You want to know if the crit rating of mongoose would not be as helpful as the armor penetration on executioner... how could we possibly know for you unless we extensively researched your character, something which no one wants to do, GO USE YO'S
On most fights, it's true that the speed doesn't matter for purposes of mana regen because we just get so much mana back, but on some - Zul'Jin for example, where I'm doing a crapton of off-healing and don't necessarily get to just melee dps for the entire duration of SR, knowing that I can swap in faster weapons to get back more mana while I *can* dps will make a big difference. I would however like those weapons to be as slow as possible while still maximizing the mana gained so that my dps doesn't suffer too much... thus it would be nice to know what the actual PPM rate of SR is.
The only time you should find yourself healing on ZJ would be during lynx phase when he focuses on cloth wearers. I'll pop a PVP mana potion if necessary and use SR around 27% to get back to full in that 7%. If you're doing more healing than this, you should have a talk with your healers. =)
[Enchant Weapon - Executioner] is roughly equivalent at high T5/T6 levels of gearing to a single enchant of Mongoose. However, Mongoose/Executioner or double Executioner will not outperform the dps benefit of double Mongoose unless the Enhancement Shaman is geared with nearly unobtainable values of Armor Penetration.
So a guildy, an enhance shaman, came to me with a problem. He was hitting 600 DPS in T 4 gear, but upwards edge of it. he felt he should be hitting higher, so he asked for suggestions. I gave them.
Anyway, he came later, and said he'd found another problem. He needed more hit rating! (He's currently at 109)
being the theorycrack child that I am, I laughed, and said no way, look at the EJ thread again. But he replied that it seemed wrong, that he was missing 30+% of his attacks, if you removed talents. So I decided to go to WWS to disprove it.
And I ran through a bunch of parses, looked at gear, and realized that I could see no other conclusion.
Either shaman's base miss % was 32%, or something wasn't working.
Anyone know what's up with this? Disprove me, please.
My problem lies in that I was re-evaluating my two trinkets. One is DST of course, but for the second one I was running yo!'s sim to compare madness vs berserker's call since I have both. I put Berserker's Call at 130aep(added to my base AP in the sim) to account for if I use it late etc etc. This is the math I got with madness: (84+ (20*1.67) + (2.4*10/60*300*0.33) = 156.6 so for my values madness is ~26+ AEP higher than berserker. So I ran the sim using both and even though madness results in a higher single AEP value; the projected DPS is about ~20 lower compared to Berserker's. I'm a little puzzled. Am I hitting a retard block and not realizing it or?
So I ran the sim using both and even though madness results in a higher single AEP value; the projected DPS is about ~20 lower compared to Berserker's.
Only proc part of trinkets is being modelled. You have to input passive stats directly. The reason for this is that if you already have it equipped - those passive stats are already represented in the paperdoll.
So a guildy, an enhance shaman, came to me with a problem. He was hitting 600 DPS in T 4 gear, but upwards edge of it. he felt he should be hitting higher, so he asked for suggestions. I gave them.
Anyway, he came later, and said he'd found another problem. He needed more hit rating! (He's currently at 109)
being the theorycrack child that I am, I laughed, and said no way, look at the EJ thread again. But he replied that it seemed wrong, that he was missing 30+% of his attacks, if you removed talents. So I decided to go to WWS to disprove it.
And I ran through a bunch of parses, looked at gear, and realized that I could see no other conclusion.
Either shaman's base miss % was 32%, or something wasn't working.
Anyone know what's up with this? Disprove me, please.
As any dual-wielding class, shamans have a 28% base miss rate against a boss (9% miss rate + 19% dual-wield penalty).
So you're stating the parses you looked into are rather showing a miss rate equivalent to 32% bass miss rate ? (You are not very clear on this point).
There may be many explanations : a streak of bad luck (can definitely happen unless you have a very big parse of a few hundred hours of boss fights), or maybe the miss rate on your parse includes dodges. There may also be external factors like debuff lowering your chance to hit (Attumen comes to mind) or getting disarmed and hitting with a non-capped competence
Is it possible to use both Stonebreaker's Totem and Totem of Astral Winds by making a macro that would swap Stonebreaker's in before casting a shock spell and switch back to Astral winds?
All attempts i've made simply swap the items and have an occational shock pop out.
Any ideas? and if it were possible would it be beneficial?
Last edited by suicidalkatt : 03/09/08 at 3:21 AM.
As any dual-wielding class, shamans have a 28% base miss rate against a boss (9% miss rate + 19% dual-wield penalty).
So you're stating the parses you looked into are rather showing a miss rate equivalent to 32% bass miss rate ? (You are not very clear on this point).
There may be many explanations : a streak of bad luck (can definitely happen unless you have a very big parse of a few hundred hours of boss fights), or maybe the miss rate on your parse includes dodges. There may also be external factors like debuff lowering your chance to hit (Attumen comes to mind) or getting disarmed and hitting with a non-capped competence
28? I always thought it was 24.
And the fights I used were Illidan (4 of them) and Void Reaver (once)
yes, it looked like people were having a 32% miss rate.
For situations where I'm severely aggro-limited, I don't shock at all.
In those situations I really wish I'd put the effort in to farm MT for astral winds...
For situations where I'm severely aggro-limited, I don't shock at all.
In those situations I really wish I'd put the effort in to farm MT for astral winds...
For situations where I'm severely aggro-limited, I don't shock at all.
In those situations I really wish I'd put the effort in to farm MT for astral winds...
Just use Flame Shock in this situation. Let it tick for the entire duration and then reapply it. The initial shock is rather weak compared to the others and the dot is very unlikely to pull aggro unless there is a complete aggro reset during the fight. And honestly I can not think of any fight that you would be so limited that you could not use a single shock.
Just use Flame Shock in this situation. Let it tick for the entire duration and then reapply it. The initial shock is rather weak compared to the others and the dot is very unlikely to pull aggro unless there is a complete aggro reset during the fight. And honestly I can not think of any fight that you would be so limited that you could not use a single shock.
Wha? Flame Shock is higher DPS if CoE or Imp. Scorch are up. Rank 1 shocks are the best solution.
Well looking at the post I replied to, the point was using a different totem, understandably its a chance to proc mechanism, but for me it will proc almost instantly when the ICD is up. Granted not every time, but the majority of the time. My point was not to waste time using Rank 1 shocks if he is using Stonebreaker's and just use max rank flame shock every 10-12 seconds. The overall impact damage from Flame Shock is not dramatic enough to pull unless you are above the tank in threat already, and the tick is generally 200ish raid buffed.
From the OP:
Conclusion: The Stonebreaker totem should be superior to the Totem of Astral Winds on average if the shaman can shock at least once every 14 seconds. Note that Stonebreaker has a 10 second hidden cooldown.
At any rate, if you are threat capped to the point that you cant even flame shock you have bigger problems then what totem you are using. May want to consider replacing a tank. I can't think of fight that I am in a position I can't even use one shock. To each their own though, if you are in a position that you can't use a single max rank shocks, then Rank 1 would be the way to go to keep Stonebreaker's rolling.
Hi, i'm pretty sure I already know the answer to this but..
A new rogue recruit to the guild that i'm in is claiming that GoA gives sword specced rogues better personal dps than windfury does, and the fact that the shaman also benefits from it means it benefits the overall raid dps even more. I am pretty sure he is wrong, but can I get some clarification on this because as far as I know windfury totem did get 'hotfixed' (nerfed) not so long ago?
Also
This is the group setup I am usually part of during 25 man raids
From my experience, if you're not twisting, the windfury totem isn't good as instant poison and GoA. Flametongue is even better than instant poison if the target has CoE and Scorch, but that would take away your ability to searing totem if you prefer that.
You feral will love you, your dps will be slightly higher - but your fury will lose about TWENTY PERCENT of his dps. Sword rogues raiding instances above karazhan will see slightly more dps from windfury totem with a small scale to dual legendary max hit 4 piece t6 rogues.
Simple math:
Rogue stay allmost same dps with both totems, about 1.000 dps.
Fury drives 1.000 dps without goa.
You drive 800 dps without goa.
Feral drive 800 dps without goa (while not tanking).
Run Yo! simulator, see the benefit from goa and run a spreadsheet for your feral.
GoA is only a good choice if your fury is a slacker (lack of gear/skill -> lack of damage) or your feral need max avoidance as an offtank (eg gruul).
Hi, i'm pretty sure I already know the answer to this but..
A new rogue recruit to the guild that i'm in is claiming that GoA gives sword specced rogues better personal dps than windfury does, and the fact that the shaman also benefits from it means it benefits the overall raid dps even more. I am pretty sure he is wrong, but can I get some clarification on this because as far as I know windfury totem did get 'hotfixed' (nerfed) not so long ago?
Also
This is the group setup I am usually part of during 25 man raids
Now, he is also claiming that GoA would be better in this situation, but I am 90% sure he is wrong.
Could anybody shed some light?
He is wrong.
WF benefits him and the war more than goa.
as for the druid, sure he doesnt see any benefit from WF but in all honesty, hes there to buff the rogues and the rest of the group
also just wanted to say that the original post is a great tool. Found exactly what i was looking for in less than 2 minutes.
keep up the good work
I was curious as to whether or not anyone had considered the [Hand of Justice]. I've been thinking about running into BRD and grabbing one to check the proc rate, but I figured I'd check here first to see if anyone had thought about it or tried it out... Or happened to have any numbers at all regarding this trinket.
I was curious as to whether or not anyone had considered the [Hand of Justice]. I've been thinking about running into BRD and grabbing one to check the proc rate, but I figured I'd check here first to see if anyone had thought about it or tried it out... Or happened to have any numbers at all regarding this trinket.
Well I don't have any numbers, but I have the trinket, it seemed to have an horrible procrate so it's gathering all the dust of my bank now. But perhaps I can get some numbers with procmeter or something like that.