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Old 03/18/08, 9:49 PM   #7951
Raut
Major Berserk
 
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Raut
Tauren Shaman
 
No WoW Account (EU)
Originally Posted by Malan View Post
Don't bother. Someone brought this same nonsense up a few weeks back, reposted from one of the other official boards, and it was already shot down.
Ah. I just saw a bunch of gibberish in German and thought it was something ninja introduced. Haven't seen it mentioned in this thread before. Hoax, shit addon or nazi overlords trying to overthrow enhance shamans?

Baby, you can hold my balls.

10:10 < buu_> Raut: You are a hero of the internet.

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Old 03/18/08, 10:50 PM   #7952
 Shalas
Bald Bull
 
Shalas's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Raut View Post
Ah. I just saw a bunch of gibberish in German and thought it was something ninja introduced. Haven't seen it mentioned in this thread before. Hoax, shit addon or nazi overlords trying to overthrow enhance shamans?
Flawed testing. They got WF procs less than three seconds apart while wearing haste gear, and concluded that it was because the haste reduced the cooldown. Later testing showed that it was possible to get procs less than three seconds apart with zero haste (linked to by Disquette above), and showed that there was no correlation between haste rating and shortest gap between WFs. The gap between hits and the resulting WF proc is nowhere close to constant (glancing at some logs, I see gaps from .2 seconds to .9 seconds), so lag satisfactorily explains why this is possible.

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Old 03/19/08, 4:48 AM   #7953
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Question about Yo!'s simulator. Does it still value the Dragonstrike proc a lot higher than its supposed value? Because when i run the sim I keep on getting Dragonstrike + Rising Tide > Rising Tide + Syphon, yet RT+Syphon is considered the better pair.

(And i hope this is actually a legit question)

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Old 03/19/08, 5:59 AM   #7954
Morelis
Piston Honda
 
Draenei Shaman
 
Lightbringer
Originally Posted by david0925 View Post
Question about Yo!'s simulator. Does it still value the Dragonstrike proc a lot higher than its supposed value? Because when i run the sim I keep on getting Dragonstrike + Rising Tide > Rising Tide + Syphon, yet RT+Syphon is considered the better pair.

(And i hope this is actually a legit question)
The proc rate was adjusted a while back and seems to be much more accurate now.

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Old 03/19/08, 6:54 AM   #7955
Radditz
Glass Joe
 
Draenei Shaman
 
Sen'jin (EU)
have a question about the simulator too regarding the input stats for hit% .. just input my armory/ingame hit: 9.45% (149) or WITH talents: 18.45% ? because my hitchance is about 91% with talents against lvl73 but the sim suggests a fairly high 1.28 (and even higher before some items with 1.45) value for hitrating and i thought reaching the hitcap is almost useless for us.

for example take my [Worgen Claw Necklace] against my [Mithril Chain of Heroism]. with the sims suggested values the Worgen Claw Necklace is better then the Mithril Chain of Heroism but for my understanding Mithril Chain of Heroism gives me more (especially with kings)

i know my gear is ... not so good im just collecting for a few weaks because i was resto before... the trinkets and rings are the best i can get in this time.. . maybe someone can overlook my char and give me a quick estimation if i had made some big errors in itemization/gems/enchants.
thank you very much

P.S. hope you understand me..english is not my primary lang

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Old 03/19/08, 9:46 AM   #7956
Thorrgal
Glass Joe
 
Tauren Shaman
 
Bladefist (EU)
Originally Posted by david0925 View Post
Question about Yo!'s simulator. Does it still value the Dragonstrike proc a lot higher than its supposed value? Because when i run the sim I keep on getting Dragonstrike + Rising Tide > Rising Tide + Syphon, yet RT+Syphon is considered the better pair.
I have Exactly the same concern. I know the procc was fixed a while back, and I also remember when Dragonstrike was considered the best MH. Then this was changed and Dragosntrike was second option in MH slot after RT or Syphon..I didnt pay a lot of attention back then cause I thought I'll never reach Ilidan hehe. Anyway, now that I have and that I am first in line for the next Rising Tide and Syphon to drop, I did some calculations even if I thought a pair of Syphones or RT+Syphons would be the best as the OP say.

The results of the simulator were quite disturbing though, because Dragonstrike+ RT or Dragonstrike+ Syphon consistently performs better than RT+Syphon or Syphon+ RT....even more so, Dragosntrike + Merciless Gladiator Pummeler is almost the same as RT+Syphon or Syphon+ RT..

So taking into account Rhaegans post a page back comparing Dragonstrike with the sunwell fists that also showed Dragosntrike performing oustandingly, are we missing something here??

Is Dragosntrike really better than (or as good as) Rising Tide or Syphon for the MH?

or

Is the Simulator somehow giving wrong results?

or

am I missing something here? :P

Also, are RT and Syphon really the same or is Syphon better? (providing the perform the same without taking into account the Syphon's procc)

PS: Actual Data from the Sims for my base stats. ( AP:1502, Hit: 22.13, Crit:32.61, Ex:2, Haste:0, AP:192, STR:271, AGI:277)
[Dragonstrike] + [Merciless Gladiator's Pummeler]----------->1374 DPS
[Dragonstrike] + [Rising Tide] -------------------------------->1381 DPS
[Dragonstrike] + [Syphon of the Nathrezim]------------------>1376 DPS
[Rising Tide] + [Syphon of the Nathrezim]-------------------->1373 DPS
[Syphon of the Nathrezim] + [Rising Tide] ------------------->1375 DPS
[Syphon of the Nathrezim] + [Syphon of the Nathrezim]----->1379 DPS

PSS: On a side note, how do you guys input the procc of the Syphon? I think most of the people just ignore it but playing with the search tool I found out someone saying ist the equivalent of 3000-4000 dmg per 5 min fight or 2350 dmg in a particular 3mins teron fight if DW syphons, so around 6 dps per syphon...That wouldnt change the fact that Dragosntrike is the best or just the same as the best (apart from S3) option for MH, will just make Syphon>>>RT (again contradicting OP)

Sorry for this long post mates, just wanted to know what is the best option before chosing one combo or the other, and maby helping the community by pointing what could be a discrepancy on the simulator, wich is a anyhow a wonderful wonderful tool (special thanks to YO!)

Last edited by Thorrgal : 03/19/08 at 1:14 PM.

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Old 03/19/08, 10:10 AM   #7957
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Good to see that I'm not the only one with this result.

For those that have some time to run the test for the sake of consistency, here are my stats:
1620AP (1560AP + 60AP from use effect of Berserker's call)
27.45% Crit
18.64% Hit
2.35% Haste
Spell Hit: 3%
Spell Crit: 5%
Strength: 288
Agility: 346

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Old 03/19/08, 11:25 AM   #7958
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Radditz View Post
have a question about the simulator too regarding the input stats for hit% .. just input my armory/ingame hit: 9.45% (149) or WITH talents: 18.45% ? because my hitchance is about 91% with talents against lvl73 but the sim suggests a fairly high 1.28 (and even higher before some items with 1.45) value for hitrating and i thought reaching the hitcap is almost useless for us.

for example take my [Worgen Claw Necklace] against my [Mithril Chain of Heroism]. with the sims suggested values the Worgen Claw Necklace is better then the Mithril Chain of Heroism but for my understanding Mithril Chain of Heroism gives me more (especially with kings)
Whenever I've generated EP values for myself at various gear levels, I've always found 1 hit rating to be worth more than 1 AP, so I wouldn't call 1.28 fairly high. Mine generally hovers between 1.3 and 1.5, not straying very much from the values listed as "generic" EP values in the OP. For me, the two necks are identical (I think the chain pulls ahead by 1 EP) with kings, with [Worgen Claw Necklace] pulling slightly ahead by 5-6 EP when I don't have kings. Your mileage may vary, depending on what the sim gives you for agility values.

Stand back! I'm going to try SCIENCE!

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Old 03/19/08, 11:34 AM   #7959
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Disquette View Post
I obviously haven't taken the time to redo the equations, but unless I'm missing something, I think that they need some attention.
Did you see my attempt to restate them?

There are a number of obvious problems with that the old equation -- for example, the effect of Flurry on weapon speed isn't calculated as Speed * (1-.3), it's calculated as Speed / (1 + .3). And the Flurry Uptime calculation doesn't take into account WF or SS mechanics at all, even though these may count for 60% of all crits.

The real key here is Average Speed, something which it should be easy to calculate in-game but is a bit harder to flatten because it feeds back to itself, and the number of windfuries per 10s (related to the average windfury lag, something which also should be easy to calculate in-game).

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Old 03/19/08, 12:36 PM   #7960
Dukanull
Von Kaiser
 
Dukanull's Avatar
 
Orc Shaman
 
Nathrezim
Just wait the 3-6 weeks for patch and buy badge main hand, and grab the offhand off SW25 trash.

Vindication-wow.com

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Old 03/19/08, 12:42 PM   #7961
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Toots Hepcat View Post
Did you see my attempt to restate them?

There are a number of obvious problems with that the old equation -- for example, the effect of Flurry on weapon speed isn't calculated as Speed * (1-.3), it's calculated as Speed / (1 + .3). And the Flurry Uptime calculation doesn't take into account WF or SS mechanics at all, even though these may count for 60% of all crits.

The real key here is Average Speed, something which it should be easy to calculate in-game but is a bit harder to flatten because it feeds back to itself, and the number of windfuries per 10s (related to the average windfury lag, something which also should be easy to calculate in-game).
The only problem I can see is that dodge rate and expertise aren't taken into account. As Disquette pointed out:
since yellow damage is on a 2-roll system, you should technically have a dodge component (and thus expertise as well) in the flurry calculations, because a dodge *can* push a would-have-been crit off the yellow damage attack table.
I'd imagine that takes effect on both the WF and SS contribution to flurry and UR uptime.

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

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Old 03/19/08, 1:53 PM   #7962
Thorrgal
Glass Joe
 
Tauren Shaman
 
Bladefist (EU)
Originally Posted by Dukanull View Post
Just wait the 3-6 weeks for patch and buy badge main hand, and grab the offhand off SW25 trash.

Yes well I might as well wait for the Wotlk and of course get better weapons...point being 2.4 is not out yet, things may or may not change, and I would like to know what to do now...

Anyway, how do you know the badge main hand is better if the simulator may or may not be giving accurate results? Yo himself stated 2 pages back that "with this settings they are almost identical"...

So we have the same question again, if Dragonstrike is similar to the badge main hand and badge main hand+ off hand are just below S3 arena, were does this put the Rising Tide, the Syphon etc on the equation?

It may perfectly be that Dragonstrike + Syphon or DW Syphon are better if not equivalent to the badges MH+OH, so we would save 150+ badges right there, or the DKP equivalent if you want to look it the other way around, and maintaining the Dragonstrike would save both badges and DKP's

Also, getting the Rising Tide would be the wrong choice for both the MH and the OH...

I do need some specific answers mostly because telling my CL that I am passing on an (supposed) upgrade because in "3-6 weeks they will be better stuff" just won't do it....Furthermore, he also reads this forums (hi crazy Scotsman!) and at this moment believes the OP statement of both Rising Tide and Syphon being better than the Dragonstrike, and any combination of those 2 being equivalent to DW Syphons...wich is not clear to be true at all seeing some of the simulation results for me and the other concerned posters

Thanks to all the people that took the time to read this again too long of a post

EDIT:Spelling

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Old 03/19/08, 2:44 PM   #7963
Hornbreakerz
Glass Joe
 
Draenei Shaman
 
Ravencrest (EU)
Is it possible for me to turn EP points into DPS? I'm trying to find out how much the 4piece T4 set bonus would give, but I have no idea how to calculate DPS into EP.

Anyone who knows how to calculate or compare this or have the same problem?




Ps: Please don't post how much it give,s as I would like to calculate it myself.

Ps:Ps: This wasn't possible to search for.

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Old 03/19/08, 2:45 PM   #7964
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Daler View Post
The only problem I can see is that dodge rate and expertise aren't taken into account. As Disquette pointed out:


I'd imagine that takes effect on both the WF and SS contribution to flurry and UR uptime.
I wasn't aware that WF used a two roll system -- thought it was just SS, but I guess that makes sense.

There's also the issue that if the MH swing of an SS is dodged, the offhand is ALSO dodged.

DodgeChance= .065 (or whatever)
YellowHitChance= 1 - Min(DodgeChance - .0025 * Expertise, 0)
MHSSSwingsPer10= YellowHitChance
OHSSSwingsPer10= MHSSSwingsPer10 * YellowHitChance
SSSwingsPer10sec= YellowHitChance + YellowHitChance^2
WFSwingsPer10sec= 2 * (10s / (3s+AvgWFLag)) * YellowHitChance

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Old 03/19/08, 2:57 PM   #7965
 Daler
I'm on a goat
 
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Troll Druid
 
Mal'Ganis
Originally Posted by Hornbreakerz View Post
Is it possible for me to turn EP points into DPS? I'm trying to find out how much the 4piece T4 set bonus would give, but I have no idea how to calculate DPS into EP.

Anyone who knows how to calculate or compare this or have the same problem?
Kudos for wanting to do the math yourself. However, if you've used Yo's simulator, which all enh shaman should, you'd notice in the AEP section of the first tab an EP -> DPS value for 1 point of AP.

Since 1 point of AP is always 1 EP, you can use that relation to convert the EP values for the rest of the stats to expected DPS contributions per stat point.

For example, using the default values on Yo's sim (I just went to the sim, set hours to 1k, clicked calculate AEP and run) results in an AP -> EP -> DPS conversion of 1:1:0.2569. Since strength is always valued at 2.2 EP, 1 point of STR = 2.2*0.2569 = 0.56518 DPS.

Just make sure to use your current stats, raid buffs, etc., and you'll be good to go.

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

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Old 03/19/08, 3:04 PM   #7966
automatica
Glass Joe
 
Draenei Shaman
 
Medivh
Originally Posted by Hornbreakerz View Post
Is it possible for me to turn EP points into DPS? I'm trying to find out how much the 4piece T4 set bonus would give, but I have no idea how to calculate DPS into EP.

Anyone who knows how to calculate or compare this or have the same problem?




Ps: Please don't post how much it give,s as I would like to calculate it myself.

Ps:Ps: This wasn't possible to search for.
Someone beat me to reply to this post. See post above.

Last edited by automatica : 03/19/08 at 3:06 PM. Reason: Someone beat me to it.

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Old 03/19/08, 3:05 PM   #7967
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Hornbreakerz View Post
Ps:Ps: This wasn't possible to search for.
That's because it isn't yet possible to calculate. Our DPS is a feedback system, meaning that the results of one part of the equation feed another part of the equation which, in part, feeds back into the first. It should be possible to reduce this to an expression, but it will be a) terribly complex and b) will relies on two or three equations we haven't figured out yet.

If you use Yo's simulator -- which you should -- simulating for EP values also calculates the EP->DPS conversion factor. Values vary wildly from .2 to .3 DPS/EP or more. This variation is at least partly a factor of weapon speed -- slower weapons convert EP to DPS at a higher rate than faster ones.

Many of us use .25 as a back-of-the-envelope conversion factor, simply because 4 AP = 1 DPS is easy to calculate. A 40 EP upgrade? 10 more dps.

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Old 03/19/08, 3:08 PM   #7968
T.K.
Von Kaiser
 
Human Paladin
 
Stormrage
For the guys with DS/Syphon/RT problems...

I guess you guys didn't understand the hole point of AEP system.

During all this thread we have been trying to get people away from boxed answers, thus directing then to the sim or the formulas, so they could find their specific answers to each specific case. People didn't give straight answers, basically because they would be "bad" answers, as each specific case is unique and totally dif from each other.

The AEPs at front page represents the whereabouts of each stage of gear you should be in, but by no means i ever saw any of the theorycrafters in here stating that you should stick with tha till death.

Those numbers and information means that with the normally acquired itens, with the normally used gems and with the normally used enchants, you should most of the time be around those numbers.

The statement of the weapons is as such. Most of the time you can follow that and you have a great chance of doing right. Though, we have the sim for the exact purpose of showing you what's the best thing for your case.

The sim will show what it looks like at the gear you have atm. For me, the exact same sim you are using shows me that 2x Syphons are a 14ish DPS upgrade from my current DS+Syphon. And the exact same sim shows me that using the 2 new badges weapons nets me a 27ish DPS upgrade.

Neither the sim, nor the theory as it stands for now at least, is broken. They just show what's best for you at the time you do the sim, with your current gear.

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Old 03/19/08, 3:35 PM   #7969
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by T.K. View Post
For the guys with DS/Syphon/RT problems...

I guess you guys didn't understand the hole point of AEP system.
To clarify the discussion thus far... the question is not "zomg which is better i need to kno!!1!" The question is: "Is there something strange that we don't understand going on with the Dragonstrike proc?" It goes beyond EP (which, yes, I calculate for myself regularly), and is a question of in-game vs. simulated mechanics. If the Dragonstrike proc is known to cause issues when using an OH below 2.6 speed (like the new badge OH), then that can't be modeled with EP but is still an important piece of information when planning out one's next few upgrades.

Stand back! I'm going to try SCIENCE!

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Old 03/19/08, 3:46 PM   #7970
T.K.
Von Kaiser
 
Human Paladin
 
Stormrage
that's what i'm saying. The sim shows me that with my gear 2xSyphon is an upgrade over DS/Syphon and the 2 new badge weapons are upgrades on top of that.

I can't see your concern on the sim. It shows me that with my gear, they are upgrade and as you said it, with yours, they are not.

Sorry, english not being my first language might be making me miss what your point is. o.o

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Old 03/19/08, 4:13 PM   #7971
Lethnon
Glass Joe
 
Draenei Shaman
 
Feathermoon
Originally Posted by Daler View Post
For example, using the default values on Yo's sim (I just went to the sim, set hours to 1k, clicked calculate AEP and run) results in an AP -> EP -> DPS conversion of 1:1:0.2569. Since strength is always valued at 2.2 EP, 1 point of STR = 2.2*0.2569 = 0.56518 DPS.
ok. Let me make sure I get this right.

In essence, 1 EP = .2569 DPS.

So, using the T5 values from the first post:

1 AGI = 1.8*.2569 = .46242 DPS.

Meaning, a mongoose enchant should increase DPS by 55.4904 (approx. since the slight speed increase isn't included)
(120*.46242 = 55.4904).

Am I understanding this correctly?

Also, how would you calculate damage into dps? I mean both damage from an effect (such at +150FR from Deathfrost) and +X to weapon damage? I don't want to make the mistake of assuming DPS = DMG.

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Old 03/19/08, 4:30 PM   #7972
 Daler
I'm on a goat
 
Daler's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by Lethnon View Post
ok. Let me make sure I get this right.

In essence, 1 EP = .2569 DPS.

So, using the T5 values from the first post:

1 AGI = 1.8*.2569 = .46242 DPS.

Meaning, a mongoose enchant should increase DPS by 55.4904 (approx. since the slight speed increase isn't included)
(120*.46242 = 55.4904).

Am I understanding this correctly?

Also, how would you calculate damage into dps? I mean both damage from an effect (such at +150FR from Deathfrost) and +X to weapon damage? I don't want to make the mistake of assuming DPS = DMG.
Kinda. For determining Mongoose's DPS contribution, it'd be easier to run Yo's sim with and without the enchant for 5-10k hours, multiple times for each setup, average them out, and then subtract the difference. You can't expect 120 agi to be up 100% of the time, so that conversion is too simplistic for a proc effect like Mongoose.

As for the latter two questions, it's fairly simple for the plain +X to weapon damage. Let's assume you toss on +2 weapon damage on one ring. For each weapon, that would translate to 2 damage/weapon speed = Y DPS.

For something like Deathfrost, we'd first need to know it's proc rate to calculate the expected DPS benefit. I don't know if something's been done on the PTR to work that out, and you'll probably have to wait for 2.4 to go live for people to start testing it thoroughly (not to mention it could change between now and then). But the basic methodology for something like that is 150 damage * expected number of procs/unit time. Then you can convert whatever that is into DPS.

E.g., let's assume it has a 1 PPM proc rate. So enchanted on 1 weapon, you're looking at 150 damage/60 secs, or 2.5 DPS. That's overly simplistic, ignores haste effects and what not, but that's the general idea.

Originally Posted by DeeNogger View Post
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
Originally Posted by Florrie View Post
Nothing spells out attraction quite like being given books about the slaughter of your people.

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Old 03/19/08, 4:36 PM   #7973
Seidule
Von Kaiser
 
Draenei Shaman
 
Korgath
Originally Posted by Deadstar View Post
Correct. There'd be no good reason for not making a DestroyTotem macro for EVERY totem, then refreshing them as they're about to run out in a raid setting.



/run DestroyTotem (4)
/castsequence Windfury Totem(Rank 5), Grace of Air Totem(Rank 3)

Works fine.

God I hope this makes it to live.
Since this change made it to live, might wanna put something in page 1 about it?

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Old 03/19/08, 4:52 PM   #7974
Nacht
Von Kaiser
 
Nacht's Avatar
 
Orc Death Knight
 
Blackhand
From my testing on the PTR, /run DestroyTotem(4) did not return any mana for destroying the totem. With that information, what advantage would it provide including it in the macro then?

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Old 03/19/08, 6:27 PM   #7975
Thorrgal
Glass Joe
 
Tauren Shaman
 
Bladefist (EU)
Originally Posted by T.K. View Post
The sim shows me that with my gear 2xSyphon is an upgrade over DS/Syphon and the 2 new badge weapons are upgrades on top of that.
Thanks for your input TK. I was, like Rhaegan, concerned on how the sim takes into account th DS procc. Anyway, just out of curiosity, for how much were those convos better? And also, do you input the Syphon procc in anyway into the sim, consider it gives around 6dps as I did, or just ignore it altoguether?

Thanks again

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