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03/27/08, 1:30 PM
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#8101
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Got both a [Shard of Contempt] and [Mounting Vengeance] last night.
Ended gemming it with 10 str twice, stupid that it's a blue gem or I surely would have tried to get the relatively decent socket bonus.
Also, I enchanted it with Mongoose and to my great disappointment it doesn't glow 
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03/27/08, 2:07 PM
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#8102
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Glass Joe
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I see that other people have posted that they've noticed a increase in the amount of mana being used during fights, has any been able to figure out whats going on here? I've been able to raid without ever really worrying about going OOM before patch 2.4, but last night I found myself using mana pots that I keep around for when I'm needed for specing resto.
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03/27/08, 2:13 PM
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#8103
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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Yeah, I actually went OOM on our Kalecgos kill. I just shrugged it off and put it down to having to redrop totems a lot more on that fight. Weird, though. I drop them just as often on Illidari Council and I've never gone OOM there pre-patch.
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03/27/08, 2:15 PM
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#8104
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Glass Joe
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Originally Posted by Tornhoof
Ah yes, nice data there:
A few notes: aatimefor3 needs the hasted speed of both weapons (e.g. for 2.8/2.6 with flurry only) it is ((2.8+2.6)/(1.3*4))*3
The wf proc rate is 36% (we assume one possible wf proc which could be done by either hand)
and your dodge should be 1-dodge (i assumed that a few lines above the calc for simplicity)
So for example:
=1 - (1- B18)^(3+ 2 * (1-B19) * (1 - (1-0,36)^(B28/3)) + 2*B19*(B28/10))
whith b28 being the new flurried aatimefor3.
I editited a few entries and your avg weighted diff is now 0.319
Same thing on your servants tests with the corrected equation (especially the dodge) the uptime is 87%
You actually are a bit more hasted for the servants, due to faster attack speed after parry.
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Ah thanks. 3% is pretty close
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Carpe Viam
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03/27/08, 2:18 PM
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#8105
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postcount++
Malan
Tauren Shaman
No WoW Account
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Anecdotal of course, but I haven't' had any trouble with SR at all since 2.4, in heroic Magisters last night it was returning over 700 mana per proc when I glanced at my combat log, I had a full mana bar in half the buff time.
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Shitting up every single thread on EJ since '06
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03/27/08, 2:32 PM
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#8106
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Von Kaiser
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I've also noticed my mana dropping much faster than previously. The only thing I can think of is since the GCD is up faster, I am not skipping as many shocks as I would when twisting. We ran Kara last night and though we ran it faster than we normally do, 2h45m for my guild, I used mana pots a few times on Prince and Netherspite when I have never needed to before.
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03/27/08, 3:24 PM
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#8107
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Glass Joe
Draenei Paladin
Shadowsong
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I suspect that it isn't your mana that is being used faster, it's your regen has decreased due to the spirit->int mana regen change. I think this change has affected hunters in the same way. Since int as a stat isn't prioritized on enhance gear, the regen from a 5sr tick will probably be lower than in pre-2.4. Although you wouldn't get a tick while twisting, so what frozndevl said about above the 1 second totem GCD is also correct.
Last edited by Jebes : 03/27/08 at 3:32 PM.
Reason: s/dropping/being used/
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03/27/08, 3:32 PM
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#8108
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Glass Joe
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Originally Posted by Malan
This is pretty basic. If a mob is under CC when you drop the totem, its not a valid target as long as it remains CCd. If the CC breaks, or if you dropped the totem prior to the CC being used, those mobs are valid targets and the searing can and will break it. Its not nearly as bad as it used to be when it would indiscriminately attack anything, but you can still manage to break CC with now.
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Please don't take this for anything but an observation at this point. But last night in BT. After hearing of the changes to chain lightning not jumping to CC'ed targets, I was doing some testing with searing totem during the trash pulls up to Teron. I was dropping the totem before the trash was pulled and before CC's went out. Never once had the totem attack and break a CC'ed target. Going to confirm with WWS tonight and post either a retraction or the log showing.
Perhaps I got lucky, or perhaps this was an undocumented change with 2.4
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03/27/08, 3:34 PM
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#8109
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Glass Joe
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The Claw of Molten Fury MH from Hyjal is kind of ass. It's strictly worse than Syphon as far as a MH goes (of course), and I was previously using Syphon MH and Fool's Bane(87.5DPS 2.6 speed) from Kara as my OH. I moved Syphon to OH and mained the Claw, then checked the Yo's simulator to see what kind of difference we were talking. Removing the enchants from the equation, I got ~roughly~ the same DPS either way. It looks like the Syphon/FB is actually slightly better than the CMF/Syphon combo. That's pretty sad. MH trash drop that doesn't increase my DPS from the Kara drop that I was using? Frankly, I'm a little irritated that I wasted the DKP on the claw. Don't get me wrong, it looks awesome, and I get a lot of comments on it, but still...
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03/27/08, 3:58 PM
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#8110
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Von Kaiser
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Originally Posted by Jebes
I suspect that it isn't your mana that is being used faster, it's your regen has decreased due to the spirit->int mana regen change. I think this change has affected hunters in the same way. Since int as a stat isn't prioritized on enhance gear, the regen from a 5sr tick will probably be lower than in pre-2.4. Although you wouldn't get a tick while twisting, so what frozndevl said about above the 1 second totem GCD is also correct.
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I tried to find some other information and there was a thread over on the official forums that discusses the change to mana regen. I am only posting this because it can have an adverse effect on our overall dps output if it requires a change to twisting or shocking.
WoW Forums -> Mana Regen - 2.4
This links to the following image. http://www.wowwiki.com/images/6/6b/O...are_Priest.png
Even though the graph is kind of rough, it does make sense and what Jebes says matches. I have approximately 150 spirit and int and according to the graph I would have less mana regeneration in 2.4. Nothing we can do about it besides increasing our spirit and int, but I still don't think it is as much of an impact and I don't foresee many changing their itemization based on this.
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03/27/08, 4:01 PM
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#8111
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Bald Bull
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Originally Posted by Jebes
I suspect that it isn't your mana that is being used faster, it's your regen has decreased due to the spirit->int mana regen change. I think this change has affected hunters in the same way. Since int as a stat isn't prioritized on enhance gear, the regen from a 5sr tick will probably be lower than in pre-2.4. Although you wouldn't get a tick while twisting, so what frozndevl said about above the 1 second totem GCD is also correct.
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Even without twisting, an Enh Shaman should be spending very close to zero time out of the 5SR. With 6 second shocks, SS and shock cooldowns align such that you get one regen tick about once a minute. With 5 second shocks, it never happens.
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03/27/08, 4:02 PM
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#8112
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Zealoz
Perhaps I got lucky, or perhaps this was an undocumented change with 2.4
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You were probably lucky, the totem should always try to attack the nearest target first (till its dead or out of range).
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Shitting up every single thread on EJ since '06
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03/27/08, 5:27 PM
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#8113
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Piston Honda
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The change with SR isn't making it so that we don't fill up when we use it (except in high mobility situations.) I tick for over 1k with it raid buffed, so that's not the issue. It's the extra 15 seconds of not being mana capped.
Before we would have 30 seconds of infinite mana, ending at full, followed by 90 seconds of normal usage.
Now we have 15 seconds of infinite mana, usually ending at full, followed by 105 seconds of normal usage.
Assuming your shocks average at 150 mana (due to Shamanistic Focus), and in about a 7 second window, that would be about 15 shocks out of SR.
2250 mana
Stormstrike is every 10 seconds at about 220 mana I think. Which would be about 11 stormstrikes in the window.
2420 mana + 2250 = ~4670 used. Which is about a 2k window for error raid buffed.
Which is fine for the most part. And why I only used a couple mana pots. Any inefficiency (twisting totems as well, refreshing outside of SR) makes that margin for error mighty small. I'm not saying this is perfect usage, as typically you will have less shocks, but if you're twisting you use more as well.
The short version is you have about a 2k mana margin of error, and if you don't end your SR at full due to mobility or otehr reasons, you're more likely to run up against it. And when you start using expensive totems like elementals or bloodlusting, you can push it even further.
It's not game breaking, but it can be a factor where it previously wasn't. It does make the use of SR a bit more strategic, and I'll probably be unbinding my trinkets from it soon so I can continue to use them every cooldown while saving SR for when I really need it.
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03/27/08, 5:28 PM
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#8114
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Glass Joe
Troll Shaman
The Forgotten Coast
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Question about relic totems and trinkets
I am a troll enhancement shaman playing both pvp and pve
I am debating wither or not to get Totem of the Astral Winds or Stonebreaker's Totem. I have read that Stonebreak's totem is better then Astral but is this a pvp or pve relic. If these are for pve, is there a better Relic totem to get for pvp? If so please link me to it.
The next question is focused more on trinkets. There is a list of trinkets in the first post that shows the best trinkets in descending order. However are these also primarily for pve? Are there better ones specifically for pvp? If so what is the best 2 for pvp (link me)?
Thanks,
Rugal
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03/27/08, 6:08 PM
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#8115
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Von Kaiser
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Did a BT clear last night and didn't have any mana problems, except when I was supposed to, namely Bloodboil fight because I'm usually trying to hold out on SR for if I get Fel Raged. I still don't like the SR change, but mostly because there were some cases where I'd rely on having 30 seconds of reduced damage (Blade Fury pulls for instance).
Going back into SP tonight, will see how it goes mana-wise.
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03/27/08, 7:07 PM
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#8116
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Situational Shaman
Draenei Shaman
Feathermoon
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I had 0 mana problems last night in SSC, but I'm Alliance so we have pallys out the ears, even Warriors get Wisdom
The interesting thing I noticed on Tidewalker (I healed this fight) was that, w/ the new Shamanistic Rage, I can actually swap to DW, and get about 75% of my mana back in healing gear. It was kind of cool. (BTW any Resto shaman looking for a 2-day/wk raid?)
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03/27/08, 7:12 PM
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#8117
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Von Kaiser
Gnome Warlock
Aegwynn (EU)
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We were running MH this evening and well I had no troubles with mana, I also could do a full DPS rotation at the mana leeching boss (can't remember the name, damn brain) and only to the end of the fight it got quite tight.
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I had 0 mana problems last night in SSC, but I'm Alliance so we have pallys out the ears, even Warriors get Wisdom
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I don't know what alliance has to do with the availability of paladins, I'm also alliance but it's a wonder if we have more than two paladins with us, sadly...
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03/27/08, 8:10 PM
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#8118
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Piston Honda
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Enhancer WF Cooldown Broken?
Just wanted to see if anyone is having any issues running Enhancer, and not getting the WF Cooldown?
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03/27/08, 8:13 PM
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#8119
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Glass Joe
Orc Shaman
Shadowsong (EU)
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well, I dont know , but I didn't have mana issues as well. I have to put some more thought into it thought.
I dislike the change tho. Now you have less time and if u dodge/ miss/ parry etc, stuff that COULD happen even if they shouldn't , your chances of getting mana back to full are diminishing with double the speed now.
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03/27/08, 9:43 PM
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#8120
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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I was wearing T6 on Brutallus today and I was planning to save my SR for Burn, that was a no go. Had to pretty much use it every cooldown to maintain my mana  .
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03/28/08, 12:00 AM
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#8121
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Von Kaiser
Draenei Shaman
Feathermoon
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Originally Posted by Mengus
Just wanted to see if anyone is having any issues running Enhancer, and not getting the WF Cooldown?
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I too am having the problem. Every other part is working well, however.
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03/28/08, 2:41 AM
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#8122
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Von Kaiser
Orc Death Knight
Blackrock
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Originally Posted by Mengus
Just wanted to see if anyone is having any issues running Enhancer, and not getting the WF Cooldown?
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I'm having a few totem issues with Enhancer. It doesn't pick up single kills with the totem UI, and doesn't seem to be picking up when my Grounding totem gets eaten (I don't remember if it did before or not, I'm pretty sure it did). I noticed this on Kael during Heroic MT; I pretty much always have a grounding totem down on that fight, but I found myself relying on the built in UI rather than enhancer for it.
It would be awesome if enhancer could hook in to the totem UI and you could kill totems by right clicking on the icons in enhancer. I've gotten so used to haveing the four totems up in the HUD style that I can't see going to anything else right now.
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03/28/08, 3:22 AM
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#8123
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King Beard!
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Originally Posted by Quaunaut
I too am having the problem. Every other part is working well, however.
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I'm not getting the WF cooldown box to work, or the Purge announcement to work either.
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"On a scale of one to mein kampf, how many racists does it take to make a guild look terrible?"
[03:28] L_J: it's "olololo hero class"
[01:09:39] <DeeNogger> Any of the resident grammer nazis on right now?
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03/28/08, 5:33 AM
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#8124
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Von Kaiser
Troll Rogue
Black Dragonflight
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Probably haven't gotten around to change the code to watch out for the new combat logs. Should be pretty easy to fix once they get around to it.
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03/28/08, 6:26 AM
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#8125
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Glass Joe
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yea.. was in hyjal 2nite and my mana was getting owned.... questing on the island as well, i NEVER used to have mana issues.
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