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03/30/08, 1:47 PM
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#8176
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I'm on a goat
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Originally Posted by philomon
The conclusion, therefore, is that for 6 seconds flame shock isn't superior. Please edit 
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That's a big leap from what little evidence you provide for the alternative coefficients. Could you elaborate more on what your own testing methodology included and how you arrived at the different coefficients?
Since the total coefficient you're quoting is a 6% reduction over previous known values, it wouldn't be a shock that FS decreases in DPS over any time interval. So we really need evidence for the different coefficients if we're to make any conclusions regarding the current math.
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Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
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03/30/08, 1:53 PM
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#8177
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Soda Popinski
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If your weapons have the same speed then it doesn't matter which hand you use executioner/mongoose in. If one is faster than the other and executioner/mongoose is better than mongoose², then you should put executioner on the slowest, but the difference in uptime should be very small (compared to putting executioner on the fastest). To see if executioner is better you should just plug in the value's of the gear that you'll be using in the sim and run it. That should answer your question.
[e] this is in reference to post #8175
Last edited by Exewut : 03/30/08 at 1:59 PM.
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03/30/08, 2:28 PM
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#8178
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In the hurricane season many people die
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Originally Posted by Malan
And yes, its not a "Flat coeffecient", it is indeed split between the DoT and the DD. But he's incorrect to say that I have to split that and can't add it up to 67%.
a% * X + b% * Y= (a%+b%) * (X + Y).
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erm. Let's see, some (not so ) random values: a=30%, b=15%, X=100, Y=200.
30%* 100 + 15% * 200= 30 +30 = 60
(15%+30%) * (100+200)= 45%*300 = 135
therefore a% * X + b% * Y != (a%+b%) * (X + Y) in general.
EXCEPT for X==Y (and thus for X~=Y this approaches).
Not that this necessarily is relevant to the discussion if it's 67% coefficient for FlameShock.
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03/30/08, 4:17 PM
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#8179
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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Originally Posted by Mano
erm. Let's see, some (not so ) random values: a=30%, b=15%, X=100, Y=200.
30%* 100 + 15% * 200= 30 +30 = 60
(15%+30%) * (100+200)= 45%*300 = 135
therefore a% * X + b% * Y != (a%+b%) * (X + Y) in general.
EXCEPT for X==Y (and thus for X~=Y this approaches).
Not that this necessarily is relevant to the discussion if it's 67% coefficient for FlameShock.
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Thing you are missing it can still be equal to 67%. Just that A (instant) + B (Dot) =/= 67 does not mean their sum is not 67%. Now has anyone got actual numbers?
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03/30/08, 5:04 PM
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#8180
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I'm on a goat
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Originally Posted by Atren
Thing you are missing it can still be equal to 67%. Just that A (instant) + B (Dot) =/= 67 does not mean their sum is not 67%. Now has anyone got actual numbers?
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Actually. I believe what he was showing is that A*X + B*Y doesn't factor into (A + B)(X + Y) for all values of X and Y.
The latter becomes AX + AY + BX + BY, if basic algebra does not fail me this hungover Sunday afternoon.
However, what we're really looking at is A*X + B*X, so it doesn't matter if we do it as separate coefficients or combine them, as A*X + B*X does factor into (A+B)*X, where A and B are the coefficients and X is the spell damage.
I still would like to see Philomon's testing methodology for coming up with a 6% reduction in spell coefficients for Flame Shock, though. That would be significant.
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Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
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03/30/08, 6:28 PM
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#8181
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Soda Popinski
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I have 3/5 consussion (+3% damage on shocks)
Tested on wetched fiends (the ones on the new island)
With 435 +fire damage: 484 + 153 153 153 damage
With 100 +fire damage: 410 + 119 118 118 damage
Without the talent that would be (divide above results with 1,03):
With 435 +fire damage: 470 + 446 damage
With 100 +fire damage: 398 + 345 damage
So 335 extra spelldamage gives 72 extra damage on the instant part (21% of the spelldamage) and 101 extra damage on the dot part (30% of the spelldamage), which adds up to 51%. Which is kind off, odd. Am I missing something obvious here?
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03/30/08, 6:44 PM
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#8182
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Daler
Actually. I believe what he was showing is that A*X + B*Y doesn't factor into (A + B)(X + Y) for all values of X and Y.
The latter becomes AX + AY + BX + BY, if basic algebra does not fail me this hungover Sunday afternoon.
However, what we're really looking at is A*X + B*X, so it doesn't matter if we do it as separate coefficients or combine them, as A*X + B*X does factor into (A+B)*X, where A and B are the coefficients and X is the spell damage.
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Yes, Daler has the right idea of what I was getting at. Coefficients can be added together and multiplied by the total damage and it gives the same result. I should have made it Sum note instead to indicate that the summation takes priority over the multiplication.
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03/30/08, 9:48 PM
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#8183
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Wow Web Stats
This is our Brutallus kill on Saturday, I had Shard of Contempt equipped. If anyone wants to try to determine PPM from that. And before anyone asks, yeah that's in Tier 6.
(World first kill of Brutallus with no rogues! WTB better attendance on the slackers)
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03/30/08, 10:21 PM
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#8184
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by Illundai
Wow Web Stats
This is our Brutallus kill on Saturday, I had Shard of Contempt equipped. If anyone wants to try to determine PPM from that. And before anyone asks, yeah that's in Tier 6.
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You gained "Heroism" 8 times. Presumably one of these was you using your Heroism ability, but did you get Heroism from anyone else? If not, that means your trinket procced 7 times, and thus has a ~1 PPM. This is consistent with a 45 sec ICD and 10% proc rate.
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03/31/08, 12:48 AM
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#8185
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Ah yeah, no stacking Heroism. So 7 procs, yep.
Both Zaralol and Liight had it equipped too, they got 7 and 8 procs respectively.
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03/31/08, 1:25 AM
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#8186
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Glass Joe
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I've noticed a peculiarity in the log Illundai has posted. While comparing it to my own and that of EJ's Shabadu I noticed you managed to use Stormstrike 47 times. This seems an odd number, particularly because the fight practically allows only 36 uses of this spell (6 minutes = 360 seconds, 360/10 = 36, discounting gcd and initial aggro limitations, enrage timer).
The numbers for the shocks seem to be accurate however. In all probablity combatlog data hasn't been archived properly, although I'm not quite sure why it didn't show for Shabadu's log, or any other I've seen thus far for Brutallus.
Last edited by Furanon : 03/31/08 at 1:26 AM.
Reason: Spelling
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03/31/08, 3:14 AM
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#8187
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Stormstrike hits twice when you're dual wielding. By your math, you'd expect a bit under 72 hits. On that WWS, I see 47 non-crit hits and 21 crits for a total of 68 hits.
Last edited by Rob : 03/31/08 at 3:25 AM.
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03/31/08, 5:38 AM
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#8188
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Von Kaiser
Draenei Shaman
Emerald Dream (EU)
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Originally Posted by Rob
You gained "Heroism" 8 times. Presumably one of these was you using your Heroism ability, but did you get Heroism from anyone else? If not, that means your trinket procced 7 times, and thus has a ~1 PPM. This is consistent with a 45 sec ICD and 10% proc rate.
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It's friggin annoying they called that proc Heroism... what idiot came up with that name?
Besides screwing up wws, I keep seeing gain heroism and wonder if i hit the wrong key :s
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03/31/08, 6:10 AM
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#8189
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Piston Honda
Draenei Shaman
Lightbringer
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Originally Posted by Pitbuller
230ap * 20s duration / (45s cd + avarage time to get buff + 20s duration)...
Its huge its best but no that good that someones have hyped it.
Last and least. I got it and I like it.
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The internal cooldown starts from when the proc happens, not when it expires. The trinket is extremely good, just wish I could get one to drop.
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03/31/08, 6:18 AM
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#8191
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King Hippo
Tauren Shaman
Wildhammer (EU)
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230ap * 20s duration / (45s cd + avarage time to get buff) = 0.38uptime or 88ep
Thanks for noticing my oblivious mistake.
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Slow, slower, shaman weapon.
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03/31/08, 6:52 AM
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#8192
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Von Kaiser
Worgen Warrior
Kul Tiras (EU)
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Originally Posted by Lethnon
I have a quick question....
The main page states:
"However, Mongoose/Executioner or double Executioner will not outperform the dps benefit of double Mongoose unless the Enhancement Shaman is geared with nearly unobtainable values of Armor Penetration."
I am getting SSC/TK/T5 geared, and I am saving badges for the fists (I admit, I suck at PVP). Obviously I will be re-enchanting my weapons. But I couldn't find any mention of the value of Armor Pen that would be necessary, and I am a bit confused because later the main page says:
"At high T5 content and beyond, Executioner will become more valuable."
So, how do I determine the crossover point for a double mongoose vs. an executioner/mongoose? And, assuming the latter, which one would be the preferred on the MH?
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Use Yo!'s simulator.
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03/31/08, 8:51 AM
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#8193
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Glass Joe
Draenei Shaman
Hellfire (EU)
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Macros
If i have missed this at any point i am sorry.
And i suck at macro making
First of let me say that the Totem Twist macro on the front page aint working for me.
But now for my question. Is there anyway to make the totem twist macro show like a countdown on the Agi totem.
So after i press it the 2nd time to replace WF with AGi that it starts counting down so i see when to twist again. Or even just send me a /w or something
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03/31/08, 9:35 AM
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#8194
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Bald Bull
Orc Death Knight
Talnivarr (EU)
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Well, with my values Expertise has a value of 3.38.
(3.38 * 44) + 88 = 236.72. Considering the best next trinket is 160 AEP (DST) I'd say it is pretty damned good.
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03/31/08, 10:28 AM
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#8195
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Glass Joe
Orc Shaman
Shadowsong (EU)
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Absolutely. It gives you AMAZING amount of expertise. It's just below your cap, so this means that with just one heroic, you're halfway capped with expertise. I mean, it's so big, it's noticeable.
Paksenarrion, if the macro isn't working for you, you could always download an addon that gives you timers for it. DisqoDice has a universal twist macro- it doesn't "care" if you're twisting with agility or with tranquil air totem, or with even spell dmg(tho why would you twist with spell dmg is beyond me, this is just an example).
Then again, I suppose one less bar on your screen would make it more clear, so you could always wait for more information about your problem with the macro.
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03/31/08, 11:19 AM
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#8196
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Piston Honda
Tauren Shaman
Twisting Nether (EU)
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With Shard os Contempt, Belt of One Hundred Deaths and a gloves from Al'ar I managed to reach -5.5% dodge. During yesterday's Felmyst tries for about 6 hours 1.1% of my attacks were dodged. That sounds bosses have more than 5.6% dodge. So we need 103 expertise rating to reach the cap, right?
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03/31/08, 11:32 AM
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#8197
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Originally Posted by Paksenarrion
First of let me say that the Totem Twist macro on the front page aint working for me.
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Doesn't work for me either, I just have shift+mousewheelup = WF, shift+mousewheeldown = Agi, fairly easy to control. Oh, and Disqodice ofc.
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03/31/08, 11:34 AM
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#8198
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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+ Added simulation for 6 most popular "on use" trinkets
+ Added Darkmoon Card: Wrath (reports uptime for at least 1 crit stack)
+ Added Darkmoon Card: Crusade (reports uptime for at least 1 spell stack)
+ Added Shard of Contempt as 10% for +230 ap for 20 sec outside 45 sec hidden cooldown
+ Added Improved Sancity Aura to buffs page
+ Added 3 static food alternatives
+ Added Stormchops!  (to test its synergy with Elemental Devastation and/or Wrath Card - suprisingly it outperforms +20 str food sometimes) - adds to shocks in report
+ Re-enabled Drums (select how many drums are being played over 2 minutes - 4 means constant +80 haste rating)
+ Fixed bug with ranks 1&2 of Elemental Devastation
+ Fixed bug with dual-wielding miss chance being used when not dual-wielding
+ Fixed bug with Roasted Clefthoof providing no benefit
Have a question - zone 5% buff, pala 2% aura, hunter's ferocious inspiration - do they affect Searing Totem damage?
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03/31/08, 11:37 AM
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#8199
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Yo!
Have a question - zone 5% buff, pala 2% aura, hunter's ferocious inspiration - do they affect Searing Totem damage?
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Zone buffs only work in 5 mans, so I'm not sure I see the point of implementing them.
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03/31/08, 12:07 PM
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#8200
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Von Kaiser
Draenei Shaman
Grim Batol (EU)
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So did anybody start using instant ghost wolf in most encounters ?
Been using it like a nut case on Kalegcos to run faster to the portals & Really saved my butt a few times.
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