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Old 07/24/07, 2:13 PM   #801
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
Edit: This actually did get discussed a fair bit and I missed most of the responses. Verdict seems to be that the axe isn't too important. Nevermind.


I know this got touched on earlier, but it never really got discussed. For those of you who have done Kael, would you recommend using the 2h axe, or the dagger? Or possibly some combination of both - use the axe until it procs, then switch to the dagger?

I don't have any firsthand experience with the fight aside from a couple testing-the-waters pulls last night, but if I need to be able to equip the axe, I need to respec and put a point in that stupid talent beforehand.

Last edited by Lujaar : 07/24/07 at 2:42 PM.

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Old 07/24/07, 2:16 PM   #802
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Stigmata has stated several times in this thread that he only uses the 2H for the run speed buff and continues to DPS using his normal weapons.

I've updated the front page with some notes on the totem twisting stuff.

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Old 07/24/07, 3:28 PM   #803
The Omen
Banned
 
Orc Shaman
 
Kargath
thanks for this post I'm glad it has seen so much attention /cheer for you Malan
hopefully those shaman using fast off-hands will read this

i put this link in a thread on my forums and gave you credit /bow

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Old 07/24/07, 5:24 PM   #804
Luciellena
Glass Joe
 
Night Elf Hunter
 
Deathwing
Thanks for the info everyone, this has been a very helpful thread.

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Old 07/24/07, 5:32 PM   #805
oogg
Glass Joe
 
Orc Shaman
 
Elune
Modeling stat target for optimal raid buffs

Has anyone attempted to model the minimum stats needed to keep UR up 100% of the time? It seems as if some of the data and ideas presented may increase personal DPS, but raid DPS is not considered. For example, stacking +crit over +hit, as some have started to do, may increase personal DPS, but may not keep UR up as much.

Has anyone found a "sweet spot?" I'm looking for data, not theory. I'd like to plan my loot path, and I don't necessarily agree with lootzor since it leans heavily towards warrior and rogue itemization which will give me pure DPS, but does nothing to consider a loss of 5% UR uptime.

Is there any tool like Tornhoof's WoW Equipment Optimizer that does this in addition to optimizing personal itemization?

Thanks in advance.

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Old 07/24/07, 5:48 PM   #806
Disquette
doop doop de doooo
 
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Human Rogue
 
Sargeras
oogg - take your crit rate, hit rate, and your number of expected attacks within a 10 second period, and it should give you an idea of what this number is. For example, let's say i have 2 2.6 weapons.

I'll conservatively say I have 25% crit chance, and will only windfury once in a 10 second period. I'll also conservatively say that in that 10 seconds, each weapon only auto attacks 4 times.

So, in a 10 second period, i have:
8 auto attacks
4 yellow attacks

Expect 6 of the auto attacks to connect (misses/dodges)
Expect 3 of the yellow attacks to connect (dodges)

I have been extremely conservative.

We thus have 9 hits landing in the span that UR could be refreshed. What are the chances that UR will fade then?

that's
3/4^9

[top] 7% downtime.

Same thing, assuming a 30% crit rate


4% downtime.

You can take the above numbers (which are pretty conservative), modify them to your own situation, and make your own decision based on that.

http://us.battle.net/wow/en/forum/to...6766?page=3#41
Let me map a priority list out for you so that you can refer to it in the future:
1. Money 2. Money 3. PvE 4. Mages 5. Companion pets 6. PvP

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Old 07/24/07, 5:59 PM   #807
Khlysti
Ithyphallic
 
Night Elf Death Knight
 
Silvermoon (EU)
Originally Posted by oogg View Post
Has anyone attempted to model the minimum stats needed to keep UR up 100% of the time? It seems as if some of the data and ideas presented may increase personal DPS, but raid DPS is not considered. For example, stacking +crit over +hit, as some have started to do, may increase personal DPS, but may not keep UR up as much.

Has anyone found a "sweet spot?" I'm looking for data, not theory. I'd like to plan my loot path, and I don't necessarily agree with lootzor since it leans heavily towards warrior and rogue itemization which will give me pure DPS, but does nothing to consider a loss of 5% UR uptime.

Is there any tool like Tornhoof's WoW Equipment Optimizer that does this in addition to optimizing personal itemization?

Thanks in advance.
'Unleashed Rage Rank 5

Causes your critical hits with melee attacks to increase all party members' melee attack power by 10% if within 20 yards of the Shaman. Lasts 10 sec.'

Stacking +crit is the ONLY way to increase uptime, and it is a fairly basic proof to show you need 100% crit to produce 100% uptime. You will tend towards 100% at a much lower crit level however.

Lootzor gives you the loot you ask for, if you want mail with int/mp5 then give those stats a value, if it tells you rogue loot is the best option when you don't want rogue loot then you put in the wrong stat values.

As to stat levels, my current in game tests are still at early stages (posted some early haste stuff a page or so back). But at my gear level atleast it seems (with kings):

haste > strength > crit = 2AP > agi > hit.

Haste gear is (basically) only available in teir 6 zones, and is probably of lower value at lower gear levels anyway. Crit is pretty much only worse than strength on the grounds of kings, so an 'optimal' set will include quite a bit of crit, which is what keeps UR up. I therefore fail to see how you could end up trying to increase your own dps and decrease crit rate by any significant amount.

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Old 07/24/07, 6:12 PM   #808
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Originally Posted by Khlysti View Post
Lootzor gives you the loot you ask for, if you want mail with int/mp5 then give those stats a value, if it tells you rogue loot is the best option when you don't want rogue loot then you put in the wrong stat values.
That reminds me. I previously had stam at a .5 value, and mp5 and int on there at like .2 just to keep them around. But recently changed my link to this, which lowered the value of some shaman gear and raised up a few pieces of rogue gear a bit.

I did notice when looking closer that some of their items have the old stats, and they are even missing some pieces of T4 and 5 gear in my searches, which threw off my little list'o'bosses-I-need a bit.

I also probably value strength very slightly less then others, as I rarely have the luxury of kings on raids. Typically I'll only have one blessing available, and I go with Might in that case. But it's still very slightly higher then the equivilent AP in my search just in case.

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Old 07/24/07, 7:11 PM   #809
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
I'm using this valuation - lootzor.com - World of Warcraft search and rate items - profile your wow character
I think I have this right based on the values I've been going off of from Tornhoof's example. I assign no value to stam/int.

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Old 07/24/07, 9:54 PM   #810
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Malan View Post
I'm using this valuation - lootzor.com - World of Warcraft search and rate items - profile your wow character
I think I have this right based on the values I've been going off of from Tornhoof's example. I assign no value to stam/int.
(From the link)
Melee Crit 1
Melee Hit 0.69
Atk. Power 1

Those are *very* different numbers from Disquette and Pater's sims. I don't trust them. I'd expect Hit ~1 - 1.5 and Crit ~1.5 - 2

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Old 07/24/07, 10:35 PM   #811
Malan
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Malan
Tauren Shaman
 
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Hmm. I made AP worth 1, Str worth 2.2 (with kings) and then for hit I did 1AP/1.41 hit.
If I'm wrong on that, I suck at ratios.

In other news though, we just finished FLK for tonight -

The melee are very well geared, no slouches in that raid. I'm not sure why this fight is so well tuned toward enhance shaman, I'm always top 3 on this one.

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Old 07/24/07, 10:46 PM   #812
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Malan View Post
Hmm. I made AP worth 1, Str worth 2.2 (with kings) and then for hit I did 1AP/1.41 hit.
It's 1 hit = 1.41 AP, not 1.41 hit = 1 AP, so hit should have 1.41 in the little box (and crit should have 1.5 or 2 depending on if you're using Disquette's or Pater's values)

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Old 07/25/07, 1:11 AM   #813
Yavon
Glass Joe
 
Draenei Shaman
 
Eonar
Hey guys.. quick question.
Which potions do you use in your DPS rotation. I usually use Haste Pot.. every time they are up. And even with heroism. But I am thinking of trying Insane Str Potion..when I pop Heroism.. and haste for everything else. Thoughts?

Also, I know the first page touches on it. However, could someone explain to me why Flask for 120 AP beats Elixir of Agi.. for 2.3% (total).

Thanks in advance.

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Old 07/25/07, 2:50 AM   #814
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
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Haste Potion's are much better than Insane Strength Potion's. Just use the stat ratios that have been posted in this thread. 1 Strength = 0.9 Haste Rating, so Insane Strength Potion's would need to give 360 Strength to equal the benefit of a Haste Potion. That's 3 times the amount they actually give(plus they reduce your defense!)

Haste Potion's are kind of overpowered in comparison to the other options, actually. It's like a personal mini-Bloodlust with a shorter cooldown.

You can use the same ratio's to figure out which is better between the agility elixir and the flask. The flask comes out slightly ahead as far as dps is concerned. The fact that it also lasts through death is a big deal too, though.

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Old 07/25/07, 4:00 AM   #815
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Malan: What mod is that that you're using to graph out damage and threat vs time like that? It looks kindof like SWstats but I've never seen that functionality in it. On fights where you're threat capped do you ever get your tanks to post their graphs for comparison?

Sebudai: Shouldn't insane strength potions have an advantage due to the WF and SS procs that happen while you're using them? You can theoretically get 2 SS and 4 WF procs with extra AP during the potion duration. Or is the extra damage from those procs plus your normal swings significantly less than the damage from extra attacks over 15 seconds?

edit: late-night posting causes stupid mistakes

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Old 07/25/07, 4:15 AM   #816
Retta
Glass Joe
 
Draenei Shaman
 
Arathor (EU)
Drats I believe that mod is recount, theres a post about it in the UI section of the forum.

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Old 07/25/07, 4:18 AM   #817
Sebudai
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Sebudai
Orc Hunter
 
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Originally Posted by drats View Post
Sebudai: Shouldn't insane strength potions have an advantage due to the WF and SS procs that happen while you're using them? You can theoretically get 2 SS and 4 WF procs with extra AP during the potion duration. Or is the extra damage from those procs plus your normal swings significantly less than the damage from extra attacks over 15 seconds?
Unless my understanding is way off, it doesn't matter. Those factors are all taken into consideration when we came up with the stat weightings. They're not something we have to re-calculate here.

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Old 07/25/07, 9:42 AM   #818
Yavon
Glass Joe
 
Draenei Shaman
 
Eonar
Figure I use the post since it has the attention of so many valued members of shaman community.

Question: How many of you shaman aim for MAX hit cap, and if you do not.. what is your goal... Do you aim for highest AP possible, or crit for a certain amount. I keep flip flopping on what I want to aim for considering my current gear and what is available.

We are in SSC cleared to Vash and working on Al'ar next.. take a look at my armory let me know what you think i should aim for.

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Old 07/25/07, 10:16 AM   #819
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Originally Posted by Yavon View Post
Figure I use the post since it has the attention of so many valued members of shaman community.

Question: How many of you shaman aim for MAX hit cap, and if you do not.. what is your goal... Do you aim for highest AP possible, or crit for a certain amount. I keep flip flopping on what I want to aim for considering my current gear and what is available.

We are in SSC cleared to Vash and working on Al'ar next.. take a look at my armory let me know what you think i should aim for.
As said in the thread, you aim for whichever item gives you the highest overall value according to the ratio of stats. Hit doesn't come out to be overly important by itself beyond the first 6% (That you get from talents). Your other melee stats scale your damage at about the same rate, whether you're at an 80% white hit or 100% white hit.

More is certainly better, but not at the detriment of other stats. I personally don't like to dip below 15% total +hit though. Which is around a 90% white hit rate(although there's some info as to 24% not being the actual cap any more).

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Old 07/25/07, 11:01 AM   #820
Aett
Von Kaiser
 
Draenei Shaman
 
Mal'Ganis
Originally Posted by Yavon View Post
Figure I use the post since it has the attention of so many valued members of shaman community.

Question: How many of you shaman aim for MAX hit cap, and if you do not.. what is your goal... Do you aim for highest AP possible, or crit for a certain amount. I keep flip flopping on what I want to aim for considering my current gear and what is available.

We are in SSC cleared to Vash and working on Al'ar next.. take a look at my armory let me know what you think i should aim for.
I run around 150 or so. For a short while I ran with 240+, but after reading a bunch of stuff here I dropped a ton and was really satisfied with the results. Makes itemization a lot easier too when you can actually pick up pure-stat pieces that warriors generally won't touch. Just pray your feral druids don't get pissed off.. >_>

EDIT: I don't know how the desolation chest got equipped in my armory profile, I must have been really sleepy or something. I normally run with the revered LC chest, which thank god I'm upgrading really soon.

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Old 07/25/07, 11:12 AM   #821
Yavon
Glass Joe
 
Draenei Shaman
 
Eonar
Originally Posted by Unaz View Post
As said in the thread, you aim for whichever item gives you the highest overall value according to the ratio of stats. Hit doesn't come out to be overly important by itself beyond the first 6% (That you get from talents). Your other melee stats scale your damage at about the same rate, whether you're at an 80% white hit or 100% white hit.

More is certainly better, but not at the detriment of other stats. I personally don't like to dip below 15% total +hit though. Which is around a 90% white hit rate(although there's some info as to 24% not being the actual cap any more).
So then how would u use that ratio with an item with multiple stats on it.. Like Ring of the Shadow Deeps verse another ring.. sorry if I am being short bus.. just want a firm understanding.

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Old 07/25/07, 12:25 PM   #822
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by Yavon View Post
So then how would u use that ratio with an item with multiple stats on it.. Like Ring of the Shadow Deeps verse another ring.. sorry if I am being short bus.. just want a firm understanding.
I dont use any of the ratios posted on here, I just look at the available upgrades and wait for them to drop.

I'm currently at 1506AP, 160 Hit rating and 30.27% crit and 10% passive haste, this equates to about 2700-3100 AP in a raid environment and 40ish % crit. (LotP and kings, might etc)

I think i'll have about 1700 AP unbuffed when I have all the items Im hoping to get, while maintaining the other stats in a similar position.

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Old 07/25/07, 4:06 PM   #823
Sebudai
Soda Popinski
 
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Sebudai
Orc Hunter
 
No WoW Account
I use the ratios posted in this thread to determine if a particular item happens to be an upgrade. That's it. When an upgrade drops, I send on it. My guild happens to get a lot of the non-set mail, so that's what I have(rather than a lot of T6.)

My current stats are the result of just sending on upgrades as they drop. We don't hold out for the best possible options in Juggernaut.

So then how would u use that ratio with an item with multiple stats on it.. Like Ring of the Shadow Deeps verse another ring.. sorry if I am being short bus.. just want a firm understanding.
Easy. I'll give you an example by totaling up the difference between two belts.

The ratios are 1 CR = 1.43 HR = 2 AP = 0.9 Haste. This means, for example, 1 crit rating is worth 1 'point' while 1 hit rating is worth 0.7 'points'. We just use this ratio to assign each stat on an item a value and then add those values up to get a total that we can compare against other items. A higher total is better.

Valestalker Girdle
556 Armor
+27 Agility (26.25)
+25 Stamina
+18 Intellect
Equip: Improves haste rating by 36 (32.4)
Equip: Increases attack power by 76 (38)

Total: 96.65

Girdle of Tidal Call
506 Armor
+35 Strength (38.5)
+30 Stamina
+20 Intellect
Equip: Improves critical strike rating by 33 (33)

Total: 71.5

So, Valestalker Girdle is pretty clearly better than Girdle of Tidal Call.

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Old 07/25/07, 5:02 PM   #824
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Sebudai View Post
The ratios are 1 CR = 1.43 HR = 2 AP = 0.9 Haste. This means, for example, 1 crit rating is worth 1 'point' while 1 hit rating is worth 0.7 'points'. We just use this ratio to assign each stat on an item a value and then add those values up to get a total that we can compare against other items. A higher total is better.
That's exactly how I was calculating my values in my post above, which Rob said was incorrect. So ... was I correct after all? ie, 1 AP / 1.43 HR = 0.6999 ~ 7 AEP.

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Old 07/25/07, 5:21 PM   #825
Kalince
Piston Honda
 
Draenei Shaman
 
Mannoroth
Is it worth discussing at what point you should break 2-piece t4 over more personal damage items. I have been thinking about going back to wearing it full time, especially on fights where I am likely to hit threat cap if I go all out.

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