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04/03/08, 8:31 PM
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#8351
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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First I've heard it mentioned.
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04/03/08, 8:36 PM
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#8352
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Originally Posted by Sebudai
I was running some simulations today with Yo's! simulator and I was getting some weird EP values for haste rating. Based off of my current gear it was averaging out at 0.44 EP, which seems really low. The last time I ran the simulator haste was coming in at an EP value of 2.0, and the only thing that has changed for me since then is I picked up a Shard of Contempt and T6 bracers.
Was this already mentioned? I searched the thread but didn't see anything.
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Been running sims today and was getting normal 1.9ish values for haste. Are you sure you didn't enter a strange value for haste %? Maybe missed a decimal or something.
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o you have a WWS parse showing around 1900 and what is your group setup? How many BL and drums do you have? Our gear is not a lot different and I have been trying everything I know (3 drums, 3 haste pots, 2 bloodlusts) and I can't seem to get over 1700.
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I've been gettng easily over 1800 DPS on brut, occasionally breaking 2k DPS with a full twist + 2 shocks cycle. Call of flame is pretty nice damage buff, was getting 115 DPS from searing totem alone. Will upload some WWS tomorrow, had ret pally + MS warrior in group.
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04/03/08, 8:40 PM
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#8353
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Glass Joe
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Originally Posted by Malan
This is precisely the type of comment that should have been a reply to the wiki, not here.
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It had a typo so maybe a good thing I didn't :P Plus its new thread and I wasn't comfortable posting there yet.
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04/03/08, 8:42 PM
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#8354
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Care for a jelly baby?
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Originally Posted by drastic
Can someone help me understand why the slowest possible MH weap is the best? If we are trying to get as many MH WF procs as possible, wouldn't a "fastest" MH and "slowest" OH be the best dps combo? I just don't get why you want the slowest of both... thx for any input
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Because our damage isn't normalized.
Damage per hit is calculated by taking the DPS of a weapon and dividing that by the weapon's base speed. Faster weapons do less damage per hit, proportional to their swing time.
damage per hit = weapon dps * weapon spd.
When an attack is normalized, a weapon that hits half as often hits twice as hard to balance it out. Thus, our autoattack damage is normalized.
AA dps = damage per hit / weapon spd
However, Stormstrike ALWAYS hits at the same rate -- once every ten seconds. A faster weapon doesn't hit more often, and as a result can never recoup the damage lost by being faster.
SS dps = damage per hit / 10s.
Windfury is also not normalized. True, you will proc WF a bit more often with a faster weapon, but you can never proc it more than once every three seconds. Thus, there's a hard limit to the increase in the number of hits over time.
WF dps = 2x damage per hit / (3s + <some lag, shortened by weapon speed>)
Getting a faster mainhand would help get a few more mainhand procs, but you'll be losing damage on both WF and SS and if you simulate it you'll notice that the effect of increased MH procs doesn't offset the effect of lost damage due to our un-normalized attacks.
Your main hand weapon will naturally proc a bit more than your offhand, because the mainhand is always evaluated first after a Stormstrike.
Last edited by Toots Hepcat : 04/03/08 at 8:47 PM.
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04/03/08, 8:52 PM
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#8355
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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Originally Posted by Mox
Been running sims today and was getting normal 1.9ish values for haste. Are you sure you didn't enter a strange value for haste %? Maybe missed a decimal or something.
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Yeah, I still have the window with my values open and I've checked every tab multiple times now. I've input 3.93% haste.
Also, I'm getting really low values for expertise rating, which I assume is because I've gained a bunch of expertise lately. However, it seems weird that the value would drop so dramatically. I'm not capped yet, and it seems like the last few points should at least be in the same realm of value as the first few. Pre-Shard of Contempt/T6 bracers my EP value for expertise was 3.18. Now it's coming in at 0.77.
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04/03/08, 9:11 PM
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#8356
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Von Kaiser
Draenei Shaman
Feathermoon
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A new version of Enhancer was just released, but as far as I can tell, it does nothing, and the AEP setting on it is gone as well, though he says in the "News" part that has now split into another mod(which the URL to doesn't work).
Heres to hoping its back soon 'nuf.
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04/03/08, 9:42 PM
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#8357
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Piston Honda
Orc Shaman
Страж Смерти (EU)
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Originally Posted by Saliik
It seems just because the sim is hitting the cap, I shouldn't lower the value of each point until I hit the cap.
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+ Changed step used for calculating EP value of expertise from 10 expertise (2.5% dodge reduction) to 1% dodge reduction (hit, crit, haste all use 1% steps) and even lower if approaching expertise cup (but be aware of reduced stability of EP value for expertise in such case)
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04/03/08, 9:44 PM
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#8358
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Glass Joe
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Aye, I downloaded it and promptly lost all of my totem timers as well. =(
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04/03/08, 10:12 PM
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#8359
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Thats Dr. Shotgun-diplomat to you.
Orc Death Knight
Arathor (EU)
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I was getting the pposite sebudai, really high values (like 1.9 for crit, 1.8 for haste).
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I'm a card-carrying Nazi and I take offense at your suggestion that there was a holocaust. Too bad I can't tell who's a Jew here or I'd ban all of you.
Greetings,
Hitlerbel
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04/04/08, 2:51 AM
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#8360
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Don Flamenco
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Originally Posted by Yinn
Has anyone found a definitive answer on the proc rate for:
Shattered Sun Pendant of Might - [Shattered Sun Pendant of Might]
I'd be curious as to the differences in EP values between Aldor and Scryer, assuming basic tier 6 (BT/MH aka sub-expertise cap) gear levels.
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First, a link to a useful post: http://elitistjerks.com/699120-post122.html
The conclusion tunah came to about [Shattered Sun Pendant of Resolve] was that it has a 45 sec internal cooldown, with a 15% proc rate. More importantly, that thread has a link to the library he wrote to take as input data from the new combat log, and output the information we're looking for.
Anyway, my shaman is currently sitting in Dire Maul whacking one of the spirits there, and will be until morning. I'll see what I can do about either running that on my log or making a buddy of mine (who is significantly more well versed than I) do so. Worst case, I'll PM the author and see if he can run it real quick on my data, since he's already been doing work on one of the necks.
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Stand back! I'm going to try SCIENCE!
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04/04/08, 4:48 AM
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#8361
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Struck by Diax's Rake
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I confess I'm a bit intimidated by over 300 pages of posts. If I'm repeating, I apologize. That said, I recently got a Breeching Comet drop on my alt shammy. I'm planning to get the badge fists of brutality when my server builds the anvil, so I was crunching some numbers on a cheap temporary enchant for my new axe. I didn't find any EP values for enchantments in a brief skim of this thread, so I ran the numbers myself, and then got a bit carried away:
t4 ep t5 ep t6 ep
25.9 25.9 25.9 striking oh +7 dmg oh
34.8 36.0 33.8 greater agi 20 agi
40.0 40.0 44.0 potency 20 str
54.0 54.0 59.4 crusader 60 str, 45% uptime
63.2 63.2 63.2 striking mh +7 dmg mh
83.2 105.8 132.3 executioner 840 armor pen, 45% uptime
112.0 118.1 116.9 mongoose 120 agi, 2% haste (31.4 haste rating), 45% uptime
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04/04/08, 5:49 AM
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#8362
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Piston Honda
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Originally Posted by Jessamy
t4 ep t5 ep t6 ep
25.9 25.9 25.9 striking oh +7 dmg oh
34.8 36.0 33.8 greater agi 20 agi
40.0 40.0 44.0 potency 20 str
54.0 54.0 59.4 crusader 60 str, 45% uptime
63.2 63.2 63.2 striking mh +7 dmg mh
83.2 105.8 132.3 executioner 840 armor pen, 45% uptime
112.0 118.1 116.9 mongoose 120 agi, 2% haste (31.4 haste rating), 45% uptime
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Interesting finding on Striking on MH... With Potency, did you add kings for the t6 ep? (2.2 for str there as opposed to 2 for the other two?
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04/04/08, 6:26 AM
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#8363
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King Hippo
Tauren Shaman
Wildhammer (EU)
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25.9 25.9 25.9 striking oh +7 dmg oh
63.2 63.2 63.2 striking mh +7 dmg mh
Not quite. WDPS is kinda tricky. +7dmg is not +7wdps its +7damage / speed
7 / 2.6 = 2.7wdps
2.7 * 9.03 = 24.3ep
Also + damage enchants dont suffer OH penalty so strinking for oh is bad as its for mh.
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Slow, slower, shaman weapon.
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04/04/08, 6:29 AM
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#8364
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Glass Joe
Night Elf Druid
Ravenholdt (EU)
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Originally Posted by Jessamy
t4 ep t5 ep t6 ep
40.0 40.0 44.0 potency 20 str
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Originally Posted by Mengus
Interesting finding on Striking on MH... With Potency, did you add kings for the t6 ep? (2.2 for str there as opposed to 2 for the other two?
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I lolled
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04/04/08, 7:00 AM
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#8365
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Glass Joe
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Originally Posted by drastic
Can someone help me understand why the slowest possible MH weap is the best? If we are trying to get as many MH WF procs as possible, wouldn't a "fastest" MH and "slowest" OH be the best dps combo? I just don't get why you want the slowest of both... thx for any input
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you want every possible swing to have teh chance to WF and it has a 3 sec vd. read the first post or dont post again imo.
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04/04/08, 7:21 AM
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#8366
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Glass Joe
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Originally Posted by Quaunaut
A new version of Enhancer was just released, but as far as I can tell, it does nothing, and the AEP setting on it is gone as well, though he says in the "News" part that has now split into another mod(which the URL to doesn't work).
Heres to hoping its back soon 'nuf.
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EquivalencePoints can be downloaded at World of Warcraft Addons - WowAce.com or using WowAceUpdater
Hope it helps
The defualt values from the high level Enh Shammy set are kinda wierd maybe it might be better to import your personal values. Haven't had a chance to really tweak and test it to be honest.
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04/04/08, 9:21 AM
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#8367
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Von Kaiser
Dwarf Priest
Laughing Skull
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I apologize in advance for the newb question, and I have already used the search thread feature but couldn't find what I was looking for.
I always just took Sebudai's t6 EP values as my own when planning out what gear I wanted, but lately have been more interested in messing around with Yo's a bit myself, sooooo...
When you input your MH and OH dps you just do the actual weapon DPS, not the value calculated after Haste and AP correct? It's what I have been doing so far, and the numbers seem in line with what I expect, just want to make sure I'm not doing it wrong.
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04/04/08, 9:30 AM
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#8368
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Piston Honda
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Originally Posted by Kint
I apologize in advance for the newb question, and I have already used the search thread feature but couldn't find what I was looking for.
I always just took Sebudai's t6 EP values as my own when planning out what gear I wanted, but lately have been more interested in messing around with Yo's a bit myself, sooooo...
When you input your MH and OH dps you just do the actual weapon DPS, not the value calculated after Haste and AP correct? It's what I have been doing so far, and the numbers seem in line with what I expect, just want to make sure I'm not doing it wrong.
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Aye standard weapon speed. Haste and Flurry are added elsewhere (Flurry is enabled by default).
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04/04/08, 9:46 AM
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#8369
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Struck by Diax's Rake
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Aw dang I knew it was too good to be true. Even with my bad numbers it still wasn't good enough anyway. Here's my spreadsheet with corrected numbers:
t4 ep t5 ep t6 ep
10.0 10.0 10.0 striking oh +7 dmg oh
24.3 24.3 24.3 striking mh +7 dmg mh
34.8 36.0 33.8 greater agi 20 agi
40.0 40.0 44.0 potency 20 str
54.0 54.0 59.4 crusader 60 str, 45% uptime
83.2 105.8 132.3 executioner 840 armor pen, 45% uptime
112.0 118.1 116.9 mongoose 120 agi, 2% haste (31.4 haste rating), 45% uptime
This puts striking back down into the realm of not worth mentioning (as the OP rightly didn't). I still find it fun to have hard numbers for the rest of the choices.
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04/04/08, 9:48 AM
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#8370
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Don Flamenco
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Slightly more Re: [Shattered Sun Pendant of Might]
WWS of "Arcane Strike" ability from last night's quick required-bosses-in-Kara run: Wow Web Stats (ignore the wipes... we were running with 2 healers, both of which are alts of people who'd never healed a raid before... I never thought I'd have to explain to someone that they can drag raid frames from the fault UI out onto their screen...)
90 total hits of Arcane Strike, 30 crits = based on melee crit rate. Crits for 2x, but since the max non-crit is 404 and the max crit is 831, I suspect that it's affected by [Relentless Earthstorm Diamond]. Will know for sure after messing around with my combat log from last night's Dire Maul marathon.
Amusingly, I had zero dodges or resists, but it was parried twice on trash, implying that it's subject to parry/dodge mechanics instead of resists, which is consistent with its crit mechanics. However, it is, interestingly enough, subject to partial resists, which I saw 9 of last night.
Dire Maul data pending, doubt I'll have any more info until I can parse it tomorrow.
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Stand back! I'm going to try SCIENCE!
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04/04/08, 10:18 AM
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#8371
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Jessamy
Aw dang I knew it was too good to be true. Even with my bad numbers it still wasn't good enough anyway. Here's my spreadsheet with corrected numbers:
t4 ep t5 ep t6 ep
10.0 10.0 10.0 striking oh +7 dmg oh
24.3 24.3 24.3 striking mh +7 dmg mh
34.8 36.0 33.8 greater agi 20 agi
40.0 40.0 44.0 potency 20 str
54.0 54.0 59.4 crusader 60 str, 45% uptime
83.2 105.8 132.3 executioner 840 armor pen, 45% uptime
112.0 118.1 116.9 mongoose 120 agi, 2% haste (31.4 haste rating), 45% uptime
This puts striking back down into the realm of not worth mentioning (as the OP rightly didn't). I still find it fun to have hard numbers for the rest of the choices.
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Still wrong Oh strinking value.
"Also + damage enchants dont suffer OH penalty so strinking for oh is bad as its for mh."
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Slow, slower, shaman weapon.
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04/04/08, 10:49 AM
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#8372
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Struck by Diax's Rake
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Hopefully I can stop being wrong and go back to learning.
t4 ep t5 ep t6 ep
24.3 24.3 24.3 striking +7 dmg
34.8 36.0 33.8 greater agi 20 agi
40.0 40.0 44.0 potency 20 str
54.0 54.0 59.4 crusader 60 str, 45% uptime
83.2 105.8 132.3 executioner 840 armor pen, 45% uptime
112.0 118.1 116.9 mongoose 120 agi, 2% haste (31.4 haste rating), 45% uptime
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04/04/08, 12:22 PM
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#8373
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Von Kaiser
Tauren Shaman
Khaz'goroth
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I just picked up the [Fist of Molten Fury] to complete the set for looks. We had a fun little jaunt into TK for shoulders and I decided to try it out (unenchanted). Testing was just to see if the set bonus proc was worth the 100 or so dps loss of switching to a fast/flametongue offhand. It isnt. It procs often enough, but the damage is miniscule, worked out as under 1% of my damage. Still running the instance, so no WWS yet, but can post later if anyone is interested.
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04/04/08, 12:40 PM
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#8374
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Glass Joe
Draenei Shaman
Draenor (EU)
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Hi all
Is there any reason why [Vanir's Right Fist of Brutality] is no longer listed as a reccomended MH weapon?
I see the offhand is still stated as a good choice on the updated front page. - Is this an oversight or is there more to it?
Cheers.
R
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04/04/08, 1:04 PM
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#8375
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Haven't gotten around to it, I'm in the middle of a busy period at work, my wedding is in 22 days, and I'm still trying to raid.
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