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Old 04/07/08, 12:14 PM   #8401
Nemaa
Piston Honda
 
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Tauren Shaman
 
Twisting Nether (EU)
Originally Posted by wanieczki View Post
I have a simple question. Are you all totem twsiting on whole fights? Or You simple dont twist.
I have a simple answer for this question: no.

This 1.41-1.49 weapon speed range should not cause such drastic change of haste values. Isn't it possible that this is some kind of bug in the simulator? There is no real ingame confirmation for this "damage loss" at 1.41-1.49 weapon speed range, as far as I know.


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Old 04/07/08, 12:26 PM   #8402
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Nemaa View Post
This 1.41-1.49 weapon speed range should not cause such drastic change of haste values. Isn't it possible that this is some kind of bug in the simulator? There is no real ingame confirmation for this "damage loss" at 1.41-1.49 weapon speed range, as far as I know.
Sebudai said exactly what the bug is in his post -- the sim is modeling haste potions as a passive 50 haste, which is very different from 400 haste one eighth of the time. It's still not reporting a damage loss (or the value of haste would be negative), just a drastically reduced value.

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Old 04/07/08, 12:36 PM   #8403
Nemaa
Piston Honda
 
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Tauren Shaman
 
Twisting Nether (EU)
Either it's a passive 50 or a 400 haste for 15 sec every 2 minutes, it shouldn't cause such a drastic change in the AP value of haste rating.


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Old 04/07/08, 1:08 PM   #8404
Lumb
Von Kaiser
 
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Orc Shaman
 
Sunstrider (EU)
Hi again, I have another probably annoying and obvious question.. but here goes. On the sim, what does "OH expertise" and "MH expertise" actually mean? As far as I was aware, expertise was just a static value and had nothing to do with weapons? I must be missing something.

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Old 04/07/08, 1:16 PM   #8405
Nemaa
Piston Honda
 
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Tauren Shaman
 
Twisting Nether (EU)
Originally Posted by Lumb View Post
Hi again, I have another probably annoying and obvious question.. but here goes. On the sim, what does "OH expertise" and "MH expertise" actually mean? As far as I was aware, expertise was just a static value and had nothing to do with weapons? I must be missing something.
If you are an Orc and you use one axe instead of two, these input values might be useful.


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Old 04/07/08, 1:26 PM   #8406
Lumb
Von Kaiser
 
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Orc Shaman
 
Sunstrider (EU)
Originally Posted by Nemaa View Post
If you are an Orc and you use one axe instead of two, these input values might be useful.
Oh, i see. So for me (being a tauren) as long as I put in the expertise value in either OH or MH, it wont make a difference?

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Old 04/07/08, 1:29 PM   #8407
Rhaegal
Don Flamenco
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Lumb View Post
Oh, i see. So for me (being a tauren) as long as I put in the expertise value in either OH or MH, it wont make a difference?
You'll want to put the same value in for both. Since you don't have to worry about a racial, whatever your character sheet expertise value is should go into both fields, not just one.

Stand back! I'm going to try SCIENCE!

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Old 04/07/08, 1:33 PM   #8408
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Sebudai View Post
I discovered why my haste rating EP was dropping so low. With my settings, and various common procs(like DST), I was spiking to roughly 1.51 speed and thus demolishing the value of additional haste(since dipping into the 1.41-1.49 range is not so great.) Unselecting the Haste Potion option seemed to fix this as my EP value for haste went from 0.44 back up to 2.01. I use Haste Potions, but the way the simulator models them can be misleading since they're not actually a static 50 haste rating.
I'm a troll with Dragonstrike; I regularly dip below 1s and have never had this trouble.

'Course, the real problem isn't liable to be dips, but median swing speed -- the speed you spend the most time at. If yours was around 1.51...and the sim is looking for 1% increases, as Yo has mentioned...it would take more HR to hit that point, giving you a bit of a false reading. The median wouldn't need to be AT 1.51...so long as it was close, and you crossed the threshhold when looking for an increase, you could see strange behavior.

Just because adding haste rating is always good doesn't mean it's good at a constant rate. So what weapon speeds, haste percent, procs, imbues and crit rate were you using?

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Old 04/07/08, 2:17 PM   #8409
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
You guys are really missing the forest for the trees of what Sebudai said.

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Old 04/07/08, 7:23 PM   #8410
NihilX
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
Tonight I decided to log only boss fights and wear a full-expertise setup:

[Gloves of the Searing Grip] +18 expertise rating
[Shoulderpads of the Stranger] +10 expertise rating
[Shard of Contempt] +44 expertise rating
[Shapeshifter's Signet] +20 expertise rating
[Shattered Sun Pendant of Resolve] +18 expertise rating
Total: 110 expertise rating. Usable expertise rating: 108 as in 26 raw expertise or 6.75% chance to not being dodged/parried.

My hit table was as follows:
Melee swings: 1211 landed 0 dodged 8 parried
Windfury hits: 505 landed 0 dodged 1 parried
Stormstrike hits: 192 landed 0 dodged 1 parried

The parse covered two encounters: Teron Gorefiend (1-shot) and Gurtogg Bloodboil (5 tries + death).
The parries were from when I had the Bloodboil tanking debuff, so I was facing the boss, as well as a random parry or two when the bosses switched.

Differential was made with yesterday's Archimonde parse, where with 92 expertise rating I had 18 dodged melee hits in a similar number of swings, hence could safetly conclude the Expertise cap for Dodge is not 90 (5.6%) but in fact higher, so could safetly conclude that Wowwiki is wrong (not really much of a surprise there).

My conclusions:
1. - Dodges are totally taken out of the hit table at 94+ rating (5.75% and upwards). 6.75% aka 108 expertise is enough to cap it for sure. My best bet would be 100 expertise rating (6%, aka 25 expertise).
2. - Parry has a different expertise cap higher than 108. This would explain the use of the Scryer version of the above-used Neck piece, which gives you +100 expertise rating for 10 seconds (I recall someone was wondering a few pages back why it overcapped you).

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Old 04/07/08, 9:32 PM   #8411
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Edit: Nm, found it out with some personal testing.

Last edited by Kasi : 04/07/08 at 9:56 PM.

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Old 04/07/08, 10:02 PM   #8412
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Nice work thanks. Would you please repost that in the wiki for posterity?

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Old 04/07/08, 10:30 PM   #8413
Shild
Glass Joe
 
Tauren Shaman
 
Mal'Ganis
Is there any plan to make WF3sec available in the US, and if not
I've tried enhancer and that WFCD doesn't seem to be working, what are some other reliable bar WFCD addons?

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Old 04/08/08, 2:03 AM   #8414
alucardv
Glass Joe
 
Draenei Shaman
 
Nagrand
sorry i got confused by lootzor site
lootzor.com - World of Warcraft search and rate items - profile your wow character

every blue gem was socketed with +8 agility, didn't notice it said (Test soulbound gem)

Last edited by alucardv : 04/08/08 at 2:11 AM.

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Old 04/08/08, 2:09 AM   #8415
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Originally Posted by alucardv View Post
Hi, I have a question about blue gem socket, you recommanded [Sovereign Nightseye] +4str +6stam for a blue socket which has a 4str x2 = 8 EP, but alternativly there is the +8 agi gem which fits blue socket that gives more EP (8agix1.8=14.4EP). why do you suggest [Sovereign Nightseye]?
Is not +8 agi Red gem? Like this [Delicate Living Ruby]

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Old 04/08/08, 5:30 AM   #8416
h4rr0d
Von Kaiser
 
Orc Death Knight
 
Thunderhorn (EU)
Originally Posted by Shild View Post
Is there any plan to make WF3sec available in the US, and if not
I've tried enhancer and that WFCD doesn't seem to be working, what are some other reliable bar WFCD addons?
DisqoDice | World of Warcraft Addons | Curse isn't working in the US neither? Because this addon is 100% fixed and working in ENGB version of the client.

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Old 04/08/08, 7:16 AM   #8417
mesh
Glass Joe
 
Tauren Shaman
 
Gorgonnash (EU)
hi all,

i have a question about enhancer.

Since patch 2.4 was released there is no longer an AEP configuration menu for me. I already downloaded EquivalencePoints, but i can't find an according option.

It's a bug isn't it?

mesh

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Old 04/08/08, 7:58 AM   #8418
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by Sebudai View Post
I discovered why my haste rating EP was dropping so low. With my settings, and various common procs(like DST), I was spiking to roughly 1.51 speed and thus demolishing the value of additional haste(since dipping into the 1.41-1.49 range is not so great.) Unselecting the Haste Potion option seemed to fix this as my EP value for haste went from 0.44 back up to 2.01. I use Haste Potions, but the way the simulator models them can be misleading since they're not actually a static 50 haste rating.
Ah yes, I've always been unselecting the haste pot for EP calculation, was figuring that 50 extra haste would scew the results somehow. I didn't actually ever test if it was so, however.

Ah well, still haven't figured out what's wrong with my own EP's

EDIT: Ok, the results of having gained Expertise is that my haste EP has gone up, which I guess makes sense, more hits going in, haste is better. The thing that had me a bit confused was that hit went up in EP value also, but I guess that also makes sense, since when haste gets better, it needs more hit too, since white damage goes up. Haste, and as a result, hit, does seem to vary about 0.1 in EP value though, which is a bit much for my liking (10000 hours sim per run), but I guess there's not much to do about that than run longer or more sims. Anyone else seeing such instability in their EP's, or am I just being overcautious?.

Last edited by Bellante : 04/08/08 at 9:34 AM.

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Old 04/08/08, 8:33 AM   #8419
Daer
Glass Joe
 
Tauren Shaman
 
Dalaran (EU)
Originally Posted by mesh View Post
hi all,

i have a question about enhancer.

Since patch 2.4 was released there is no longer an AEP configuration menu for me. I already downloaded EquivalencePoints, but i can't find an according option.

It's a bug isn't it?

mesh
/equivalencepoints config

I hope the author will inform us when the new Enchancer will be available.

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Old 04/08/08, 10:46 AM   #8420
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
It is available, just misses A LOT of options

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Old 04/08/08, 11:53 AM   #8421
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Originally Posted by Bellante View Post
Ah yes, I've always been unselecting the haste pot for EP calculation, was figuring that 50 extra haste would scew the results somehow. I didn't actually ever test if it was so, however.

Ah well, still haven't figured out what's wrong with my own EP's

EDIT: Ok, the results of having gained Expertise is that my haste EP has gone up, which I guess makes sense, more hits going in, haste is better. The thing that had me a bit confused was that hit went up in EP value also, but I guess that also makes sense, since when haste gets better, it needs more hit too, since white damage goes up. Haste, and as a result, hit, does seem to vary about 0.1 in EP value though, which is a bit much for my liking (10000 hours sim per run), but I guess there's not much to do about that than run longer or more sims. Anyone else seeing such instability in their EP's, or am I just being overcautious?.
Expertise increasing hit does not actually make sense. Maybe it was just one extreeme of spectrum of values for hit. Expertise converts dodges into hits as far as i know, hit has nothing to do with it. Perhaps i am missing something here, but i doubt.

EDIT:

Oh, on what expense did you gain expertise? If you swapped hit to expertise then it would make sense for hit to be more worth.

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Old 04/08/08, 12:48 PM   #8422
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Well, my thesis is that Expertise = more yellow and white hits = haste is good, but as haste gets more attractive, it's also affecting white damage = hit goes up (a bit). I've done some more sims, it's definately gone up, but not as significantly as I first observed.

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Old 04/08/08, 1:45 PM   #8423
NihilX
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
I will add the expertise findings to the wiki, however I want to test again, with +100 usable expertise rating this time.
If I get a single dodge in any ammount of hits, then the limit is either 104 or 108 (I know for sure it's capped at 108 already, however I don't know if it's lower)
If i don't get a dodged attack on a relevant number of swings/wf procs/SS' then it means it caps at either 96 or 100 (I know for sure it's not capped at 92).

Unfortunately, missing Vashj's belt as well as Sunwell tier parts, I am unable to verify for 96 and 104 respectively, so I can only get as close as these two possible intervals.

These would be the gear setups pre-Sunwell that would give these two results:
10 (shoulders) + 20 (ring) + 44 (shard) + 25 (belt) = 99 ER = 96 usable ER.
10 (shoulders) + 44 (shard) + 18 (gloves/rep neck) + 25 (belt) = 107 ER = 104 usable ER.

The possible setups I can get now are either 92 (tested already) or 100 (using some other shoulders instead of [Shoulderpads of the Stranger] ).

Another setup I can get to would be 113 ER (112 usable ER) with [Brooch of Deftness] however I do have other badge priorities at the moment and very little time on my hand for grinding. The result would go to proving Parry ER limits only, anyway.

Last edited by NihilX : 04/08/08 at 1:46 PM. Reason: Item links

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Old 04/08/08, 1:56 PM   #8424
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Right EP values with haste pots.

Run sim with no haste pots selected. Write down ep values.
Run sim with passive 400haste rating. Write down ep values.

Multiple first ep values with 7/8.
Multiple last ep values with 1/8.

Sum ep values.

Slow, slower, shaman weapon.

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Old 04/08/08, 3:12 PM   #8425
Vissi
Lost and Confused
 
Tauren Shaman
 
Wildhammer
Originally Posted by NihilX View Post
I will add the expertise findings to the wiki, however I want to test again, with +100 usable expertise rating this time.
If I get a single dodge in any ammount of hits, then the limit is either 104 or 108 (I know for sure it's capped at 108 already, however I don't know if it's lower)
If i don't get a dodged attack on a relevant number of swings/wf procs/SS' then it means it caps at either 96 or 100 (I know for sure it's not capped at 92).

Unfortunately, missing Vashj's belt as well as Sunwell tier parts, I am unable to verify for 96 and 104 respectively, so I can only get as close as these two possible intervals.

These would be the gear setups pre-Sunwell that would give these two results:
10 (shoulders) + 20 (ring) + 44 (shard) + 25 (belt) = 99 ER = 96 usable ER.
10 (shoulders) + 44 (shard) + 18 (gloves/rep neck) + 25 (belt) = 107 ER = 104 usable ER.

The possible setups I can get now are either 92 (tested already) or 100 (using some other shoulders instead of [Shoulderpads of the Stranger] ).

Another setup I can get to would be 113 ER (112 usable ER) with [Brooch of Deftness] however I do have other badge priorities at the moment and very little time on my hand for grinding. The result would go to proving Parry ER limits only, anyway.

I can test 96 now (Belt + Gloves + Shoulder + Shard = 97, 96 usable) and 104 (Belt + Gloves + Signet + Shard = 107, 104 usable). What is the best way to test it?

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