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Old 04/10/08, 6:26 AM   #8451
Mox
Piston Honda
 
Human Paladin
 
Azjol-Nerub (EU)
Also remember searing totem is currently bugged on WWS too, so if you keep a 100% uptime with a 3/3 call of flame you're looking at about 115-125 DPS more than whats shown on WWS at the moment. According to recount (that counts totem dmg) I did 2098.6 DPS / 759339 Damage on the kill so searing totem did ~47k damage.

Brutallus first kill

Thats with 16/45/0 spec, twisting + 2 shocks/10 secs. Often did back to back ES to avoid FS clipping since I have both SS charges. FS/ES/ES/FS/ES/ES was basically it.

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Old 04/10/08, 6:47 AM   #8452
Thais
Glass Joe
 
Tauren Shaman
 
Anub'arak (EU)
hi,

when i run yo's simulator with raidbuffs marked i get an aep-value for haste of 1.09. last time i checked ( several weeks ago ) it was much more and in the first post the estimated value for end game is 1.69.

i'm a little bit confused, can anybody help?

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Old 04/10/08, 7:36 AM   #8453
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Thais test without hastepots.


To Mox:
"Fs/es vs. fs/es/es

24 shocks per 2 minutes, Reverberation fs/es: 216DPS

8 shocks per 2 minutes fs only: 68DPS
16 shocks per 2minutes es only 118DPS
total:
24 shocks per 2minute fs/es/es 186DPS

Even if you can get SS debuff for every es its only +22dps and total 208DPS.
Even without scorch + CoE and with SS fs/es is better than fs/es/es. 204dps vs 194dps

Edit: numbers dont include conclusion but its change nothing for results its just multplier"

Old math but its show that fs with only three tick is superrior to SS charge boosted ES.

Slow, slower, shaman weapon.

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Old 04/10/08, 10:39 AM   #8454
 Shalas
Bald Bull
 
Shalas's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Shinanigans View Post
My main question to you all is whether it is true that you must be hit capped (Not sure if this exists at 221. Just going off what I read.) for 211 haste rating to be truly effective? If you do need to be hit capped for it, how much haste rating could I get away with with 111 hit rating?
Regardless of class or spec, if someone tells you that you need X of some stat to be effective, they're almost certainly wrong. Run the simulator, get stat weights, see if any of the items you could be wearing are better for you than the items you are wearing.

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Old 04/10/08, 10:58 AM   #8455
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Mox View Post
Also remember searing totem is currently bugged on WWS too, so if you keep a 100% uptime with a 3/3 call of flame you're looking at about 115-125 DPS more than whats shown on WWS at the moment. According to recount (that counts totem dmg) I did 2098.6 DPS / 759339 Damage on the kill so searing totem did ~47k damage.

Brutallus first kill

Thats with 16/45/0 spec, twisting + 2 shocks/10 secs. Often did back to back ES to avoid FS clipping since I have both SS charges. FS/ES/ES/FS/ES/ES was basically it.
Khaelyn - WWS

Last night's kill. So add about 85-95 dps from Searing Totem for a total of ~1950 DPS. I was doing 2.1k dps until my Demonslaying faded (which I only realised after the fight... sigh) and I went OOM at some point due to having to blow SRage too early (Burn forced me to use it, I was dropping low)

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Old 04/10/08, 11:18 AM   #8456
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
All info from the OP wiped clean. Wiki is the sole point of reference now.

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Old 04/10/08, 12:15 PM   #8457
Ribbitjones
Glass Joe
 
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Draenei Shaman
 
Silvermoon
Improved WWS report

You can view the improved WWS report accounting damage for your Fire totems.

Look on your report you should see this sentence:
"This report might have some bugs, and will improve as the dev goes on."
Click on the dot at the end of the sentence.

Thank you to my fellow enh shaman - Nia - for finding that out.

Example:
http://wowwebstats.com/wxmqw6tuhfqgw

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Old 04/10/08, 12:18 PM   #8458
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Ribbitjones View Post
You can view the improved WWS report accounting damage for your Fire totems.

Look on your report you should see this sentence:
"This report might have some bugs, and will improve as the dev goes on."
Click on the dot at the end of the sentence.

Thank you to my fellow enh shaman - Nia - for finding that out.

Example:
http://wowwebstats.com/wxmqw6tuhfqgw
Then it doesn't split into boss attempts for my parses.

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Old 04/10/08, 12:47 PM   #8459
Xiongmao
Glass Joe
 
Tauren Shaman
 
Bonechewer
Originally Posted by Illundai View Post
Khaelyn - WWS

Last night's kill. So add about 85-95 dps from Searing Totem for a total of ~1950 DPS. I was doing 2.1k dps until my Demonslaying faded (which I only realised after the fight... sigh) and I went OOM at some point due to having to blow SRage too early (Burn forced me to use it, I was dropping low)
I had that problem too, so I justed started popping them right before the pull, and another one at 3minutes, bit more expensive on wipes, but at least it's rarer to forget. I just park an alt in hinterlands cave to farm 2-3 ghost mushrooms before I log on to my main.

Thanks for the searing totem reminder by the way, I'm closer to 2k dps!

As for what ribbitjones was saying, try: Wow Web Stats and click on the period right after "dev goes on". Though I'm not 100% sure it's accurate because I know I had 100% uptime on searing totem and the report shows it only adding 26 dps.

Edit: spelling

Second Edit: after further investigation, it's probably just a bug in the new engine. From Laeth's wws, the searing totem did ~32k damage, while from mine it shows ~7k damage.

Last edited by Xiongmao : 04/10/08 at 1:16 PM.

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Old 04/10/08, 1:03 PM   #8460
Spasticon
Glass Joe
 
Draenei Shaman
 
Silvermoon
Originally Posted by Illundai View Post
Then it doesn't split into boss attempts for my parses.
It's still very early alpha preview of the new parser. Good news is it credits us with our totems.

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Old 04/10/08, 2:32 PM   #8461
Pathbearer
Glass Joe
 
Tauren Shaman
 
Kilrogg
I have a silly and (hopefully) easy question regarding Yo!'s simulator that I can't seem to find an answer to in here, or on the simulator itself.

Regarding the Haste% field, when you start the simulator up it has a default of 5% entered already. Now, is this like Spell hit% in that it's a standard talent bonus (3% listed for Nature's Guidance), like some averaged Flurry addition, or is it an arbitrary number put in the simulator when you start it up? I've always wondered if I'm throwing up my Weights because I have been entering my base value of haste off my character screen (which is way under 5%).

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Old 04/10/08, 2:35 PM   #8462
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
That's just a sample value, if you have no haste gear, enter 0. Don't enter anything for flurry.

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Old 04/10/08, 2:37 PM   #8463
Pathbearer
Glass Joe
 
Tauren Shaman
 
Kilrogg
Originally Posted by Malan View Post
That's just a sample value, if you have no haste gear, enter 0. Don't enter anything for flurry.
Thank you very much! I figured as much, but again, I didn't want to throw off my Weights and calculations on an assumption.

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Old 04/10/08, 3:59 PM   #8464
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Originally Posted by Shalas View Post
Originally Posted by Shenanigans
My main question to you all is whether it is true that you must be hit capped (Not sure if this exists at 221. Just going off what I read.) for 211 haste rating to be truly effective? If you do need to be hit capped for it, how much haste rating could I get away with with 111 hit rating?
Regardless of class or spec, if someone tells you that you need X of some stat to be effective, they're almost certainly wrong. Run the simulator, get stat weights, see if any of the items you could be wearing are better for you than the items you are wearing.
Corollary: if it's on the WoW forums, and it isn't in blue, it's probably wrong.

For example: 221 hit rating would put you at 14% hit. Our miss chance is 28% and we get 9% from talents, so you'd still have a miss chance of 5% at that point. The hit cap has been 300 for about 6 months.

211 haste rating is 13.4% haste; I don't see what's so damn special about that number. With flurry it'd put your 2.6s weapons at 1.76. The only theoretical reduction in haste rating's efficacy I'm aware of would be the amount that would drop you from 1.51 to 1.5s, and even still you'd see an increase in DPS.

Haste is ALWAYS good. Even if you miss a lot, it's better to miss fast than miss slow. There are surely gear levels where 1 point of hit rating will have more value than 1 point of haste rating, but rarely is that the choice you have to make.

Planning an upgrade? It's easy! Just know your EP, and stop reading the WoW forums.

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Old 04/10/08, 4:27 PM   #8465
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
Originally Posted by Toots Hepcat View Post
stop reading the WoW forums.
This is the very best advice, second only to "Read the OP".

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Old 04/10/08, 7:38 PM   #8466
Wolfhand
Glass Joe
 
Orc Shaman
 
Emerald Dream
Hello, here's a small set of questions regarding haste.

I raid with my guild as Enhancement and have been doing fairly well for myself in BT/Hyjal recently. Haste rating has been creeping into my gear as of late, and the prospect of maximizing it has been kind of tantalizing, although I'm kind of loathe to trade it for hit. But then I got a different idea.

I've been putting together a rough "best-in-slot" profile for solely going after haste rating as Enhancement, and have run into a few problems along the way while testing how it might work numerically. I've looked around somewhat for definitive answers, but the wowwiki page didn't really help and pretty much all my searches regarding 'haste' turn up '15.76 haste rating is 1%' or something similar.

The %haste bonuses from Flurry and Bloodlust seem to benefit my weapon speed in a different manner than haste rating to some degree. What exactly is going on there? Up until now, I thought that obtaining 100% haste would cut my weapon speed in half, 200% to a fourth, and so on. But between a Dragonspine proc(20~%) and Flurry/BL(30%/30%), my weapon speed is cut by more than half.

This is going to sound silly, but my ultimate goal in seeing what one can do by stacking enough haste doesn't really have anything to do with maximizing DPS; it's to see if I make your average grinding experience with a two-handed weapon enjoyable. I am well aware that 2h is completely inferior for any cases where sustained damage is involved, but I enjoy using them from time to time and would like to get more use out of them in solo play. Since(as aforementioned) most haste gear has little to no hit and already packs a decent balance of agility/crit rating and ATP, I don't have to tweak much to test it out if I collect haste gear exclusively.

Ultimately, I figure it has to come down to the two-handed weapon to become capable of swinging nearly twice(with haste) in the same timeframe that your average dual-wielder swings once with both weapons(without haste). So when the max amount of haste % I was able to dredge up ideally didn't break 30% by itself, I thought I was wasting my time.

But if haste rating from gear and % haste effects have some sort of varying impact, then I figured it was still worth looking into.

The ideal profile I could come up with picking out mail and leather pieces with haste rating taking that into consideration(using WoWHead to rifle through potential equipment):

Chest:       Embrace of the Phoenix                - 44 Haste (2.79%)
Feet:        Skyshatter Greaves                    - 20 Haste (1.27%)
Hands:       Fists of Mukoa                        - 37 Haste (2.35%)
Head:        Duplicitous Guise                     - 34 Haste (2.16%)
Legs:        Shallow-grave Trousers                - 30 Haste (1.90%)
Shoulders:   Swiftstrike Shoulders                 - 38 Haste (2.41%)
Waist:       Shadow-walker's Cord                  - 37 Haste (2.35%)
Wrist:       Bindings of Lightning Reflexes        - 27 Haste (1.71%)
Neck:        Clutch of Demise                      - 30 Haste (1.90%)
Finger1:     Band of Devastation                   - 31 Haste (1.97%)
Finger2:     Band of Devastation                   - 31 Haste (1.97%)
Back:        Cloak of Fiends                       - 25 Haste (1.59%)
Weapon:      The Blade of Harbingers               - 53 Haste (3.36%)

Total                                              - 437 Haste(27.73%)

Flurry                                                        (30.00%)?
Bloodlust                                                     (30.00%)?

Dragonspine Trophy                                 - 325 Haste(20.62%)

Normal max:					             (108.35%)?
So, I figured where better to ask? What exactly am I missing here, guys?

Last edited by Wolfhand : 04/10/08 at 7:51 PM.

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Old 04/10/08, 7:50 PM   #8467
Ardonomus
Von Kaiser
 
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Tauren Shaman
 
Arathor (EU)
Had another expertise-raid tonight with 103 expertise rating. No dodges with expertise gear. WWS Loading...

The log shows up 15 swing dodges, 2 WF dodges and 1 SS dodge. This is because I somehow managed to die on the council, and at some point during the fight I had clicked my hotkey for closetgnome to swap me into my PVP gear without noticing. This resulted in me ankhing with PVP gear on, you could say I was well annoyed when I ankhed with 0 expertise. However, the only dodges in the parse are on the Council kill parse, which means none of my other swings with expertise gear was dodged. I could of course have been dodged when in my expertise gear half of that parse though, so I dont know if I'll have to do another raid in the same gear just to make sure.

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Old 04/10/08, 8:11 PM   #8468
Deetz
Glass Joe
 
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Draenei Shaman
 
Kirin Tor
I've been trying to find out which to use, i have my hit rating at 13.44% and expertise at 2.75% but im trying to decide which is best for my neck peice and its rather [Shattered Sun Pendant of Resolve] this neck which will give me about 1% to expertise and hit rating by equipping, but the proc is 100 expertise that procs quite a lot (which goes to 10.25% expertise when proc'd) but doing so i lose 64AP .......
Or should i use [Shattered Sun Pendant of Might] which will give me that 64AP when equipped and procs for 333-388 damage or so, and can crit but isnt affected by +spelldamage ....Im having a hard time choosing because they both help, one for good bursts, the other for some good over time damage but they seem almost the same..... If you want to see my toon on the Armory its Deetz, on Kirin tor a troll shaman...... I've seen everyones info, and it has helped me, and im hoping you could help me with this now. please and thanks

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Old 04/10/08, 9:14 PM   #8469
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
I've been wondering the same thing, and I think my question boils down to this -- is there a way to assign an EP value to spell damage procs (Darkmoon Card: Maelstrom, Romulo's Poison Vial, Shattered Sun Pendant of Might, etc)? If I had an EP value, then I could simply calculate which is better rather than which i like more.

On a different subject, once this thread is closed, the plan is to start new discussion threads for different aspects of Enhancement theorycrafting. Could links to those threads be added to the wiki? I don't want to wander around lost and find myself in, for example, the "[Shaman] Elemental v. Enhance - balance QQ thread."

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Old 04/10/08, 9:32 PM   #8470
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Yes you just need to figure out what the damage proc is, what its "average value" is based on uptime, and then figure out how much attack power in the sim it takes to yield that same DPS increase.

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Old 04/10/08, 9:50 PM   #8471
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
I just realized I have a contribution for the wiki. Mark of Vindication has a higher EP value than Romulo's Poison Vial, is farmable, and is available at level 62 for the up-and-coming shaman too!

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Old 04/10/08, 10:01 PM   #8472
keltzed
Glass Joe
 
Human Death Knight
 
Earthen Ring
Originally Posted by Wolfhand View Post
Hello, here's a small set of questions regarding haste.

Chest:       Embrace of the Phoenix                - 44 Haste (2.79%)
Feet:        Skyshatter Greaves                    - 20 Haste (1.27%)
Hands:       Fists of Mukoa                        - 37 Haste (2.35%)
Head:        Duplicitous Guise                     - 34 Haste (2.16%)
Legs:        Shallow-grave Trousers                - 30 Haste (1.90%)
Shoulders:   Swiftstrike Shoulders                 - 38 Haste (2.41%)
Waist:       Shadow-walker's Cord                  - 37 Haste (2.35%)
Wrist:       Bindings of Lightning Reflexes        - 27 Haste (1.71%)
Neck:        Clutch of Demise                      - 30 Haste (1.90%)
Finger1:     Band of Devastation                   - 31 Haste (1.97%)
Finger2:     Band of Devastation                   - 31 Haste (1.97%)
Back:        Cloak of Fiends                       - 25 Haste (1.59%)
Weapon:      The Blade of Harbingers               - 53 Haste (3.36%)

Total                                              - 437 Haste(27.73%)

Flurry                                                        (30.00%)?
Bloodlust                                                     (30.00%)?

Dragonspine Trophy                                 - 325 Haste(20.62%)

Normal max:					             (108.35%)?
So, I figured where better to ask? What exactly am I missing here, guys?
My understanding is that different haste effects stack differently than you're applying them here. Percent-based haste effects stack multiplicatively, and all of your haste rating numbers get added together, converted to one percentage, and then that stacks as a multiplier on your other haste effects. For example, if you just have Flurry and Bloodlust up, rather than attacking at (100% - 30%) - 30% = 40% of your base attack time (60% haste), you attack at (100% - 30%) * (100% - 30%) = 70% * 70% = 49% of your base attack time = 51% haste.

So for your numbers, you'd get your best-caste haste by adding together the haste rating from all of your static haste items and the Dragonspine Trophy to get 762 haste rating (48.35%, though I didn't check your haste rating -> haste %age) math, and then apply that as a multiplier on the haste from Flurry and Bloodlust. (100% - 30%) * (100% - 30%) * (100% - 48.35%) = 70% * 70% * 51.65% = 25.3% of base attack rate or 74.7% haste.

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Old 04/10/08, 11:15 PM   #8473
Wolfhand
Glass Joe
 
Orc Shaman
 
Emerald Dream
So in this case, 100% haste actually means infinite weapon speed. Huh. And it's set up so that that divide-by-zero situation couldn't occur unless you had 100% haste from a single source, since it's multiplicative. 1576 haste rating to crash the game if Blizzard is sloppy!

Thanks a lot, this clears up the discrepancies I had pretty cleanly.

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Old 04/10/08, 11:29 PM   #8474
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
No actually, 100% haste does *not* mean a weapon speed of zero. I can't remember the actual method, I'm sure someone knows, but its not just WpnSpeed * Haste%. Its not possible to reach zero weapon speed.

[e] Ah here it is. NEW_SPEED = OLD_SPEED / (1 + HASTE_PERCENT)

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Old 04/11/08, 1:27 AM   #8475
Wolfhand
Glass Joe
 
Orc Shaman
 
Emerald Dream
Okay, now I'm confused again. Am I wrong in thinking putting %100 into that formula would mean

NEW_SPEED = OLD_SPEED / (2) ?

That is to say, having 100% haste is only 50% of base attack rate? That's what I initially thought it was until a contradicting situation came up(flurry/dragonspine haste/BL cut my base attack rate by more than 50%, and this combination is not 100% haste).

Can someone explain how this formula works in context?

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