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Old 04/11/08, 2:27 AM   #8476
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
100% haste means you get 100% more attacks in the same unit time.

If you normally got 20 swings in 20 seconds and some how managed to gain 100% haste, you'd get 40 swings in 20 seconds; a 100% increase in swings.


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Old 04/11/08, 3:59 AM   #8477
 Daler
I'm on a goat
 
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Troll Druid
 
Mal'Ganis
Originally Posted by Wolfhand View Post
Okay, now I'm confused again. Am I wrong in thinking putting %100 into that formula would mean

NEW_SPEED = OLD_SPEED / (2) ?

That is to say, having 100% haste is only 50% of base attack rate? That's what I initially thought it was until a contradicting situation came up(flurry/dragonspine haste/BL cut my base attack rate by more than 50%, and this combination is not 100% haste).

Can someone explain how this formula works in context?
If I remember correctly, % haste modifiers are separately multiplicative and plain haste rating (passive and procs) is additive.

NEW_SPEED = OLD_SPEED / (1 + Haste % modifiers) / (1 + Haste rating/15.67/100)

So the above gear set would yield: NEW_SPEED = 3.5 / 1.3 / 1.3 / (1 + 762/15.76/100) = 1.4 secs

The problem with the first post in this discussion is that all haste effects were treated additively, which I'm fairly certain isn't the case.

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I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Old 04/11/08, 5:13 AM   #8478
Hedin
Ask me about my add-on.
 
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Worgen Death Knight
 
Черный Шрам (EU)
Why you think that 2.6 sec = SPEED?! It's Swing Time!
Speed=1/Swing_Time
Haste effects Speed like New_speed=Old_speed*Haste
So New_Swing_Time=Old_Swing_Time/Haste
where Haste=(1+Haste_from_flurry)*(1+Haste_from_largest_nonself_modifier)*(1+Haste_rating/15.67/100)

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Old 04/11/08, 9:14 AM   #8479
Wolfhand
Glass Joe
 
Orc Shaman
 
Emerald Dream
Allright, I think I get it.

So if you had say, a 3.0 speed weapon and 52% haste from gear, then

NEW_SPEED = 3.0 / (1.52) = 1.97, and while the swing time has been cut by something closer to 33% the amount of attacks you gain in a normal timeframe using this weapon increases by 52%.

Adding in Flurry,

NEW_SPEED = 3.0 / ((1.52) * (1.3)) = 1.51, the swing time has been cut nearly in half, increasing the number of attacks you gain in a normal timeframe by 97-98%.

I just interpreted what %haste meant incorrectly the first time, then. Thanks a lot, everyone!

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Old 04/11/08, 10:31 AM   #8480
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
I have 4% haste from armor items.
Hasted Speed = 2.6 / (1 + 0.04) = 2.5

I have 50% haste from items.
Hasted speed = 2.6 / (1 + 0.5) = 1.73

Here's another way to look at it.

2.0sec / swing = 30 swing/min
30 swing/min * 1.3 = 39 swing/min
60 seconds/min / 39 swing/min = 1.538 seconds / swing

The easiest way to look at haste is that it is increasing the number of swings per minute that you can have. 50% haste isn't really reducing your swing timer per se (inded there are values of haste% where your swing timer won't match up with the value!) its increasing your number of attacks in a minute by 50%. The system that blizzard is using ensures that you can never reach a 0 attack speed.

Last edited by Malan : 04/11/08 at 10:40 AM.

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Old 04/11/08, 8:31 PM   #8481
Deetz
Glass Joe
 
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Draenei Shaman
 
Kirin Tor
Alright for [Shattered Sun Pendant of Might] i found out the proc rate, its about every 40-45seconds or so, and [Shattered Sun Pendant of Resolve] procs a lot more, about about every 30-35seconds or so (i spent a good 45min testing this out myself) And sorta in a way i think the expertise one is better because of the proc of gaining more hits, over the instant damage......but just for second thoughts what do you all think? :P

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Old 04/11/08, 10:22 PM   #8482
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
That's not the proc rate, you're observing the cooldown on the proc. We need to know at what rate it procs when not on cooldown, that requires a long log file.

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Old 04/12/08, 1:40 AM   #8483
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
Shrug - tell me how to take a log file for this proc, and i'll submit it. Oh i'm still needing a good place to test it... no more doc boom since I'm melee now.

edit: WoW Combat Log Parser is this the mod I should use?

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Old 04/12/08, 4:47 AM   #8484
Abakus
Von Kaiser
 
Draenei Shaman
 
Alexstrasza (EU)
Procc Rate Determination is easy in Blasted Lands.
Just fight Servants of xxx, unless you follow the quest line, they are invincible and do not hit that hard.

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Old 04/12/08, 8:16 AM   #8485
Rhagok
Von Kaiser
 
Tauren Shaman
 
Blackrock (EU)
I have a question about twisting with the new mechanic of being able to destroy single totems. How would a macro look like that would be for twisting which would destroy the current air totem before placing a new one? Or well simply the Macro code for the destruction of the air totem would suffice, I think I can work out the rest myself ^^

Anyway I think it would help sustain twisting after 2.4 as our manareg got severly nurfed due to the int/spirit change. I for one got me 2 full stacks of Demonic Runes as of now to sustain full twisting on Brutallus.

Originaly posted by Sebudai
Embrace the loving arms of math.

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Old 04/12/08, 10:52 AM   #8486
Shipo
Glass Joe
 
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Blood Elf Rogue
 
Jaedenar (EU)
The command is something like /totemdestroy(totem nr) but it won't help with twisting due to the fact that it will simply kill the totem, not recall it. We dont get any mana back if we kill it .

Untill they change the destroy mechanic casting the new totem will still be better.

PS: found it after a few more google atempts.


/run DestroyTotem(#)

Replace # with 1-4 (1 being Earth, and so on).

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Old 04/12/08, 2:44 PM   #8487
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Rhagok View Post
after 2.4 as our manareg got severly nurfed due to the int/spirit change
Say what?

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Old 04/12/08, 3:02 PM   #8488
• Jessamy
Struck by Diax's Rake
 
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Goblin Shaman
 
Mal'Ganis
On my shaman, I get a lot of mp5 mana regen from Water Shield and Mana Spring totem. Shamanistic Rage is a nice button to push. In a raid environment shadow priest vampirism or paladin JoW & BoW also help. As far as I know, none of these have changed with 2.4.

On my holy priest, the new int / spir synergy has given me a significant increase to spirit-based mana regen, both I5SR & OO5SR. This makes my /stopcasting macro even more fun and useful for long encounters. None of this was really relevant to my shaman, and as far as I know still isn't.

So unless I'm missing something, shaman (any spec) didn't lose any mana regen with the patch, but perhaps didn't gain as much as a priest, druid, or mage did. A relative loss, I suppose.

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Old 04/12/08, 3:23 PM   #8489
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
I guess he referring to the natural regen outside 5s rule. In that we might have lost i guess.

Blizzard hotfixed SSO exalted necklace. Can it still be dodged, parried and etc. or they fixed that too beside proc problem?

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Old 04/12/08, 3:33 PM   #8490
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
If you are outside the 5 second rule as an enhancement shaman, you're doing it wrong.

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Old 04/12/08, 7:40 PM   #8491
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Malan View Post
If you are outside the 5 second rule as a shaman, you're doing it wrong.
I think it applies to all specs, really.


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Old 04/13/08, 3:12 PM   #8492
Tuili
Glass Joe
 
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Night Elf Druid
 
Ravenholdt (EU)
I know it's a crime to put hit rating gems in one's yellow sockets. But I feel I have reason to do so. Here's the Yo sim to back me up: *Clicky*. Linked to save space. I have the standard enhancement build with full hit talents.

The image shows the sim of my gear with inscribed in the three sockets I -could- put rigid (hit) in. Am I loosing my mind or is that a 3 in the hit rating weight?! Ran the sim several times and it came out with the same ratio every time.


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Old 04/13/08, 3:20 PM   #8493
Leonina
Von Kaiser
 
Night Elf Druid
 
Ravencrest (EU)
As "standard build" you have +9% hit, so how can you only have 7% inputted on the calc?

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Old 04/13/08, 3:21 PM   #8494
LazyJoe
Von Kaiser
 
Tauren Shaman
 
Sinstralis (EU)
Originally Posted by Tuili View Post
I know it's a crime to put hit rating gems in one's yellow sockets. But I feel I have reason to do so. Here's the Yo sim to back me up: *Clicky*. Linked to save space. I have the standard enhancement build with full hit talents.

The image shows the sim of my gear with inscribed in the three sockets I -could- put rigid (hit) in. Am I loosing my mind or is that a 3 in the hit rating weight?! Ran the sim several times and it came out with the same ratio every time.
Nothing surprising. You have to inputyou total hit% in the sim, including talents (your value should be 16,42% so). With 7,42% hit you wouldn't even be capped for special attacks, so your hit rating would be around twice as valuable

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Old 04/13/08, 3:26 PM   #8495
Tuili
Glass Joe
 
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Night Elf Druid
 
Ravenholdt (EU)
Thank you. Can't believe I didn't realise that. Edit: I was for some reason under the impression that the sim used the "mouse over" values from the paper doll and had the 9% hit by default. Sorry for polluting the thread.


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Old 04/13/08, 4:28 PM   #8496
Rhagok
Von Kaiser
 
Tauren Shaman
 
Blackrock (EU)
There is no default 9% Hit, some people who still try an Elemental Subspec they only have 6% by themselves so you have to add it manually.

Originaly posted by Sebudai
Embrace the loving arms of math.

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Old 04/13/08, 5:07 PM   #8497
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Atren View Post
Blizzard hotfixed SSO exalted necklace. Can it still be dodged, parried and etc. or they fixed that too beside proc problem?
The scyrer proc counts as a melee attack, so it can still be dodged, parried, missed, etc.

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Old 04/14/08, 1:54 AM   #8498
Blazingwater
Von Kaiser
 
Troll Shaman
 
Shadowsong
Originally Posted by Deetz View Post
Alright for [Shattered Sun Pendant of Might] i found out the proc rate, its about every 40-45seconds or so, and [Shattered Sun Pendant of Resolve] procs a lot more, about about every 30-35seconds or so (i spent a good 45min testing this out myself) And sorta in a way i think the expertise one is better because of the proc of gaining more hits, over the instant damage......but just for second thoughts what do you all think? :P
Do we yet have an EP value on [Shattered Sun Pendant of Might] for Aldor? Seems to be of better use than the Scryer proc.

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Old 04/14/08, 2:55 AM   #8499
Tuili
Glass Joe
 
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Night Elf Druid
 
Ravenholdt (EU)
Originally Posted by kelben View Post
... Oh i'm still needing a good place to test it... no more doc boom since I'm melee now.
Serve the servant. At 1ish % HP he gains an absorb all shield, only penetrable with a quest item. You can bash away for hours. Oh, and tell him I said hi.


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Old 04/14/08, 4:51 AM   #8500
promdates
Soda Popinski
 
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Tauren Paladin
 
Mal'Ganis
Originally Posted by Blazingwater View Post
Do we yet have an EP value on [Shattered Sun Pendant of Might] for Aldor? Seems to be of better use than the Scryer proc.
I would have to guess it would be a ((200 * 10 * 0.9)/60) or 30EP for the aldor proc. This is, of course, figuring it's a 0.9 ppm.

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