I just can't see the Syphon proc as being any good, judging from a WWS of our last BT, out of 5,740,397 damage it contributed just 23,606, 0.4%. As far as I know because of WF we get fairly equal MH/OH proc rates so even with 2 of them it would still likely be <1% of your total damage. I'd wager the extra hit rating on rising tide or the haste proc on Dragonstrike both easily outweigh it.
I think the .2 additional speed makes it worthwhile. Harder WFs and SS's add up.
I have 1 Syphon and I never saw the proc happening while the leech was active, but I had it proccing right after the leech ended. I think it has a 6sec internal cooldown / hand.
Now my WF3sec addon can be downloaded from Ace2 site
It has some new stuff:
- SS cooldown timer next to WF timer
- Some DPS Buff timers
- Realtime Melee Stats showing
- OMG, you can now move bars by /wf3sec command
- I added a fix for a high ping WF cooldown overlapping
PHP >> all
Is there a way to either a) remove the melee stats/buff window, or b) just remove the buff portion of the window? I don't mind seeing the melee stats, but as it is right now I'm not interested in the buff timer.
Not sure if its possible on this forum, but it may be worth asking for one of the mods to merge in a new blank post under the 1st one, i've done it on one of old guild forums so I would assume its still possible.
Its kind of "hush hush" so I can't talk much about it yet, but in the next week or so you'll see the results of a new project here on EJ that won't make this thread necessary anymore
@Hedin - yah all those other bars really need a way to get turned on/off though since 99% of the population already have their full buff list displayed somewhere else on their UI. I really don't need to see the exact same info right smack in the middle of my screen. Otherwise your addon adds some decently useful info. The things like the stormstrike debuff (and presumably flameshock?) are also available through the Quartz cast bar options. Basically you should make every single facet of that mod able to be turned off individually.
I think the .2 additional speed makes it worthwhile. Harder WFs and SS's add up.
Even over Dragonstrike? Since it's only a .1 additional speed, 50AP and 3.6dps over Dragonstrike, and you'd lose the 212 haste rating proc.
Originally Posted by Morelis
I've measured the uptime for the Dragonstrike proc at about 40%, which would give it value equal to 85 passive haste rating. A weapon would need 170 ap worth of stats to match it. The +3 dps would cancel some of that out, but not enough.
In my eyes that looks like one nice mace if this is true..
I've been using the mod WFCooldown to track my windfury cooldowns. It displays the 3 second cooldown and nothing else - pretty simple.
I think Hedin's mod has more going for it with the DPS stats window. I'd like to have that up to see the variation in my weapon speeds, as well as how high my AP spikes. Now if I could only turn off everything else... =)
Its kind of "hush hush" so I can't talk much about it yet, but in the next week or so you'll see the results of a new project here on EJ that won't make this thread necessary anymore
You mean the wikipedia style thing you already mentioned in a thread?
I got my second syphon this week as well and I saw a significant dps boost. There is something to be said about having 2 of the same speed weapons, and them being 2.8 speed is a bonus. And no, they just refresh the buff.
been reading this thread for a while now and i check it for updates almost everday, tnx all for ur input. learned some very usefull stuff. still have a few questions i've had to ask "to make sure" and would appriciate some replies.
- my raidleader(s) always put me in our tankgrp so i can use goa for our tanks (i am the only enh-shammy in our guild atm) i will talk to em about this soon, coz imo it would be better to put me in a (melee)dpsgrp. allthough i must say it mostly consists of: ret-pally,1/2rogue(s), 1/2 bmhunter(s), sometimes druid/fury-warr. so maybe i should talk to em about that as well, so we can get a more effictive dpsgrp (always: me, furywarr, druid, 1/2 rogues, ret-pally?). i've read some things about this and i think that i have quite a good view about it, but its not rly clear, so i would love to hear some thoughts about this plz.
-Should hunters/rogues/enh-shammys get pref over some drops or let all just roll on items they think r a upgrade? we dont use dkp since tbc..
- hit%? i've read all about it here and dropped some +hit for ap (had "enough" crit anyway)
I tested it (not like some ppl here did, i just did some raids with a bit diff-gear) from 215 thil 150, and around 175 rly seemed the best dps for me (have +9% from talents ofc).
am i just wrong about this or is there some explanation?
btw i have kara/gruul-gear atm, may be usefull to know (or not), also: armory may show pvp/arenagear, coz sometimes i switch between arena/pve-spec...
The only reason I could see to have a enhancement shaman in the with MT, is because he has poor threat gen and needs the extra AP, that said its still not very useful, and WF totem for the tank would still be better imo.
As for your group, any dps warrior should always be with you, likewise all the rogues and if their is still space a feral.
Ret palas, I dont know, we have never used one other than pissing about in SSC, and he isnt geared to the best standard, they don't bring anything to a group setup, similar to rogues but with a hell of a lot less damage. BM hunters are good, but again rogues/warriors will gain far more from you.
As for loot, do you /random on all loot? If so that must be a horrible system, we dont use dkp, but our loot is assigned by a loot council according to upgrade size, attendance and ability.
WF3sec update:
After next sinc from dev to files.wowace.com there will be 2 toggles for MeleeFrame and Buffbars :-)
Requests for new features and bugfixes are welcome...
Naj finally dropped the Rising Tide for me tonight.
As updated to my Armory; I'm using Dragonstrike and Rising Tide.
When I get some new WWS posted with it, I'll throw it up for y'all to see. Overall, it's only going to be about a 4-6dps increase and a nice "ssschllluch" slicing sound. I can't argue with it though. It just looks so damn pretty.
@ Earlier Question: I have 2/5 Convection because I've been in debt and unable to spec into Imp Ankh. But I am going to very soon. When I was less geared I was running some numbers on shock dps and efficiency.
Thusly, trying to get them as cheap as I could but keeping my Resto points.
Honestly, I'd rather put 2 more into Dodge. - I end up (on purpose) dodge tanking Necromancers in Hyjal, or random mobs in BT tend to love aggroing me.
Belt of Hundreds Death, which drops from Lady Vashj, have 25 weapon rating for mace.
I find this useful esp for troll/tauren shaman who has innately no additional weapon skill point. And from what i know, the first 5 point of weapon skills benefits the most, which seems like giving at least 3% additional dps from reducing miss, dodged, and increased crit.
Does anyone bother to pick up this item and test it out? For e.g. compare to Belt of the black eagle or any belt that's SSC/TK equivalence.
Anyone know if this mob Haalum - NPCs - World of Warcraft in ShadowMoon valley is immune to hits if you don't kill the totems, or will it still register the damage done?
Edit - nvm found a screenshot that shows he's immune.
WF3sec update:
After next sinc from dev to files.wowace.com there will be 2 toggles for MeleeFrame and Buffbars :-)
Requests for new features and bugfixes are welcome...
Thanks Hedin, you're a peach. Keep up the good work.
Belt of Hundreds Death, which drops from Lady Vashj, have 25 weapon rating for mace.
I find this useful esp for troll/tauren shaman who has innately no additional weapon skill point. And from what i know, the first 5 point of weapon skills benefits the most, which seems like giving at least 3% additional dps from reducing miss, dodged, and increased crit.
Does anyone bother to pick up this item and test it out? For e.g. compare to Belt of the black eagle or any belt that's SSC/TK equivalence.
Didnt they change the weapon skill mechanism in TBC to only work as a percentage based increase to hit and crit?
Oh, and to Hedin, when I downloaded your addon I just commented out the buffs I didn't want to show.
There's a thread on the weapon skill stuff, I believe the conclusion they reached was that the blue post that supposedly clarified the new weapon skill was not very accurate. [Rogue/Warrior] Weapon Skill Adjustment Discussion
Ret palas, I dont know, we have never used one other than pissing about in SSC, and he isnt geared to the best standard, they don't bring anything to a group setup, similar to rogues but with a hell of a lot less damage. BM hunters are good, but again rogues/warriors will gain far more from you.
The improved Sanc aura gives the party 2% more damage done! The Imp JoC gives the whole raid +3% crit.
If it's a good player, I'd say it's OK to use one(This can be said about most "offspecs").
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.