The only reason I could see to have a enhancement shaman in the with MT, is because he has poor threat gen and needs the extra AP, that said its still not very useful, and WF totem for the tank would still be better imo.
As for your group, any dps warrior should always be with you, likewise all the rogues and if their is still space a feral.
Ret palas, I dont know, we have never used one other than pissing about in SSC, and he isnt geared to the best standard, they don't bring anything to a group setup, similar to rogues but with a hell of a lot less damage. BM hunters are good, but again rogues/warriors will gain far more from you.
As for loot, do you /random on all loot? If so that must be a horrible system, we dont use dkp, but our loot is assigned by a loot council according to upgrade size, attendance and ability.
Thanks for the response. I will make sure i will be in a dpsgrp soon. As for the ret pally, he is very well geared compared to other ppl, so he does very decent dps (yes really).
Yeah our loot is assigned by a council as well, i was mostly just curious if generally u guys get equal chances to get leather gear, because rogues get pref over me most times ( and i want gruul-belt, maggy-gloves..)
I've measured the uptime for the Dragonstrike proc at about 40%, which would give it value equal to 85 passive haste rating. A weapon would need 170 ap worth of stats to match it. The +3 dps would cancel some of that out, but not enough.
This reply to an earlier post I made got me thinking today, how would you convert an increase in weapon dps to ap values? Just a simple 3 times 14 leading to a roughly 42 ap worth of stats or am I off on this?
Something tells me it should be lower then this, and dependant on if the weapon will be main handed or offhanded, considering weapon dps only applies on the hand the weapon is wielded in. Not being much of a math genius doesn't help for this
Standard conversion from total attack power to weapon bonus is 14 AP yields 1 DPS. It had been proposed in this thread that the Weapon Mastery talent actually reduces this to around 12.5 for enhance shaman. So to add 3 DPS to a weapon would require about 37.5 AP.
edit - to clarify, this is simply to add +3 DPS on the char screen for the weapon
I think you're really just duplicating info that's already readily available at this point. You've got a winner with the WF cooldown bar, a bar that shows the WF totem effect perhaps for the totem twisting guys, and the weapon stats. Everything else is very likely in someone's addon list already.
AP gets shared with a variety of factors, it's affected by crit, hit, haste, offhand weapon, and has special characteristics for windfury attacks.
Also, you couldn't convert mainhand dps into AP, because AP increases affect both hands.
Probably the best thing to do would be run the simulators for a weapon of constant speed, but higher and higher dps, and see what happens.
Aye, I figured as much. My main concern was more if a weapon like Netherbane with superior stats would make a better offhand then a Merciless Gladiator's Cleaver/whatever the mace was called for instance due to the stat buff affecting the main hand as well. (Well until a say, Syphon is acquired).
Considering offhand damage is halved the damage loss shouldn't be overly big when wielding a Netherbane, and the Gladiator stuff having stats wasted on pvp stuff, it just makes me wonder. If any is better I doubt the difference to be huge, but any difference for the better is good in my book.
Actually that reminds me. Let's address for a moment which weapons in SSC/TK one should replace the Season 2 weapons with? I have the Netherbane in my offhand, but passed up a second one last night to retain the Gladiator in the MH. I hope I didn't make a mistake.
I think you're really just duplicating info that's already readily available at this point. You've got a winner with the WF cooldown bar, a bar that shows the WF totem effect perhaps for the totem twisting guys, and the weapon stats. Everything else is very likely in someone's addon list already.
It's realy helpfull to have SS cooldown next to WF cooldown when you DPS in raids and I love It more and more...
It's realy helpfull to have SS cooldown next to WF cooldown when you DPS in raids and I love It more and more...
It's all about playstyle. Personally I have all my cooldown-abilities on a bar (SS, Trinkets, SR, BL etc) with a cooldowncounter addon. I liked your addon due to the WF cooldown bar, most of the other things just cludder up my screen, and in the version I was using (at work for two weeks now) I couldnt move the buff bars in-game which was annoying. As Malan says, the other things are most likely covered by some other addon that's already in the game.
Let's get back on the topic of the thread though. Has anyone checked the 12.5AP = 1DPS by swapping out something with 6str or 12 AP to see the ~1DPS difference, (I'm at work as stated, can't check myself, sadly) or is this just speculation? Shouldn't it be easy to verify this, or am I missing something?
That weapon skill topic confuses the hell out of me. Meh.
That weapon skill topic confuses the hell out of me. Meh.
Well cause it did bothers me a lot too.
I did read thru that rogue/warrior weapon skill thread, which is why it bothers me a lot esp when i'm a tauren shaman with only 350 weapon skill instead of an orc shaman who has innately better weapon skill on axe.
That belt i mentioned before, will increase mace weapon skill by ard 6.3 point, which will put you as if you are attacking a level 72 mob if it's a boss, resulting in a huge boost on dps as it is the first 5 point of weapon skill. And as far as i know that first 5 weapon skill point really worth a lot. But when we are trying to factor in that first 5 point, how would each point worth compare to AP/crit/Str etc?
And if it really improve the hit rate just like rogue/war, i would see that this belt from vashj is even better than boneweaver girdle.
Just my thought, still pushing my guild at morogrim then vashj thou :S
I dont want this to seem like a "hey im new tell me what i should do post", but after reading the theory craft I am really interested in the syphon. I would have been able to pick it up when it dropped for us, but I thought that it wouldnt be a good replacement for rising tide or my dragonstrike. However if it drops again, im going to grab it and do some tests on it as a OH and MH.
Also, I have a armor penetration neck. I used to have the pendent of the perliess, but i have seen my dps increase with the new neck on some hits it has increase by 50-150 dmg. Now I dont know what the other raid factors where like sunders expose etc. But I have seen my dps increase overtime by a noticeable margin. Just like to share my experience(sorry no raw numbers).
There is some amazing new info for Enhancement straight from Blizzcon (I almost wet my pants when reading these!!!). Note that none of this is official, so don't take it to the bank, just yet.
1. Two-handed weapons appears to be trainable, and its old talent slot has been replaced by:
"Shamanistic Focus (one point)
After landing a melee critical strike, you enter a focused state. The focused state reduces the mana cost of your next Shock spell by 60%."
"Reduces the mana cost of your next instant cast spell by 6% and increases your spell damage and healing by an amount equal to 30% of your attack power."
If all this is true and is coming soon, I am extremely excited to see the outcomes!!!! A fully raid-buffed enhancement Shaman should see anywhere from 600-1000 +dmg, making those previously non-scaling shocks hit significantly harder (and they will be much cheaper, to boot!!!)
For the pvp scene (and in many, many raid scenarios), the change to Shamanistic Rage will be pure awesome insanity, much like Rogues popping Evasion and Cloak of Shadows.
With all the added spell damage, we could be looking at a total change to Enhancement raiding mechanics. Where dual WF slow/slow was king, Flametongue and Frostbrand might be making an exciting comeback, allowing us to not be pigeonholed into extremely slow weapon choices!!! Healing stream and searing totem will also be much more powerful, perhaps making many of us switch over to Elemental for our off-talents for the extra shock and fire totem ownage.
Last edited by Gorlek : 08/04/07 at 7:20 AM.
Reason: Needed to tidy things up a bit
Well those changes are definitely interesting looking. Shows some promise.
I'd be interested to see how much it effects Frostbrand and Flametongue and if its enough for us to start using it over Windfury. For some reason I doubt it.
But when we are trying to factor in that first 5 point, how would each point worth compare to AP/crit/Str etc?
Here is something from my guild forums.
So in terms of reducing the miss chance, this is how much HR and WSR is needed to achieve the same result in relation to each other.
Weapon Skill <='+5'
3.9 WSR = 9.48 HR
Weapon Skill >'+5'
3.9 WSR = 1.58 HR
If you consider dodges just as bad as misses then it would come down to.
Weapon Skill <='+5'
3.9 WSR = 10.744 HR
Weapon Skill >'+5'
3.9 WSR = 2.844 HR
Now you should also consider that WSR also increases your critical strike chance and reduces the parry rate. Giving WSR even more value then I have written so far.
I know it doesn't quite answer your question entirely and I can't really vouch for how accurate this is either. But, I believe it to be good information anyway.
Wow those changes are amazing. o.O
By just swapping weapon an enh shaman can get to 1.2k healing with that buff!
Thanks Xaro for the info, which is quite align with my thoughts .
And yes i would consider dodged is as bad as miss. As it doesn't only affect your white dps, WF can also be dodged and parried etc. By raising your weapon skill, each AP will worth even more value compare to other stats.
Hope that i can get the belt soon and test it out.
It will be very interesting to see if flametongue is now a viable offhand enchant. maybe I'll update the mod.
I would use flameshock on crits, but never earth shock (still need to provide the earthstrike bonus to the elemental shammies). However, in pvp, the reduced mana and up'd dps from shocks will be really nice.
Shamanistic rage... I'm not sure about when you'd use it? Maybe during an earthquake from doomwalker, aoe dmg mobs, or other predictable damage source?
I'm very happy with these updates, but i'd love them now instead of later. Perhaps I should have grabbed a karazan dagger :-)