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Old 08/08/07, 3:34 PM   #1201 (permalink)
Glass Joe
 
Night Elf Rogue
 
Uldum
Yea the only people using the charges for my raids are rogues currently. I downloaded the WF3sec addon. Hopefully that will help a little.

Thanks.
 
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Old 08/08/07, 4:19 PM   #1202 (permalink)
Glass Joe
 
Tauren Shaman
 
Draenor
Originally Posted by Malan View Post
Yah its long been believed that Thundering Strikes is either not working, or that its working and the tooltip is wrong (should state white dmg only if thats the case).


Thundering Strikes was fixed on the 2.1 patch, the first big iteration, and as others have said already all you need to do is to check your total crit %, it will be spot on the same.

Use an addon like Combat Stats to check that btw, it is more accurate as it does count all swings.

Prior to that patch you would see that WF and SS would have also a notorious 5% less ammount of crits total than auto attacks.
 
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Old 08/08/07, 7:45 PM   #1203 (permalink)
Glass Joe
 
Orc Shaman
 
<NDC>
Blackrock
Hey ive read Most of the Posts on here and just wanted too add

i used to be enhance back in pre-BC into Naxx(12boss's down) had pretty much the best gear in game with HWL axe's and i pulled 1-5 depending on the fight. now im Resto QQ




Our guild Enhance shaman were doing horrible dps (Below top10) they had around 100Hitrating.

i told them to get a little above 200Hit and soon as they did they are hitting top5.

so when you guys talk about how lower hit rating, aka not maxed will up your DPS i find that hard to believe. Do you guys still think maxed isnt the way to go? if something changed let me know.

Last edited by Monkapotamis : 08/08/07 at 9:43 PM.
 
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Old 08/08/07, 10:55 PM   #1204 (permalink)
Banned
 
Draenei Shaman
 
Stormreaver
Are your shamans using the correct offhand weapons and weapon buffs? Do they have really low AP and crit? If your players are not playing correctly or not gemed/geard correctly, its their fault entirely. I know my DPS has increased substantially since I decided to force my +hit rate to hover around 16-17% and concentrated mostly on ap and crit.
 
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Old 08/08/07, 11:05 PM   #1205 (permalink)
Glass Joe
 
Orc Shaman
 
<NDC>
Blackrock
Originally Posted by Beowolf View Post
Are your shamans using the correct offhand weapons and weapon buffs? Do they have really low AP and crit? If your players are not playing correctly or not gemed/geard correctly, its their fault entirely. I know my DPS has increased substantially since I decided to force my +hit rate to hover around 16-17% and concentrated mostly on ap and crit.
as far as gear and weapons full t5/blacktemple with"Syphon of the Nathrezim" as MH and "Netherbane" offhand.

about 26%crit, 1560ap, and 200Hit -- no buffs


but this isnt me playing so cant say they are doing everything correct, if you guys have math/XP then i cant argue.

Last edited by Monkapotamis : 08/08/07 at 11:13 PM.
 
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Old 08/08/07, 11:15 PM   #1206 (permalink)
Banned
 
Draenei Shaman
 
Stormreaver
And your probably counting trash mobs in on your total? I know on bosses I generally place in the top 5 now a days. Trash is another story entirely.... Now if they only have 26% crit, then that is a tad light at that point. I have more then that unbuffed with 1450 AP and my guild isn't even on Kael yet...
 
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Old 08/08/07, 11:31 PM   #1207 (permalink)
Glass Joe
 
Orc Shaman
 
<NDC>
Blackrock
Originally Posted by Beowolf View Post
And your probably counting trash mobs in on your total? I know on bosses I generally place in the top 5 now a days. Trash is another story entirely.... Now if they only have 26% crit, then that is a tad light at that point. I have more then that unbuffed with 1450 AP and my guild isn't even on Kael yet...
nope just boss's

you only need about 25% crit to keep flurry up and then stacks AP, crit has nothign to do with this btw he had same crit before and after he gained the hit


do you have a link to math for this theory?
 
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Old 08/08/07, 11:56 PM   #1208 (permalink)
Banned
 
Draenei Shaman
 
Stormreaver
You dont have enough crit. Check out this simulator, and the various other testing programs on these forums:

Shamulator: DPS Sim for Enhance Shammies

With 26.15% crit, my unbuffed crit rate, UR is up ~96% of the time, while flurry is active only ~65% of the time. Gaining 9% crit, or reaching 35% crit, means I have a 99.75% UR uptime, and a 79% flurry uptime. Trust me, by only stack AP and hit, you and your shamans are doing a great disservice to themselves and the raid....

Note that these numbers match up with my 'flurry' mod data perfectly! What does 14% more flurry up time give you? More white damage. Better returns on SS. More weapon enchant procs. More trinket procs...

Last edited by Beowolf : 08/09/07 at 12:24 AM.
 
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Old 08/09/07, 4:19 AM   #1209 (permalink)
Ask me about my add-on.
 
Hedin's Avatar
 
Draenei Shaman
 
Molten Core (EU)
WFtotem is up at WoWAce, It shows Windfury Totem time, ticks and time to fade.


WF3sec Ace2 - Shows WindFury and Stormstrike cooldowns.
 
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Old 08/09/07, 4:34 AM   #1210 (permalink)
Don Flamenco
 
drats's Avatar
 
Tauren Shaman
 
Kel'Thuzad
Originally Posted by Disquette View Post
Brilliant!! Tried this out today during trash pulls and I loved it. The totem twisting macro is already bound to my mouse. Right after raid I went and respec'd back to 0/44/16. I've been completely wrong about the way to maximize my dps. (Recount has been a big help with this.) Shocks were doing combined 8-9% of my dps, but they were sucking my mana dry and ED wasn't proccing nearly enough to be worth it. Now I basically get 90% of combat with an extra 4% crit for less than the cost of a shock. With only double mongoose and GoA I was hitting 37% crits.

Malan, I know you were never a big fan of the totem twisting, but you should try it out with this mod. The biggest problem I had before was that I had no clue when to drop GoA to minimize time spend dropping totems. With this mod it's a no-brainer. Also, one of the points you make against totem twisting is the mana cost. With 5 points in totems and 3 points in mental swiftness, dropping WF and GoA only costs me 450 mana. Since I'm used to shocking every 5 seconds, this is actually saving me mana.

Great work Disquette!

Last edited by drats : 08/09/07 at 4:36 AM. Reason: typo fix
 
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Old 08/09/07, 6:25 AM   #1211 (permalink)
Don Flamenco
 
Stigmata's Avatar
 
Tauren Druid
 
Al'Akir (EU)
Originally Posted by Beowolf View Post
Should I be entering my unbuffed stats in this simulator?

When I enter my raid buffed AP/Crit/Hit/Haste it tell me "Overall DPS 1628.3" which is way above what I get.

Edit SS of the details incase im missing something.



Edit 2, just realised I didn't put any mitigation on, what value should I be using?

Last edited by Stigmata : 08/09/07 at 6:31 AM.
 
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Old 08/09/07, 8:14 AM   #1212 (permalink)
Glass Joe
 
Draenei Shaman
 
Xavius (EU)
Same Speed MH/OH or Slower OH?:

I ran some testes using two 2,8speed weapons. And another one using a 2,6speed MH with a 2,8speed OH. To see if the slower OH would cause more MH WF procs and therefore increase overall dps.

2,8speed MH. 2,8speed OH
2,6speed MH. 2,8speed OH

I don't have the BS mace, but to me it seems like the best weapons for enhancement after the merciless gladiator are the 2 Syphon maces.

When/If the new Talents come.

When i read about the new talents and the Spell Damage boost we will recieve, i starting thinking about how big a boost this actually will add to our dps. So i searched for a page where i could find the damage % increase per spell damage, for the different spells.

Here is what i found
Flame Shock 67% 15% on shock, 52% on tick.

Frost Shock 41%

Earth Shock 41%

Searing Totem 8% per "shot"

Flametongue 10%
But to be sure i ran some testes myselv.

Searing Totem:
With 0 Spelldamage:
Average damage of: 57 (not including crit chance, which for me is ~ 7%)
Speed: 2,5sec/Shot.
DPS: 57/2,5 (again not including crit chance) ~ 22,8dps. Which really isnt that bad.
DPS(Raid Buffs): ~ 31,1dps.

I really don't use Searing totem that much when raiding, cause i find the damage so small it's not worth it. But when looking at it's damage it really aint that bad. I was wondering if u guys keep it up at all times?.

But what i really was wondering how good would it become when our AP will start adding Spell damage.

I Equiped some of my Elemental gear and tried doing some testes with Searing totem.

With 870 Spell Damage
The average damage of my Searing totem (Not couting crits) was: 213 per shot.
((213-57)/870)*100% = 17,93% of Spell Damage.

To be sure this wasn't incorect i did another test with 500Spell Damage.
Average damage: 147
((147-57)/500)*100% = 18,00% of Spell Damage.

(If any1 find these calculations wrong please tell.)

Conclusion: It recieves 18% of your total Spell Damage. Beside that the damage it does changes when your spell damage changes, not like healing stream totem and earth shield which look at the spell damage/healing u have when u drop em.

So when your trinkets or other stuff procs which increases your AP the totem will also start hitting for more.

But looking at the difference we will experience with this totem assuming you have 3000ap raid buffed which leads to: 3000*0,3: 900 spell damage.

Searing Totem
At the momemt it does: ~ 23DPS
In raid: ~ 31DPS.

With the ekstra spell damage

58+900*0,18: 220damage/shot.
220/2,5 => 88dps.
Raid: 88dps*1,15*1,05*1,13 => 120DPS

My thoughts of these changes would be a 16/45 specc. Getting the "Call of Flame" talent.

Resulting in:
88*1,15 => 101,2 non raid dps.
120*1,15 => 138 raid dps.

Difference: 138dps - 31,1dps = 107dps increase.
Making the totem alone a quit important part of our dps.

Also tested the damage og Flame shock which was said to be:
67%: 15% on shock damage, 52% on tick.

Testing this made me really insane, because i couldn't find any real number, everytime i changed gear i got a new number.

my test showed that the more spell damage you have the less bonus the flame shock gets.

Flame shock with 0 damage:
377 on hit.
105 damage/tick dot.

I started out with 870damage.
shock: 591 damage
dot: 202 damage/3sec

then i did: 591-377 which showed it did 214more damage than normal.
(214/870)*100 which showed a bonus of 24,59% of the spell damage.

Again to be sure this was correct i tried with 500 spell damage.
shock: 508 damage
dot: 163 damage/3sec
((508-377)/500)*100 which showed a bonus of 26,2% of the spell damage.

24,59% to 26,2% damage was quit a big difference, so i though i better do some more testes

spell damage: 1128
Shock: 649 damage
Dot: 228 damage /3sec
((649-377)/1128)*100 = 24,11%

spell damage: 248
Shock: 451
Dot: 136
((451-377)/248)*100 =29,84%

To me it seems like the less spell damage you have the bigger is the bonus you recieve, and the more you have the smaller it becomes. Still you do more damage by getting more spell damage. But it seems really odd to me.

I'd like to know how the 15% shock damage was found.

Does any1 have some numbers for the different shocks damage/Totem? Or have tested it, or can find any miscalculations in what i have done.

Last edited by Shikka : 08/09/07 at 8:20 AM.
 
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Old 08/09/07, 8:17 AM   #1213 (permalink)
Glass Joe
 
Orc Shaman
 
Draenor (EU)
@ Stig

I like the Shamulator as its quick and easy to plug in values for a quick comparison. I was worried by the posts that stated isssues with the algorithms used etc. However, I use it as a 'perfect world' guide. The only time I have come close to the DPS figures it suggests are on the Channeler's on the Shade of Akama and the Essence of Suffering on RoS. Teron is close but I tend to be somewhat struggling with threat here so ease back a bit (usually no salvation). These fights in my opinion allow a realtively free unload and so are closer to the model shown in Shamulator. Then again i could be totally wrong here

Has anyone managed to speak to the author of the Shamulator yet reference the modelling issues?
 
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Old 08/09/07, 8:18 AM   #1214 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Beowolf View Post
You dont have enough crit. Check out this simulator, and the various other testing programs on these forums:

Shamulator: DPS Sim for Enhance Shammies
.
This sim was mentioned a few pages back and the conclusion was that the guy has the potential for an excellent simulation, but his assumptions and modeling in some areas are pretty far off base, giving very skewed results that do not jive with what you'll see in-game. I'd take anything you get from that page with a grain of salt for awhile.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 08/09/07, 8:19 AM   #1215 (permalink)
Glass Joe
 
Draenei Shaman
 
Cenarion Circle
What is this Macro people speak of for Totem Twisting?

And how can you assign it to a specific key, or mouse button for that matter?
 
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Old 08/09/07, 9:42 AM   #1216 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Its on the front page of the thread, as usual.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 08/09/07, 9:53 AM   #1217 (permalink)
Glass Joe
 
Night Elf Hunter
 
Deathwing
Originally Posted by Durigen View Post
What is this Macro people speak of for Totem Twisting?

And how can you assign it to a specific key, or mouse button for that matter?
Like Malan said, the macro is on the first page and keybindings are under the menu when you hit escape in game.
 
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Old 08/09/07, 10:52 AM   #1218 (permalink)
Piston Honda
 
Tauren Shaman
 
Die Silberne Hand (EU)
Originally Posted by Stigmata View Post
Should I be entering my unbuffed stats in this simulator?

When I enter my raid buffed AP/Crit/Hit/Haste it tell me "Overall DPS 1628.3" which is way above what I get.

Edit SS of the details incase im missing something.



Edit 2, just realised I didn't put any mitigation on, what value should I be using?
Using your Equipment and my equipoptimizer and unselecting grace of air (for wf uptime and without totemtwisting), I get 1.5k dps with 15% armor reduction, which is a cloth mob, realistic is 20-25%, so with 25% armor you should be doing around 1300 DPS.
You can easily substract 5-10% again, for non optimal mob positioning, start/stop, totem stomping, non ideal flurry uptime etc. So on an average boss mob you should do in the 1200 DPS range with your equipment.

 
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Old 08/09/07, 11:01 AM   #1219 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Perhaps the sims we're using could go ahead and add an option that would take the best estimate DPS and then make it more realistic so that it lines up a bit more with real world figures?

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 08/09/07, 11:17 AM   #1220 (permalink)
Don Flamenco
 
Stigmata's Avatar
 
Tauren Druid
 
Al'Akir (EU)
Originally Posted by Tornhoof View Post
Using your Equipment and my equipoptimizer and unselecting grace of air (for wf uptime and without totemtwisting), I get 1.5k dps with 15% armor reduction, which is a cloth mob, realistic is 20-25%, so with 25% armor you should be doing around 1300 DPS.
You can easily substract 5-10% again, for non optimal mob positioning, start/stop, totem stomping, non ideal flurry uptime etc. So on an average boss mob you should do in the 1200 DPS range with your equipment.
That seems alot more realistic.
 
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Old 08/09/07, 12:55 PM   #1221 (permalink)
Von Kaiser
 
Tauren Shaman
 
Kel'Thuzad
Hey just wondering fast; for you enhance shamans dropping WF totem(kind of an oxymoron statement right XD) on the teron gorefiend fight...is it just me or does it get destroyed about 5 seconds after it's dropped, but SoE/other totems seem to be fine =\ GotWood starts the 2m CD then at like 1:55 left it disappears meaning it was destroyed. Wondering if it's just me or =? Just got annoying being on GCD from dropping that totem a lot
 
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Old 08/09/07, 12:58 PM   #1222 (permalink)
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
I haven't done Teron (not in BT yet) but I was looking at someone's WWS last month and noticed that their shaman had dropped Windfury something like 40 times in 5 minutes. I was told that Teron has a bug up his ass for WF totems and kills them constantly.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 08/09/07, 1:00 PM   #1223 (permalink)
Von Kaiser
 
Tauren Shaman
 
Kel'Thuzad
Originally Posted by Malan View Post
I haven't done Teron (not in BT yet) but I was looking at someone's WWS last month and noticed that their shaman had dropped Windfury something like 40 times in 5 minutes. I was told that Teron has a bug up his ass for WF totems and kills them constantly.
Ok! thank you very much

edit: and not sure if it's perhaps the same bug but on hyjal trash -_- my WF totem gets beat down repeatedly as well but again not SoE/mana spring, oh well I'll deal thanks for the info!
 
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Old 08/09/07, 1:11 PM   #1224 (permalink)
Don Flamenco
 
Stigmata's Avatar
 
Tauren Druid
 
Al'Akir (EU)
The conscripts or however its spelled kill them for some reason.
 
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