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Old 02/28/08, 2:40 AM   #7471
oglas
Glass Joe
 
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Tauren Shaman
 
Burning Legion (EU)
New changes are weird. The totem GCD thing I approve of, was REALLY really needed in PVP, 1.5 sec GCD meant 6-7 seconds lost on dropping the essential totems, I wont even go into time loss if you had a rogue on your back while doing it. Its going to be a lot easier now.

The shamanistic rage thing I don't like at all. For one, it was great as a damage reducer in PVE, since it had long duration and some good timing on it would help a lot in overall survivability (RoS phase3, just as an example). In PVP it was even better, I loved my "shieldwall" macro (1h+shield+sham rage), not to mention that if you waited for warlock to put all his nice DOTs on you, then use sham rage, together with resilience it would almost make his DOTs do half damage.

Also, its another problem for threat sensitive fights with the new changes to SR. Before, gaining full mana during 30 seconds of SR meant increasing your TPS around 10-15% during 30 seconds, now it will become a 15 second 30% increase (those numbers are a rough estimate). Couple of lucky WF procs and lucky SR procs - HUGE threat burst.

Dunno what to think of FT yet, I'll wait until I try it out in arena...

> I have failed over and over in my life. And that is why.... I succeed.

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Old 02/28/08, 2:59 AM   #7472
Mulgero
Von Kaiser
 
Night Elf Death Knight
 
Shadowsong (EU)
FT change should be quite good for arena's maybe bg's too. Gonna love that fast dagger from ZA since FT doesn't loose that much damage compared to WF when target isn't 3+ level mob. Plus we might have some extra raid utility if bosses/trash aren't immune to it. Also question remains whether it stacks with MS or not.

Imp. gw, toughness (not sure if this still is so good at all), where to get enough points for these? Shamanistic rage change blows but shorter time to gain mana is great and I suppose now SR being immune to dispel 30sec is way too long pvpwise.

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Old 02/28/08, 4:20 AM   #7473
everwatch
Piston Honda
 
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Night Elf Death Knight
 
Bronzebeard
Originally Posted by Mulgero View Post
FT change should be quite good for arena's maybe bg's too. Gonna love that fast dagger from ZA since FT doesn't loose that much damage compared to WF when target isn't 3+ level mob. Plus we might have some extra raid utility if bosses/trash aren't immune to it. Also question remains whether it stacks with MS or not.

Imp. gw, toughness (not sure if this still is so good at all), where to get enough points for these? Shamanistic rage change blows but shorter time to gain mana is great and I suppose now SR being immune to dispel 30sec is way too long pvpwise.
I don't know if someone already said this. FT is bugged at the moment on PTR. Don't let people get you in duels or try this in BG's until you know it's fixed. Right now it's actually increasing heals by 50% on the target. I did an enhancement pvp spec and duelled a resto shaman for about 10 min before I finally just went oor of him and forced myself to forfeit the duel. It was misreable. He'd get off massive heals and go right back to full, it was BS. I realize it's a bug, just forwarning you to check it when you hit PTR for testing.

Instant GW + 50% slow duration decresed = OP fyi. You can kite anything except for a druid.


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Old 02/28/08, 5:32 AM   #7474
falonub
Banned
 
Tauren Shaman
 
Ysondre
Originally Posted by everwatch View Post
I don't know if someone already said this. FT is bugged at the moment on PTR. Don't let people get you in duels or try this in BG's until you know it's fixed. Right now it's actually increasing heals by 50% on the target. I did an enhancement pvp spec and duelled a resto shaman for about 10 min before I finally just went oor of him and forced myself to forfeit the duel. It was misreable. He'd get off massive heals and go right back to full, it was BS. I realize it's a bug, just forwarning you to check it when you hit PTR for testing.

Instant GW + 50% slow duration decresed = OP fyi. You can kite anything except for a druid.
spamstring? they'll just have to put it on you twice as much; won't change much

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Old 02/28/08, 7:57 AM   #7475
Disquette
doop doop de doooo
 
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Human Rogue
 
Sargeras
Originally Posted by everwatch View Post
Instant GW + 50% slow duration decresed = OP fyi. You can kite anything except for a druid.
I can't see kiting any class, because kiting requires range.

I can see escaping:
Priests
Rogues without cooldowns
Some locks
Paladins

And two of those were already on the list.

I am severely underwhelmed with our mobility changes. This half-assed way of going about our problems sucks. Just give us the stupid OP druid ability, or give us a stupid OP warrior ability, or a stupid OP rogue ability. Getting it halfsies is a poorly though out move that further increases our role as a chance based class.

With a warrior or a hunter, you know you're going to get that MS affect onto someone, due to ranged application or charge/intercept. With a shaman, it's still a crapshoot.

http://us.battle.net/wow/en/forum/to...6766?page=3#41
Let me map a priority list out for you so that you can refer to it in the future:
1. Money 2. Money 3. PvE 4. Mages 5. Companion pets 6. PvP

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Old 02/28/08, 9:06 AM   #7476
Squidfury
Glass Joe
 
Draenei Shaman
 
Crushridge
Originally Posted by falonub View Post
spamstring? they'll just have to put it on you twice as much; won't change much

In GW, if you are hamstrung, and they are frost shocked, you will move much faster than they will. That said, you still arent going to get away from a warrior for long. As enhancement it would be better to just face them.

I can see forcing a rogue to sprint, but I wouldnt run too much from a rogue. Probably not worth trying to get them to blow sprint.

Anyway, its not an escape mechanism anyway ( at least reliably). What it does allow ,is us to catch every single class. Noone can escape. Its not a magical fix to the class in and of itself, but its a major buff in my opinion.

The change to flametongue definately makes us much more viable in 2v2. The most successful teams as enhancement seem to be dual DPS. Adding in a healing debuff makes that much better. Enhancement/frost mage will benefit greatly from this.

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Old 02/28/08, 9:51 AM   #7477
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
I am uncertain if twisting has been removed from 2.4; if it hasn't, then a 1s GCD for totems is a big deal for totem twisters.

Unfortunately, a 50% SR nerf means twisting is going to be that much harder. In fact, I'd wager that's one reason for the nerf. Why change the WFT mechanic when you can just make it prohibitively expensive to exploit? Twisting is more valuable to a raid than shocking with a resto spec; it's not better than shocking AND striking.

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Old 02/28/08, 9:56 AM   #7478
McMullet
Glass Joe
 
Orc Shaman
 
Kargath
My question is regarding Executioner and Cloth Bosses.

I know we are still preferred to have Mongoose/Mongoose as stated in the main page. However has anyone done any tests on bosses that are considered "Caster" Bosses (Solarian, Kael, Rage, etc?)

For myself I sport about 1620 AP, 29% crit and 140 Hit with about 120 Armor Ignore. This is my regular gear with Mongoose/Mongoose. This is what I use for most boss fights.

Now when I have been doing the cloth bosses I have been dropping to about 1500 AP and 28% crit, but keeping the 140 Hit and also hitting 520 unbuffed AI. In this case I am seeing some pretty impressive DPS numbers especially when executioner goes off. (Mongoose / Exec)

So my question is... Has there been any simulations run which would support Executioner as the preferred imbue given a cloth boss and a healthy dose of AI already?

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Old 02/28/08, 9:57 AM   #7479
Raut
Bald Bull
 
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Raut
Tauren Shaman
 
No WoW Account (EU)
Originally Posted by Toots Hepcat View Post
Unfortunately, a 50% SR nerf means twisting is going to be that much harder. In fact, I'd wager that's one reason for the nerf. Why change the WFT mechanic when you can just make it prohibitively expensive to exploit? Twisting is more valuable to a raid than shocking with a resto spec; it's not better than shocking AND striking.
Mana gained from a proc is buffed from 15% to 30% to compensate.

Fuel for hatred

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Old 02/28/08, 10:06 AM   #7480
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
It's rediculous how fast you get a full mana bar now.

As for the latest PTR changes, I really think they are good. If they are truly trying to balance this game, there is no point in giving us someting "OP" as what Disquette suggest for example. I think these latest changes will make enh shammys Very viable in 2's and 3's, with most DPS classes/specs. Going to be interesting to see how it pans out really.

The SR duration "nerf" is very well needed for the latest PvP changes I Think. I would hope for a revert on that, but I guess it's only fair?

The Totem GCD was about time! I think this will generally make life as any shaman spec during raids alot better, and not as frustrating as it can be now at times. Also very needed for PvP. Good change overall

*edit* I know this thread is not about PvP, but I hope it's ok to discuss PTR changes here anyway.

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Old 02/28/08, 10:14 AM   #7481
Mindrila
Von Kaiser
 
Draenei Shaman
 
Aegwynn (EU)
Hi there,
I'm checking this thread nearly daily but most time as reader only. Now I have a small question, for which I hope I will not be flamed.

It's about weapon expertise and the AEP value.
There is this necklace available for heroic badges:
+48 Stamina
+22 Hitrating
+21 weapon expertise

To get AEP values i normally use Enhancer to just show me in the tooltip. But it has bugged me why this necklace is performing so miserable. Enhancer showed me an AEP value of 36.3.

My current weights for hitrating and weapon expertise are 1.65 and 3.1 (got with Yo's simulator)

So it's rather easy to calculate
22*1.65+21*3.1=101.4

Am I right or am I missing something?

The Enhancer value is just the hitrating (22*1.65=36.3)

So Enhancer is bugged and has to be fixed for correct evaluation of weapon expertise.

If your not telling me I went somewhere wrong, I'll have a look at the code.

PS: If my English is quite bad, sorry I'm not a native speaker but I'm trying to do my best

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Old 02/28/08, 10:15 AM   #7482
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Originally Posted by Toots Hepcat View Post
I am uncertain if twisting has been removed from 2.4; if it hasn't, then a 1s GCD for totems is a big deal for totem twisters.

Unfortunately, a 50% SR nerf means twisting is going to be that much harder. In fact, I'd wager that's one reason for the nerf. Why change the WFT mechanic when you can just make it prohibitively expensive to exploit? Twisting is more valuable to a raid than shocking with a resto spec; it's not better than shocking AND striking.
To deal with mana problems during fights I bound WS to my side mouse button and spam it when I have a GCD free. Ofcourse, when they fix WS that'll be out the door, but for now it seems to get me through fights where mana is an issue. I look forward to getting 800-1000 mana back from one SR proc, it might make it worth it to swap in windfuried daggers while SR is going on.

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Old 02/28/08, 10:16 AM   #7483
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Sounds like you already found the answer, its a problem with that mod.

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Old 02/28/08, 10:17 AM   #7484
Seidule
Von Kaiser
 
Draenei Shaman
 
Korgath
Has anybody done any math to determine what professions would be best at an endgame level?

I'm thinking enchanting (2x ring enchants) and JC (+24 ap gem, etc).

Any thoughts?

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Old 02/28/08, 10:20 AM   #7485
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
12str is better from a raiding PoV. Enchanting rings is always nice, and will probably benefit you more than most other profs.

The margins are so small however (imo) that I would just go for whatever you think is the most fun/profitable. Good thing that JC and enchanting is profitable when used correctly

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