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Old 08/09/07, 7:21 PM   #1251
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
What sort of percentage of the player base is pvp focused vs pve focused?

All balancing issues seem to be based on pvp now, there is no pve related reason I can think of that would warrant this change.
 
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Old 08/09/07, 7:46 PM   #1252
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Originally Posted by Hidden View Post
[Darkmoon Card: Crusade] also increases your Spell Damage by 80 when shocking every time when cooldown is up, so it's slightly underrated.
Unfortunately, this isn't quite the case. I've found that the resist rate for boss mobs is high enough that I never see the full stack of this spell.

.... They couldn't just ruin WF for shaman. They had to go ruin it for other classes too. My raid spot is doomed.

re-edit: I'm a moron.

last-edit: It would be nice if we could figure out a way to record damage absorbed by our totems. All things considered it's probably a good thing for healer mana.

Last edited by drats : 08/09/07 at 8:03 PM.
 
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Old 08/09/07, 7:58 PM   #1253
Natali3
Glass Joe
 
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Draenei Shaman
 
Mal'Ganis
Originally Posted by Ujin View Post
Windfury totem just got nerfed again apparently.

WoW Forums -> 2.1 Windfury Is Still Bugged!
This makes me angry.

It also makes me wish they'd expand more on what they plan to do with the totem system as a whole.

Bit sick and tired of the crypt spiders in hyjal, Teron, the flame of Azzinoth from Illidan, etc. all deciding to make ANY of my totems number one priority targets over and over and over again.
 
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Old 08/09/07, 8:07 PM   #1254
Malan
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Malan
Tauren Shaman
 
No WoW Account
Does anyone know if some guild was somehow abusing a windfury totem mechanic that this needed a hotfix?

Shitting up every single thread on EJ since '06
 
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Old 08/09/07, 8:08 PM   #1255
Murderbot
The All-Seeing Eye
 
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Draenei Shaman
 
Black Dragonflight
Now that Windfury Totem is less effective, what is the magnitude of this change? How much less overall DPS will rogues/warriors see? The dead horse has been resurrected: At what gear threshold is WF Totem better than Grace of Air for rogues?

Most importantly, in a raid group with a limited number of shamans to go around, is putting the shaman in the melee group still significantly better than giving it to casters or hunters?

 
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Old 08/09/07, 8:12 PM   #1256
Natali3
Glass Joe
 
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Draenei Shaman
 
Mal'Ganis
Originally Posted by Malan View Post
Does anyone know if some guild was somehow abusing a windfury totem mechanic that this needed a hotfix?
I'd laugh if it was "totem twisting".

Edit: Raiding now, so lets see this "hotfix" in action on my groups dps.
 
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Old 08/09/07, 8:13 PM   #1257
Roflobster
Von Kaiser
 
Gnome Warrior
 
Gorefiend
Originally Posted by Malan View Post
Does anyone know if some guild was somehow abusing a windfury totem mechanic that this needed a hotfix?
Spamstring!

 
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Old 08/09/07, 8:25 PM   #1258
Rhaal
Glass Joe
 
Draenei Shaman
 
Ravencrest
I'd guess that this is an intentional nerf to the ever more popular 2x warrior + some kind of shaman 5v5 arena teams.

They're doing their best to balance out the classes - having it evolve into double warrior teams is clearly against that.
 
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Old 08/09/07, 8:25 PM   #1259
Klixx
Glass Joe
 
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Troll Rogue
 
Whisperwind
Originally Posted by Murderbot View Post
Now that Windfury Totem is less effective, what is the magnitude of this change? How much less overall DPS will rogues/warriors see? The dead horse has been resurrected: At what gear threshold is WF Totem better than Grace of Air for rogues?

Most importantly, in a raid group with a limited number of shamans to go around, is putting the shaman in the melee group still significantly better than giving it to casters or hunters?
Its a 6% nerf for sword (accounting for the sword spec nerf coming in next patch as well)/fist rogues give or take (25% damage coming from Sinister Strike, 25% of that comes from WF, 6% of my overall damage comes from WF proccing off sinister strike. Completely based off my last wws report). It doesn't seem like much on paper, but its a sizable chunk. It'll be better viewed in a raid.
 
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Old 08/09/07, 8:40 PM   #1260
Dukanull
Von Kaiser
 
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Orc Shaman
 
Ysera
Raiding atm. right now have a dagger rogue, sword rogue, arms warrior, and a feral druid. I'll let you know how things pan out.

Vindication-wow.com
 
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Old 08/09/07, 8:44 PM   #1261
Malan
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Malan
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I've got about the same setup right now, feral, sword rogue, fist rogue, MS warrior. The warrior said that for 2 trash pulls he got zero WF procs.

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Old 08/09/07, 8:53 PM   #1262
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Natali3 View Post
I'd laugh if it was "totem twisting".
Having less attacks proccing WF totem doesn't affect totem twisting.


The only reason I see for this hotfix is a Warrior/Shaman Arena teamups.


Because of the horrible agility to crit ratio for Warriors, WF should still be better for them. However, some WWS parses are needed to really see what is happening.
 
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Old 08/09/07, 8:57 PM   #1263
Klixx
Glass Joe
 
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Troll Rogue
 
Whisperwind
Seeing some WWS parses will be really nice.

And if the change was made because of arena groups ill be rather upset. WoW has been a PvE based game from the beginning, but with recent pvp changes and this balancing act crap that they've been doing, has started hurting pve, their primary focus.
 
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Old 08/09/07, 9:23 PM   #1264
Dukanull
Von Kaiser
 
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Orc Shaman
 
Ysera
Phase 2-4 Kael our sword rogue was doing 1300ish dps, maybe 100-150 lower than usual. Arms warrior took a pretty big hit from regular performance.

Vindication-wow.com
 
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Old 08/09/07, 9:25 PM   #1265
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by frmorrison View Post
Having less attacks proccing WF totem doesn't affect totem twisting.
What he meant was the the possibility that since people were using both they would tone down Windfury as a response.

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Old 08/09/07, 9:30 PM   #1266
joelpt
Glass Joe
 
Troll Shaman
 
Steamwheedle Cartel (EU)
Originally Posted by Malan View Post
Who is the author of that sim? Does he frequent EJ?
Hey Malan,

Yep I'm here. I'm the author of Shamulator.

There are indeed some significant changes coming in the next version which can affect the results. Specifically,

- Dualwielding should grant a 36% WF proc chance (in current version it's 20% no matter what)
- When weapons swing simultaneously, randomly choose which hand gets to swing first
- OH 50% damage penalty was incorrectly penalizing the WF Bonus AP portion of that damage
- Attempts to make Flurry better mimic ingame Flurry behavior
- If MH SS swing misses, OH SS swing should not be attempted

The last 2 have a pretty minor impact on final overall DPS, but the first 3 can change things up significantly. I'm not sure if these changes would affect the relative DPS you are seeing when varying +hit/critchance.

FYI I will be releasing the next version soon (and will post here when it's ready).

I'm currently hung-up on a possible error with same speed weapons lowering DPS compared to using a slightly faster OH weapon. Look back in this thread (page 49) if you'd like to read about it and illuminate me.

Foozga
 
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Old 08/09/07, 9:31 PM   #1267
Bain
Glass Joe
 
Tauren Shaman
 
Nagrand
If things end up working out for the worse; ie WF only ends up being a marginal benefit. I guess i'll end up having two free talent points when i login next.

Imp Wep totems just doesnt look that appealing anymore.
 
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Old 08/09/07, 9:42 PM   #1268
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by joelpt View Post
I'm currently hung-up on a possible error with same speed weapons lowering DPS compared to using a slightly faster OH weapon. Look back in this thread (page 49) if you'd like to read about it and illuminate me.

Foozga
Link the post, you must be using a different number of posts per page than I am.

Shitting up every single thread on EJ since '06
 
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Old 08/09/07, 10:31 PM   #1269
Ujai
Glass Joe
 
Orc Shaman
 
<VU>
Destromath (EU)
http://elitistjerks.com/443437-post1170.html
i do not want to wait for joelpt to do it as i am really interested in that topic
 
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Old 08/09/07, 11:42 PM   #1270
SentinelBorg
Piston Honda
 
Tauren Shaman
 
Blackrock (EU)
Originally Posted by Bain View Post
If things end up working out for the worse; ie WF only ends up being a marginal benefit. I guess i'll end up having two free talent points when i login next.

Imp Wep totems just doesnt look that appealing anymore.
This talent was weak none or less even before the nerf. Actually I'm not really suprised about the change. They already tried it two times in 1.06 (?) test and tBC Beta. Somehow the change vanished in tBC release, maybe even unintented (earthbind anyone? :P). In some way, it helps enhancement shamans, because it will close the dam gap between us and the other melees.

And as someone, who also plays a warrior, I always found harmstring spamming a bit strange. ^^
 
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Old 08/10/07, 12:00 AM   #1271
slant
Don Flamenco
 
Troll Shaman
 
Drenden
Originally Posted by SentinelBorg View Post
In some way, it helps enhancement shamans, because it will close the dam gap between us and the other melees.
That's a shortsighted silly viewpoint. If our individual DPS approaches rogues, we'll be nerfed again to fit, as we should be. Otherwise why bring rogues?

I agree that improved weapon totems was always a weak talent, though.
 
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Old 08/10/07, 12:17 AM   #1272
SentinelBorg
Piston Honda
 
Tauren Shaman
 
Blackrock (EU)
Originally Posted by slant View Post
That's a shortsighted silly viewpoint. If our individual DPS approaches rogues, we'll be nerfed again to fit, as we should be. Otherwise why bring rogues?

I agree that improved weapon totems was always a weak talent, though.
I didnt think of really approaching rogue level. Because of how they scale with haste and their itemization advantages, they still will leave us behind with every item tier. But it will close the gap a bit and not just between us and them, but also between ferals, casters, hunters and them. And for warriors, they shouldn't get past us, both classes should be at around the same level.
 
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Old 08/10/07, 12:30 AM   #1273
panny
role != roll
 
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Tauren Shaman
 
Barthilas
Originally Posted by Stigmata View Post
What sort of percentage of the player base is pvp focused vs pve focused?

All balancing issues seem to be based on pvp now, there is no pve related reason I can think of that would warrant this change.
I thought the performance of a hybrid PvP/PvE MS Warrior in raids was a bit excessive compared to Fury considering how good they are in arenas. This is a fairly huge damage nerf for 2H warriors (somewhere around 10% from what my guild worked out), but less for Rogues/Fury Warriors.
 
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Old 08/10/07, 4:30 AM   #1274
forge
Glass Joe
 
Draenei Shaman
 
The Venture Co
Comparing 2 weapons

Hello, i've been reading a lot of information from here to educate myself on the wonders of Enhancement shaman and i'm still missing a lot of information and i'm extremely uncertain of my gear about how to maximise the dps.

I'm trying to keep something like 130-150 hit rating, aiming to keep 25% crit and going for 1500AP now after that going for more crit and more crit as it comes. I've been doing some testing on lowering my hit and so on but i'm not sure if it helps a lot or am i just gimping my stats by going all the wrong ways.

So, my current stats are:
AP 1463
Hit 123
Crit 26.04%

If i change my gear a bit i can go:
AP 1404
Hit 157
Crit 27.32%

Which one would you as the experts think be more benefitting since i'm really having a hard time finding a real solution to this as to which one would be better DPS wise or are they both almost equal and that's why i'm not seeing anything magnificient.

And another, the main idea that i wanted to ask from the people in here. I'm currently using The Decapitator - Items - World of Warcraft and Boggspine Knuckles - Items - World of Warcraft as my weapons, and since Decapitator has only crit as a pure stat and offers the funny use stat. I've been thinking if using Fool's Bane - Items - World of Warcraft would be more benefitting ?

If i gem it with 8str i get +44AP -3CR, where as 14AP is 1DPS i would gain 3.1DPS from the AP and the crit would be quite meaningless in this case i think. Now the Decapitators use hits for a medium of 500, has a cooldown of 3min so this something like 2.7DPS.

But the Fool's Bane has roughly 6DPS difference in theyr initial weapon damage. So because the AP etc would be almost equal i'm thinking would it be better to use Fool's Bane rather than Decapitator since the AP gain would also go directly to WF and thus give me a nice buff in that department also.

I know i'm probably micro-managing a bit too much but i'm just wondering if i should use it since i believe i wont get the Netherbane that fast from Al'Ar just yet.

Hopefully this isn't too big of a post or something, cheer for everyone and thanks very much for all your theorycraft
 
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Old 08/10/07, 5:03 AM   #1275
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by forge View Post

So, my current stats are:
AP 1463
Hit 123
Crit 26.04%

If i change my gear a bit i can go:
AP 1404
Hit 157
Crit 27.32%
I would suggest the difference between the two is very marginal, I'd be tempted to go for the second, but I'm sure others on here would choose the first.
 
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