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03/10/08, 1:48 PM
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#7816
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Von Kaiser
Draenei Shaman
Aegwynn (EU)
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So I did some further hacking in blasted lands with Hand of Justice. Now it was for 52 minutes (well somehow I got bored and there is a raid waiting for me...)
Results:
Hits: 3284
Procs: 48
Time: 52 min
-> 1.46% chance
There seems to be a very small or even none hidden cooldown as I got 2 procs in 2.8 seconds (from combatlog)
As far as the extraattacks damage is shown quite fast (one lagtime ~200ms) after the actual gain of an extra attack it seems the extraattack is always the mainhand (and thus Yo's sim would be wrong).
Windfury didn't seem to proc HoJ (well there was some Blizzard poster saying no extraattack would proc another one or am I wrong?)
If someone wants my combatlog, I can send it, but it's in German and only 40 minutes because I forgot to start a new log for easier searching...
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03/10/08, 3:08 PM
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#7817
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Glass Joe
Blood Elf Priest
Twilight's Hammer (EU)
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Is it possible to see the calculations used to model the DPS output for Windfury Totem? I'm having some issues with group compositions and which Air Totem to drop so I want to prove mathematically which Totem to use.
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03/10/08, 3:11 PM
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#7818
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Bald Bull
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Theoretically HoJ should have a 1.33% proc rate (2% at level 60 * 2/3), and 1.46% after only 50 minutes of testing seems like a reasonable level of error. With 2.6 speed weapons, this should give ~.75 procs per minute, which at 600 damage per MH swing would be 7.5 DPS, or a total EP of around 60. Being able to proc WF would only increase its damage by <30%, making it go up to about 70 EP, and still worse than leveling quest greens.
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03/10/08, 3:42 PM
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#7819
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Von Kaiser
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Felguard
Might be a really stupid question, but I was wondering if anyone knew if Felguards received windfury, I would test it, but can't find a felguard lock on at the moment.
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Vindication-wow.com
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03/10/08, 4:10 PM
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#7820
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King Hippo
Orc Death Knight
Mal'Ganis
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Tested this last time I ran a heroic with a felguard lock. Felguards do get windfury.
Druids in tree form also get windfury. Thank you, mana feeder packs, for this valuable information. Cat druids, however, still do not get windfury. Pointing out this contradiction is the best way I know to incite feral druids (besides taking their loot, of course).
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03/10/08, 4:12 PM
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#7821
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Von Kaiser
Blood Elf Paladin
Sargeras
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I don't think they do, as I believe all pets funtion on a feral druid esque basis in that they don't use a weapon skill per se in their attacks and although a Felguard may swing a weapon, it doesn't have weapon skills and the like, so I don't think they would recieve it, although receiving other totem passive buffs like SoE and GoA.
[e] beaten, and proven wrong.
Last edited by Delita : 03/10/08 at 8:48 PM.
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03/10/08, 4:23 PM
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#7822
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sparks keep me warm
rava
Tauren Shaman
No WoW Account
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Originally Posted by Malystra
Is it possible to see the calculations used to model the DPS output for Windfury Totem? I'm having some issues with group compositions and which Air Totem to drop so I want to prove mathematically which Totem to use.
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At the risk of looking like a retard:
You can get a rough model by breaking down average damage per swing over 100 hits. G = %Glancing, C = %Crit, N = %Normal, X = Average WF Hit. (I haven't had algebra in a while, sorry if this looks terrible)
(((G*.65(glancing penalty)*X+C*2(crit multiplier)*X+N*X)/100(amount of swings))*.2(WF Proc Chance))/Average Weapon Speed
For example's sake, use these numbers:
Average WF hit = 1000
Glancing = 25%
Crit = 35%
Normal = 30%
Miss = 5%
Dodge = 5%
Average Weapon Speed = 1.5
(((25*.65*1000+35*2*1000+30*1000)/100)*.2)/1.5
((16250+70000+30000)/100)*.2)/1.5
(1162.5*.2)/1.5 = 155
In reality the average WF hit will be higher depending on your rogues gear level/consumables/raid composition, glancing will most likely be lower, and with expertise the dodge and miss will be lower as well.
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Son, to me a robot's just a garbage can with sparks comin' out it.
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03/10/08, 6:09 PM
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#7823
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Von Kaiser
Draenei Shaman
Aegwynn (EU)
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Originally Posted by Shalas
Theoretically HoJ should have a 1.33% proc rate (2% at level 60 * 2/3), and 1.46% after only 50 minutes of testing seems like a reasonable level of error. With 2.6 speed weapons, this should give ~.75 procs per minute, which at 600 damage per MH swing would be 7.5 DPS, or a total EP of around 60. Being able to proc WF would only increase its damage by <30%, making it go up to about 70 EP, and still worse than leveling quest greens.
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Well perhaps just overwhelmed by our Archimonde firstkill, I went to the auctionhouse bought a grey dagger and went to the blasted lands again.
This time:
1653 hits
24 procs
28:13 min
-> 1.45% procrate
Well I had the idea of getting up the ppm of the trinket but well it just changed from 0.92 to 0.85, it just got worse (well as the procrate it seems to be getting closer to theoretical values), seems to be somehow a ppm effect or I just don't understand the mechanic of a chance based proc. (thought ppm would increase if I switch for a faster weapon)
Well 600 damage per MH swing seemed a bit low but 750 damage doesn't change the value to be superior to anything else easy obtainable...
I will look through the combatlog tommorow to investigate the thing if it only procs a MH swing or not. (At least this could be changed in Yos simulator then for the sake of correctness)
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03/10/08, 7:59 PM
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#7824
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Von Kaiser
Night Elf Druid
Feathermoon
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Good afternoon ladies and gents.
I am currently sitting at 188 passive haste rating and I am starting to wonder if I am overdoing it. I know that 2.4 is going to make haste a much more valuable stat, but I more worried about right now.
With my current haste rating, my attack speed is down to 2.32 -- I have Rising Tide MH and S2 Axe OH. Is this killing WF procs?
Also, if I was asked to explain why I have so much haste rating, what would be a solid answer to that question?
Thanks.
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03/10/08, 8:50 PM
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#7825
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Von Kaiser
Blood Elf Paladin
Sargeras
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There is no solid answer, if you need to do something, just point and click to the simulator if it is infact a DPS upgrade.
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03/10/08, 11:16 PM
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#7826
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Glass Joe
Draenei Shaman
Kel'Thuzad
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Originally Posted by Shinanigans
Good afternoon ladies and gents.
I am currently sitting at 188 passive haste rating and I am starting to wonder if I am overdoing it. I know that 2.4 is going to make haste a much more valuable stat, but I more worried about right now.
With my current haste rating, my attack speed is down to 2.32 -- I have Rising Tide MH and S2 Axe OH. Is this killing WF procs?
Also, if I was asked to explain why I have so much haste rating, what would be a solid answer to that question?
Thanks.
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The first post in section 3.1.3 clearly states that an increase of haste rating will increase white DPS. The theoretical valley with too much haste doesn't exist, so haste is good.
I'm not going to try and put words in your mouth, but shouldn't your answer to why you have so much haste is because you used Yo!'s simulator, calculated your personal EP values, and evaluated those specific items as upgrades to your previous gear?
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03/11/08, 2:08 AM
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#7827
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Glass Joe
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I am curious as to whether everyone equips separate gear sets for different encounters, or pretty much carries a single max-mean dps set. The reason is I am at very early raids in terms of progression (ZA, Gruul, etc.), and the bosses seem to have a huge armor disparity. I have been unable to find any quotes for ZA boss armor values (please tell me if you know of such a resource!), but my completely unrigorous and handwavy impression is that they are quite low compared to the normal 6.2k-7.7k range. On the other hand Gruul is highly armored, which makes ignore armor seem rather less valuable. Is there a common practice of carrying around multiple gear sets depending on the armor level of bosses?
Also, for the provided T4-T6 guideline EP values, is there a boss armor value assumption for the provided EP values of armor penetration? (I know I should just run Yo!'s sim, but I have a PPC Mac and can't run it on any Linux or Windows cluster machines at my university either... sigh.)
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03/11/08, 3:11 AM
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#7828
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Glass Joe
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Hit Rating Question
I know this has probably already been discussed in this thread, however I don't feel like searching for hours. Anyways, since our special attacks are hit-capped, and extra hit rating is just good to have, would there happen to be a point where your hit rating becomes capped? I wouldn't want to keep adding stat weights to hit rating if I'm already hit capped.
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03/11/08, 3:19 AM
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#7829
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Von Kaiser
Tauren Shaman
Magtheridon
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I don't know offhand what the hit-cap is but if you've been following the weights from the sim an gearing yourself like that you'll never get hit capped with the current itemization.
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03/11/08, 4:05 AM
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#7830
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sparks keep me warm
rava
Tauren Shaman
No WoW Account
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Originally Posted by Phany
I know this has probably already been discussed in this thread, however I don't feel like searching for hours. Anyways, since our special attacks are hit-capped, and extra hit rating is just good to have, would there happen to be a point where your hit rating becomes capped? I wouldn't want to keep adding stat weights to hit rating if I'm already hit capped.
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Since people can't seem to grasp when this is typed out, perhaps illustrations will help.

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Son, to me a robot's just a garbage can with sparks comin' out it.
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