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Old 04/08/08, 4:30 AM   #8416
h4rr0d
Von Kaiser
 
Human Death Knight
 
Neptulon (EU)
Originally Posted by Shild View Post
Is there any plan to make WF3sec available in the US, and if not
I've tried enhancer and that WFCD doesn't seem to be working, what are some other reliable bar WFCD addons?
DisqoDice | World of Warcraft Addons | Curse isn't working in the US neither? Because this addon is 100% fixed and working in ENGB version of the client.

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Old 04/08/08, 6:16 AM   #8417
mesh
Glass Joe
 
Tauren Shaman
 
Gorgonnash (EU)
hi all,

i have a question about enhancer.

Since patch 2.4 was released there is no longer an AEP configuration menu for me. I already downloaded EquivalencePoints, but i can't find an according option.

It's a bug isn't it?

mesh

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Old 04/08/08, 6:58 AM   #8418
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by Sebudai View Post
I discovered why my haste rating EP was dropping so low. With my settings, and various common procs(like DST), I was spiking to roughly 1.51 speed and thus demolishing the value of additional haste(since dipping into the 1.41-1.49 range is not so great.) Unselecting the Haste Potion option seemed to fix this as my EP value for haste went from 0.44 back up to 2.01. I use Haste Potions, but the way the simulator models them can be misleading since they're not actually a static 50 haste rating.
Ah yes, I've always been unselecting the haste pot for EP calculation, was figuring that 50 extra haste would scew the results somehow. I didn't actually ever test if it was so, however.

Ah well, still haven't figured out what's wrong with my own EP's

EDIT: Ok, the results of having gained Expertise is that my haste EP has gone up, which I guess makes sense, more hits going in, haste is better. The thing that had me a bit confused was that hit went up in EP value also, but I guess that also makes sense, since when haste gets better, it needs more hit too, since white damage goes up. Haste, and as a result, hit, does seem to vary about 0.1 in EP value though, which is a bit much for my liking (10000 hours sim per run), but I guess there's not much to do about that than run longer or more sims. Anyone else seeing such instability in their EP's, or am I just being overcautious?.

Last edited by Bellante : 04/08/08 at 8:34 AM.

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Old 04/08/08, 7:33 AM   #8419
Daer
Glass Joe
 
Tauren Shaman
 
Dalaran (EU)
Originally Posted by mesh View Post
hi all,

i have a question about enhancer.

Since patch 2.4 was released there is no longer an AEP configuration menu for me. I already downloaded EquivalencePoints, but i can't find an according option.

It's a bug isn't it?

mesh
/equivalencepoints config

I hope the author will inform us when the new Enchancer will be available.

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Old 04/08/08, 9:46 AM   #8420
Fearlezz
Von Kaiser
 
Night Elf Death Knight
 
Dunemaul (EU)
It is available, just misses A LOT of options

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Old 04/08/08, 10:53 AM   #8421
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Originally Posted by Bellante View Post
Ah yes, I've always been unselecting the haste pot for EP calculation, was figuring that 50 extra haste would scew the results somehow. I didn't actually ever test if it was so, however.

Ah well, still haven't figured out what's wrong with my own EP's

EDIT: Ok, the results of having gained Expertise is that my haste EP has gone up, which I guess makes sense, more hits going in, haste is better. The thing that had me a bit confused was that hit went up in EP value also, but I guess that also makes sense, since when haste gets better, it needs more hit too, since white damage goes up. Haste, and as a result, hit, does seem to vary about 0.1 in EP value though, which is a bit much for my liking (10000 hours sim per run), but I guess there's not much to do about that than run longer or more sims. Anyone else seeing such instability in their EP's, or am I just being overcautious?.
Expertise increasing hit does not actually make sense. Maybe it was just one extreeme of spectrum of values for hit. Expertise converts dodges into hits as far as i know, hit has nothing to do with it. Perhaps i am missing something here, but i doubt.

EDIT:

Oh, on what expense did you gain expertise? If you swapped hit to expertise then it would make sense for hit to be more worth.

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Old 04/08/08, 11:48 AM   #8422
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Well, my thesis is that Expertise = more yellow and white hits = haste is good, but as haste gets more attractive, it's also affecting white damage = hit goes up (a bit). I've done some more sims, it's definately gone up, but not as significantly as I first observed.

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Old 04/08/08, 12:45 PM   #8423
NihilX
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
I will add the expertise findings to the wiki, however I want to test again, with +100 usable expertise rating this time.
If I get a single dodge in any ammount of hits, then the limit is either 104 or 108 (I know for sure it's capped at 108 already, however I don't know if it's lower)
If i don't get a dodged attack on a relevant number of swings/wf procs/SS' then it means it caps at either 96 or 100 (I know for sure it's not capped at 92).

Unfortunately, missing Vashj's belt as well as Sunwell tier parts, I am unable to verify for 96 and 104 respectively, so I can only get as close as these two possible intervals.

These would be the gear setups pre-Sunwell that would give these two results:
10 (shoulders) + 20 (ring) + 44 (shard) + 25 (belt) = 99 ER = 96 usable ER.
10 (shoulders) + 44 (shard) + 18 (gloves/rep neck) + 25 (belt) = 107 ER = 104 usable ER.

The possible setups I can get now are either 92 (tested already) or 100 (using some other shoulders instead of [Shoulderpads of the Stranger] ).

Another setup I can get to would be 113 ER (112 usable ER) with [Brooch of Deftness] however I do have other badge priorities at the moment and very little time on my hand for grinding. The result would go to proving Parry ER limits only, anyway.

Last edited by NihilX : 04/08/08 at 12:46 PM. Reason: Item links

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Old 04/08/08, 12:56 PM   #8424
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Right EP values with haste pots.

Run sim with no haste pots selected. Write down ep values.
Run sim with passive 400haste rating. Write down ep values.

Multiple first ep values with 7/8.
Multiple last ep values with 1/8.

Sum ep values.

Slow, slower, shaman weapon.

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Old 04/08/08, 2:12 PM   #8425
Vissi
Lost and Confused
 
Tauren Shaman
 
Wildhammer
Originally Posted by NihilX View Post
I will add the expertise findings to the wiki, however I want to test again, with +100 usable expertise rating this time.
If I get a single dodge in any ammount of hits, then the limit is either 104 or 108 (I know for sure it's capped at 108 already, however I don't know if it's lower)
If i don't get a dodged attack on a relevant number of swings/wf procs/SS' then it means it caps at either 96 or 100 (I know for sure it's not capped at 92).

Unfortunately, missing Vashj's belt as well as Sunwell tier parts, I am unable to verify for 96 and 104 respectively, so I can only get as close as these two possible intervals.

These would be the gear setups pre-Sunwell that would give these two results:
10 (shoulders) + 20 (ring) + 44 (shard) + 25 (belt) = 99 ER = 96 usable ER.
10 (shoulders) + 44 (shard) + 18 (gloves/rep neck) + 25 (belt) = 107 ER = 104 usable ER.

The possible setups I can get now are either 92 (tested already) or 100 (using some other shoulders instead of [Shoulderpads of the Stranger] ).

Another setup I can get to would be 113 ER (112 usable ER) with [Brooch of Deftness] however I do have other badge priorities at the moment and very little time on my hand for grinding. The result would go to proving Parry ER limits only, anyway.

I can test 96 now (Belt + Gloves + Shoulder + Shard = 97, 96 usable) and 104 (Belt + Gloves + Signet + Shard = 107, 104 usable). What is the best way to test it?

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Old 04/08/08, 2:28 PM   #8426
Malan
Mike Tyson
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Find a raid boss and whack on it with some friends, come back with a combat log.

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Old 04/08/08, 3:05 PM   #8427
drumbum
King Hippo
 
Human Rogue
 
Sargeras
The rogue theorycrafters on these forums have come up with a 6.5% dodge rate on bosses (i.e. 103 expertise rating or 26 expertise), although I'm not sure where that originally was tested. You can see this is mentioned in the Roguecraft 101 thread. If your tests can either confirm or refute this, I'm sure we'd be glad to hear about your results.

If you're looking for reasonable test points, you should probably try 25 (6.25%) and 26 (6.5%) expertise.

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Old 04/08/08, 3:10 PM   #8428
NihilX
Glass Joe
 
Draenei Shaman
 
Eonar (EU)
Test 96 please, I've just tested 100 and I've got 0 dodges out of 187 swings, 96 windfury procs and 36 SS.

I know it's not a really relevant sample, however we bloody 1-shotted RoS, and as Mother is next I cannot test further tonight.

But as a focus strategy, get 96 tested first I think.

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Old 04/08/08, 3:49 PM   #8429
Vissi
Lost and Confused
 
Tauren Shaman
 
Wildhammer
I will test 96 tonight. I looked through a couple of last weeks WWS parses added everything up and realized I was using different gear for Najentus, Terron and Bloodboil.

Akama was a really short test sample but here it is w/96:

Physical hits: 27 hits 2 parry 0 dodge
WindFury Hits: 9 hits 0 Parry 0 Dodge
Stormestrike hits: 6 hits 0 Parry 0 Dodge

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Old 04/08/08, 4:23 PM   #8430
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
100 = 25 Expertise = 6.25% reduction (NihilX shows no dodges)
96 = 24 Expertise = 6% reduction (Vissi shows no dodges)

This would refute those rogues' numbers, albeit with a small sample set. Still, I see no point in testing MORE than 100 for purposes of finding the dodge limit.

I'd like to see a parse with 22 Expertise (87-90 ER) and another with 21 Expertise (83-86 ER). If the number is 5.5%, we should see no dodges with 22, and few dodges with 21.

Shard + Belt + Ring = 89 (22 Expertise)

I don't think there are any combos for exactly 21 Expertise, but
gloves + rep neck + ring + belt = 81 (20 Experise)

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