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09/02/07, 4:20 AM
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#2076
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Paid $25 To Raid
Draenei Shaman
Burning Blade
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Originally Posted by ewichern
I'm in the process of levelling up blacksmithing, I'm not an Orc, and I'm wondering whether I should go with Axesmith over Hammersmith after the haste (and apparent proc %) changes... any speculation/opinions?
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Based on the apparent value of weapon skill (first 5 points = 2-3% hit and 0.2% crit as well as an unknown amount of anti-dodge/anti-parry) and the availability of Mace/Axe skill (Mace found on at least one belt right now, Axe on nothing unless you've got the Orc racial), I'd have to say you should go for the mace. (The other advantage here is you can craft a Skillherald for PvP.)
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09/02/07, 4:23 AM
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#2077
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Don Flamenco
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Originally Posted by Freyj
What is the minimum +hit for a shaman in MAG\SSC?
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READ THE MOTHER FUCKING FIRST POST, THE SAME DAMN ANSWER ITS BEEN THE LAST 40 TIMES THAT QUESTION HAS BEEN ASKED
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09/02/07, 10:05 AM
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#2078
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Von Kaiser
Night Elf Warrior
Frostmane (EU)
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Originally Posted by Nemaa
...
I'm thinking about an addon what calculates AEP values for every stat based on your current stats and prints the summary in each item's tooltip like Pawn's addon does. Is it possible to create a formula for the values of each stat based on the summary of the character's stats?
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Believe that creating the formula is to much of a hassle atm, there was someone who wanted to try Cobb-Douglas a few pages back if I recall correctly, no idea how that turned out so far. If someone do create a formula that holds it's water to Tornhoofs sim and Blasted Lands I'd stick it in Enhancer for sure though.
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Enhancer -Ace2- (Totem Timers, configurable AEP, Enhancement Itemization Points, GemPicker and more)
RaidSpy -Ace2- (Prints out the checks done by raid officers in chatframe)
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Beer is proof that God loves us and wants us to be happy. - Benjamin Franklin
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09/02/07, 11:01 AM
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#2079
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Von Kaiser
Troll Shaman
Zul'Jin (EU)
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A couple questions:
Been trying repetively to reset autoattack with T5 bonus but it doesn't seem to work at all. Next swing happens randomly (?).
Still, been trying to press autoattack when I'm already in melee range of the mob (so both weapons can hit since second 0) and still can't seem to get hits at the same time for same speed weapons. There has been any conclusion on this?
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09/02/07, 4:26 PM
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#2080
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Glass Joe
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Originally Posted by Malan
When are people going to stop claiming this.
No. That's not how the hit table works. Go to WoWwiki and search for Attack Table. Come back when you've educated yourself on it.
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I'm sorry. I said up front that I didn't really know this stuff that well. Probably the reason people keep claiming that is because it is logical.
So, if I was rolling with 1250 AP, 24.5% crit, 9% hit from talents and 196 Hit rating, how much hit rating should I drop down to?
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09/02/07, 4:44 PM
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#2081
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Von Kaiser
Orc Death Knight
Ner'zhul
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Originally Posted by Abrax
I'm sorry. I said up front that I didn't really know this stuff that well. Probably the reason people keep claiming that is because it is logical.
So, if I was rolling with 1250 AP, 24.5% crit, 9% hit from talents and 196 Hit rating, how much hit rating should I drop down to?
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Don't worry about a set amount of hit you need to have. The best thing to do is to start upgrading to items that give you more AP/crit. These items will also usually have hit rating on them. That alone will be enough.
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09/02/07, 4:54 PM
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#2082
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No.
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Originally Posted by TradewindKlaatubarada
A couple questions:
Been trying repetively to reset autoattack with T5 bonus but it doesn't seem to work at all. Next swing happens randomly (?).
Still, been trying to press autoattack when I'm already in melee range of the mob (so both weapons can hit since second 0) and still can't seem to get hits at the same time for same speed weapons. There has been any conclusion on this?
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If I'm not mistaken (I could be, still trying to sober up) this was talked about a few pages back, or something similar to it. Even with weapons of the same attack speed, your main hand is going to swing first. The numbers will pop up one right after the other, but your main hand will hit first. Thats if you are running up to the mob, getting inside melee range and then hitting attack.
If I'm wrong someone please correct me.
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09/02/07, 9:14 PM
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#2083
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Glass Joe
Orc Shaman
Destromath (EU)
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just one quick question concerning t4 (and yes, i know it's not the best pieces of gear):
am I right to see the 4p bonus as a 8 dps increase at 30% crit (with 40 extra damage per weapon and ss swing)?
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09/02/07, 11:04 PM
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#2084
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1) press clutch and break 2) turn key
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Originally Posted by Ujai
just one quick question concerning t4 (and yes, i know it's not the best pieces of gear):
am I right to see the 4p bonus as a 8 dps increase at 30% crit (with 40 extra damage per weapon and ss swing)?
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I've never tested it, but I'd guess that the dps increase would be:
40dmg/weap * 1.5 (dual weilding) * 1.30 (crit) * .94 (dodge) = 73.32 dmg/10sec
= 7.3 dps
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09/03/07, 1:59 AM
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#2085
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Bald Bull
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It's an extra 30 damage per weapon, isn't it? Also, I don't think the offhand reduction applies to the bonus damage.
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09/03/07, 2:04 AM
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#2086
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1) press clutch and break 2) turn key
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I can't test because I don't have the gear. If anyone could do so, that'd be nice. Grab 2 1.2 or 0.9 dps weapons, and it should be easy to see exactly how it works.
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09/03/07, 4:58 AM
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#2087
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Piston Honda
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Originally Posted by Tristan
Believe that creating the formula is to much of a hassle atm, there was someone who wanted to try Cobb-Douglas a few pages back if I recall correctly, no idea how that turned out so far. If someone do create a formula that holds it's water to Tornhoofs sim and Blasted Lands I'd stick it in Enhancer for sure though.
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I was (am) the one trying to do that. The good news so far is that the sort of lin-log model necessary to create such a function has shown some great promise, with the r2 (or variability in dps explained by the model) above .9 (or 90%). The bad news is that so far the sample size has been kind of restricted and just barely enough to give satisfactory degrees of freedom, which means that I am still far from creating something "representative" enough for distribution (and, given time constraints, will not be able to do so in the near future).
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09/03/07, 5:42 AM
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#2088
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Piston Honda
Orc Death Knight
Al'Akir (EU)
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Sorry if this has already been answered in this thread, but I have a question regarding hit chance for enhancement shamans. Our resident enhancement shaman has 18% hit, 9% from talents and 9% from gear. We are however getting WWS parses of him having 14-15% miss on his white damage which we cant quite explain when rogues with equal hit% are getting 9-10% miss. And yes the rogue in question is made of suck for having so low +hit.
Has anyone else seen this and is there an explanation why?
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09/03/07, 9:24 AM
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#2089
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Don Flamenco
Tauren Druid
Al'Akir (EU)
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Originally Posted by Giske
Sorry if this has already been answered in this thread, but I have a question regarding hit chance for enhancement shamans. Our resident enhancement shaman has 18% hit, 9% from talents and 9% from gear. We are however getting WWS parses of him having 14-15% miss on his white damage which we cant quite explain when rogues with equal hit% are getting 9-10% miss. And yes the rogue in question is made of suck for having so low +hit.
Has anyone else seen this and is there an explanation why?
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Is he attacking from behind?
Is it in Hyjal and he isnt being decursed?
Can you submit a WWS parse to look at?
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09/03/07, 9:58 AM
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#2091
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Don Flamenco
Night Elf Druid
Dragonblight (EU)
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Everything seems right... over the full SSC parse he's got 6% miss, 5% dodge, and 1% parry.
With 18% hit and a 24% cap, 6% miss is spot on. 5% dodge is of course also what it should be.
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09/03/07, 10:11 AM
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#2092
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In the hurricane season many people die
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hmm, I'm not totally sure how WWS works in this regard.
But I see he dropped some searing/magma/fire elemental/fire nova totems but there's no damage recorded for them.
IIRC I've recently seen SCT/SCTD float the searing totem's damage as "attack", which might lead to WWS parsing this damage as normal melee damage. But as it is spell damage it would probably suffer from the normal spell hit penalty against higher level targets, which might explain the miss rate.
Edit: or not (see next post).
Last edited by Mano : 09/03/07 at 11:20 AM.
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09/03/07, 10:13 AM
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#2093
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Piston Honda
Orc Death Knight
Al'Akir (EU)
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Its not really feasible to record damage from those since there are several shamans in the raid, the values would be all wrong.
And omg, I cant believe I didnt notice that WWS sums up miss, dodge and parry into one %. I feel really stupid now. ><
Sorry for the idiot question.
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09/03/07, 3:07 PM
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#2094
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Glass Joe
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Has any analysis been done of the new WF totem mechanic?
Now that it can only proc on white attacks or special attacks that use your normal attack (e.g. heroic strike) how does it compare to Agi totem?
If anyone has solid numbers of how much dps it provides to different classes/specs I'd appreciate it.
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09/03/07, 3:45 PM
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#2095
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GW2 or Bust
Voland
Orc Death Knight
No WoW Account
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You do not have to read but a few pages back to find the answers you seek.
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09/03/07, 5:10 PM
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#2096
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Von Kaiser
Dwarf Hunter
Sylvanas (EU)
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Hey guys, I got Kaz'Rogal down for the first time today, but experienced some really serious mana problems.
I have about 7500 mana raidbuffed, and I went like this:
- 1st mark: super mana pot
- 2nd: SR
- 3rd: both on cooldown
- 4th: super mana pot just in time
- 5th: couldn't keep up and exploded
I wasn't using any shock during the fight to conserve mana, and JoW was up.
How do you do it? I don't think Demonic Runes are enough to keep up anyway, the only thing I can think about is running out and suiciding after 4th mark 
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09/03/07, 5:39 PM
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#2097
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sssssssssshhhhhhiiiiiiiit ttttttt
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Originally Posted by Mr Tazza
Hey guys, I got Kaz'Rogal down for the first time today, but experienced some really serious mana problems.
I have about 7500 mana raidbuffed, and I went like this:
- 1st mark: super mana pot
- 2nd: SR
- 3rd: both on cooldown
- 4th: super mana pot just in time
- 5th: couldn't keep up and exploded
I wasn't using any shock during the fight to conserve mana, and JoW was up.
How do you do it? I don't think Demonic Runes are enough to keep up anyway, the only thing I can think about is running out and suiciding after 4th mark 
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Post a WWS to see if your paladin was keeping JoW up full time. Another thought is to wear a piece or two of shadow resist, I just wear the BT neck and I sometimes resist up to 3 mana burns a fight.
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09/03/07, 5:44 PM
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#2098
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Soda Popinski
Sebudai
Orc Hunter
No WoW Account
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I wear a couple pieces of SR gear. Using the Super Mana Potion after the first unresisted mark is correct, but I wouldn't use SR until you've taken two more unresisted marks after the first. SR is a full mana bar for me, easily, and using it when you're down only 3000-4000 mana is a waste.
Lastly, make sure you're using Mana Shield and getting JoW.
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09/03/07, 8:13 PM
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#2099
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Von Kaiser
Tauren Shaman
Drak'thul (EU)
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I'm wearing few sr items (even ±120sr makes this fight quite a different experience) and I personally am using fel mana potions, which work just great.
Last edited by Patrik : 09/04/07 at 2:47 AM.
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09/04/07, 12:30 AM
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#2100
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Von Kaiser
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For kaz'rogal you really just need to save SR till your way low. One mana potion is enough for me personally. I just leave full dps gear on for that fight as well, no ShR, sometimes swapping in mail gear with a lil int on.
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Vindication-wow.com
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