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Old 09/05/07, 10:34 AM   #2151
Yo!
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Here is yet another Java simulator.
[Crazy Shaman's DPS & AEP calculator (c) Yo
It has to run on any comp that has Java virtual machine installed.
You can calculate your expected DPS and find your own local AEP values.
It covers the following mechanics:
1) Normal (white) damage with appropriate 1 roll attack table
2) Windfury with hidden cooldown and 2 roll attack table
3) Flurry
4) Unleashed rage
5) Storm Strike with its own unique 2 roll attack table
Checked random wws logs and found it corresponding.
What it does not simulate:
1) Armor penetration, need someone to point to the list of boss's armor and what usual - armor debuffss are
2) Procs from items - need to know what procs you would like to add first
Any feedback welcome.

Last edited by Yo! : 09/05/07 at 4:19 PM. Reason: removed unreliable link

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Old 09/05/07, 10:47 AM   #2152
Kombinat
Von Kaiser
 
Draenei Shaman
 
Dreadmaul
Originally Posted by Malan View Post
I've been a bit short on time lately with some travel, are there any changes or additions to the first post necessary? Anyone care to summarize them if so, and I'll insert them in?
Minor english type quibbles:

the best thing weapon imbue to use (Dump thing, confuses the issue)

or a Romeo's Poison Vial (Romulo's Poison Vial)

asses DPS consumables (Um.... I think you mean assess)

I don't mean to be a totally anal retentive cock-up, but this is a bloody useful reference, cleaning up the wording and grammar in spots is bound to make it timeless.

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Old 09/05/07, 11:34 AM   #2153
Malan
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Malan
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Ah thanks, correcting those now.

@Yo! - I'm unable to load your java applet at work on Ubuntu using Firefox. Java Console says its an "unsupported Class version Error", and I'm using java 1.5.0_11.

Last edited by Malan : 09/05/07 at 1:31 PM.

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Old 09/05/07, 1:59 PM   #2154
Lujaar
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
The 2.2 nerfs to haste, PPM while hasted, and DST would be worth mentioning in the original post. See the Dragonspine Trophy thread and the new Haste/PPM thread in general discussion on this board for more info.

At the very least, the stat weight for haste and the AEP value of Dragonspine Trophy on the front page are out of whack now. Mongoose and the haste metagem might need to be re-evaluated too.

It looks like haste will have the same value as hit now, as 1% haste and 1% hit will have the same item budget value (15.8 rating), and both have the same effect (1% more white damage, 1% more WF procs).


EDIT: The hasted-PPM nerf may not actually exist. Tested it tonight and it doesn't seem to for flurry/mongoose. Nevermind about mongoose and the haste metagem I guess.

Last edited by Lujaar : 09/06/07 at 5:06 AM.

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Old 09/05/07, 2:04 PM   #2155
Yo!
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Originally Posted by Malan View Post

@Yo! - I'm unable to load your java applet at work on Ubuntu using Firefox. Java Console says its an "unsupported Class version Error", and I'm using java 1.5.0_11.
Try version 1.6.0_02 (Java Runtime Environment Version 6 Update 2)
Sun Microsystems

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Old 09/05/07, 2:04 PM   #2156
Xoya
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Originally Posted by Yo! View Post
2) Procs from items - need to know what procs you would like to add first
First of all, I like it a lot. My AEP values seem really odd, though -- at least, they're quite different from what's in the OP! I ran it on 10000 hours, so hopefully that was long enough.

Edit: I should mention I was using 2350 AP, 32.46% crit, 12.45% hit, and 2.5% haste.

AP: 1
Str: 2.2
CR: 2.93
Agi: 2.85
HiR: 2.46
HaR: 2.47 (I assume this is with the pre-patch value for haste rating?)

How realistic do those seem to you?

As for procs:
* Mongoose, definitely
* Ashtongue Talisman of Vision (though I suppose you could just add this as a static +AP, though it wouldn't be quite as accurate)
* Dragonspine Trophy (with the new 20 second internal cooldown and reduced haste changes).
* Tsunami Talisman
* Hourglass of the Unraveller

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Old 09/05/07, 2:07 PM   #2157
Malan
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Malan
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Originally Posted by Yo! View Post
Try version 1.6.0_02 (Java Runtime Environment Version 6 Update 2)
Sun Microsystems
I'll try it out at home in that case, my work projects depend on an older java version and break with anything newer.

@Xoya - considering that your Hit Rating is *super* low right now, that might be fairly accurate.

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Old 09/05/07, 2:15 PM   #2158
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Do I put buffed or unbuffed stats in? The default value of 2500 seems very high for unbuffed, obviously, but when I calculate AEPs I get unexpectedly high values for crit/hit (on the order of 1 crit = 3 AP). It's even high for buffed given those hit/crit values. Is hit with or without talents?

Running the sim again with my unbuffed stats (1700AP, 27 crit, 17 hit) I got negative AEPs (values like -1545.04 haste = 1 AP). Something is clearly going wrong.

I would suggest doing unbuffed and then putting checkboxes for GoA, BoM, BoK, MotW, BS, FoRA, etc.

Progress bar doesn't seem to work for me.

Besides the procs Xoya mentioned I'd add 4 piece T4 bonus, 4 piece T5 bonus, 4 piece T6 bonus.

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Old 09/05/07, 2:18 PM   #2159
Xoya
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Originally Posted by Malan View Post
@Xoya - considering that your Hit Rating is *super* low right now, that might be fairly accurate.
I was considering that as well, hence my wondering whether the heroic neck is better for me right now than the BT trash neck. Curiously, though, this AEP makes all the usually-considered-subpar gems better for me now than Bold Living Rubies, even 8 hit gems! I'll wait to hear more feedback from others before switching up all my gems, though.

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Old 09/05/07, 2:19 PM   #2160
Rob
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Draenei Shaman
 
Burning Blade
Xoya -- I dunno, I wouldn't really trust this sim yet over Tornhoof's... have you ran your numbers through that?

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Old 09/05/07, 2:24 PM   #2161
drats
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Tauren Shaman
 
Kel'Thuzad
Originally Posted by Lujaar View Post
At the very least, the stat weight for haste and the AEP value of Dragonspine Trophy on the front page are out of whack now. Mongoose and the haste metagem might need to be re-evaluated too.
The haste metagem was never the right gem for shaman (due to the cooldown on the proc), the 3% crit damage is what people should be using.

I think mongoose is a flat 2% speed increase, not calculated through haste effects. Either way, mongoose will still be the best enchant, due to the added AGI on proc. I think I get around 4% crit from it per proc, with both weapon procs overlapping regularly.

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Old 09/05/07, 2:27 PM   #2162
Malan
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Unless I'm reading that haste/ppm thread wrong, the conclusion seems to be that the PTR behavior is the same as what we have on live.

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Old 09/05/07, 2:30 PM   #2163
Xoya
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Originally Posted by Rob View Post
Xoya -- I dunno, I wouldn't really trust this sim yet over Tornhoof's... have you ran your numbers through that?
I've run it through Pater's sim, but not Tornhoof's. Does Tornhoof's give AEP values I could compare against?

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Old 09/05/07, 2:30 PM   #2164
Yo!
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Originally Posted by Xoya View Post
First of all, I like it a lot. My AEP values seem really odd, though -- at least, they're quite different from what's in the OP! I ran it on 10000 hours, so hopefully that was long enough.

Edit: I should mention I was using 2350 AP, 32.46% crit, 12.45% hit, and 2.5% haste.

AP: 1
Str: 2.2
CR: 2.93
Agi: 2.85
HiR: 2.46
HaR: 2.47 (I assume this is with the pre-patch value for haste rating?)

How realistic do those seem to you?

As for procs:
* Mongoose, definitely
* Ashtongue Talisman of Vision (though I suppose you could just add this as a static +AP, though it wouldn't be quite as accurate)
* Dragonspine Trophy (with the new 20 second internal cooldown and reduced haste changes).
* Tsunami Talisman
* Hourglass of the Unraveller
1) Check what expected DPS it provides you with. If it is about the same that you can achieve at 100% performance against boss with almost 0 armor and if the % break-up of attacks is similar to yours - use these AEP values safely.
2) 10,000 is enough for finding AEP values , 1,000 is enough for comparing gear directly via DPS. I can add dispertion/probability borders if needed. For example display not 2.46 but 2.46 ± 0.03.
3) It is assumed that BoK is on (affects Str and Agi AEP values)
4) Used new haste ratio 15.76 = 1% Haste

Thank you for procs roadmap - I will use it.

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Old 09/05/07, 2:39 PM   #2165
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Xoya View Post
I've run it through Pater's sim, but not Tornhoof's. Does Tornhoof's give AEP values I could compare against?
Not directly, but it gives you a DPS value, so you can add some block of AP (e.g. by changing out the gems) and then compare that to the impact of adding some block of Crit/Hit/etc, or directly compare two pieces of gear.

I have tried to run Pater's but I can't get it to compile... it doesn't like System.out.format (I guess my Java version must be old).

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Old 09/05/07, 2:39 PM   #2166
Yo!
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Originally Posted by Rob View Post
Do I put buffed or unbuffed stats in? The default value of 2500 seems very high for unbuffed, obviously, but when I calculate AEPs I get unexpectedly high values for crit/hit (on the order of 1 crit = 3 AP). It's even high for buffed given those hit/crit values. Is hit with or without talents?

Running the sim again with my unbuffed stats (1700AP, 27 crit, 17 hit) I got negative AEPs (values like -1545.04 haste = 1 AP). Something is clearly going wrong.

I would suggest doing unbuffed and then putting checkboxes for GoA, BoM, BoK, MotW, BS, FoRA, etc.

Progress bar doesn't seem to work for me.

Besides the procs Xoya mentioned I'd add 4 piece T4 bonus, 4 piece T5 bonus, 4 piece T6 bonus.
Buff stats to put with all your possible buffs including +hit from talents, +weapon skill from racial, etc. except for your own temporarry buffs such as UR.
For AEP calculation you have to increase Hours - look at how unstable the results are and increase Hours untill they do not change. 10,000 should be ok.
Again - compare the DPS result first, if it realistic - work on AEP.

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Old 09/05/07, 2:42 PM   #2167
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
OK, I'll try 10000 and see what I get -- I was using an hours of 1000 before. It was very confusing that with 2500 AP I got "reasonable" AEP values but with 1700 AP I got clearly "unreasonable" values.

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Old 09/05/07, 2:50 PM   #2168
Fluffiez
Glass Joe
 
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Tauren Shaman
 
Area 52
@Yo!

I know this may not be the intended purpose for your calculator, as its main use would be to evaluate higher end values and assume proper gearing. But I noticed a very minimal DPS change when simply switching the offhand weapon speed from 2.6 to 1.5. Does not seem right.

Last edited by Fluffiez : 09/05/07 at 3:04 PM.

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Old 09/05/07, 3:13 PM   #2169
Yo!
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Originally Posted by Fluffiez View Post
@Yo!

I know this may not be the intended purpose for your calculator, as its main use would be to evaluate higher end values and assume proper gearing. But I noticed a very minimal DPS change when simply switching the offhand weapon speed from 2.6 to 1.5. Does not seem right.
Thanks for the report. Let's name it "beta" Do not use it as gospel - it is very possible to contain bugs at the moment, however please use it as your reports will help to correct it.

Small changelog:
1. Corrected critical bug that used MH speed for SS's hit with OH. Thanks Fluffiez.
2. Corrected funny java rounding that produced number*1.1/1.1 not equal number leading to AP gradually decreasing when UR ends. This affected AEP dispertion the most - now should produce much more classic AEP weights.

Sorry for releasing unfinished program.

Last edited by Yo! : 09/05/07 at 4:28 PM.

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Old 09/05/07, 3:46 PM   #2170
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
The Weapon Skill discussion seems to be settling down:
Originally Posted by Olgas
When Def Skill - Weapon Skill <= 10:
5% + (Def Skill - Weapon Skill)*.1%

When Def Skill - Weapon Skill > 10:
7% + (Def Skill - Weapon Skill - 10)*.4%
For those who don't want to do the math,
With 0 weapon skill, you'll have a base miss rate of 7% + 2% = 9%.
With 5 weapon skill, you'll have a base miss rate of 5% + 1% = 6%.
(Base miss rates are increased by 19% as penalty for dual-wielding.)

Thus, 5 weapon skill = 3% hit. According to Blizzard, we also gain 0.1% crit per point of weapon skill, so that's 0.5% crit.
So 5 weapon skill = ~47 hit rating and ~11 crit rating.
We also gain some anti-dodge, anti-parry, and anti-block (as opposed to hit, the anti-miss)but under ideal raiding situations the only valuable one of these is anti-dodge since mobs can't parry or block from behind. That seems to be 0.2% anti-dodge which should be equivalent to at least 3 hit rating (possibly more worthwhile since hit rating should only increase white damage while anti-dodge would cancel out dodged WFs and SSes).

Under any type of valuation, if you are using maces or fist weapons that definitely makes [Belt of One-Hundred Deaths] very attractive (over 256.4 AEP vs 223.8 AEP for [Boneweave Girdle] using the valuations on the first page).

Last edited by Rob : 09/05/07 at 3:55 PM.

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Old 09/05/07, 4:23 PM   #2171
Paradox
Von Kaiser
 
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Magtheridon
Am I right in thinking that, you are saying [Belt of One-Hundred Deaths] is 15% hit rating, 30% hit rating if you are dual-weilding a mace and a fist?

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Old 09/05/07, 4:36 PM   #2172
Yo!
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Originally Posted by Paradox View Post
Am I right in thinking that, you are saying [Belt of One-Hundred Deaths] is 15% hit rating, 30% hit rating if you are dual-weilding a mace and a fist?
No way. 25 weapon rating = 25/3.9 = 6.4 weapon skill.
6.4 weapon skill is what will push you through magical spot of 10 weapon skill difference with boss mobs. It equals to having 3.14 (Pi!) Hit and 0.64 Crit. That is if both your weapons are daggers/fists/maces. If not - roughly half of that.

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Old 09/05/07, 4:37 PM   #2173
Abrax
Glass Joe
 
Orc Shaman
 
Illidan
Originally Posted by drats View Post
The haste metagem was never the right gem for shaman (due to the cooldown on the proc), the 3% crit damage is what people should be using.

I think mongoose is a flat 2% speed increase, not calculated through haste effects. Either way, mongoose will still be the best enchant, due to the added AGI on proc. I think I get around 4% crit from it per proc, with both weapon procs overlapping regularly.
Mongoose is hands down the best weapon enchant. 120 agi = 5%. Shamans get .04% crit per agi.

As far as the speed goes, it may just be a coincidence, but I get .05 seconds wiped off my attack speed for both weapons when Mongoose procs.

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Old 09/05/07, 4:57 PM   #2174
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Originally Posted by Paradox View Post
Am I right in thinking that, you are saying [Belt of One-Hundred Deaths] is 15% hit rating, 30% hit rating if you are dual-weilding a mace and a fist?
No. Sorry for the confusion.

The weapon skill on it is equivalent to over 3% hit if you are using a mace and a fist, a pair of maces, or a pair of fists. If you are using only one of {mace,fist}, multiply that by 2/3 for MH and 1/3 for OH (in other words, if you MH a mace like me, the weapon skill is equivalent to over 2% hit i.e. over 30 hit rating).

My AEP calculation includes ALL the stats on it, not just the weapon skill.

Yo! rightly also mentions that daggers are included, this may be relevant when/if the FT buff hits (i.e. wielding a mace MH/axe OH might be inferior to wielding a mace MH/dagger OH).

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Old 09/05/07, 5:06 PM   #2175
Ardonomus
Von Kaiser
 
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Tauren Shaman
 
Arathor (EU)
Originally Posted by Yo! View Post
Here is yet another Java simulator.
[Crazy Shaman's DPS & AEP calculator (c) Yo
It has to run on any comp that has Java virtual machine installed.
You can calculate your expected DPS and find your own local AEP values.
It covers the following mechanics:
1) Normal (white) damage with appropriate 1 roll attack table
2) Windfury with hidden cooldown and 2 roll attack table
3) Flurry
4) Unleashed rage
5) Storm Strike with its own unique 2 roll attack table
Checked random wws logs and found it corresponding.
What it does not simulate:
1) Armor penetration, need someone to point to the list of boss's armor and what usual - armor debuffss are
2) Procs from items - need to know what procs you would like to add first
Any feedback welcome.
Looks good, but I can't run it. I'm getting this error message:

Failed to load Main-Class manifest attribute from
C:\...\JavaLibrary1.jar
(I've downloaded jre1.6.0_02)

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