Windfury Totem (Rank 5): Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 445 extra attack power. Lasts 2 min.
Windfury Weapon (Rank 5): Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with 445 extra attack power. Lasts 30 minutes.
Elemental Weapons (Rank 3): Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Improved Weapon Totems (Rank 2): Increases the melee attack power bonus of your Windfury Totem by 30% and increases the damage caused by your Flametongue Totem by 12%.
According to the description, it seems Elemental Weapons is supposed to be adding 40% to the attack power bonus of Windfury Weapon, not to its damage. But it appears from all the calculations in this thread that Elemental Weapons is treated as a 40% bonus to Windfury damage, not a 40% bonus to the attack power bonus. I assume that this was shown through testing? In any case, if Elemental Weapons is indeed providing a 40% bonus to Windfury damage rather than 40% bonus to the attack power bonus, then Windfury Totem is actually providing more AP bonus after talents than Windfury Weapon. Or is it possible, since the description of Elemental Weapons is apparently inaccurate, that Improved Weapon Totems is also really providing a 30% bonus to Windfury Totem damage rather than a 30% to the attack power bonus?
Where it says"your Windfury Weapon effect by 40%," its referring to the damage, not ap, so he is right that it increases damage by 40%, as opposed to increasing the base AP of the proc. 40% of the damage (which means it scales with every single melee stat you have) is much, much better than 30% of 445 AP.
Ignoring the slight difference in AP, and ignoring the differences between white attacks (through windfury totem) and yellow ones (i.e., lower miss rate, glancing blows, etc), you'd have to lower your attack speed to almost 0.1 seconds to have a similar dps increase from windfury totem.
Yo! is there any chance you'd consider using unbuffed values for stats and a tab to select wich buffs/pots to add?
Enhancer -Ace2- (Totem Timers, configurable AEP, Enhancement Itemization Points, GemPicker and more) RaidSpy -Ace2- (Prints out the checks done by raid officers in chatframe)
Beer is proof that God loves us and wants us to be happy. - Benjamin Franklin
Are all of these commonly asked questions covered in the OP? It's much easier if we can just quickly reply with "read the OP".
No, not all of them. The Blacksmithing stuff is probably one of the most often asked questions (I'm not a smith so I usually just skip over those posts to be honest), and the 2nd most frequent is probably "hey my DPS sucks please look at my armory and tell me why."
If people have an idea of something to add, please post it here and I'll add it. Kindly provide a link to the original posts/discussion so that I can provide references though.
Edit - I've added in the AEP evaluation of the stats on the weapons from the previous page.
Where it says"your Windfury Weapon effect by 40%," its referring to the damage, not ap, so he is right that it increases damage by 40%, as opposed to increasing the base AP of the proc. 40% of the damage (which means it scales with every single melee stat you have) is much, much better than 30% of 445 AP.
Ignoring the slight difference in AP, and ignoring the differences between white attacks (through windfury totem) and yellow ones (i.e., lower miss rate, glancing blows, etc), you'd have to lower your attack speed to almost 0.1 seconds to have a similar dps increase from windfury totem.
The description is definitely referring to the bonus attack power, not the damage. If it's referring to the damage, it would say something like this instead:
"Increases the melee attack power bonus of your Rockbiter Weapon by 20%, and increases the damage caused by your Windfury Weapon effect by 40%, and your Flametongue Weapon and Frostbrand Weapon by 15%."
However, it would appear that that description is incorrect.
It's curious, I found this bit in WoWWiki:
"Also in 2.01, Windfury received a huge buff by way of elemental weapons. Elemental weapons now adds a flat +40% damage to your two Windfury occurances, as opposed to +40% to the attack power bonus. This buff adds a flat +16% damage increase, furthering Windfury's effectiveness to add +56% additional melee DPS!"
So it looks like Elemental Weapons used to do what the tooltip says, but was later changed in a huge buff to it. But I checked the patch notes and can't find anything about this. And they never bothered to actually change the text of the talent. So I'm wondering if anyone here remembers when this change was made? And more importantly, if a similar buff was made at the same time to Improved Weapon Totems? Since Improved Weapon Totems and Elemental Weapons were providing similar buffs to Windfury bonus attack power initially, it may be possible that they were both buffed at the same time.
So I was searching the forums and I keep seeing people say that Toughness and Anticapation are worthless. In that case what should we be using. I am normally a solo shaman that joins PuGs and don't want to "gimp" myself. I know my gear is still low, but I am working towards my Kara/Arc keys now. If this is the wrong thread to ask about builds, then please point me in the right direction.
Yo! - what does the "Shocks + ST" value mean in the sim? And why does it have a text entry box?
@evilgrin - It just falls in line with the idea that you shouldn't be getting hit, and we aren't tanks. Those talents aren't really contributing to DPS or group buffs. You didn't take Imp Weapon Totems for instance, which would directly benefit the warriors you group with. I only take a few points in Anticipation just to fill my required number of points.
Hopefully some day blizzard will change Imp Lightning Shield to benefit ALL of the shaman Shields, and then we can shift points into that.
Where it says"your Windfury Weapon effect by 40%," its referring to the damage, not ap, so he is right that it increases damage by 40%, as opposed to increasing the base AP of the proc.
No. Not at all. There would be a colossal (I mean fucking huge) difference between your normal hits and your WF hits if this were the case.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
I haven't been following up on replies for this thread for a while, and this might have been pointed out before, however I'll still say it :P
I have Dragonstrike as well as 2 x Syphon of the Nathrezim, and wondered what the best DPS setup would be, went unbuffed to Blasted Lands with a healer bot, and tested only with windfury, storm strike and whatever item procs.
Each test lasted for about 26-27 minutes of undisturbed DPS on the "immortal" mobs, result was:
Dragonstrike + Syphon
DPS : 1140.1
Normal : 56.0% average hit : 563 max hit : 1246
Windfury : 34.1% average hit : 954.3 max hit : 1995
Storm Strike : 9.2%
Siphon Essence : 0.7%
Total damage : 1.790.932
2 x Syphon
DPS : 1122.2
Normal : 54.9% average hit : 586.6 max hit : 1327
Windfury : 34.7% average hit : 983.2 max hit : 2123
Storm Strike : 9.5%
Siphon Essence : 0.9%
Total damage : 1.824.024
Observation : 2x syphon of the nathrezim procs does not seem to stack, the buff just gets renewed.
And if anyone is at all interested, my unbuffed stats are :
Attack power : 1586
Crit chance : 30.85%
Hit rating : 176 (resulting in a total of 20.16% crit, including talents)
Haste Rating : 37
Armor ignore : 0
item procs :
Ashtongue talisman of vision : 275 ap
Dragonspine Trophy : 325 haste rating
Dragonstrike : 212 haste rating
Syphon of the Nathrezim : 20 point lifedrain on hit
Mongoose enchant : 120 agi, 2% haste
Conclussion : For now Dragonstrike is better in mainhand than Syphon, however after the 2.2 haste nerf the scales should tip the other way.
"Also in 2.01, Windfury received a huge buff by way of elemental weapons. Elemental weapons now adds a flat +40% damage to your two Windfury occurances, as opposed to +40% to the attack power bonus. This buff adds a flat +16% damage increase, furthering Windfury's effectiveness to add +56% additional melee DPS!"
Elemental Weapons has never increased AP, since implementation it always has increased the damage by windfury by 40%.
This was integrated shortly after the AP reduction of Windfury back in 1.10 or something, to counter the lower dps.
The tooltip was changed in 1.12 or something to actually cover this behaviour.
The description is definitely referring to the bonus attack power, not the damage. If it's referring to the damage, it would say something like this instead:
"Increases the melee attack power bonus of your Rockbiter Weapon by 20%, and increases the damage caused by your Windfury Weapon effect by 40%, and your Flametongue Weapon and Frostbrand Weapon by 15%."
The initial quote of the tooltip is incorrect. What it actually says is "Increases the damage caused by your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%".
I'm new to this place and I wanted to ask about what possible gear upgrades exist for an enhancement shaman given: The Armory
... I don't like raiding, I pvp off and on, and run heroics fairly regularly. I was wondering if one of the veterans might have an idea or two regarding gear/gem selection and possible upgrades
Regards,
Thargaull
PS: I am planning to get the season 2 pvp one hand wpn (2.6 spd, 97 dps)
The initial quote of the tooltip is incorrect. What it actually says is "Increases the damage caused by your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%".
And that's exactly what it does.
It looks like they did change it at some point...but it wasn't even a good change, it now says "increases the damage caused by..." twice.
I still wonder if anyone tested to see what Improved Weapon Totems does? It seems that it is such an unpopular talent that nobody has done any testing on it.
I want to confirm what I believe everyone is on board with now - the 40% is of the whole hit.
If my Windfury was going to do 100 damage (after including an extra 445ap), it will now do 140. This is one of those things I confirmed doing all the damage tests when building my mod.
* Weapon stats have been overhauled! Old scales will work, but now advanced users have a variety of new options for assigning values to weapons.
* New stats: MeleeMinDamage, MeleeMaxDamage, MeleeSpeed, MeleeDps, MainHandMinDamage, MainHandMaxDamage, MainHandSpeed, MainHandDps, OffHandMinDamage, OffHandMaxDamage, OffHandSpeed, OffHandDps, OneHandMinDamage, OneHandMaxDamage, OneHandSpeed, OneHandDps, TwoHandMinDamage, TwoHandMaxDamage, TwoHandSpeed, TwoHandDps, RangedMinDamage, RangedMaxDamage, RangedSpeed, RangedDps. Generally, you'll only use a few of these, and not give values to all of them.
* New stats: MinDamage, MaxDamage, Speed. If you don't care about which slot or weapon type it is, just use MinDamage, MaxDamage, Speed, and/or Dps. Dps is now calculated to full precision (say, 41.333 instead of 41.3) instead of rounded to one decimal place.
* Added support for weapon damage enchantments (Striking and Impact).
* Added support for ranged weapon scopes.
* Fixed a problem where certain items with suffixes would show unusually low unenchanted values (their stats would be read as 0). For example, Chimaerascale Legguards of the Bandit exhibited this problem.
* Added support for Black Morass instance-bound items (beacons).
Weapon support has been added, we can now examine things based on speed, min/max dmg. Anyone willing to take a stab as to how to value those?
For Mac users out there that want to run the sim, it's pretty simple if you follow my instructions from P94. If you're still having trouble at that point, I suppose I could detail the instructions (though the readme included in Apple's download are pretty clear.
Yo, I see the changes you made to the overall frame's width and height, but the inner frame that seems to be defined for the tabs is still blocking the AEP values. Here's a screenshot, hope it helps. Thanks for your continued work on the sim.
Changed some sizes again...
Hope this works.
Originally Posted by Disquette
I want to confirm what I believe everyone is on board with now - the 40% is of the whole hit.
If my Windfury was going to do 100 damage (after including an extra 445ap), it will now do 140. This is one of those things I confirmed doing all the damage tests when building my mod.
I am with it.
Originally Posted by Tristan
Yo! is there any chance you'd consider using unbuffed values for stats and a tab to select wich buffs/pots to add?
This is on my what-to-do list.
I was going to model trinkets - something that is fun from my pov, but will add buff tab before as it will benefit usability.
Originally Posted by Malan
Yo! - what does the "Shocks + ST" value mean in the sim? And why does it have a text entry box?
That is your DPS that comes from shocking and fire totems (ST = searing totem).
It is not modelled in sim that's why you have an option to input it directly.
It is gear-independent mostly as you don't have spell crit, +spell, spell hit, etc. so it should be the same for almost everyone depending only on how fast your reflexes are in shocking and renewing ST.
Originally Posted by Bain
I'm sorry to bring this up again, but the previous few posts have me confused again.
With those changing AEP values, doesn't it really suggests that its more of a certain preference to particular stats over other stats? Ie, if in endgame gear, you hope to achieve a certain amount of haste in opposition to higher AP and Crit, then your Haste Rating will have a substantially higher AEP than your AP/Crit AEP.
But to achieve max dps, we're aiming for the best loot combination, and this loot combination will be the same everytime as stats on loot don't change (subject to Blizz actually changing it).
So shouldn't AEP values be a static value, and shouldn't we be aiming for the best loot that drops in each instance?
The fact that there is one best loot combination in WOW does not mean that local AEP values achieved with this combination are the best for you. What AEP values are showing is that "you have very low +haste - it is becooming of increased value for you" or "you can trade this much of +hit for that much of +ap". AEP values are not static. Now about the "best loot that drops in each instance". There is defintely some loot that falls into category - "go for it" (an example - Cursed Vision of Sargeras - Items - World of Warcraft and your local AEP will score it the same way but even without knowing AEP value of that loot you know that it is an upgrade. But how about the choice between say Surestrike Goggles v2.0 - Items - World of Warcraft and Cataclysm Helm - Items - World of Warcraft? Sebudai will do better with first while Tsalrioth will do better with second. If Tsalrioth would use Sebudai's AEP values he will do wrong choice resulting in few dps loss that could possibly push his DPS just bellow Sebudais that can make their guild leader choose Sebudai for the next raid (if they were in the same guild and only one vacancy). If both of them use "average" and not local AEP values they both risk to not choose the best gear that is available for them while they still will of course choose such upgrades like Cursed Vision of Sargeras - Items - World of Warcraft. This being said do not rely on local AEP values entirely when comparing very close items - you better use sim.
You should probably be more concerned with finding the missing period and shift key from your keyboard.
I'm also guessing that this is you? The Armory
Which means your profile could probably use an update too.
After that, I'd suggest you check the first post in this thread which clearly outlines how you can value those items all on your own, either in or out of the game.
Edit - I'm not trying to be a dick (well maybe a little) but its gotten stupid silly how many posts are cropping up lately that could be easily answered based on all the information in the first post - its why we compiled all this stuff in the first place.
Windfury totem is included in the sim.
Suprisingly - there is the point of haste where it is better than WF imbue that may be achieved but not upkeeped constantly - you need 300% haste from haste rating and bloodlust combined. However Rockbiter seems to outperform WF totem with almost any wepon.
The fact that there is one best loot combination in WOW does not mean that local AEP values achieved with this combination are the best for you. What AEP values are showing is that "you have very low +haste - it is becooming of increased value for you" or "you can trade this much of +hit for that much of +ap". AEP values are not static. Now about the "best loot that drops in each instance". There is defintely some loot that falls into category - "go for it" (an example - Cursed Vision of Sargeras - Items - World of Warcraft and your local AEP will score it the same way but even without knowing AEP value of that loot you know that it is an upgrade. But how about the choice between say Surestrike Goggles v2.0 - Items - World of Warcraft and Cataclysm Helm - Items - World of Warcraft? Sebudai will do better with first while Tsalrioth will do better with second. If Tsalrioth would use Sebudai's AEP values he will do wrong choice resulting in few dps loss that could possibly push his DPS just bellow Sebudais that can make their guild leader choose Sebudai for the next raid (if they were in the same guild and only one vacancy). If both of them use "average" and not local AEP values they both risk to not choose the best gear that is available for them while they still will of course choose such upgrades like Cursed Vision of Sargeras - Items - World of Warcraft. This being said do not rely on local AEP values entirely when comparing very close items - you better use sim.
Thank you profusely! I've been having a few tough gear choice decisions of late, and this explanation made it crystal clear!
Thanks once again, and thank you everyone for your hard work! Keep it up!