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-   -   Enhance Shaman: The Collected Works of Theorycraft, Vol I (http://elitistjerks.com/f31/t13297-enhance_shaman_collected_works_theorycraft_vol_i/)

 Malan 06/19/07 11:17 AM

Enhance Shaman: The Collected Works of Theorycraft, Vol I

This thread will soon be closed. All the information has been moved to the Theorycraft Think Tank at http://elitistjerks.com/f47/t20765-shaman_enhancement/.

Please update your links and note that the wiki is not to be used for questions/discussion. Post only corrections or change requests there. Discussion and questions ("guys should I use double syphon???") should go in a relevant thread here in the forums.

 Pater 06/19/07 12:41 PM

Bravo!

I think Lootzor and Pawn work the same way: you give each stat a "weight" value; large weight means the stat is more important.

I'm more comfortable working with small numbers than with the 100s, but as long a the ratios are the same, I think you're good.

For someone at the Kara/Gruul/Mag level (2200 AP, 25% Crit, 22% Hit), I believe Tornhoof and I agree that the lootzor values are:

Str = 1.1
Agi = 1.0
AP = 0.5
CR = 1.0
HR = 0.7

In fact, here's a link to that search in Lootzor: http://www.lootzor.com/index.php?c=7...u1hedu.7heeu.5

Disquette's values were a little different, mainly because used a broader range of stats and averaged across them all.

As a matter of style/utility, I'd think you'd put these at the top of your post rather than at the bottom, but that's a pretty minor comment.

I'm not sure where it is, but you might want to add a sentence or two showing why INT and MP5 are wasted on our gear--the weakness of our DPM, basically.

 Aett 06/19/07 12:56 PM

Very good post.

I would add the GM/HW one-handers in the list of available blue offhands. I use the axe currently because heroic bosses despise dropping weapons for me. (Got exalted with CE trying to get an offhand..)

 Rob 06/19/07 12:56 PM

Quote:
 Originally Posted by Malan (Post 392505) You can use the enchants to make up for deficiencies in your gear if you need it – Mongoose provides 4.8% crit per proc (and stacks with double procs on MH/OH), Crusader provides 60 Strength (120 AP) at lvl 70 per proc, and Potency is a constant +40 Strength (80 AP).
Perhaps you were referring to having both weapons enchanted, but Enchant Weapon Potency is only +20 Strength (http://www.wowhead.com/?item=22553).
Quote:
 OH itemization is fairly poor early on, with a few more choices available in TK and BT. If you are not yet in those zones the best choices for OH is a 2.6 speed Gladiator weapon from Arenas, a crafted Runic Hammer (2.4 speed) or a blue one-hand weapon available in several heroic instances (Auchenai Crypts last boss drops a 2.6 speed one-hand axe). Failing that, get yourself a green 2.6 speed off the Auction House.
Just to add to it, the 2.6 blue OHs drop in Heroic UB from Hungarfen, Heroic Old Hillsbrad from Lieutenant Drake, and Heroic Crypts like you mentioned; the level 70 blue HWL weapons are also 71.7 DPS.

Good post.

 The Dood 06/19/07 12:57 PM

Thank the maker!

 Ghando 06/19/07 12:58 PM

Might be worthwhile to dispel some common misconceptions and set in stone a couple things, such as:
--Windfury Weapon suffers neither from the OH 50% penalty for OH procs, nor the dual-wield 24% miss rate. This means that (assuming identical weapons), MH and OH procs are identical.
--Haste Rating is not bad for Enhance Shamans. There was some comically faulty theorycrafting on Blizzard's Shaman forums a while back claiming that Haste Rating actually lowered DPS. This is not the case. At all. Haste Rating will increase DPS substantially, as for any melee class with a high % of damage being white. However, Haste Rating suffers from diminishing returns as it increases and pushes WF procs closer together.

 Gwaihir 06/19/07 12:59 PM

Some links to the only non-arena offhands until you hit Al'ar:

Bloodskull Destroyer

Boggspine Knuckles

and The Harvester of Souls

 Malan 06/19/07 1:16 PM

Oops on the Potency value. That was me copying from someone else's post.
Updating with some of this stuff now.

 Malan 06/19/07 1:22 PM

Quote:
 Originally Posted by Ghando (Post 392698) Might be worthwhile to dispel some common misconceptions and set in stone a couple things, such as: --Windfury Weapon suffers neither from the OH 50% penalty for OH procs, nor the dual-wield 24% miss rate. This means that (assuming identical weapons), MH and OH procs are identical..
Well, the Windfury bonus AP is the same for each hand yes, but the procs are most definitely not the same since the OH weapon damage is reduced by 50%. I had already included a statement about this in the original post though, its in the WF section at the top.
Haste was mentioned already as well.

Edit - Can someone provide the data on Gems (8 Str and the 4Str/4Crit ones) and the meta gems of choice?

 Phro 06/19/07 1:32 PM

This may sound stupid but I thought I'd ask anyway; but ever since the WF-3second-cooldown nerf, has anyone tried not applying WF to their off-hand and using the WF totem to apply the WF to the off-hand? I know its less WF dmg, but maybe it out-weighs the internal cooldown of applying an off-hand self-WF?

If you cant even do this kindly disregard my post, I havent been enhance in awhile.

 Malan 06/19/07 1:34 PM

Quote:
 Originally Posted by Phro (Post 392856) This may sound stupid but I thought I'd ask anyway; but ever since the WF-3second-cooldown nerf, has anyone tried not applying WF to their off-hand and using the WF totem to apply the WF to the off-hand? I know its less WF dmg, but maybe it out-weighs the internal cooldown of applying an off-hand self-WF? If you cant even do this kindly disregard my post, I havent been enhance in awhile.
Oy. I totally almost put this into the post and then I thought. "nah, I think people are done asking this".

.... and so it shall go into the post.

No, do not use WF totem instead of WF Weapon. Its not nearly the same thing.

 Phro 06/19/07 1:53 PM

Haha, thanks! I haven't been reading the shammy-enh posts since I went resto at 70 and then ele eventually. Very good post none-the-less.

Btw im a retard...I thought WF totem buffed both weapons...stupid question! Having said that, if it was possible to self-imbued WF and totem OH WF, maybe it would be better...but who knows.

Thanks again!

 Sebudai 06/19/07 6:17 PM

Quote:
 Originally Posted by Pater (Post 392662) Bravo! I think Lootzor and Pawn work the same way: you give each stat a "weight" value; large weight means the stat is more important. I'm more comfortable working with small numbers than with the 100s, but as long a the ratios are the same, I think you're good. For someone at the Kara/Gruul/Mag level (2200 AP, 25% Crit, 22% Hit), I believe Tornhoof and I agree that the lootzor values are: Str = 1.1 Agi = 1.0 AP = 0.5 CR = 1.0 HR = 0.7 In fact, here's a link to that search in Lootzor: http://www.lootzor.com/index.php?c=7...u1hedu.7heeu.5 Disquette's values were a little different, mainly because used a broader range of stats and averaged across them all. As a matter of style/utility, I'd think you'd put these at the top of your post rather than at the bottom, but that's a pretty minor comment. I'm not sure where it is, but you might want to add a sentence or two showing why INT and MP5 are wasted on our gear--the weakness of our DPM, basically.
Someone please correct me if I'm wrong, but does this mean 1 CR = 2 AP = 1.43 HR?

 Pater 06/19/07 6:53 PM

Yeah, that's right. "Equivalences" are just inverted "weights." For equivalencies, you're just saying "I would be equally happy getting 1 CR or 1.43 HR." For weights, you're saying "HR is 0.7 times as good as [1.0] CR."

I really like the "weight" system myself, because it allows for quick input into lootzor, and it also conforms to the AEP paradigm. You can think of those weights as AEP for us (since Agi is 1.0 as well) or CritEP if you prefer. (Technically, AGI is 0.97 = 22.1*1.1/25, but I think 1.0 is close enough for simplicity's sake.) I believe pawn uses the same approach, to give each item a "value" in the tooltip.

 Tenu 06/19/07 7:01 PM

I've got exported pawn strings for Pater and Disquette's values:

( Pawn: v1: "AEP (Disq)": RedSocket=17.6, CritRating=1.51, Strength=2.2, MetaSocket=24, Agility=1.47, HitRating=1.08, BlueSocket=17.6, YellowSocket=17.6, Ap=1 )

( Pawn: v1: "AEP (Pater)": RedSocket=17.6, CritRating=2, Strength=2.2, MetaSocket=24, Agility=2, HitRating=1.4, BlueSocket=17.6, YellowSocket=17.6, Ap=1 )

So you can use the /pawn import command and paste those in. I scaled both to use a baseline of 1AP, and assumed 8str gems in sockets, and 24AP gem in metasocket.

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