Originally Posted by unsprung
For example, against Prince, would Amplify Magic make Shadow Nova hit for 103 extra damage(3 second cast = ~86% of +damage), or are the mechanics modified?
|
Most mob spell don't follow the mechanics for player spells, concerning how +spell power affects final spell damage.
For most mob spells, it's either 100% or 0% benefit. Also note that the calculations are made before damage multipliers and resist.
So, imagine an elemental hitting your bear tank for 2k nature damage (pre modifiers) at +25% damage debuff, with a 50% resist.
So 2k hit => 2500 hit => 1250 hit post resist.
With -100 dampen magic:
2k hit => 1900 hit =>2375 hit => 1187 hit post resist.
Non-pysical melee attacks and most spells get 100% benefit. Have a mage spellsteal a shaman mob lightning shield and it will do 1k damage when being hit. Same with the immolation Auras in Mechanar and Alterac Valley (both fixed).
On Hakkar's poison, dampen (-90) removed 9 damage from every DoT tick, it looked like the -90 was spread over the duration.
As to where it's useful and where not:
It was awesome vs. Patchwerk, it was a huge help against Maexxna (before HoTs stacked). I have mixed feelings about most BC fights, that mix both, huge physical and huge magic damage.
If magic damage comes in small steps, amplify will most likely hurt a lot. If the magic damage comes in large chunks, amplify will make healing easier - as long as it's not spikey enough to kill the tanks/people.
Amplify on hard hitting bosses (I use it on myself when tanking Maulgar adds actually, since the damage shield decreases the damage increase), dampen magic on Illhoof.
On most other fights, argueing with your tanks and healers will usually take longer than just killing the boss. Even I don't know what to prefer in most fights.