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Old 07/05/07, 2:22 PM   #16
Sando
Piston Honda
 
Night Elf Hunter
 
Barthilas
Yeah you probably should be doing some more dmg, don't be too stingy with those MB/SWD, with mana pots you'll climb DPS dramatically.

Also, you're over the hit cap of 16% by a fair bit (someone correct me if i'm wrong please), so dropping some hit for other things would be nice, like the spell hit rating gems you've got, swap them for some +9 gems, it's free dmg!

You're right about your weapon, it's the main thing holding you back, get a new caster dagger with soulfrost on it and you'll notice a huge increase.

All of these things and their reasoning behind it are covered in much more detail by people much better than me at Shadowpriest.com, it's a great resource for PVE inclined Spriests.

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Old 07/05/07, 5:37 PM   #17
Mackabre
Von Kaiser
 
Mackabre's Avatar
 
Undead Priest
 
Icecrown
The one misconception about SP's is that there is a "rotation". Unlike, mages (who I believe do scorchx3 then fireballx4, or something to that extent), we have to "wing it" for a lack of a better term. Our dots, timers and cooldowns don't sync up well enough to give you a definite cycle of spells.
However, what we do have is a list of priorities in our spells. This'll become easier as you do damage more and become more familiar with what you can do at what instant.
Basically my priority of spells is:

VT-SWP-MB-SWD-MF-VE (for fights where aoe dmg is minimal).

Meaning I always try and keep up VT, then SWP. If those are both up with reasonable time for other things to do, I mindblast and swd and lastly if all dots are on and both mb and swd are on cooldown, I use mindflay.
A drawback is that the tank has to be generating at least 1k TPS to stay ahead of you. Also this hurts mana a lot. So pot early and everytime as it won't make you hit above 100%.

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Old 07/06/07, 11:26 AM   #18
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
While there's no rotation, with 1/5 imp MB (don't see much point for more) your spells all cast in 1.5s intervals, meaning other than mind flay spells generally don't come out of cooldown except for during MF which means you'll waste 1.5s tops. Just use your spells by priority whenever they're up and make sure you always know what's the next spell you're going to cast before the time comes to actaully cast it to reduce your idle time cased by the "spell finished casting - what do I cast now? hmm..." situation. Even if it takes you 0.3s to figure it out it's a lot of DPS lost.

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Old 07/06/07, 3:22 PM   #19
Evanwill
Glass Joe
 
Undead Death Knight
 
Cho'gall
I would actually recommend getting 4/5 Imp MB or even 5/5 if you have very low latency. I usually run at about 100ms and having 4/5 Imp MB really helps my rotation flow nicely.

This is what I open with

VT SWP VE MB SWD MF MB VT....I then start using the priority system as Mackabre talked about but I find that I go through this general rotation a lot throughout the fight.

One thing that is also worth mentioning is to not cast MB or SWD if VT is not up or if it will run out before then land on the target. This will hurt your mana pool and paying attention to this has really helped my dps.

Edit - I just started browsing these boards and I don't see very many signatures. Are they frowned upon?

Last edited by Evanwill : 07/06/07 at 4:09 PM.

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Old 07/06/07, 3:50 PM   #20
Balkoth
Piston Honda
 
Human Priest
 
Greymane
I probably range between 700 and 1000, depending on the fight. I'll rip into Tidewalker tonight and try to get a decent approximation.

Originally Posted by Evanwill View Post
Edit - I just started browsing these boards and I don't see very many signatures. Are they frowned upon?
I've seen a few signatures around. However, signing your posts is considered to be a big no-no.

Balkoth, in case you didn't see the information to the left

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Old 07/06/07, 4:10 PM   #21
Evanwill
Glass Joe
 
Undead Death Knight
 
Cho'gall
Originally Posted by lordbalkoth View Post
I probably range between 700 and 1000, depending on the fight. I'll rip into Tidewalker tonight and try to get a decent approximation.



I've seen a few signatures around. However, signing your posts is considered to be a big no-no.

Balkoth, in case you didn't see the information to the left
Thanks.

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Old 07/06/07, 4:32 PM   #22
Rockstar
Von Kaiser
 
Rockstar's Avatar
 
Undead Priest
 
Bloodhoof (EU)
Originally Posted by Megaera
Your mana spent per (pick a unit of time) is determined by your cast sequence (unless you've got funky haste gear on). As your gear gets better, you'll be returning more mana from VT, so you can sustain a more and more demanding cast sequence (i.e. more MB, more SW). This is why SP scaling with +dmg is so "staggering" as you called it...the better the gear, the hotter and longer you can burn in addition to the spells individually hitting harder.
Pretty much sums up why you arn't hitting the numbers you expect right now. Shadowpriests are quite consumable unfriendly really, you will be using mana-pots on cooldown - and even at +1500 raidbuffed I'm chain-chugging Dark Runes & Supers to keep going full tilt.

The main modifications to your performance are unfortunately out of your control, of course. Is the warlock with Malediction missing tonight? Do you have access to mana-tide? Are you using TA instead of WoA? Are you running with a BM hunter to give you Ferocious Inspiration? Are you constantly having to move out of range of your Mana-Spring totem? Does the fight threat-cap you too early?

As has been said in earlier posts, you can't improve much of this unless you talk group stacking through with your RL. What you can improve yourself is mainly gear, your willingness to use consumables & understanding how best to make use of your mana. A lot of this can be found on shadowpriest.com, however ultimately the biggest immediate change to your dps will be the 100mp5 gained from chain-chugging supers.

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Old 07/06/07, 4:40 PM   #23
Balkoth
Piston Honda
 
Human Priest
 
Greymane
Also use Shadowfiend at appropriate times. Don't use it...

Hydross: At phase transitions or when full Shadow Weaving/Misery/Curse of Shadows aren't up
Lurker: Just before he whirls, spouts, or submerges
Tidewalker: Just before an Earthquake
Fathom Lord: Meh, I just use it on the shaman or priest, never tested whether Spitfire/Waterbolt Volley/Tidal Surge affect it

Void Reaver: Just before a pounding

You can get 6-7k mana back from a well used (and lucky) Shadowfiend, which can save you some mana potions.

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Old 07/06/07, 4:53 PM   #24
castille
μ
 
castille's Avatar
 
Goblin Priest
 
Mal'Ganis
Just to add some insights on the shadowfiend: it has something like a 75% dodge rate. This means that if you can time it between melee AoE effects that would normally take it out, you can usually have it last the full duration unless it gets caught in magical AoE.

For instance: On Lurker, the best time to use a shadowfiend is right after he whirls when re-emerging. Shadowfiend will most likely last its entire duration because of the insane dodge rate.

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 07/06/07, 5:03 PM   #25
Balkoth
Piston Honda
 
Human Priest
 
Greymane
It actually has high magic resist as well, but I prefer not to flip a coin in regards to my pet.

Incidentally, I used it right after a whirl as well. Note that you should wait a second after he spins, though, since the whirl effect is delayed until he stops spinning again, I believe.

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Old 07/06/07, 7:25 PM   #26
Kaacee
Don Flamenco
 
Kayc
Dwarf Priest
 
No WoW Account
Considering all the mana-related issues, is alchemist stone a good use a trinket slot?

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Old 07/07/07, 2:59 AM   #27
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
40 mp5 worth losing 60 or more spell damage? I doubt it, but if you're extremely mana starved it's worth working the numbers and seeing.

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Old 07/08/07, 10:00 AM   #28
Daize
Von Kaiser
 
Undead Priest
 
Ragnaros (EU)
As far as DPS is concerned, I can feel I'm limited only by threat. On basically every fight. Is it my bad? or are the tanks bad?

http://armory.wow-europe.com/#charac...gnaros&n=Daize

EDIT: due to lack of raiding (summer times and some exams), I screwed my talent spec.

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Old 07/08/07, 12:14 PM   #29
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by castille View Post
Just to add some insights on the shadowfiend: it has something like a 75% dodge rate. This means that if you can time it between melee AoE effects that would normally take it out, you can usually have it last the full duration unless it gets caught in magical AoE.

For instance: On Lurker, the best time to use a shadowfiend is right after he whirls when re-emerging. Shadowfiend will most likely last its entire duration because of the insane dodge rate.
The best time to use Shadowfiend on Lurker is on one of the ranged adds. Call for the other DPS to lay off of it a bit and you'll get a full 15 seconds, guaranteed.

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Old 07/08/07, 2:29 PM   #30
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Threat capped means either your VE is healing to full effect nearly 100% of the time, your tank generates aggro slowly, or a combination of both. Solutions are obvoius ;p have healers help heal rather than rely on VE, and/or have the tank learn to tank... Even our best shadow priest that does nearly as much DPS as the mages/warlocks doesn't get totally threat capped (although pretty close sometimes when VE is heavily used). Remember overhealing doesn't generate threat.

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