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Old 06/22/07, 5:38 PM   #1 (permalink)
Glass Joe
 
Night Elf Rogue
 
Arygos
Rogue Raid DPS: +hit "negligible"?

I have a question - I've read a great deal lately about rogue raid dps in an effort to raise the guild's dps against some of the enrage timer bosses. Our guild has never been in naxx and we've just entered into SSC following, since Gruul's is on farm and Mag is close to going down.

Anyway, we've been talking about the importance of +hit - I've gone from 134 to 265 +hit and I know my dps has gone up.

So, I was talking to some of the other rogues, and using the rogue dps spreadsheet to see how they might improve their dps through upping their +hit (one rogue was as low as 96 and raiding).

Another rogue stepped in and said:

+hit is max at around 25%. You do NOT need to max this out to remain constant on DPS. Like I said, gear for rogues is +hit heavy. You shouldn't need to put +hit gems on there unless you want to really go for overkill. I wasn't missing trash at ALL with 18% and even if I was missing 3% of the time on bosses, I was losing more damage from glancing blows. Do not sacrifice other stats for +hit. It is negligible, I promise you.
So now the guild rogues are torn b/w the importance of +hit - so rather than go back and forth among ourselves, I thought I'd post here to get some feedback from people who know more about the class than I do.

Thanks in advance for your help -

raz
 
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Old 06/22/07, 5:40 PM   #2 (permalink)
Don Flamenco
 
Human Rogue
 
Lightbringer
SHould move/repost this to the Class discussions forum. I miss roughly 3% of my melee swings with 233 hit and 16 weapon skill, vs bosses. Run a combat log parse through Wow web stats, and show people how much they missed, and you will see people retracting statements like you just quoted.
 
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Old 06/22/07, 5:41 PM   #3 (permalink)
Throbbing Bollocks
 
Scheme's Avatar
 
Scheme
Undead Rogue
 
No WoW Account
The rogue you quoted is an idiot. +hit is discussed extensively in the Rogue DPS Spreadsheet and Rogue Gear Spreadsheet threads.
 
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Old 06/22/07, 5:43 PM   #4 (permalink)
Vontre's Wingman
 
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Night Elf Rogue
 
Elune
The value of +hit depends on the build - for combat builds it's VERY important, and gets more and more (and MORE) important as you get more on-hit effects, especially haste procs such as the Dragonspine Trophy.

Basically, if you have combat potency, +hit is your 2nd most valuable stat, after haste rating.

I don't get where your friend sees that 18 + 3 = 25.

Anyway, long story short, if your friend is a combat build, he doesn't know what he's talking about. Search the class mechanics and theorycraft boards for more details - of note are the rogue dps spreadsheet, the rogue gear spreadsheet, and various posts specifically about testing the effects of hit and the hit cap.
 
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Old 06/22/07, 5:44 PM   #5 (permalink)
Glass Joe
 
Night Elf Rogue
 
Arygos
Originally Posted by Wodahs View Post
SHould move/repost this to the Class discussions forum. I miss roughly 3% of my melee swings with 233 hit and 16 weapon skill, vs bosses. Run a combat log parse through Wow web stats, and show people how much they missed, and you will see people retracting statements like you just quoted.
sorry, if a mod can move this, that would be great.

If I need to just repost I can do that - sorry for the confusion.

But thanks for the feedback.
 
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Old 06/22/07, 5:46 PM   #6 (permalink)
μ
 
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Orc Hunter
 
Mal'Ganis
You can't lose damage to glancing if the glancing never lands in the first place. A glancing hit is still a portion of the attacks, no matter if they miss, crit or what have you. You don't want to go out of your way to completely sacrifice other stats to the ground, but (especially as a combat build, which, well, you should be) +hit also affects things like combat potency procs, etc. Your best bet in any situation like this is to try to get to the cap, but keep your overall stats up, as well. Flexible gem selections are key in this.

Your other rogue is wrong. He may not see the immediate effects of not having a high +hit, but over time, you can definitely gauge the difference between rogues who stack it and rogues who don't.

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].
^ Yes, this actually happened. Yes, Castille is a shaman.
 
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Old 06/22/07, 5:51 PM   #7 (permalink)
Von Kaiser
 
Human Rogue
 
Laughing Skull
Rogue class mechanics are not difficult to comprehend. The best way to change his attitude is to show him something concrete like a WWS from a fight like Void Reaver where all of the melee should have 95% or greater DPS time on a single target. The difference between 260 hit rating and 96 hit rating should be huge.
 
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Old 06/22/07, 6:22 PM   #8 (permalink)
Glass Joe
 
Night Elf Rogue
 
Bonechewer
The rogue you quoted was also using the fact that he never missed on trash as grounds for not needing more +hit rating. While killing trash efficiently is nice and can create faster re-clears when necessary, the most important thing in all situations that I can think of is maximizing your DPS on a level 73 raid boss. That being said, ignore your friend and heed the advice of others here.
 
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Old 06/22/07, 7:26 PM   #9 (permalink)
Piston Honda
 
Blood Elf Paladin
 
Doomhammer
On a totally unrelated note, what is with all these Star Control 2 avatars popping up recently?
 
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Old 06/23/07, 9:03 AM   #10 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by RazorOye View Post
Another rogue stepped in and said:
+hit is max at around 25%. You do NOT need to max this out to remain constant on DPS. Like I said, gear for rogues is +hit heavy. You shouldn't need to put +hit gems on there unless you want to really go for overkill. I wasn't missing trash at ALL with 18% and even if I was missing 3% of the time on bosses, I was losing more damage from glancing blows. Do not sacrifice other stats for +hit. It is negligible, I promise you.
Just go after +hit anyways, and if you destroy them on the damage meters, you'll know why.
And if they come asking, well... that depends on you.

Item Ranking Rogue [horribly outdated]
 
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Old 06/23/07, 1:06 PM   #11 (permalink)
Don Flamenco
 
Troll Rogue
 
Illidan
Hit is very important. That said, I am not currently hit capped, but I am very close. I have gear that would cap me out, but I don't think it would be worth the other stat loss.

I don't mean to discount the value of hit, because it is indeed VERY good, but you don't want to give up *too much* for a few hit rating.

For example, I currently have 288 HR and 362 dagger skill in my damage gear. I wear Shoulderpads of the Stranger. I have Bladed Shoulderpads of the Merciless in my bank, and if I gemmed them with 2xGlinting Noble Topaz I would be perfectly on the hit cap, but no matter how I slice it, it's a slight downgrade, because the AP/Crit loss is too large for the hit gains.

I got the Stranger shoulders a while ago when my hit was lower, and at the time, the hit was more valuable, and I didn't wear them, but now that I've gotten my hit much higher in other slots, they are an upgrade.
 
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Old 06/23/07, 3:28 PM   #12 (permalink)
I’m just a puppet who can see the strings.
 
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Apate
Night Elf Warrior
 
No WoW Account
Originally Posted by Shallistra View Post
On a totally unrelated note, what is with all these Star Control 2 avatars popping up recently?
For $10, the secrets of Juffo-Wup can be yours.

Last edited by Apate : 06/23/07 at 3:34 PM.

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