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Originally Posted by tetracycloide
In the first case it does not matter what order you cast your DoTs in you will always get the same DPS from your DoTs
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This is not exactly correct, at least not according to simulator that i made to check effect of different spell orders. You didnt take into account that spells that are last on priority refresh order will have noticeably less "uptime", especially if you use lot of dots like afflic. Then you will often have case with 2 dots missing at same time, and sometimes 3 too - and if you always refresh Dot1 as first and Dot4 as last, it may result in Dot1 being up and ticking over 90% of time, while Dot4 being up and ticking under 80% of time.
Now, it would not matter if all our DoTs have same damage per tick (ie actual DPS - damage per second). And in fact, CoA, UA and Corr are very close in that area. But imagine that you have Dot4 that has 4 times better damage per tick as Dot1. Then if you refrest Dot1 first you will lose noticeably on your damage due to Dot4 being up only 80% of time. It would be better to cast Dot4 first.
Again, in real warlock situation, differencies are fairly small for our main DoTs, since they are close in DPS, although Immolate (at ~115 dps) is better to be cast after Corruption (~ 174 dps)
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Originally Posted by galzohar
I'll ignore the LT for a sec here because it's really hard to figure out - and if you're not figuring out LT doing the "effective" DPS will be much harder and give the exact same results as calculating the highest damage per cast time. Highest damage per cast minus the damage lost by shadowbolt in that same casting time will sort your spells in the exact same order as you're just subtracting a constant from all of them.
Of course when mana starts being an issue LT time needs to be taken into account as well, and I never really looked into DPM of warlock spells.
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Well, I'm not sure about that ;p you are ignoring DoT duration, so you are ignoring fact that one DoT may have tick damage twice as high as other DoT, and still have same "damage per cast".
Lets immagine that you have "super corruption SC" that does 4000 damage total in 15sec , and you have CoD that does 4500 damage in 60sec. Cast time for both spells is 1.5sec (global cooldown or cast itself,doesnt matter). In your case, you would put CoD as first spell since it has better 'damage per cast'. But you are ignoring fact that SC is doing
4 times more damage per tick (or per second). And if you apply reasoning from above comment on "uptime" of spells, it pays more to have better uptime on DoT with better damage per tick, in this case that is our "super corruption", even if its "damage per cast" is lower.