Originally Posted by galzohar
Probably the point is not only tanks tend to die due to no healing during a steak of bad luck, that being able to take that is more important than taking overall less damage on average over time, but also dodging is likely to increase overhealing while having more HP is likely to actually reduce it. My 61 priest could solo heal ony for the simple reason the tank had so many HPs I could use my biggest heal and go out of the 5-sec rule. Try casting a GH on a lvl60 tank when he actually needs one and he'll be dead before you land the heal.
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That's precisely it-and I am in full agreement. MTing a boss encounter that is at the limit (or just beyond) the level of your gear has very little to do with avoidance.
It's not about how much damage you can avoid, it's about how much damage you can take without dying.
During these fights, your healer cannot heal reactively to conserve mana; indeed, they must heal predictively, or more accurately, a percentage of them must spam heals and not interrupt them regardless of whether the health bar appears to be full.
This is because the risk of incoming damage during the lag + reaction time delay while interrupting a heal could cause a wipe when the amount of incoming damage is so severe.
Avoidance can even cause wipes during these fights, because healers think that the incoming damage is less severe during a string of partial dodges or parries, and all of a sudden WHAM-WHAM-WHAM dead, the tank doesn't avoid and takes a massive spike.
For the people who don't appreciate the value of the simple spreadsheet, it's not meant as a substitute for tank points. It's meant to compare how much armor is worth how much health at different armor and health levels when itemizing for a boss fight like the one described above. It's a tool for mitigation MT boss fights to swap around and itemize yourself properly. Sure, you could type it out on a calculator, but why not use a spreadsheet that allows you to change the numbers quickly as you swap gear?
Edit: once you have the effective health to safely tank the encounter, then avoidance can become a wonderful thing, because more of your healers can heal reactively-which allows you to up your dps ratio as the boss goes on "farm". So yeah, avoidance isn't a waste, but if you don't have the basic effective health to safely tank the encounter, you shouldn't be stacking avoidance.