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Old 07/03/07, 2:36 PM   #31
embrauer
Glass Joe
 
Human Warlock
 
Lightning's Blade
Originally Posted by Sunchips View Post
What mods are you guys using to track the amount of procs? Can recount do this?
Probably, the proc itself is called Efficiency. We parse our fights with WWS so I just get the relevant proc counts from there.

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Old 07/03/07, 3:28 PM   #32
Fondren
Von Kaiser
 
Human Paladin
 
Fizzcrank
Originally Posted by embrauer View Post
Probably, the proc itself is called Efficiency. We parse our fights with WWS so I just get the relevant proc counts from there.
Sorry. Stupid question. What is WWS and where do I get it?

The auction house is my favorite form of PvP.

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Old 07/03/07, 3:32 PM   #33
 sordee
Priest for Hire
 
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Sordee
Tauren Priest
 
No WoW Account
I'm guessing the new defacto priest weapon enchant will be +81 healing, as "missing" one overheal is on par with cost of not having the 1PPM SpellSurge.

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Old 07/03/07, 3:50 PM   #34
embrauer
Glass Joe
 
Human Warlock
 
Lightning's Blade
Originally Posted by Fondren View Post
Sorry. Stupid question. What is WWS and where do I get it?
Relevant thread here. Basically a post-raid statistics tool.

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Old 07/03/07, 4:03 PM   #35
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Originally Posted by sordee View Post
I'm guessing the new defacto priest weapon enchant will be +81 healing, as "missing" one overheal is on par with cost of not having the 1PPM SpellSurge.
Slightly aside, but any priest who *isn't* using a 2nd weapon with Spellsurge and using the amazing CasterWeaponSwap addon is silly, imo. It's the absolute best of both worlds: +81 healing for 80% of the time, and then 9 Mp5 from a guaranteed Spellsurge proc every single minute. I put Spellsurge on my exalted Sha'tar mace (if you're not exalted by now, what have you been doing?) and +81 healing on the staff from Mag's. Every 50 seconds, like clockwork, I lose 81 healing for 2-10 seconds while Spellsurge goes off, then back the weapon switches.

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Old 07/03/07, 4:09 PM   #36
Sunchips
Bald Bull
 
Sunchips
Human Priest
 
No WoW Account
Ya....There's absolutely no reason to have spellsurge on your main healing weapon. It was never a "defacto priest weapon enchant".

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Old 07/03/07, 4:29 PM   #37
Lavery
Sheepless
 
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On Break
Blood Elf Rogue
 
No WoW Account
I don't typically heal, so I hadn't looked at this set bonus much before, but it looks pretty interesting.

A few seconds with a calculator shows that this effectively reduces the cost of Greater Heal rank 1 by over 27% (370 to 270); with 3 points in Improved Healing, you're reducing the cost by just short of 32% (314.5 to 214.5).

In my terrible +1k healing set, with zero talents in holy, this means boosting the same spell's HPM by 37% (4.36 to 5.97); better gear and appropriate speccs would increase these numbers further. While you'd more likely be using higher ranks, in situations where you're merely topping people off these are significant increases. I wouldn't be too surprised if people began building their priests around this mechanic, similar to how it was assumed that nearly everyone took the 3 piece Transcendence in Classic WoW.

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Old 07/03/07, 4:33 PM   #38
 sordee
Priest for Hire
 
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Sordee
Tauren Priest
 
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Originally Posted by constantius View Post
Slightly aside, but any priest who *isn't* using a 2nd weapon with Spellsurge and using the amazing CasterWeaponSwap addon is silly, imo. It's the absolute best of both worlds: +81 healing for 80% of the time, and then 9 Mp5 from a guaranteed Spellsurge proc every single minute. I put Spellsurge on my exalted Sha'tar mace (if you're not exalted by now, what have you been doing?) and +81 healing on the staff from Mag's. Every 50 seconds, like clockwork, I lose 81 healing for 2-10 seconds while Spellsurge goes off, then back the weapon switches.
Is it worth even switching anymore after getting 2-piece bonus?

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Old 07/03/07, 4:41 PM   #39
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
What do they have to do with eachother? This thing is mana and the other is mana, both things are even more mana! It's *that* simple ;p
At least I doubt your few heals that would've topped someone off with an extra 81 healing during the short duration in which you had the spellsurge weapon equipped will really matter compared to the mana from spellsurge.

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Old 07/03/07, 4:43 PM   #40
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
I don't have 2 T5 yet, but basically, I can *always* spend mana. Always. Give me more mana. *MORE*.

We typically run *very* healer light -- Hydross with 5, Morogrim with 6. This means it's very frantic and hectic, and I run at least 70% in the 5SR. The more mana I have, the more effective I can be. And over a 10 minute fight, having that CWS setup means me (AND my party) gain 1000 mana. That's half a pot. Why *wouldn't* I have this setup?

Also, note that the power of the following should not be underestimated:
Resto Shaman (with Spellsurge & +81 on two weapons)
Shadow Priest
Holy Paladin / Holy Priest (ditto)
Holy Paladin / Holy Priest (ditto)
Holy Paladin / Holy Priest (ditto)

Mana Tide; Shadow Priest-y goodness; 4 Spellsurges per minute. AKA spam-bot group.

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Old 07/03/07, 4:43 PM   #41
Sunchips
Bald Bull
 
Sunchips
Human Priest
 
No WoW Account
Originally Posted by sordee View Post
Is it worth even switching anymore after getting 2-piece bonus?
I guess that would depend on the rest of your gear. When I got my 2 piece, I pretty much wasn't using mana pots at all. I don't agree with that sort of play, so I started dropping mp5 in gobs for more +heal and stam.

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Old 07/03/07, 4:45 PM   #42
Sunchips
Bald Bull
 
Sunchips
Human Priest
 
No WoW Account
Originally Posted by constantius View Post
I don't have 2 T5 yet, but basically, I can *always* spend mana. Always. Give me more mana. *MORE*.

We typically run *very* healer light -- Hydross with 5, Morogrim with 6. This means it's very frantic and hectic, and I run at least 70% in the 5SR. The more mana I have, the more effective I can be. And over a 10 minute fight, having that CWS setup means me (AND my party) gain 1000 mana. That's half a pot. Why *wouldn't* I have this setup?

Also, note that the power of the following should not be underestimated:
Resto Shaman (with Spellsurge & +81 on two weapons)
Shadow Priest
Holy Paladin / Holy Priest (ditto)
Holy Paladin / Holy Priest (ditto)
Holy Paladin / Holy Priest (ditto)

Mana Tide; Shadow Priest-y goodness; 4 Spellsurges per minute. AKA spam-bot group.

Would you even need to use mana pots in a group like this? I just don't see the point of it.

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Old 07/03/07, 4:53 PM   #43
Lavery
Sheepless
 
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On Break
Blood Elf Rogue
 
No WoW Account
Honestly, if I were healing in the group constantius described (or DPSing as the Shadow Priest, for that matter), I'm really not sure I'd know what to do with that kind of mana. Over the 10 minutes, you gain 4000 mana from the enchants alone. That seems really excessive.

Edit: Assuming my math hasn't escaped me, over the same time period you'd get 30,000 mana from the Shadow Priest (assuming 1k dps), Mana Spring would return 3600 mana, and...I have no idea how to handle the math for Mana Tide.

Last edited by Lavery : 07/03/07 at 5:04 PM.

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Old 07/03/07, 5:48 PM   #44
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Again, if you think you wouldn't use that mana, you obviously run with more healers than we do. Try killing Hydross with 5 healers in the raid, and then it'll be quite obvious what you'd do with all that mana. Use it.

From what I've seen in balancing raids in TBC, each healer reduces the load exponentially, to the point that when you hit 8 or 9 healers, you stop having to pot. And your job becomes a lot more boring. We just happen to have a lot of dps, and few healers, so we've learned to adapt to a situation where we *always* need mana.

Figure a 10 minute fight (i.e. Hydross, right up to enrage, just for kicks).

10 * 60 / 50 = 12 (best case) Spellsurge procs, round to 11
11 procs * 4 people = 4400 mana per person

Shadow priest, assume 900 dps consistent, with VT never dropping off, so 27000 mana restored to the group.

Add Mana Tide, for another 48% of your mana (2 drops) over the course of the fight.

Mana Spring, fully setup, is roughly 3600 more mana.

Realistically, you're never going to see that level of shadow priest return. Even with an innervate, a picture-perfect VT-up-all-the-time rotation will never happen. So round it down to 20k mana. I can use all that mana. If you can't, think about ways you could.

Now, remove the SP from the picture, and give him/her to the dps. Suddenly, 4400 mana returned is actually the *highest* of your returns, and is a significant gain to your regeneration (works out to 37 Mp5).

Last edited by constantius : 07/03/07 at 5:59 PM.

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Old 07/04/07, 8:50 AM   #45
Aganan
Glass Joe
 
Dwarf Priest
 
Draenor
It is very encouraging that the reviews on the two piece T5 bonus are positive -- our guild isn't quite to that stage of progression yet, but I dearly want to replace my gloves and pants with their T5 equivalents. I have found that my "niche" as a healer lies in the 2-3k range and that I spend most of my time alternating between max rank flash heal and first rank greater heal, so the set bonus would seem to complement my style really nicely. In discussions with our Holy paladins, it doesn't seem like they have anything nearly as good as downranked greater heal one, and this set bonus will make that goodness even better.

(Of course, the 1.75 second Holy Light from the four piece T5 bonus for holy paladins seems really sweet too...)

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