Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics

 
 
LinkBack Thread Tools
Old 06/28/07, 7:50 PM   #26
• Relwin
On the Double
 
Relwin's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Groggan View Post
How many hit rating does it take to gain 1%hit at 70?
You really didn't just ask this with a god damn sticky in the forum that details the hit rating needed to max at 70 did you? (Theorycrafting thread in case you need a bigger hint)

i warned you about stairs bro

United States Offline
Old 06/28/07, 9:56 PM   #27
Groggan
Piston Honda
 
Blood Elf Death Knight
 
Feathermoon
Haha, yeah, I did, but I was at work and in a hurry, what can I say

I'll refrain from asking silly questions in the future

Online
Old 07/02/07, 12:39 PM   #28
aartamen
Glass Joe
 
Orc Hunter
 
Ysera
Don't forget that a large amount of time and effort is spent not fighting the level 73 bosses but the trash which is rarely level 73. During the trash clear the extra hit is wasted, and even 100% hit is never crucial for the mission success. Aditonally even if your MD'ed shot misses, the aggro still goes to the right character. And the sheer magnitude of that aggro is not overwheleming, since you have two more tries and people who heal on incoming boss are idiots anyway and deserve to be embarrassed. The tank will hold aggro regardless of whether he's got 3k aggro lead or 1k. We killed Ragnaros, Nefarian, Onyxia, Cthuun, Kelthuzad and Hakkar without MD, somehow.

Maxing out hit is not such a maximum priority as people make it out to be.

Offline
Old 07/02/07, 6:33 PM   #29
The Iron Colonel
Don Flamenco
 
The Iron Colonel's Avatar
 
Dwarf Hunter
 
Mug'thol
Originally Posted by aartamen View Post
Don't forget that a large amount of time and effort is spent not fighting the level 73 bosses but the trash which is rarely level 73. During the trash clear the extra hit is wasted, and even 100% hit is never crucial for the mission success. Aditonally even if your MD'ed shot misses, the aggro still goes to the right character. And the sheer magnitude of that aggro is not overwheleming, since you have two more tries and people who heal on incoming boss are idiots anyway and deserve to be embarrassed. The tank will hold aggro regardless of whether he's got 3k aggro lead or 1k. We killed Ragnaros, Nefarian, Onyxia, Cthuun, Kelthuzad and Hakkar without MD, somehow.

Maxing out hit is not such a maximum priority as people make it out to be.
What? Even ignoring how difficult it is to read that post, it doesn't make sense. There is so much hit on gear right now that you don't have to sacrifice much if anything at all to hit the cap (no pun intended). Losing mana/damage to misses is a good way to hurt your dpm and dps; sure, if you're 0.01% from the cap, that's fine. 2% is not fine, though, because you're going to be dropping shots and wasting mana/gcds.

Offline
Old 07/02/07, 7:31 PM   #30
Ishmaael
Banned
 
Night Elf Hunter
 
Blackrock
Originally Posted by The Iron Colonel View Post
What? Even ignoring how difficult it is to read that post, it doesn't make sense. There is so much hit on gear right now that you don't have to sacrifice much if anything at all to hit the cap (no pun intended). Losing mana/damage to misses is a good way to hurt your dpm and dps; sure, if you're 0.01% from the cap, that's fine. 2% is not fine, though, because you're going to be dropping shots and wasting mana/gcds.
True, any missed shot is effectively losing dps and whatever, but i believe the point is, in so much as you have control of whether you want to take HR or CR, that CR is the "better" choice. Between the helm enchant, heroic neck and whatever items you have that have hit on them (Like my netherspite legs) you are looking at around 110-115 HR anyway (or atleast i am). To overly value hit when your going to be sitting at the cap anyway seems superfluous, not to mention it does have a diminishing effect, like crit, in that the more you have the less its overall effect is felt.

Offline
Old 07/02/07, 7:45 PM   #31
The Iron Colonel
Don Flamenco
 
The Iron Colonel's Avatar
 
Dwarf Hunter
 
Mug'thol
True, but at 110-115 you're approaching the cap (not quite as close as I said at 0.01%, but close). On the other hand, implying that HR is universally overrated is folly. Dropping shots is bad, whether through misses or through clipping them. You can prevent either case, and doing so will yield higher dps/dpm.

Offline
Old 07/03/07, 5:04 AM   #32
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Trohck View Post
I always strive to be very close to the hit.

There was an analysis done by Glaurong in one of the large hunter threads. It went something like this:

15.8 hit rating = 1% hit
22.1 crit rating = 1% crit

1 hit rating is equal to 1.2 crit rating.
While i can agree that Crit > Hit, (due to pets gaining focus) i think comparing 1% vs 1% flaws the calculation value somewhat.
I'd be more interested in seeing an evaluation on the difference of +60 hit rating -vs- +60 crit rating, since that would be a better representation on gear value

60 hr : 3,80% hit
60 cr : 2,72% crit


Taking your same example:

5 * 0 = 0 from misses
70 * 100 = 7,000 from hits
25 * 200 = 5,000 from crits (or 25*233 = 5825 for mortal shots+slaying)
total : 12000 / 12.825
+ 1250 pet energy

Adding 60 hr : 3,80% hit gives you:
1.2 * 0 = 0 from misses
73.8 * 100 = 7,380 from hits
25 * 200 = 5,000 from crits or 5,825 mortal/slay
total : 12.380 / 13.205
+ 1250 pet energy

Adding 60 cr : 2,72% crit gives you:
5 * 0 = 0 from misses
67,28 * 100 = 6,728 from hits
27,72 * 200 = 5.544 from crits or 6.458,76 mortal/slay
total : 12.272 / 13.186,76
+ 1386 pet energy

Now, you see stacking up hit rating would probably benefit you more than crit rating (until you reach the cap anyway).

If you include pet damage however, the +crit should be better.
The difference of 136 energy as you can see above will allow your pet to do about 5-6 extra Gore / Claw attacks.

Gore (Rank 9) 25 Focus
Gores the enemy, causing 37 to 61 damage. This attack has a 50% chance to inflict double damage.
This should result in about ~372 extra damage calculated over those 100 shots (more if you factor in pet crit, wrath, frenzy, inspiration and cooldowns).

Last edited by Zurgat : 07/03/07 at 5:18 AM.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

Offline
 

Go Back   Elitist Jerks » Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Hunter] Haste effects and Hunter DPS Gellidus Class Mechanics 3 05/22/07 4:25 PM
need hunter with dps kivaan The Dung Heap 3 05/01/07 8:33 AM
Possible hunter T4 sluma Public Discussion 4 09/18/06 7:18 PM
Hunter dps Rukka Public Discussion 22 08/15/06 10:05 PM