Originally Posted by Trohck
I always strive to be very close to the hit.
There was an analysis done by Glaurong in one of the large hunter threads. It went something like this:
15.8 hit rating = 1% hit
22.1 crit rating = 1% crit
1 hit rating is equal to 1.2 crit rating.
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While i can agree that Crit > Hit, (due to pets gaining focus) i think comparing 1% vs 1% flaws the calculation value somewhat.
I'd be more interested in seeing an evaluation on the difference of +60 hit rating -vs- +60 crit rating, since that would be a better representation on gear value
60 hr : 3,80% hit
60 cr : 2,72% crit
Taking your same example:
5 * 0 = 0 from misses
70 * 100 = 7,000 from hits
25 * 200 = 5,000 from crits (or 25*233 = 5825 for mortal shots+slaying)
total : 12000 / 12.825
+ 1250 pet energy
Adding 60 hr : 3,80% hit gives you:
1.2 * 0 = 0 from misses
73.8 * 100 = 7,380 from hits
25 * 200 = 5,000 from crits or 5,825 mortal/slay
total : 12.380 / 13.205
+ 1250 pet energy
Adding 60 cr : 2,72% crit gives you:
5 * 0 = 0 from misses
67,28 * 100 = 6,728 from hits
27,72 * 200 = 5.544 from crits or 6.458,76 mortal/slay
total : 12.272 / 13.186,76
+ 1386 pet energy
Now, you see stacking up hit rating would probably benefit you more than crit rating (until you reach the cap anyway).
If you include pet damage however, the +crit should be better.
The difference of 136 energy as you can see above will allow your pet to do about 5-6 extra Gore / Claw attacks.
Gore (Rank 9) 25 Focus
Gores the enemy, causing 37 to 61 damage. This attack has a 50% chance to inflict double damage.
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This should result in about ~372 extra damage calculated over those 100 shots (more if you factor in pet crit, wrath, frenzy, inspiration and cooldowns).