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06/30/07, 1:02 AM
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#26
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Von Kaiser
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AddOns
Does anyone have any AddOn info for Scorpid Sting?
I'd like one that set a rotation for you, and spammed a chat channel stating it's the next Hunters turn etc.
Also, it would be very handy if it could track the debuff on the mob/boss, even when it wasnt your own Sting, as then you could see how much time was left on the Sting to be ready to cast your own.
Any ideas?
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It's all fun & games till someone gets a [Hydrocane] in the eye!
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06/30/07, 1:07 AM
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#27
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Don Flamenco
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Nature Enemy Castbar (NECB) works, and there is no need for a hunter-rotation, because there is no cooldown on it.
An addon like Debufffilter should do the other job for you, you could combine it with Quartz.
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06/30/07, 1:09 AM
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#28
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Von Kaiser
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Thanks I'll test them out.
There is a need for a rotation.
Without a rotation, you are being inefficient. Wasting mana and global cooldowns that can be used for DPS if no one knows whether the other Hunters will cast SS or not.
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It's all fun & games till someone gets a [Hydrocane] in the eye!
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06/30/07, 1:15 AM
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#29
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Piston Honda
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You just need to assign one hunter to do scorpid. Namely the lowest dps hunter.
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06/30/07, 1:18 AM
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#30
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Great Tiger
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Originally Posted by Turik
Sorry, was doing illhoof. To further explain, the reason 5% miss from scropid sting matters, is on my real tanking gear, I stradle the 102.4% avoidance realy closely to get the maximum out of my stamina gear. In order to do so, I need a 5% to block libram. I forgot to equip it.
Hunter put up scorpid sting, negating the 5% loss from the libram, but when it fell off, I was crushed.
Then again, statistically, it's anecdotal, so ultimately, not worth much.
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Pretty offtopic at this point, but you do know that you can switch librams in combat? (unless you meant you left it in the bank)
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06/30/07, 1:23 AM
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#31
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Von Kaiser
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Originally Posted by Kiklion
You just need to assign one hunter to do scorpid. Namely the lowest dps hunter.
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In my opinion, overall Hunter DPS is better off with a rotation than what you suggest.
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It's all fun & games till someone gets a [Hydrocane] in the eye!
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06/30/07, 1:31 AM
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#32
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Don Flamenco
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How is that? On a hunter rotation, all have to do their cycles and clip them or wide them up for another action. Latency and inattentiveness issues do the rest, providing only a low uptime while using more then 1 hunter. And maybe one hunter can do a proper rotation without losing that much dps, but 2++ won't ever be able to do that.
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06/30/07, 1:32 AM
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#33
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Great Tiger
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by Ato
In my opinion, overall Hunter DPS is better off with a rotation than what you suggest.
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How so? If there is an opportunity cost to casting Scorpid Sting (and there is) wouldn't you want that to be the lowest cost possible?
We have the Survival Hunter keep it up, since his shots generally don't hit as hard as the BM's do. (He's geared strictly for max Agility.) I think your lowest DPS Hunter gives up the least raid damage using a GCD for Scorpid than any other Hunter, and there is no complexity in knowing your place (of having your turn come up when you are clicking cubes, etc.)
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06/30/07, 1:55 AM
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#34
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Von Kaiser
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Ok, well shut my mouth >_>
I just did some *very* rough numbers. I'm assuming BM Hunters only. Three of them.
If we assume the use of the GCD once in between each autoshot for either a damage shot or the sting; assume firing an autoshot once approx every 2.5 secs (including lag); and assuming we fire the sting at 15>17.5 second interval to account for lag/flight time.
0-(1)-2.5-(2)-5-(3)-7.5-(4)-10-(5)-12.5-(6)-15-(7)-17.5-(8)-20
Let's say we fire the sting at gcd 7.
Assume our 3 Hunters do the following average damage:
1 - 700
2 - 800
3 - 600.
Lowest DPS hunter only stinging equals 145800 total damage from gcd use of three hunters.
Using a rotation between the three gives 144900 total damage.
Not much in it, and if the damage was alot closer a rotation *might* be better, but yeah, you convinced me that one hunter on sting duty simplifies things, and a rotation is not really beneficial, if at all.
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It's all fun & games till someone gets a [Hydrocane] in the eye!
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06/30/07, 5:21 AM
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#35
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Von Kaiser
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Originally Posted by Ato
Ok, well shut my mouth >_>
I just did some *very* rough numbers. I'm assuming BM Hunters only. Three of them.
If we assume the use of the GCD once in between each autoshot for either a damage shot or the sting; assume firing an autoshot once approx every 2.5 secs (including lag); and assuming we fire the sting at 15>17.5 second interval to account for lag/flight time.
0-(1)-2.5-(2)-5-(3)-7.5-(4)-10-(5)-12.5-(6)-15-(7)-17.5-(8)-20
Let's say we fire the sting at gcd 7.
Assume our 3 Hunters do the following average damage:
1 - 700
2 - 800
3 - 600.
Lowest DPS hunter only stinging equals 145800 total damage from gcd use of three hunters.
Using a rotation between the three gives 144900 total damage.
Not much in it, and if the damage was alot closer a rotation *might* be better, but yeah, you convinced me that one hunter on sting duty simplifies things, and a rotation is not really beneficial, if at all.
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I have my own rotation to incorparate stings, it does lower my DPS, but better then tank dying right?
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06/30/07, 10:48 AM
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#36
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Don't go in Scorpid Sting rotations, really
Just have your lowest dps or preferably SV / MM hunter do it.
I have 0 problems adding Scorpid in my rotation without clobering auto.
Its same in execution as Steady+Arcane part of my rotation. And i have like 3-4 chances to do it in 20sec timeframe.
It's chaotic a bit due multiple CDs but its getting easier to handle it with each raid.
It requires SP or full mana regen buffed and chain fel mana drinking hunter to get along with mana tho.
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06/30/07, 10:00 PM
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#37
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Piston Honda
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Sapa has a good point, MM or Surv hunters can use Scorpid Sting better then BM even if they are lower dps.
MM rotation may be...
Auto, steady, Multi, auto, steady, auto, steady, arcane, auto, steady, auto steady, scorpid...(not too sure since arcane/multi are on conflicting cooldowns but the point is they sometimes use 2 specials per auto)
So they have dead time often compared to a BM who never has dead time of long enough length to fire a shot.
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07/02/07, 4:14 AM
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#38
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Von Kaiser
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What's interesting is that with the shot rotation that I'm using from Cheeky's spreadsheet, there's certain times where I have a dead point where I'm really just waiting on auto shot, but everything else is down such as Arcane Shot and Multi-Shot. I'm thinking either, Serepent Sting for that extra DPS (which may not even be that much) vs Scorpid Sting. Any other opinions?
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07/02/07, 6:00 AM
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#39
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Originally Posted by soulesschild
What's interesting is that with the shot rotation that I'm using from Cheeky's spreadsheet, there's certain times where I have a dead point where I'm really just waiting on auto shot, but everything else is down such as Arcane Shot and Multi-Shot. I'm thinking either, Serepent Sting for that extra DPS (which may not even be that much) vs Scorpid Sting. Any other opinions?
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You got to same point as me it seems
I started shooting Serpent/Scorpid there - its "free" and easily afforded with SP in group.
Or i use that time for Mend Pet, Trinket, HM renew even if its not time to do it already. (mend at full health, mark at 1minute left...)
Oh and I have trinket menu and after using trinkets i change them during fight, FD-OOC so they swap and resume rotation. 4 trinkets per 2 minutes used.
I think ill need quite some time to manage all that nicely and then some time to figure it out what else can i do. Got Leo down so I'm already looking at Vashy Bow that will give me some more "slack" time.
I respeced back to BM for for 1 raid and i got feeling that I'm slacking.
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07/02/07, 6:29 AM
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#40
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Von Kaiser
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Originally Posted by Sapa
You got to same point as me it seems
I started shooting Serpent/Scorpid there - its "free" and easily afforded with SP in group.
Or i use that time for Mend Pet, Trinket, HM renew even if its not time to do it already. (mend at full health, mark at 1minute left...)
Oh and I have trinket menu and after using trinkets i change them during fight, FD-OOC so they swap and resume rotation. 4 trinkets per 2 minutes used.
I think ill need quite some time to manage all that nicely and then some time to figure it out what else can i do. Got Leo down so I'm already looking at Vashy Bow that will give me some more "slack" time.
I respeced back to BM for for 1 raid and i got feeling that I'm slacking.
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Does it auto switch for you? Or is it like a bar? Linky linky!
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07/03/07, 1:41 PM
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#42
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Piston Honda
Night Elf Hunter
Laughing Skull
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Originally Posted by Sapa
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I think this is normal but just to be sure, Feigning Death to put yourself out of combat to swap trinkets (I use Trinket Menu too which is great), only works if you pull your pet back first. To me at least, I never seem get OOC if my pet is still attacking a boss.
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07/03/07, 2:04 PM
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#43
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Originally Posted by Bikiniwax
I think this is normal but just to be sure, Feigning Death to put yourself out of combat to swap trinkets (I use Trinket Menu too which is great), only works if you pull your pet back first. To me at least, I never seem get OOC if my pet is still attacking a boss.
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Yes normal stuff, same as FD+Drink... you need to pull pet back for second/two.
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08/22/07, 12:33 PM
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#44
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Piston Honda
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Did anyone ever gather any data showing whether or not scorpid sting works on bosses?
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08/22/07, 1:17 PM
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#45
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Piston Honda
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Originally Posted by Krypt
Scorpid I have found invaluable on encounters with fast hitters such as Bloodboil. Even more so on the Fel Raged target. However on some fights the MT has shouted at me for it, such as Grull where he can often get huge avoidance streaks.
As a general rule of thumb, i just use it on fast or extremly heavy hitters where healing can be dodgy due to unlucky crushings. Afew examples of this are Prince, Teron, and Gutrogg.
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Just use it before the silence. Or if you loose people and he gets grow happy.
@ Teron, between snake traps and scorpid sting you can single handedly nullify a surprising amount of total damage.
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09/21/07, 4:08 AM
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#46
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Von Kaiser
Tauren Hunter
Khaz'goroth
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Scorpid Comparison Testing
I have run some tests on Scorpid Sting as suggested in this post:
Conditions:
Toon: Tunza <Bizarro>, lvl 70 Tauren Hunter, Khaz'goroth (US)
Pet: Batois, lvl 70 Bat
Mob: Gan'arg Analyzer (BeM, Orgi'la Plateau, lvl 70, melee only).
Reasoning:
I chose the mob as it was lvl 70, used only melee attacks and was easily accessible. I could Mend Pet indefinitely and FD to keep agro off my pet. OTher than restrictions due to impatience, the testing could continue as long as desired as the Mend Pet > mob damage rate by a considerable margin.
Method:
I pulled the initial mob with a Conc Shot and waited for it to approach before sending in my pet. Pet used only auto attack and Growl until the mob was about 60% at which point I put the pet on passive and only used an occasional Growl to keep agro. At regular intervals I FD to maintain a low personal threat level. The mob simply stood beside my pet and slowly tried to beat it to death. It was kinda like watching a holy priest meleeing a prot warrior.
The second mob was treated in an identical fashion but with Scorpid Sting used to pull and cast on a regular basis. It was cast well before it expired to ensure it was on the mob 100% of the time.
Recap was used to analyse the data. I was not grouped and there were no other combat events near me during the test.
Results:
1st Test - no Scorpid Sting
Duration: 20:01
Damage Taken: 87,470
Swings: 599
Hits: 471 78.6%
Misses: 97 16.2%
Crits: 31 5.2%
Glances: -
Crushes: -
Misses: 97
25 Miss:
35 Dodge:
37 Parry:
Partials: 31
- Absorb
31 Block
- Resist
- Vulnerable
2nd Test - Scorpid Sting
Duration: 19:42
Scorpid
Damage Taken: 85,969
Swings: 586
Hits: 454 77.5%
Misses: 97 16.6%
Crits: 35 6.0%
Glances: -
Crushes: -
Misses: 97
58 Miss:
21 Dodge:
18 Parry:
Partials: 15
- Absorb
15 Block
- Resist
- Vulnerable
Conclusion:
The tests varied by only a small margin:
Test 1 Test 2
Swings 100.0% 100.0%
Hits 78.6% 77.5%
Misses 16.2% 16.6%
Crits 5.2% 6.0%
Test 2 - with Scorpid Sting - has a marginally lower hit rate bit a marginally higher crit rate.
It would appear that the margin for error would exceed any difference recorded between the two tests.
Comments:
I am a huge fan of using Scoprid Sting in raids. Testing undertaken on a non-raid mob showed little variation in using Scorpid Sting vs not. I would like to hear other people's comments on other testing options (perferably controlled environments) and any deficiencies in my testing.
Tunza <Bizarro>, Khaz'goroth (US)
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09/21/07, 11:14 AM
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#47
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Huntard Extraordinaire
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The problem with Scorpid Sting is the less the tank gets hit, the less rage he generates so the less Threat he can build up. I would suggest not using it on any fight that is a DPS race.
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09/21/07, 11:44 AM
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#48
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King Hippo
Night Elf Hunter
Argent Dawn
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Its a small data set, but it almost looks like miss pushed the dodge/parrry off, rather than the normal hits.
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09/21/07, 5:59 PM
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#49
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Von Kaiser
Night Elf Hunter
Demon Soul
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From my own experience in raids I feel confident saying that Scorpid Sting works just as advertised. Here are Tidewalker's melee attacks excerpted from our latest kill:
Landed Norm Dot Crit Glanc Crush All Miss Miss Resist Block Parry Dodge
Nb 125 120 5 193 60 59 74
% 39 % 37 % 1 % 60.6 % 18 % 18 % 23 %
WWS here: Morogrim Tidewalker - WWS
Browsing through the other logs on the site his miss rate is typically 10-12%, compared to the 18% shown here. In my brief hunt I failed to find another log where a hunter maintained the sting, but the one I posted above is consistent with a couple month's worth of kills for my guild.
Dannii, my only explanation for your results is that you were spectacularly unlucky. If anyone else can post a WWS of Tidewalker where the sting was maintained it would be useful to cement the data.
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09/21/07, 6:42 PM
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#50
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King Hippo
Human Paladin
Argent Dawn (EU)
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Purely anecdotal but I assure you as a tank, I notice when Scorpid Sting is and isn't on.
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