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-   -   [HUNTER]Scorpid Sting, a way to really calculate/see effects? (http://elitistjerks.com/f31/t13815-hunter_scorpid_sting_way_really_calculate_see_effects/)

soulesschild 06/27/07 10:01 PM

[HUNTER]Scorpid Sting, a way to really calculate/see effects?
 
Is there a way to reliably see if Scorpid Sting actually works? I figured using WWS and having a tank on gruul with one raid not using scorpid at all, and another using scorpid to check the missed %, but I'm not sure how accurate that will end up. The reason I'm curious is that I'm always asked to keep it up since I'm survival and all the other hunters are BM and I tend to forget really and it got me thinking on how useful it really is and if I should take some time to write out a cast sequence macro to incorporate scorpid into it. Anyone else have any thoughts/opinions?

Turik 06/27/07 11:18 PM

I had the wrong tanking libram up, and was crushed several time when scorpid sting was off, and was never crushed with it up.


Which is of course, anecdotal.

soulesschild 06/27/07 11:40 PM

Isn't crushing independent of miss rate? Or do I not understand paladin tanking mechanics?

Glaurong 06/28/07 12:32 AM

Miss has a higher precedence than crush in the attack table generation.

Miss
Dodge
Parry
Block
Crit
Crush
Normal

Turik 06/28/07 12:33 AM

Quote:

Originally Posted by soulesschild (Post 404095)
Isn't crushing independent of miss rate? Or do I not understand paladin tanking mechanics?


The latter :)

See above.

Turik 06/28/07 12:35 AM

Sorry, was doing illhoof. To further explain, the reason 5% miss from scropid sting matters, is on my real tanking gear, I stradle the 102.4% avoidance realy closely to get the maximum out of my stamina gear. In order to do so, I need a 5% to block libram. I forgot to equip it.

Hunter put up scorpid sting, negating the 5% loss from the libram, but when it fell off, I was crushed.

Then again, statistically, it's anecdotal, so ultimately, not worth much.

soulesschild 06/28/07 12:36 AM

That actually brings up a good point though, maybe paladin tanks are better to use for tanking?

BTW, thanks Glaurong for enlightening me, I play and theorycraft hunters too much :P

Arcazua 06/28/07 1:05 AM

I would find a target that your pet can attack for a really long time. I guess the only real option for that, as something with low enough DPS but that won't die, is the Blasted Lands ghosts. Let it get hit for a long time while you just mend it. Start a new log, and maintain Scorpid Sting, and check the difference.

Glaurong 06/28/07 1:20 AM

Get an really low level pet (lvl 30 should do) test it against a blasted lands mob. Mend pet should be enough to keep it alive forever and you can keep using FD to drop the healing threat.

The huge difference in defense/weapon skill should net you near 0% miss rate. The difference should be obvious with scorpid up.

Oggie 06/28/07 2:58 AM

Quote:

Originally Posted by Glaurong (Post 404149)
Get an really low level pet (lvl 30 should do) test it against a blasted lands mob. Mend pet should be enough to keep it alive forever and you can keep using FD to drop the healing threat.

The huge difference in defense/weapon skill should net you near 0% miss rate. The difference should be obvious with scorpid up.

This shouldn't really be required. Just go to BL with your current pet and /combatlog for an hour or so, then close that file and mark it, then do the exact same thing with the sting up.

Sapa 06/28/07 3:36 AM

Sting works fine.
Find dual wield mob, results show faster there. (Prince M) We had serious problems with him months back, healers just couldn't heal 60-30% tank was getting to much hits (cant block all of his attacks due dual wield fast attack speed) Fight was almost trivialized with scorpid+insect swarm up during 60-30%.

On hard hitting, fast hitting or healer going oom fights I definitely try and keep scorpid up 100%. It even works on WW/Cleave mobs. (TK trash, Leo WW).

Hunter in SP group should be in charge for it.
We have SSC tonight, will parse Tidewalker & Leo fight with 100% scorpid uptime if possible.

soulesschild 06/28/07 3:39 AM

Thanks Sapa for the info, I look forward to your logs. I'm a dumb noob and forgot to enable autoCL and didn't parse tonights gruul fight >< go me.

sp00n 06/28/07 4:29 AM

Another question, are there any bosses where Scorpid Sting does not work and if so, did somebody compile a list of those?
I.e. immune to nature damage or whatever.

Sapa 06/28/07 4:34 AM

Quote:

Originally Posted by sp00n (Post 404234)
Another question, are there any bosses where Scorpid Sting does not work and if so, did somebody compile a list of those?
I.e. immune to nature damage or whatever.

Hydross and Void Reaver spring to mind. (NR immune and Poison immune)

Basically elementals and mechanical ones.
Not sure for Doomwalker, but since it "looks" like reaver I'd say he is immune too.

Pyria 06/28/07 8:31 AM

Quote:

Originally Posted by Sapa (Post 404240)
Not sure for Doomwalker, but since it "looks" like reaver I'd say he is immune too.

Assuming it's the same mechanic as rogue poisons, they'll work fine on Doomwalker but not on Void Reaver. Other mobs I've noted as being poison immune are the Curator in Kara and Vashj's elemental adds (but not like those matter for purposes of this discussion).

The whole elemental/mechanical thing is annoyingly arbitrary at times since while Hydross is immune to poisons entirely in both phases, they work fine on Al'ar + adds and Murmur.


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