I read the wowwiki page about this:
http://www.wowwiki.com/Formulas:Critical_hit_chance (look at the bottom of the page) and I'm a little confused about Spell Power, Ice Shards, and Ignite.
Here's the part that's confusing me:
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If a Mage has taken the Ice Shards or Spell Power talent to increase the crit damage to 200%, hit and crit are basically equal, similar to the situation as it exists with physical damage.
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The Spell Power description says that it "increases critical strike damage bonus of all spells by 50%." Does that mean that instead of 150% damage, spells do:
175% damage - 50% of the 50% damage bonus is added
or
200% damage - another 50% damage is added to the existing 150% damage due to the crit
The Ice Shards description says that it increases the critical strike damage bonus of your frost spells by 100%, so is that now 250% damage or 200% damage? I have a similar question about Ignite + Spell Power but ignite is easy to understand relatively.
What about with both Spell Power and Ice Shards? Do you get 300% damage from crits or some weird combination of 150% damage, 100% damage bonus, and 50% damage bonus? The Combat Mechanics post says nothing beyond 150% damage for spell crits before talents, and I can't figure out how Ice Shards + Spell Power is modeled in Vontre's spreadsheet. My mage is only 51 now so I can't try it myself yet.
I realize that Blizzard sometimes uses inconsistent wording on tooltips. Witness the wariety of ways +heal is indicated as "Equip: Increases healing done by magical spells and effects by up to x" versus "+50 healing." Is this just a case of inconsistent wording? I hope I'm not missing something really obvious.