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Old 06/28/07, 6:46 PM   #1 (permalink)
Glass Joe
 
Human Warlock
 
Crushridge
Damage Increase Per Critical Strike

I'm just now getting into the theorycrafting and understanding how it works and what not. I've started building my own spreadsheets and tinkering with others to get the values I want. I realized earlier today that I didn't know how critical strike bonuses worked.

Anyone care to explain how untalented critical strike bonuses operate? I tried searching and to no luck.
 
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Old 06/28/07, 6:49 PM   #2 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Al'Akir (EU)
I'd try wowwiki. Anyway:
melee: 200% damage on a critical (double). Rogues have a talent for 230% damage on special crits and warriors have a talent for 220%.
Casters: 150% (on non-DoT spells as those can't crit at all, if it's a mixed spell the dot portion of it can't crit but the rest can). That means crits are much weaker. However most casters that DPS generally have a talent to increase their crit back to 200% (or effective 210% for fire mages), with the exception of shadow priests and affliction warlocks. Healers also only crit for 150%.
 
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Old 06/28/07, 7:08 PM   #3 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
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Old 06/28/07, 7:28 PM   #4 (permalink)
Glass Joe
 
Human Warlock
 
Crushridge
Found pretty much what I was looking @ WoWwkiki. Alot of it was outdated but the theories apply.

What is the order in which damage added to critical strikes are calculated? As in how does PI effect the bonus. Is it additive?
 
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Old 06/29/07, 5:53 AM   #5 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Maybe you will find these two threads interesting, they're dealing with the Relentless Earthstorm Diamond and its 3% increased crit damage.

[Shaman] Relentless Earthstorm for Ele?
Relentless Earthstorm Diamond - melee only?

Item Ranking Rogue [horribly outdated]
 
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Old 06/29/07, 10:46 AM   #6 (permalink)
Don Flamenco
 
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Ring
Blood Elf Paladin
 
<EJB>
No WoW Account
I read the wowwiki page about this: http://www.wowwiki.com/Formulas:Critical_hit_chance (look at the bottom of the page) and I'm a little confused about Spell Power, Ice Shards, and Ignite.

Here's the part that's confusing me:
If a Mage has taken the Ice Shards or Spell Power talent to increase the crit damage to 200%, hit and crit are basically equal, similar to the situation as it exists with physical damage.
The Spell Power description says that it "increases critical strike damage bonus of all spells by 50%." Does that mean that instead of 150% damage, spells do:

175% damage - 50% of the 50% damage bonus is added
or
200% damage - another 50% damage is added to the existing 150% damage due to the crit

The Ice Shards description says that it increases the critical strike damage bonus of your frost spells by 100%, so is that now 250% damage or 200% damage? I have a similar question about Ignite + Spell Power but ignite is easy to understand relatively.

What about with both Spell Power and Ice Shards? Do you get 300% damage from crits or some weird combination of 150% damage, 100% damage bonus, and 50% damage bonus? The Combat Mechanics post says nothing beyond 150% damage for spell crits before talents, and I can't figure out how Ice Shards + Spell Power is modeled in Vontre's spreadsheet. My mage is only 51 now so I can't try it myself yet.

I realize that Blizzard sometimes uses inconsistent wording on tooltips. Witness the wariety of ways +heal is indicated as "Equip: Increases healing done by magical spells and effects by up to x" versus "+50 healing." Is this just a case of inconsistent wording? I hope I'm not missing something really obvious.

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Old 06/29/07, 11:03 AM   #7 (permalink)
Bald Bull
 
Blood Elf Paladin
 
Al'Akir (EU)
Afaik ice shards is 2X crits and spell power is 1.75X crit as opposed to 1.5X crits when you have no talents. Fire will always be critting for 1.5X or 1.75X with spell power than multiplied by 1.4 for ignite for 2.1X or 2.45X with spell power and ignite.
 
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Old 06/29/07, 12:01 PM   #8 (permalink)
Glass Joe
 
Human Paladin
 
Garona
The correct interpretation is:
The critical strike damage bonus for spells is 50% of the noncritial damage; 100% for melee. (Critical strike damage bonus = critical strike damage - normal hit damage.)
Talents that increase this increase the bonus, not the base damage, so Spell Power increases the 50% bonus by 50%, multiplicitavely, so the total bonus is 75%, meaning the total critical strike damage is 175%.
 
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