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Old 07/02/07, 4:12 AM   8 links from elsewhere to this Post. Click to view. #1 (permalink)
Von Kaiser
 
Tauren Hunter
 
Frostwolf
[Hunter]Trap Mastery, worthless talent?

I've been thinking hard about this talent for hunters, on paper it seems nice, 10% less chance for an enemy to resist traps, however, does that 10% really come into play? I was testing with another hunter, me with the talent mastery, him without it and we pretty much ended up with the same amount of resists/trapped over a course of 50 tries. Broken talent or just real unlucky? Is there a hidden resist that players have to traps that would make this talent invaluable in Heroics/Raiding?
 
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Old 07/02/07, 4:41 AM   #2 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Resist chance:
Equal level: 4% chance to resist.
+1 level: 5% chance to resist.
+2 levels: 6% chance to resist.
+3 levels: [Mob] 17% chance to resist / [Player] 13% chance to resist.

Traps always have 1% to be resisted, regardless of your hit chance.
Resist checks happen both on initial application and on heartbeat ticks.

What this means in terms of talent point allocation:
Unless you're trying to trap something that's 3+ levels above you, 2 points in Trap Mastery is useless. Even against a target 2 levels above you, adding a second point does not provide any boost in trap success rate or longevity.

EDIT: Updated to be more relevant. x3

Last edited by Lactose : 07/03/07 at 8:20 AM.

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Old 07/02/07, 4:45 AM   #3 (permalink)
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
All trappable trash is 72 or less in both raids and heroics. Only one point does anything.
 
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Old 07/02/07, 4:55 AM   #4 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
I stand corrected on that part then =)

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Old 07/02/07, 4:57 AM   #5 (permalink)
Von Kaiser
 
Tauren Hunter
 
Frostwolf
So you're saying in heroics/raid, resist is only about 4%, so i could put that other point somewhere else and that the other 5% would just be overkill?
 
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Old 07/02/07, 5:01 AM   #6 (permalink)
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Yes
 
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Old 07/02/07, 5:02 AM   #7 (permalink)
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
For lvl72 raid trash both points would be needed, but heroics are lvl70 limited and one point is enough.
There is quite big difference in traps with or without this one point, because break chance is rolled on each tick.
I got points in trap mastery after I saw traps breaking lot before level70, and have them all time. I have 2 points in it and I know now that one point would have been enough.

Last edited by Hunterlin : 07/02/07 at 5:02 AM. Reason: typos
 
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Old 07/02/07, 5:03 AM   #8 (permalink)
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by soulesschild View Post
I've been thinking hard about this talent for hunters, on paper it seems nice, 10% less chance for an enemy to resist traps, however, does that 10% really come into play? I was testing with another hunter, me with the talent mastery, him without it and we pretty much ended up with the same amount of resists/trapped over a course of 50 tries. Broken talent or just real unlucky? Is there a hidden resist that players have to traps that would make this talent invaluable in Heroics/Raiding?
In my experience 1 point (5%) more or less negated resists on 70lvl mobs and players(pvp), i remember few odd resists with 2 points on 72mobs, but 73 resisted more often. It could be that 73lvl requires 16% +hit/-resist like casters do.

I was running lots of slave pens, steamvault and SH heroics where there are some bigger trash packs (or they were...) and i was doing CC duty, something I really like with doing with my hunter. (improved traps, scatter, wyvern n kite). And i play allot with traps in raids.

If you plan to run lots of heroics with pre-karazan geared tank. I suggest that you take 1 points in it. Otherwise you don't really need it. Unless you pvp where 1 point should be enough if you rely on your traps.

For raids:
Taps can be used on most TK and some SSC trash, and are good safety switch for sheep breaks. You can fear more of "stray fireball" than resist there tho :p

Edit: I should say +0 lvl(70), +1-2 lvl(71-72), +3lvls(73) not to mislead people.
+0 lvls = 1 point enough
+1-2 lvls = 2 points rarely resisted
+3 lvls = got resisted more often even with 2 points
*observed in 60-70 leveling & instance running with allot of trap usage.

Last edited by Sapa : 07/02/07 at 5:35 AM.

 
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Old 07/02/07, 5:08 AM   #9 (permalink)
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Where did you find level 73 trappable mobs? Just curious. Kael trash is 72 at most. Akama trash is 72 at most. I can't recall any other trash.

Also +2 mobs have a 6% resist chance. 1% can not be negated, so only 5% helps. That's one point.
 
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Old 07/02/07, 5:11 AM   #10 (permalink)
Von Kaiser
 
Tauren Hunter
 
Frostwolf
Originally Posted by Lumi View Post
Where did you find level 73 trappable mobs? Just curious. Kael trash is 72 at most. Akama trash is 72 at most. I can't recall any other trash.

Also +2 mobs have a 6% resist chance. 1% can not be negated, so only 5% helps. That's one point.
I also thought that only raid bosses were considered lvl 73.
 
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Old 07/02/07, 5:13 AM   #11 (permalink)
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Nevermind, I can't read.

Last edited by Lumi : 07/02/07 at 5:21 AM.
 
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Old 07/02/07, 5:35 AM   #12 (permalink)
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by Lumi View Post
Where did you find level 73 trappable mobs
Fixed post, so it explains hopefully what i meant, i didn't find them actually but did observe +3 difference at earlier levels. (60-70 leveling, instance running)

 
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Old 07/02/07, 6:31 AM   #13 (permalink)
Von Kaiser
 
Tauren Hunter
 
Frostwolf
Edit: I should say +0 lvl(70), +1-2 lvl(71-72), +3lvls(73) not to mislead people.
+0 lvls = 1 point enough
+1-2 lvls = 2 points rarely resisted
+3 lvls = got resisted more often even with 2 points
*observed in 60-70 leveling & instance running with allot of trap usage.
So are we saying that trap mastery is worthless? In terms of +3 lvls, raiding environment only really. Hardly heroic anymore :X
 
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Old 07/02/07, 6:53 AM   #14 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
No, Trap Mastery isn't worthless.

Equal level: 4% chance to resist.
+1 level: 5% chance to resist.
+2 levels: 6% chance to resist.
+3 levels: [Mob] 17% chance to resist / [Player] 13% chance to resist
1% cannot be negated.
Resist checks happen, as far as I know, both on initial application and on heartbeat ticks.

Unless you're trying to trap something that's 3+ levels above you, 2 points in Trap Mastery is useless.

EDIT: Added this to my initial response as well, to avoid confusion.

Last edited by Lactose : 07/02/07 at 7:05 AM.

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Old 07/02/07, 7:05 AM   #15 (permalink)
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by soulesschild View Post
I also thought that only raid bosses were considered lvl 73.
No, there are several mobs with a "normal" level 73 around there.

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Old 07/02/07, 7:28 AM   #16 (permalink)
Von Kaiser
 
Tauren Hunter
 
Frostwolf
Interesting...this will be a point breaker in my reworked survival build >< thanks for the help guys.
 
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Old 07/03/07, 6:18 AM   #17 (permalink)
Von Kaiser
 
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Tauren Hunter
 
Tichondrius
I once had a mob 3 levels below me resist a 2/2 TM'd freezing trap, how was that possible?
 
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Old 07/03/07, 6:21 AM   #18 (permalink)
Don Flamenco
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Female Tauren View Post
I once had a mob 3 levels below me resist a 2/2 TM'd freezing trap, how was that possible?
As Lactose stated earlier:
Just like spells from mages, locks and others, traps always have 1% to be resisted, regardless of your hit chance.

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Old 07/03/07, 7:45 AM   #19 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Rephrased original post slightly regarding resists.

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