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-   -   [Hunter]Trap Mastery, worthless talent? (http://elitistjerks.com/f31/t13927-hunter_trap_mastery_worthless_talent/)

soulesschild 07/02/07 3:12 AM

[Hunter]Trap Mastery, worthless talent?
 
I've been thinking hard about this talent for hunters, on paper it seems nice, 10% less chance for an enemy to resist traps, however, does that 10% really come into play? I was testing with another hunter, me with the talent mastery, him without it and we pretty much ended up with the same amount of resists/trapped over a course of 50 tries. Broken talent or just real unlucky? Is there a hidden resist that players have to traps that would make this talent invaluable in Heroics/Raiding?

Lactose 07/02/07 3:41 AM

Resist chance:
Equal level: 4% chance to resist.
+1 level: 5% chance to resist.
+2 levels: 6% chance to resist.
+3 levels: [Mob] 17% chance to resist / [Player] 13% chance to resist.

Traps always have 1% to be resisted, regardless of your hit chance.
Resist checks happen both on initial application and on heartbeat ticks.

What this means in terms of talent point allocation:
Unless you're trying to trap something that's 3+ levels above you, 2 points in Trap Mastery is useless. Even against a target 2 levels above you, adding a second point does not provide any boost in trap success rate or longevity.

EDIT: Updated to be more relevant. x3

Lumi 07/02/07 3:45 AM

All trappable trash is 72 or less in both raids and heroics. Only one point does anything.

Lactose 07/02/07 3:55 AM

I stand corrected on that part then =)

soulesschild 07/02/07 3:57 AM

So you're saying in heroics/raid, resist is only about 4%, so i could put that other point somewhere else and that the other 5% would just be overkill?

Lumi 07/02/07 4:01 AM

Yes

Hunterlin 07/02/07 4:02 AM

For lvl72 raid trash both points would be needed, but heroics are lvl70 limited and one point is enough.
There is quite big difference in traps with or without this one point, because break chance is rolled on each tick.
I got points in trap mastery after I saw traps breaking lot before level70, and have them all time. I have 2 points in it and I know now that one point would have been enough.

Sapa 07/02/07 4:03 AM

Quote:

Originally Posted by soulesschild (Post 407344)
I've been thinking hard about this talent for hunters, on paper it seems nice, 10% less chance for an enemy to resist traps, however, does that 10% really come into play? I was testing with another hunter, me with the talent mastery, him without it and we pretty much ended up with the same amount of resists/trapped over a course of 50 tries. Broken talent or just real unlucky? Is there a hidden resist that players have to traps that would make this talent invaluable in Heroics/Raiding?

In my experience 1 point (5%) more or less negated resists on 70lvl mobs and players(pvp), i remember few odd resists with 2 points on 72mobs, but 73 resisted more often. It could be that 73lvl requires 16% +hit/-resist like casters do.

I was running lots of slave pens, steamvault and SH heroics where there are some bigger trash packs (or they were...) and i was doing CC duty, something I really like with doing with my hunter. (improved traps, scatter, wyvern n kite). And i play allot with traps in raids.

If you plan to run lots of heroics with pre-karazan geared tank. I suggest that you take 1 points in it. Otherwise you don't really need it. Unless you pvp where 1 point should be enough if you rely on your traps.

For raids:
Taps can be used on most TK and some SSC trash, and are good safety switch for sheep breaks. You can fear more of "stray fireball" than resist there tho :p

Edit: I should say +0 lvl(70), +1-2 lvl(71-72), +3lvls(73) not to mislead people.
+0 lvls = 1 point enough
+1-2 lvls = 2 points rarely resisted
+3 lvls = got resisted more often even with 2 points
*observed in 60-70 leveling & instance running with allot of trap usage.

Lumi 07/02/07 4:08 AM

Where did you find level 73 trappable mobs? Just curious. Kael trash is 72 at most. Akama trash is 72 at most. I can't recall any other trash.

Also +2 mobs have a 6% resist chance. 1% can not be negated, so only 5% helps. That's one point.

soulesschild 07/02/07 4:11 AM

Quote:

Originally Posted by Lumi (Post 407371)
Where did you find level 73 trappable mobs? Just curious. Kael trash is 72 at most. Akama trash is 72 at most. I can't recall any other trash.

Also +2 mobs have a 6% resist chance. 1% can not be negated, so only 5% helps. That's one point.

I also thought that only raid bosses were considered lvl 73.

Lumi 07/02/07 4:13 AM

Nevermind, I can't read.

Sapa 07/02/07 4:35 AM

Quote:

Originally Posted by Lumi (Post 407371)
Where did you find level 73 trappable mobs

Fixed post, so it explains hopefully what i meant, i didn't find them actually but did observe +3 difference at earlier levels. (60-70 leveling, instance running)

soulesschild 07/02/07 5:31 AM

Quote:

Edit: I should say +0 lvl(70), +1-2 lvl(71-72), +3lvls(73) not to mislead people.
+0 lvls = 1 point enough
+1-2 lvls = 2 points rarely resisted
+3 lvls = got resisted more often even with 2 points
*observed in 60-70 leveling & instance running with allot of trap usage.
So are we saying that trap mastery is worthless? In terms of +3 lvls, raiding environment only really. Hardly heroic anymore :X

Lactose 07/02/07 5:53 AM

No, Trap Mastery isn't worthless.

Equal level: 4% chance to resist.
+1 level: 5% chance to resist.
+2 levels: 6% chance to resist.
+3 levels: [Mob] 17% chance to resist / [Player] 13% chance to resist
1% cannot be negated.
Resist checks happen, as far as I know, both on initial application and on heartbeat ticks.

Unless you're trying to trap something that's 3+ levels above you, 2 points in Trap Mastery is useless.

EDIT: Added this to my initial response as well, to avoid confusion.

sp00n 07/02/07 6:05 AM

Quote:

Originally Posted by soulesschild (Post 407372)
I also thought that only raid bosses were considered lvl 73.

No, there are several mobs with a "normal" level 73 around there.


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