 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
07/17/07, 7:11 PM
|
#26
|
|
Piston Honda
Blood Elf Paladin
Doomhammer
|
I am getting 1891 Average TPS with exorcism when I plug in the stats of a BE Paladin in BT/Hyjal gear.
With Lightbringer Armor bonuses it comes out to 1943 Average TPS and 1033 DPS.
Out of curiousity, what are your calculated effects for weapon skill in terms of dodge/parry reduction? You're also missing the Sacred Duty talent, which is making your HP display seem lower than it is. There is something else missing that is making my calculations not match yours for HP, but I haven't been able to find it yet.
|
|
|
|
|
|
07/18/07, 4:29 AM
|
#27
|
|
Von Kaiser
Troll Priest
Bronze Dragonflight (EU)
|
Originally Posted by Shallistra
I am getting 1891 Average TPS with exorcism when I plug in the stats of a BE Paladin in BT/Hyjal gear.
With Lightbringer Armor bonuses it comes out to 1943 Average TPS and 1033 DPS.
Out of curiousity, what are your calculated effects for weapon skill in terms of dodge/parry reduction? You're also missing the Sacred Duty talent, which is making your HP display seem lower than it is. There is something else missing that is making my calculations not match yours for HP, but I haven't been able to find it yet.
|
For weapon skill, I assume 0.24% more chance to hit per weapon skill (from miss, dodge, parry & block) but that should really be 0.16% after I just checked (correct me if i'm wrong), about Sacred Duty, I just added it and also fixed weapon skill. But I'm at work at the moment so can only upload it tonight
|
|
|
|
|
|
07/20/07, 5:18 PM
|
#28
|
|
Piston Honda
Blood Elf Paladin
Doomhammer
|
- MP5 cell is not being factored into calculations.
- Lightbringer bonuses missing.
- MotW missing from Stamina Calculations
- Divine Intellect Missing from int calculations
- Total HP calculation missing Commanding Shout
- Justicar 2 Piece set bonus not being calculated
- Justicar 4 Piece set bonus not being calculated
- Autoattack calculations look just plain wrong.
- Judgement timer does not change when you remove Improved Judgement.
Would be nice to have consumables to choose from as well. Specifically defensive and spell damage consumables.
Last edited by Shallistra : 07/20/07 at 6:16 PM.
|
|
|
|
|
|
07/24/07, 3:37 PM
|
#29
|
|
Glass Joe
|
The agi that the dodge % calculation is using is not the total(after buffs) rating, but instead the base rating. This doesn't reflect things like kings affecting your dodge %. I caught this because I've heavily tuned my gear to make me uncrushable with just kings as a buff, so when it showed that I could still be crushed I just tracked through the calcs until I found the problem.
Change B:135 to:
=F83%/21.8
takes care of it.
edit: oh, also there's something not quite right with the way it calculates total HP. Not sure what the problem is, but it doesn't match my unbuffed HP that the game reports.
|
|
|
|
|
|
07/24/07, 7:41 PM
|
#30
|
|
Disharmonious
Dwarf Paladin
Lightbringer
|
For some odd reason, changing weapon speed is changing my TPS. I'm not perfectly clear on changing no other stat but going from 2.7 to 1.6 gives a 40ish TPS increase, and I'm not certain as to why- more SoR hits per cycle?
In addition, it doesn't seem to be factoring HS resists in. It's a pretty common misconnception that it's unresistable, because it's misreported in the combat log:
Gruul the Dragonkiller's Holy Shield resisted by
You can see it on any WWS with a pally tank, if you Browse Log, filter to Target and click 'resisted' and it'll show the HS resists.
Really should bug the author of that great tool to allow that possiblity in the parser until Bliz gets around to fixing the bugged logging.
|
|
|
|
|
|
07/24/07, 9:33 PM
|
#31
|
|
Glass Joe
|
|
For some odd reason, changing weapon speed is changing my TPS. I'm not perfectly clear on changing no other stat but going from 2.7 to 1.6 gives a 40ish TPS increase, and I'm not certain as to why- more SoR hits per cycle?
|
since the coefficient of your spell damage applied to SoR depends on your weapon speed, then a faster weapon will hit more times with the inital value of SoR than a slower weapon.
|
|
|
|
|
|
07/24/07, 10:36 PM
|
#32
|
|
Disharmonious
Dwarf Paladin
Lightbringer
|
Originally Posted by bopz
since the coefficient of your spell damage applied to SoR depends on your weapon speed, then a faster weapon will hit more times with the inital value of SoR than a slower weapon.
|
I was under the impression that both the base per swing and coefficent per swing changed with weapon speed.
|
|
|
|
|
|
07/25/07, 7:05 AM
|
#33
|
|
Still Bald Bull
Human Paladin
Earthen Ring
|
According to Wowhead, the damage for SoR with a one-hander is:
0.85 * (2610.43*(weapon speed)/100) + 0.03*(average weapon damage) - 1
which is equal to:
22.189*(weapon speed) + 0.03*(weapon speed)*(weapon dps) - 1
So, damage per second should be (above divided by weapon speed):
22.189 + 0.03*(weapon dps) - 1/(weapon speed)
Using that formula, a weapon with 41 white dps and 2.7 speed will give 23.048 dps from SoR, and a 41 dps weapon with 1.6 speed will give 22.794 dps from SoR.
So there's a slight dependence on weapon speed, but nowhere near 40 tps worth. (Assuming of course I'm reading the equation correctly on Wowhead.)
|
My comrades are my weapons, and I am their shield.
|
|
|
|
07/25/07, 2:32 PM
|
#34
|
|
never simple
Blood Elf Paladin
Mal'Ganis
|
Why is SoR and SoV power gain threat set at 45? Are you assuming use of libram of saints departed? If that is the case, it should allow it to be disabled, because many don't use that.
Secondly, if that's the case the threat attributed to the libram is too high. It should not be 45 threat per judgement, it would be 45*.25*1.9=~21.4 threat I believe.
Also, your threat gained from spiritual attunement is set at healing*.5, Does anyone have testing to show that this is the case? It would be intuitive to me that it would clock in at healing*.25*1.9 or healing*0.475 as well.
|
|
|
|
|
|
07/26/07, 7:14 AM
|
#35
|
|
Von Kaiser
Troll Priest
Bronze Dragonflight (EU)
|
Originally Posted by zeidrich
Why is SoR and SoV power gain threat set at 45? Are you assuming use of libram of saints departed? If that is the case, it should allow it to be disabled, because many don't use that.
Secondly, if that's the case the threat attributed to the libram is too high. It should not be 45 threat per judgement, it would be 45*.25*1.9=~21.4 threat I believe.
Also, your threat gained from spiritual attunement is set at healing*.5, Does anyone have testing to show that this is the case? It would be intuitive to me that it would clock in at healing*.25*1.9 or healing*0.475 as well.
|
Gaining the buff itself gives 45 power gain threat.
about spiritual attunement, it is healing/10*0.5 (aka, mana returned * 0.5) if it was healing *0.5 u'd get over 500 TPS from that only
also, I'll look into the speed and all the other issues. I have been quite busy lately :p
Originally Posted by Shallistra
- MP5 cell is not being factored into calculations.
- Lightbringer bonuses missing.
- MotW missing from Stamina Calculations
- Divine Intellect Missing from int calculations
- Total HP calculation missing Commanding Shout
- Justicar 2 Piece set bonus not being calculated
- Justicar 4 Piece set bonus not being calculated
- Judgement timer does not change when you remove Improved Judgement.
Would be nice to have consumables to choose from as well. Specifically defensive and spell damage consumables.
|
Everything fixed, I'll probably add consumables soon.
Originally Posted by Shallistra
- Autoattack calculations look just plain wrong.
|
Could you please suggest a better autoattack calculation then please ?
Originally Posted by Oggie
For some odd reason, changing weapon speed is changing my TPS. I'm not perfectly clear on changing no other stat but going from 2.7 to 1.6 gives a 40ish TPS increase, and I'm not certain as to why- more SoR hits per cycle?
|
Going from 2.7 to 1.6 weapon speed will double your white DPS, which also adds quite a bit of threat as white DPS = white TPS
Originally Posted by Oggie
In addition, it doesn't seem to be factoring HS resists in. It's a pretty common misconnception that it's unresistable, because it's misreported in the combat log:
Gruul the Dragonkiller's Holy Shield resisted by
You can see it on any WWS with a pally tank, if you Browse Log, filter to Target and click 'resisted' and it'll show the HS resists.
Really should bug the author of that great tool to allow that possiblity in the parser until Bliz gets around to fixing the bugged logging.
|
Before I can that in, whats the resist rate of HS ? does it respect regular spell resistance ? (the fact that it is misreported in the combat log might be a pointer it doesn't)
Originally Posted by Terregor
The agi that the dodge % calculation is using is not the total(after buffs) rating, but instead the base rating. This doesn't reflect things like kings affecting your dodge %. I caught this because I've heavily tuned my gear to make me uncrushable with just kings as a buff, so when it showed that I could still be crushed I just tracked through the calcs until I found the problem.
Change B:135 to:
=F83%/21.8
takes care of it.
edit: oh, also there's something not quite right with the way it calculates total HP. Not sure what the problem is, but it doesn't match my unbuffed HP that the game reports.
|
Dodge fixed, thank you 
Last edited by Evolve : 07/26/07 at 7:49 AM.
|
|
|
|
|
|
07/26/07, 9:23 AM
|
#36
|
|
Disharmonious
Dwarf Paladin
Lightbringer
|
Originally Posted by Evolve
Going from 2.7 to 1.6 weapon speed will double your white DPS, which also adds quite a bit of threat as white DPS = white TPS
|
I'm a braindamaged rodent, I completely neglected that rather than weapon dps and weapon speed you ask for weapon speed, min damage, and max damage (actually, can I suggest a move to the former with options to current implementation?). When I plug in normal values it looks fine, I just forgot how the SS handled damage overall.
|
Before I can that in, whats the resist rate of HS ? does it respect regular spell resistance ? (the fact that it is misreported in the combat log might be a pointer it doesn't)
|
Well, tonight, using this WWS:
Capricorn - WWS
and filtering it thusly:
Wow Web Stats
it's pretty easy to pull out a 19% resist rate. Leaving aside the concept that they may have tossed out a whole new hit table system, I think it's within reason that HS handles the normal spell mechanics and the random number generator hates me, so it's a normal 17% resist on a 73 mob.
|
|
|
|
|
|
07/26/07, 9:40 AM
|
#37
|
|
Von Kaiser
Troll Priest
Bronze Dragonflight (EU)
|
Originally Posted by Oggie
I'm a braindamaged rodent, I completely neglected that rather than weapon dps and weapon speed you ask for weapon speed, min damage, and max damage (actually, can I suggest a move to the former with options to current implementation?). When I plug in normal values it looks fine, I just forgot how the SS handled damage overall.
|
The SoR damage formulas require Minimum & Maximum weapon damage for the calculation, so I'm pretty much forced to ask for them (I'd rather not take averages out of the dps value)
Originally Posted by Oggie
Well, tonight, using this WWS:
Capricorn - WWS
and filtering it thusly:
Wow Web Stats
it's pretty easy to pull out a 19% resist rate. Leaving aside the concept that they may have tossed out a whole new hit table system, I think it's within reason that HS handles the normal spell mechanics and the random number generator hates me, so it's a normal 17% resist on a 73 mob.
|
Ok, added. On a side note, I removed all %-scaling talents from the spreadsheet. As they are included into the character tab if specced for them it will lead to them being doublecalculated if I include them.
edit: I really need to figure whats wrong with the HP calculation
Last edited by Evolve : 07/26/07 at 9:52 AM.
|
|
|
|
|
|
07/26/07, 1:59 PM
|
#38
|
|
Piston Honda
Blood Elf Paladin
Doomhammer
|
Errors and Omissions:
- MPS generated from BoW is calculated wrong
- Spritual attunement gains are being calculated as 0 if Lightbringer bonus is not toggled.
- Sacred Duty not being factored into stamina calculations. Once this is corrected, the HP values should be accurate.
- Downranking Consecrate still gives full coefficient.
Autoattack calculations after the attack speed fixes look ok now.
Last edited by Shallistra : 07/26/07 at 2:30 PM.
|
|
|
|
|
|
07/26/07, 2:44 PM
|
#39
|
|
Von Kaiser
Troll Priest
Bronze Dragonflight (EU)
|
Originally Posted by Shallistra
Errors and Omissions:
- MPS generated from BoW is calculated wrong
|
Fixed
Originally Posted by Shallistra
- Spritual attunement gains are being calculated as 0 if Lightbringer bonus is not toggled.
|
Fixed
Originally Posted by Shallistra
- Sacred Duty not being factored into stamina calculations. Once this is corrected, the HP values should be accurate.
|
I have removed all procentual increases of stats as when you have the talent they are factored into your character sheet, so they will be included in your unbuffed stats automaticly.
Originally Posted by Shallistra
- Downranking Consecrate still gives full coefficient.
|
Nice catch, what are the downranked coefficients ?
Autoattack calculations after the attack speed fixes look ok now.[/quote]
|
|
|
|
|
|
07/26/07, 3:02 PM
|
#40
|
|
Piston Honda
Blood Elf Paladin
Doomhammer
|
|
I have removed all procentual increases of stats as when you have the talent they are factored into your character sheet, so they will be included in your unbuffed stats automaticly.
|
Both Sacred Duty and Divine Intellect factor into stat totals. This includes increases from buffs. For this reason, they should both be included in talents.
|
Nice catch, what are the downranked coefficients ?
|
1 - (((Level at which next higher rank of Spell is Learned) + 5) / (Player's Level)) = Penalty Mod
For spells under level 20...
(20 - Level Spell is Learned) * .0375 = Penalty Mod
Also, spell crit rating is not being calculated on the spreadsheet in the spell crit section.
Last edited by Shallistra : 07/26/07 at 3:14 PM.
|
|
|
|
|
|
07/26/07, 4:12 PM
|
#41
|
|
BPOPE @ IRC DOT COM
|
Paladins in meh gear do a lot better tanking in 5 mans just because they can balls out AOE tank a few mobs at once. I was doing this in heroic SP no problem. In Kara however I noticed my threat was relativly low, and I could NEVER pull off the warrior MT even if I flipped out, 99% of this is because most of a paladin's threat is caused by getting hit (Holy Shield of course). Also that means that magic casting mobs are a dick to tank, I could not hold the mana worm trash before Curator worth a damn.
Thank you for this, though I notice the sheet is a few hundred points off on my stam, it gets everything else right. Wish I had a lot more block and spell damage :/
|
Elitist Jerks forum: Now work safe, because you don't want to get caught wasting your company's time!
It was a question of how the abilities of the fight are handled. I did not know the answer so I come to the place where I expect to see well formulated, concise and correct answers. Not snotty comments. - eclectic778
Vent is only necessary because of bad players. - ebbv
|
|
|
|
07/26/07, 4:50 PM
|
#42
|
|
Von Kaiser
|
Originally Posted by kronchev
I could not hold the mana worm trash before Curator worth a damn.
|
This is probably because they aren't really tankable; they de-aggro often and drain mana.
|
|
|
|
|
|
07/26/07, 4:58 PM
|
#43
|
|
BPOPE @ IRC DOT COM
|
Originally Posted by Aett
This is probably because they aren't really tankable; they de-aggro often and drain mana.
|
Yeh but we lost at least 2 healers every pull. There has never been an issue with them ever before.
|
Elitist Jerks forum: Now work safe, because you don't want to get caught wasting your company's time!
It was a question of how the abilities of the fight are handled. I did not know the answer so I come to the place where I expect to see well formulated, concise and correct answers. Not snotty comments. - eclectic778
Vent is only necessary because of bad players. - ebbv
|
|
|
|
07/27/07, 5:14 AM
|
#44
|
|
Von Kaiser
Troll Priest
Bronze Dragonflight (EU)
|
Originally Posted by Shallistra
Both Sacred Duty and Divine Intellect factor into stat totals. This includes increases from buffs. For this reason, they should both be included in talents.
|
You're right, I included them again, but it will be the user's task to calculate the stamina, strength, intellect & spelldamage values without his talents to input them into the stats sheet.
Originally Posted by Shallistra
1 - (((Level at which next higher rank of Spell is Learned) + 5) / (Player's Level)) = Penalty Mod
For spells under level 20...
(20 - Level Spell is Learned) * .0375 = Penalty Mod
|
Thank you, added
Originally Posted by Shallistra
Also, spell crit rating is not being calculated on the spreadsheet in the spell crit section.
|
Fixed
|
|
|
|
|
|
07/27/07, 8:28 AM
|
#45
|
|
Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
|
Originally Posted by Aett
This is probably because they aren't really tankable; they de-aggro often and drain mana.
|
I think you're confusing them with the ones after Curator. Both do Drain Mana, but only the ones after Curator clear aggro all the time (And also happen to be immune to magic). I've personally never had trouble holding those against healing though (DPS is a different matter due to the mana drain), I just make a point of trying to generate as much threat as possible while I still have mana, and the only people ever attacked by them is either me or DPS.
And as much threat as possible on those is basically a combination of Consecration and Holy Shield and a few SoR hits. I will add that Arcane Torrent is fairly helpful here for me, but it's only available every other pull.
|
|
|
|
|
|
07/27/07, 12:38 PM
|
#46
|
|
Piston Honda
Blood Elf Paladin
Doomhammer
|
Now that most of the basic stuff is out of the way, here is a list of things to possibly add since you want it as accurate as possible without seeming unlikely in terms of group configuraion:
- Blood Frenzy
- Expose Weakness
- Hunters Mark
- Imp. Faerie Fire
- Bloodlust
- Power Infusion
- Insect Swarm
- Scorpid Sting
- Armor calculations
- Armor debuffs
You can probably start adding an equipment sheet + associated sheets, but that would take a little bit longer to do. Looking good so far.
|
|
|
|
|
|
07/27/07, 1:29 PM
|
#47
|
|
Von Kaiser
Troll Priest
Bronze Dragonflight (EU)
|
Originally Posted by Shallistra
Now that most of the basic stuff is out of the way, here is a list of things to possibly add since you want it as accurate as possible without seeming unlikely in terms of group configuraion:
- Blood Frenzy
- Expose Weakness
- Hunters Mark
- Imp. Faerie Fire
- Bloodlust
- Power Infusion
- Insect Swarm
- Scorpid Sting
- Armor calculations
- Armor debuffs
You can probably start adding an equipment sheet + associated sheets, but that would take a little bit longer to do. Looking good so far.
|
Good ideas, I'd love an equipment sheet, but that'd probably take macros to make, could anyone link me to a tutorial on excel macros ? 
|
|
|
|
|
|
08/20/07, 10:12 AM
|
#48
|
|
Glass Joe
Blood Elf Paladin
Zirkel des Cenarius (EU)
|
If this really nice tps sheet will be continued, could you add a working function to the talent Crusade? It improves your damage done by 1/2/3% against demons, undeads, humanoids and elementals, but the sheet isn't calculating it.
|
|
|
|
|
|
08/24/07, 9:44 AM
|
#49
|
|
Glass Joe
Blood Elf Paladin
Zirkel des Cenarius (EU)
|
There seems to be an error in the calculating of JoC.
If you turn on JoC with improved talent 3/3 it increases only your auto-attack dmg. Can't figure it out why it increase the auto-attack damage, but, and that is the second error, it isn't increasing your spelldamage correctly.
The formula for JoC on sheet "Stats" at "F81" should look like (replace "wenn" with "if"):
=(WENN(E32=1;20;WENN(E32=2;30;WENN(E32=3;50;WENN(E32=4;80;WENN(E32=5;110;WENN(E32=6;140;WENN(E32=7;190;0))))))))*(WENN(F32=0;1;WENN(F32=1;1,05;WENN(F32=2;1,1;WENN(F32=3;1,15;"n/a")))))
And changed the formula for Imp. Joc at "F87" to:
=WENN(E32>=1;WENN(Talents!F10<=3;Talents!F10*1%;0);0)
Last edited by Rhî : 08/24/07 at 10:03 AM.
|
|
|
|
|
|
08/27/07, 9:51 AM
|
#50
|
|
Glass Joe
Blood Elf Paladin
Zirkel des Cenarius (EU)
|
I have done several changes by myself. You can see the sheet here: RapidShare: 1-Click Webhosting
If you find any errors, please let me know. And maybe the originally author could forgive me for changing his really nice work.
Last edited by Rhî : 08/31/07 at 5:46 AM.
|
|
|
|
|
|
|