07/09/07, 3:38 PM
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#8
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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When you're trying to get "max HP healed over X time taking mana into consideration" there would be a certain breakpoint of X healing = Y mp5 = Z spi depending on fight length, time in 5SR and the buffs you have (and obviously your class and spells used). It's not that hard to calculate, calculate how much of each "mana stat" is needed for 1% increase in mana pool, how much +healing is needed for 1% increase in mana efficiency and for stats that gives both (aka spirit for priest, int for pally), check what's the needed amount for combined 1% when you add up the % increase to mana and % increase to heals.
The problems start when you actually have more mana than you need. We all know mana left at the end is useless, but so is overhealing. At the end the only difference between more +healing and more +mana in equal amounts is that the +healing allows for increasing your max HP/s, while mana doesn't, which means with the above calculation when it's even between the healing and regen, in reality the healing is always better than what was calculated with the method above. However that only means that the breakpoint is somewhere else, requiring more mana to equate that amount of +healing. Problem is that breakpoint is extremely dependant on how much you would gain from maximizing the HP healed over time taking mana into account, VS maxing your HP/s.
Doing the calculation mentioned in the 1st paragraph is really the easy part, which is pretty much what lots of people are saying on this thread (like "the more +healing I have allows for lower ranked heals that in turn conserve mana." or "the more +healing the more hp/mana I get but more mana gives same effect").
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