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Old 07/24/07, 7:38 PM   #31
Sukaflops
Glass Joe
 
Gnome Rogue
 
Korgath
Originally Posted by Sunchips View Post
We didn't have any issues aggro wise is the thing.

770 seems very low but afaik the only person with issues that night was an affliction lock (who got an early ghost call on the kill) and our fury warrior. 4 rogues, 3 with WF and BS, the other with GoA, LoTP and 2 BM hunters and 770 TPS was enough to hold their 1100-1200 dps down.

I dunno maybe I did the calculations wrong; followed Obould's model to a T, just plugging in my tanks values in place.
but according to swstats/recap and WWS of the wipes where i had WF, was doing ~1700 DPS

so fun but so much threat

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Old 07/24/07, 7:58 PM   #32
Nezralix
Bald Bull
 
Orc Warrior
 
Burning Blade
It's fairly difficult to maintain an optimal threat rotation, just due to the way warrior threat works in WoW. Heroic Strike every 1.5 seconds, Shield Block every 5 seconds, and the Shield Slam -> Revenge -> Devastate -> Devastate cycle every 1.5 seconds, in many cases on top of making sure that Demo Shout and Thunderclap are up (a DPS warrior *should* be doing this, but in my experience they have a tendency to cry like little girls about it) as well as Commanding Shout, and fairly stringent requirements for positioning and accomodating for extraneous factors like threat wipes. It's pretty common for even skilled tanks to fall considerably short of theoretical threat output.

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Old 07/25/07, 4:41 AM   #33
Obould
Von Kaiser
 
Orc Warrior
 
Burning Legion (EU)
Well as Nezralix said, a sheet which asumes the best TPS cycles assumes 100 rage all the time and no movement / no debuffing etc...

And i think the best you can come up with that sheet is like 1200-1300 TPS.

Just remove 300-400TPS from this theoretically crafting and Teron fights should end up with tanks ~ 800 to 1000 TPS depending on luck with rage gaining.

But if you think it through:

800TPS from the tank means a rogue (49% threat reduction with salvation) 800/0,49 = 1632DPS he can do.

Realize if he uses vanish exactly half way in the fight, he will never be able to catch up anymore, and can go nuts with 3265DPS for the 2nd half of the fight.

As a sidenote:

Darkmoon Card: Vengeance = 7-9 TPS

Last edited by Obould : 07/25/07 at 4:51 AM.

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Old 07/25/07, 5:34 AM   #34
D4vE
Von Kaiser
 
D4vE's Avatar
 
Tauren Warrior
 
Magtheridon (EU)
I just took our latest gorefiend kill and Obould had ~ 980 TPS there, pretty impressive for the fact that he had no threat buff at all (no LotP, no BS, no shaman).

Wow Web Stats

Obould - WWS

He also frapsed this one, I don't know if he wants to make it public though =P

Basically ~ 800 TPS is fine for a tank on gorefiend, anyone with a well timed threat reducer should not have any agro problems at all. Shadowpriests and fury warriors are usually the ones drawing agro first.

And yes: dps warriors are usually on DS duty in our guild, TC is too much of a dps loss though with zero points in TM.

Originally Posted by Sunchips View Post
We didn't have any issues aggro wise is the thing.

770 seems very low but afaik the only person with issues that night was an affliction lock (who got an early ghost call on the kill) and our fury warrior. 4 rogues, 3 with WF and BS, the other with GoA, LoTP and 2 BM hunters and 770 TPS was enough to hold their 1100-1200 dps down.

I dunno maybe I did the calculations wrong; followed Obould's model to a T, just plugging in my tanks values in place.
I hacked your data in my excel sheet and get approximately the same result ~ 750 TPS for your tank.

Last edited by D4vE : 07/25/07 at 6:45 AM.

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Old 07/25/07, 6:47 AM   #35
Obould
Von Kaiser
 
Orc Warrior
 
Burning Legion (EU)
Here it is:

default_vs_Teron (MT PoV, with viewing later onto Ghost action)

WWS is one post above

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Old 08/06/07, 6:53 PM   #36
Trebor
Glass Joe
 
Human Warrior
 
Sunstrider (EU)
Devastate

My best TPS has never included devastate in the rotation and as a MT I dont see any purpose in this ability, infact I have specced without this and have no trouble reaching 900+TPS in a rage sufficient encounter (without WF, BS etc) which I see as decent.
Am I overlooking something that is probably quiet obvious or do others share this opinion?

My normal rotation is sunder/HS + shieldslam/block/revenge when rdy, shouts/Tclap as needed.

Last edited by Trebor : 08/07/07 at 3:32 PM.

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Old 08/06/07, 7:52 PM   #37
Agren
Piston Honda
 
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Dwarf Warrior
 
Gorgonnash
Originally Posted by Trebor View Post
My best TPS has never included devastate in the rotation and as a MT I dont see any purpose in this ability, infact I have specced without this and have no trouble reaching 900+TPS in a rage sufficient encounter (without WF, BS etc) which I see as decent.
Am I overlooking something that is probably quiet obvious or do others share this opinion?

My normal rotation is sunder/HS + shieldslam/revenge when rdy, shouts/Tclap as needed.
Devastate's purpose is to allow the MT to do some DPS. It's more meaningful to someone trying to grind or do 5 mans though. In a raid, it's window dressing, especially since you will want a fast weapon for HS.

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Old 08/06/07, 9:13 PM   #38
squiffy
Don Flamenco
 
Goblin Rogue
 
Blackrock
Devastate + TF = pie.

Otherwise, I find Devastate to be ideal to refresh the sunder stack so that I never have to worry about it falling off. It can be worked into a tanking rotation pretty easily too, without taking a GCD away from anything else you normally do, so why wouldn't you use it for more threat?

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Old 08/06/07, 10:41 PM   #39
Agren
Piston Honda
 
Agren's Avatar
 
Dwarf Warrior
 
Gorgonnash
It typically isn't significantly more threat unless you have a very high end weapon. Given the scenario I have plugged into the tanking spreadsheet, the difference is 713.9 TPS for a four skill cycle including devastate with full HS, and 705.86 TPS for a four skill cycle including sunder with full HS. If you don't have the rage to HS, then yes, devastate with a slow weapon will be better, which is why it is more effective in five mans (and then only on bosses, trash often doesn't get a full sunder stack before it's down).

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Old 08/09/07, 11:59 PM   #40
Xrafice
Glass Joe
 
Gnome Warrior
 
Steamwheedle Cartel
Yey... This makes me feel better, heh. I am a Gnome Warrior tank currently in Kara. If tanks in BT are doing about 1k TPS, where should I be at? As far as epics go, I have Boots of Elusion, King's Defender, Violet Signet (Revered edition), and Eternium Greathelm. I, on occasion, can breach 800 TPS, but more often than anything, I float around 5-600. Any pointers would be fabulous.

Armory: The Armory

What I'm thinking of respeccing to: WorldofWarcraft.com -> Info -> Classes -> Warrior -> Talent Calculator

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Old 08/10/07, 1:00 AM   #41
Punscho
Piston Honda
 
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Gnome Rogue
 
Ravencrest (EU)
That would be the sheet you should ask [Warrior] Tanking TPS sheet.
And it does account for lag so it's no 1.5 sek gcd thingy. Sure it does not account for debuffing but in my raid I try to make the OT or dps keep tc up and we use imp CoW instead of demo shout. Even if it's not down on the spot, it's should be pretty close.

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Old 08/11/07, 3:24 PM   #42
Xrafice
Glass Joe
 
Gnome Warrior
 
Steamwheedle Cartel
Ah, but Punscho, that's the very thing the OP just nullified the relevance of.

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Old 08/12/07, 5:13 AM   #43
Punscho
Piston Honda
 
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Gnome Rogue
 
Ravencrest (EU)
Well this thread's focus is to analyse the threat in real events to get a good picture of how threat might really look like in those events, to discredit fairy tales of sustained 1500-2000 TPS warriors.

But that's what it is, the analysis of certain events, certain bosses, gear and buffs. Unless you model something according to the result of the analysis you can't predict how the threat will look in a given situation, like in your case.

The sheet is a model, and even though it does not currently consider ES, PoM (which would be very hard to get some accurancy on) and debuffing the. An interesting thing would be comparing the damage/skill part of a WWS with the sheet's result.

In the first fight of this thread the threat from damage and skills is about 850TPS. If we consider 3-4% +hit, 12% +crit and 400 block value from gear unbuffed and then add most of the buffs we get pretty much around 850 TPS with the sheet assuming a 6-70% uptime on heroic strike (which seems plausible when you look at the damage number in the report).

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Old 08/13/07, 5:03 AM   #44
zork
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Aegwynn (EU)
The tps shown in Omen is your tps for the last couple of seconds, its not for the whole fight. A tank could have 200k threat and stop doing anything thus have zero tps after some seconds.

TPS = Threat / length of whole fight.

Getting 1k+ tps is doable but there are some bad factors:
- tank misses alot
- tank gets stunned
- tank dodged to much and runs out of rage

But most of the time if a tank can focus on his stuff and clicks all his buttons accordingly he can easily do over 1000tps sustained (windfury is a big help).
That devastate cannot proc windfury anymore is a tank-nerf imo and makes TF less usefull.

The possibility to spam heroic next to specials is ~300tps difference which is a very big factor.

Last edited by zork : 08/13/07 at 5:09 AM.

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Old 08/13/07, 12:26 PM   #45
Punscho
Piston Honda
 
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Gnome Rogue
 
Ravencrest (EU)
The WF nerfs lowers the TPS output but it's not nearly as bad as some people like to believe.

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