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Old 09/13/07, 7:43 AM   #101 (permalink)
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
Originally Posted by Coolyo View Post
Don't seem to be able to get demoralizing shout, at least i don't see it performed from the wwslog.

UPDATE:

WWS TPS Calculator

Now has Thunder Clap, Shield Bash and Cleave added.
Well done!

Some questions:
- Could you please put it into a table-format? You cannot compare the values easily that way.
- Can you do percentages? I mean how many percent of threat was done be heroic and such.
- Can you add tps to every special, so its easy to compare.

Thx.

 
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Old 09/14/07, 10:29 PM   #102 (permalink)
Glass Joe
 
Night Elf Warrior
 
Barthilas
Shini.

Thankyou for the help and tip you have given me. i completely changed my UI and finaly binded keys to my important spells which are easily reachable

My Guild downed VR last nite and bet the drood on the TPS . i had bout 100-200 more TPS sustained the our drood tank (with help from Hunter MD at times)

i am verry greatfull for your help

Nulkrien
 
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Old 09/17/07, 5:31 PM   #103 (permalink)
Glass Joe
 
Night Elf Warrior
 
Mannoroth
Sorry if this was answered already, I looked through the thread and I don't see any link to it. It's been mentioned a few times that devastate doesn't proc Thunderfury anymore. Is there any documentation for this? I looked through the patch notes and didn't find anythig either. Any help would be appreciated.
 
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Old 09/17/07, 6:56 PM   #104 (permalink)
Glass Joe
 
Orc Warrior
 
Draenor (EU)
i think they are keeping alot of the patch notes quiet ive tryed to look for a few things on the nates and it hasnt been there you will probubly have to wait till the patch is out to know for sure or somone does some testing. sorry for the lack of grammar
 
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Old 09/17/07, 7:44 PM   #105 (permalink)
Don Flamenco
 
Troll Warrior
 
<QED>
Blackrock
Originally Posted by Cantic View Post
Sorry if this was answered already, I looked through the thread and I don't see any link to it. It's been mentioned a few times that devastate doesn't proc Thunderfury anymore. Is there any documentation for this? I looked through the patch notes and didn't find anythig either. Any help would be appreciated.
On live, devastate still procs TF as far as I can tell.
 
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Old 09/18/07, 10:16 AM   #106 (permalink)
Glass Joe
 
Night Elf Warrior
 
Mannoroth
I appologize, I misread this post.

Originally Posted by zork View Post
That devastate cannot proc windfury anymore is a tank-nerf imo and makes TF less usefull.
 
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Old 09/18/07, 1:30 PM   #107 (permalink)
Glass Joe
 
Tauren Warrior
 
Cho'gall
2% Threat enchant

Do you guys think the 2% threat enchant to gloves is better than 8 Stamina? I'm asking because it would seem most tanks don't use the 2% enchant. Is there a reason why?
 
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Old 09/18/07, 3:12 PM   #108 (permalink)
Bald Bull
 
Abbi's Avatar
 
Gnome Warrior
 
Earthen Ring
Originally Posted by Shivas View Post
Do you guys think the 2% threat enchant to gloves is better than 8 Stamina? I'm asking because it would seem most tanks don't use the 2% enchant. Is there a reason why?
The competition is +15 Agility. That'll give you a bit under +0.5% crit chance (assuming warrior), which is clearly worse than +2% threat; it also provides +0.5% Dodge, however, which is rather nice. It's a trade-off.

I expect we'll see more people using +2% threat when it becomes an easily accessible recipe.
 
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Old 09/18/07, 3:52 PM   #109 (permalink)
Von Kaiser
 
D4vE's Avatar
 
Tauren Warrior
 
Burning Legion (EU)
Originally Posted by Shivas View Post
Do you guys think the 2% threat enchant to gloves is better than 8 Stamina? I'm asking because it would seem most tanks don't use the 2% enchant. Is there a reason why?
Certain gloves seem to fit perfectly for 2% threat like e.g. [Iron Gauntlets of the Maiden] or [Gauntlets of Enforcement], I use those with 2% threat enchants for agro sensitive fights. When mitigation is more important, I use the tier set gloves with agi enchant.
 
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Old 09/18/07, 4:59 PM   #110 (permalink)
Glass Joe
 
Orc Warrior
 
Daggerspine
threat generation enchants

Actually, I've been using the +15 Str enchant on my gloves to help to increase my threat generation. I've also done the same with my shoulders by adding in the Scryer enchant of Crit and Atk Pwr. My biggest concern is the switch between the Str enchant on my gloves to say something like +15 Agi or +2% threat. I believe I would lose some aggro if I switched the shoulders to the dodge/def enchant and the gloves to the Agi enchant. Would anyone have any numbers to support disprove my concerns?
 
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Old 09/19/07, 12:53 PM   #111 (permalink)
Piston Honda
 
Punscho's Avatar
 
Gnome Warrior
 
Ravencrest (EU)
Str/ap scales threat extremly poorly since it does not affect shield slam or revange.

The 2% threat on gloves is very much superior to 15 str. 2% threat is in the ballpark of 15-20 TPS, and 15 str is not even close.
 
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Old 09/19/07, 5:56 PM   #112 (permalink)
Glass Joe
 
Tauren Warrior
 
Cho'gall
Agree

Originally Posted by Punscho View Post
Str/ap scales threat extremly poorly since it does not affect shield slam or revange.

The 2% threat on gloves is very much superior to 15 str. 2% threat is in the ballpark of 15-20 TPS, and 15 str is not even close.
Not dieing is important, but tanks have a secondary function is keeping up threat per second. I currently use 8 stamina. However in fightings in Black Temple, I notice a drop in threat per second attempting to keep alive. 8 stamina isn't amazing but neither is 2%, or 15 strength/agility. At the moment I will probably keep the 8 stamina till my problem worsens.
 
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Old 09/20/07, 1:36 PM   #113 (permalink)
Von Kaiser
 
Blood Elf Mage
 
Thrall
Originally Posted by Coeus View Post
From the WWS forum moderator:


As it stands, WWS doesn't have to really know anything about internal game mechanics. It just reads raw data that isn't affected by patches changing Threat values, talents, or anything. 500 damage is 500 damage. Always. TPS opens a whole new cans of worms. I'd love to see it, but I don't think it's going to happen.
What if we use the threat library in Omen and use it to write a threat log with each threat event timestamped?

That should resolve a number of issues:
* Tracking of Threat events that WWS doesn't show.
* A standard library where fixing threat events only needs to occur in one place (Threat 1.0)
* A way to perform post fight analysis of sustained tps.
* opens up the possibility of allowing WWS to add threat if using this second log as the threat 1.0 library can handle the talent/range/etc issues of threat generation and allow wws just to parse the log.
 
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Old 09/27/07, 7:50 PM   #114 (permalink)
Piston Honda
 
Tauren Warrior
 
<GLA>
Executus
Originally Posted by Shivas View Post
Not dieing is important, but tanks have a secondary function is keeping up threat per second. I currently use 8 stamina. However in fightings in Black Temple, I notice a drop in threat per second attempting to keep alive. 8 stamina isn't amazing but neither is 2%, or 15 strength/agility. At the moment I will probably keep the 8 stamina till my problem worsens.
2% is a Big Deal. Put it this way... would you spend a talent point to get 20 stamina? Every prot warrior in the world spends talent points for 5% extra threat per point. 2% threat is like getting an extra 0.4 talent points, and spending them wisely. Spending that 0.4 talent points on 8 stamina would be a little silly.

15 strength is garbage. Strength is only a slightly better tanking stat than intellect or spirit... and spirit might actually win out for trolls. Ignoring crit and misses, 15 strength gets you about 3.5 TPS from white damage and heroic strikes, about 4.2 threat per devastate, and a whopping 1.6 extra threat on shield slams. Thats it.

The boost to white damage from 15 strength may actually be slightly better than 2%, but 2% gets you about 14 more threat on a 350 damage devastate and about 27 more threat on a 500 damage shield slam, not to mention a nice boost to revenge and thunderclap as well. Plus, the stronger you get, the more that 2% is doing for you... +str adds, +threat multiplies.

I rolled with agi up until the patch... 2% does become a small number when compared with the pain of farming larval acid, and agi isn't a bad enchant. But, at the end of the day, armor, stamina, and threat are the big three; and as glove enchants go, 2% threat is the biggest boost we can get on any of those.
 
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Old 10/08/07, 7:25 AM   #115 (permalink)
Glass Joe
 
Gnome Mage
 
Aggramar (EU)
Was just gonna try out making a excel sheet for internal use but encountered a problem when using the data here and the ones calculated on the site given: Kenneth Gant Niebuhr - Online portfolie

when using the math here i get the exact same number in the subcalculations as on the website:

"Battle time in seconds: 528

Heroic Strike:
Amount: 12207 Hits: 31 Crits: 6 Dmg Threat: 18249.465 Skill Threat: 12169.3
Shield slam:
Amount: 22587 Hits: 36 Crits: 5 Dmg Threat: 33767.565 Skill Threat: 18817.565
Melee:
Amount: 46427 Hits: 220 Crits: 30 Dmg Threat: 69408.365 Skill Threat: 0
Revenge:
Amount: 7705 Hits: 24 Crits: 1 Dmg Threat: 11518.975 Skill Threat: 7512.375
Devastate:
Amount: 39513 Hits: 143 Crits: 17 Dmg Threat: 59071.935 Skill Threat: 24159.2
Shield Bash:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Cleave:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Thunder Clap:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Reflect:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Vengeance:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Thunderfury:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Deep Wound:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Lifebloom:
Amount: 20377 Overheal: 35% Threat: 13245.05
Earthshield:
Amount: Overheal: % Threat: 0
Prayer of Mending:
Amount: 23363 Overheal: 5% Threat: 22194.85

Total amount of dmg threat: 192016.305
Total amount of skill threat: 62658.44
Total amount of healing threat: 24342.475"

So far i get the same numbers. But when calculating the TPS by adding the total amounts of threat and dividing by 528 (fight time)
i get a tps of: 549,4595549

where the "web calculator" gives me:
TPS: 528.44170454545

If all the subcalculationg are equal all along the last bit wouldnt be hard to figure out. Am i missing something in between or is the "web calculator" missing something?
 
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Old 10/20/07, 12:30 PM   #116 (permalink)
Glass Joe
 
Undead Warrior
 
Khadgar
A fellow guild-mate of mine suggested that I post here because my TPS is usually pretty high. I see that Teron Gorefiend is the boss of choice for testing so here's a WWS link of myself tanking him. Granted this was not a kill shot (yeah yeah we normally one-shot him but people can still mess up with their ghosts), but we still did 4.9m damage to him so it was close enough to a kill shot to count.

Casket - WWS

When placed in the TPS calculator:

Battle time in seconds: 266

Heroic Strike:
Amount: 45185 Hits: 81 Crits: 18 Dmg Threat: 67551.575 Skill Threat: 32561.1
Shield slam:
Amount: 26720 Hits: 26 Crits: 3 Dmg Threat: 39946.4 Skill Threat: 13309.985
Melee:
Amount: 10768 Hits: 28 Crits: 9 Dmg Threat: 16098.16 Skill Threat: 0
Revenge:
Amount: 13982 Hits: 23 Crits: 7 Dmg Threat: 20903.09 Skill Threat: 9014.85
Devastate:
Amount: 15320 Hits: 41 Crits: 5 Dmg Threat: 22903.4 Skill Threat: 6945.77
Shield Bash:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Cleave:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Thunder Clap:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Reflect:
Amount: 1639 Hits: 64 Crits: Dmg Threat: 2450.305 Skill Threat: 0
Vengeance:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Thunderfury:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Deep Wound:
Amount: Hits: Crits: Dmg Threat: 0 Skill Threat: 0
Lifebloom:
Amount: 49872 Overheal: 42% Threat: 28925.76
Earthshield:
Amount: 8065 Overheal: 3% Threat: 7823.05
Prayer of Mending:
Amount: 3925 Overheal: 0% Threat: 3925

Total amount of dmg threat: 169852.93
Total amount of skill threat: 61831.705
Total amount of healing threat: 34799.785

TPS: 1001.8211278195

Note: I did not have WF or BS.
 
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Old 10/20/07, 1:15 PM   #117 (permalink)
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
One thing that often seems to be left out is damage taken. It's not surprising to have high TPS if you take high amounts of damage. If I read your WWS correctly Casket, the second and third attempts were wipes because you died to a parry/crush bomb. There are other WWS of high dps guilds whose tanks have well over 1k TPS with massive block value etc, but on some attempts they just die. I rather stick to my ~1k TPS with a Windfury totem while guaranteeing that we will never ever wipe to tank death.
 
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Old 10/20/07, 9:35 PM   #118 (permalink)
Von Kaiser
 
Dwarf Warrior
 
Windrunner
I figure this is probably the best place to ask. Pardon me if it's already been asked before.

How exactly does the 4 piece t6 bonus work? I have heard so many conflicting reports i'm not sure what is right or wrong anymore. Does it increase only the base shield slam damage? Does it increase it based off your shield slam + block value? Would really appreciate knowing how exactly it works.
 
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Old 10/27/07, 9:21 AM   #119 (permalink)
Glass Joe
 
Draenei Shaman
 
Illidan
Read this thread earlier this week and broke apart our Teron kill last night.

Wow Web Stats

Orcheon - WWS

I was still rage starved at times, but I did, however(if my math is correct), break the 992 value posted and decided to post my WWS numbers like Obould asked.

There were quite a few things I had that Sitta didn't, but also quite a few things he had that I didn't. The only group buff I had was battle shout. I did not have Earth Shield or Leader of the Pack but I did use 2 healthstones. I also had my offtank keep up Thunderclap and Demoralizing Shout, although I did Thunderclap twice.

I also used the 196 Threat Value for HS Rank 10.

The WWS Numbers-
Ability_______________DMG________Landed Hits______Landed Crits
Heroic Strike................53,709............116......................10
Shield Slam.................37,429............38.....................4
Devastate....................17,179............51....................3
Revenge......................18,903............44....................4
Melee..........................19,130
ThunderClap..................349............2.....................0
Reflect(Nature)..............1,375...........21

The Calculations-

Raw Damage
Heroic Strike... 116 Hits x 396 Avg + 10 Crits x 772 Avg=53656
Shield Slam... 38 Hits x 804 Avg + 4 Crits x 1714 Avg=37408
Melee... 56 Hits x 239 Avg + 11 Crits x 521 Avg=19115
Revenge... 44 Hits x 365 Avg + 4 Crits x 704 Avg=18876
Devastate... 51 Hits x 300 Avg + 3 Crits x 620 Avg=17160
Thorns... 63 hits x 21 Avg=1323
ThunderClap... 2 Hits x 174 Avg=348
Total=147886 x 1.495
Threat from raw damage=221090

Skills

Heroic Strike... 126 Landed x 196 x 1.495=36920
Shield Slam... 42 Landed x 307 x 1.495=19276
Revenge... 48 Landed x 201 x 1.495=14423
Devastate... 54 Landed x 101 x 1.495=8153
Thunder Clap... 348 x 1.75 x 1.495=910
Sunder Armor... 5 Landed x 301 x 1.495=2250

Total Threat from Skills:81932

Heals

Prayer of Mending... 77396 Total-(77396 x .1 from 10% overhealing)=69656.4
Healthstone...4576 Total, 0% overhealed.

[top](74232.4 / 2 ) x 1.495


Total Threat from Heals:55489

221090 (61.66%)
81932 (22.85%)
55489 (15.5%)
------
358511

Fight lasted from 05:05'32 to 05:11'30
5 Mins 58 Seconds=358 Seconds
358511/358=1001.427 TPS.


My own conclusions from this test:
Indeed, this is as high as it gets without Windfury. Had I had LOTP and Windfury in my group, I might have been able to go 1100 with a Thunderfury. I used a Blazefury for this fight, so my threat would have probably been higher with my shiny new Brutalizer. What strikes me as odd is that my percentages are nearly an exact match to Sitta's, albeit higher due to the slightly higher DPS and the extra 66 seconds the fight lasted.

But for sure, anyone who claims 1300+ TPS is either lying or "ignorant." Threat spikes up that high on Omen all the time, but without Windfury I can't see someone sustaining more than 1025-1050.

Last edited by Orcheon : 11/04/07 at 11:50 AM.
 
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Old 10/28/07, 8:14 PM   #120 (permalink)
Von Kaiser
 
Night Elf Warrior
 
Silvermoon (EU)
I very recently got back to the MT game after one of our tanks quit recently (haven't really been tanking since pre TBC) and finally got a crack at Teron with a bit of half decent gear.

Enkidu - WWS

I used 2 haste potions + 1 rage potion (previous wipes were Stoneshields as you can see - but decided to try Haste instead just to check it out), had WF/SoE BS and the other warriors were running TC/DS. Debuffs were CoR and Imp FF (though I'm hit capped in that gear anyway).

Tweaking my UI towards tanking was really a great help. I really recommend cooling + omnicc (pulse) combo with dfilter on center screen, it's great. That with a mob that gives rage and you maintaining proper focus for your cycles can really net some decent TPS (though hits landing and not having 30% failed Shield Slams helps, too). I think that in 2.3 very well geared tanks (towards threat) could definitely push up that 1300+ mark without much difficulty.

The wipes had nothing to do with tank deaths just in case that comes up, atleast 1 of the 3 crushing I took over 3 attempts (possibly 2) was after I had already called a wipe due to Constructs.

Last edited by Enkidu : 10/28/07 at 8:23 PM.
 
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Old 10/30/07, 8:28 AM   #121 (permalink)
Glass Joe
 
Human Paladin
 
Laughing Skull (EU)
It seems to me that warrior TPS can get higher than mentioned earlier in this thread. Seeing as on this WWS, the fury warrior did 2400 DPS, how is it only remotely possible to hold threat on that?

WWS for Infamous on Teron Gorefiend

6 misdirections, mongoose, windfury, but still to be able to hold aggro against a gury warrior going 2,4k DPS? Whereof the fury warrior spams heroic strike every 3 secs on average (79 in total)
 
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Old 10/30/07, 8:38 AM   #122 (permalink)
Von Kaiser
 
Night Elf Warrior
 
Silvermoon (EU)
This is a bugged split; look at total damage done.

I do think 1.3k TPS is no fairy tale though and should 'definitely' be possible, you just have to have a LOT going for you. Shamans not slacking on ES (or remembering to use Heroism...) and a fair bit of PoM starting from you. That WWS link above gave me 1184 TPS, with 2% threat on gloves and a few sunders thats ~1210 TPS.
 
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Old 10/30/07, 9:17 AM   #123 (permalink)
Glass Joe
 
Human Paladin
 
Laughing Skull (EU)
Then, with 1210 TPS, 2376 DPs would be absolute max DPS for a fury warrior assuming NO heroic strikes or extra threat.

But ye, it has to be bugged. It's not possible for him to deal 2400+ DPS without pulling aggro. Even if you ocunt the misdirections ,it's not possible.
 
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Old 11/01/07, 5:19 PM   #124 (permalink)
acx
Von Kaiser
 
Gnome Warrior
 
Tichondrius