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Old 07/25/07, 5:16 PM   #226
 Viper
Eyelaser Ninja Pirate
 
Viper's Avatar
 
Troll Rogue
 
Burning Blade
I'm pretty sure there have been at least a dozen posts on this exact issue already so I'll say it again in the hopes that someone reads the thread before posting.

The dropdown menus for gear only have a certain length to them. If you turn on every subset of gear from 5 mans to Hyjal and Black Temple, there will be too many items in the list so the things at the end of the alphabet will be cut off. Just turn off the sections that aren't applicable to you and you can find whatever items you want.

[e] As far as Insignia of the Mag'hari Hero goes... just get a Choker of Vile Intent? No worries about random luck on that one.
 
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Old 07/25/07, 5:53 PM   #227
tucciim
Glass Joe
 
Tauren Druid
 
Tichondrius
Originally Posted by Viper View Post
I'm pretty sure there have been at least a dozen posts on this exact issue already so I'll say it again in the hopes that someone reads the thread before posting.
Thanks for the response. I have been reading the thread and did see the posts about the check boxes on the side. That is why I have the appropiate boxes checked for my guilds progression (5man, heroic, kara) as well as the set above (rep, quest, boe, ..). the insignia is not in the drop down box as it should be. This seems especially odd considing the tunic from the same quest line IS avail with those same boxes checked.

I guess I was trying to determine if it had been removed, or if it was a tiny bug.

Thanks also for the tip on the choker. I'm going to aim for the bloodlust brooch first unless romeo decides to drop the vial for me.
 
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Old 07/25/07, 8:16 PM   #228
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
Originally Posted by vyedma View Post
It's possible. But you could just keep track of what gems you have in your gear, and if you don't meet the requirements for your meta gem just change that slot to "none".
well, that's not my point, I currently have a relentless earthstorm diamon, but have 2 shifting nightseye. Now when I push on the "upgrade gem" is says the shifting nightseye can be upgraded by many gems, which is not the case, coz if I do, I nerf myself by disabling the meta gem. So what I basicly suggest is that then u push that button, the comment on the gems cells is being adapted with keeping the meta gem in mind.
 
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Old 07/26/07, 4:50 AM   #229
 Rerox
Don't FWOOSH me, Bro.
 
Rerox's Avatar
 
Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by tucciim View Post
I guess I was trying to determine if it had been removed, or if it was a tiny bug.
Seems like it has been removed.
There are only 19 Neck-Pieces in the sheet at the moment:

Bone Chain Necklace, Braided Eternium Chain (w/ +28crit), Braided Eternium Chain (w/o +28crit), Choker of Animalistic Fury, Choker of Endless Nightmares, Choker of Serrated Blades, Choker of Vile Intent, Earthen Mark of Razing, Natasha's Choker, Necklace of the Deep, Pendant of Triumph, Prestor's Talisman of Connivery, Saberclaw Talisman, Talon Lord's Collar, Telonicus's Pendant of Mayhem, Traitor's Noose, Veteran's Pendant of Triumph, Worgen Claw Necklace.

You can easily check and edit the items in the sheet yourself. Ellos explained in Post #128 how to do it. Before you can edit the List you must first "unhide" the Table by klicking "Format"/ "Sheet" / "Unhide" and then select the appropriate Item-Location Sheet (in your case "neck").

Thanks also for the tip on the choker. I'm going to aim for the bloodlust brooch first unless romeo decides to drop the vial for me.
To be honest I would stick to the "Chocker of vile intent" first, if "Worgen Claw Necklace" still decides not to drop for you (they are quite equal in stats). You'll keep one of the two Neck-pieces for a very very long time. There are still several extremely good Trinkets besides BLB so waiting on that one for some time longer will not hurt much (depending on what trinkets you have).
 
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Old 07/26/07, 5:15 AM   #230
Keviel
Glass Joe
 
Night Elf Rogue
 
Argent Dawn (EU)
Originally Posted by Zaniel View Post
The problem with Seal Fate is that it's governed by the rogue's crit rate. It's not about proccing at all. It's about critting, and critting with your CP-producing abilities. Every time you crit with an ability, Seal Fate gives you an extra CP. That's that. The problem then is in what you do with those CP -- how you effectively use them, etc. It's also going to be difficult to measure how it gains well alongside other aspects of a Mutilate build... notably how those CP gains affect the energy you gain from Relentless Strikes.

All in all, it's a pain to try and formulate something viable and accurate.
Thanks mate - I actually knew, and didn't realize how stupid that question was until you answered. Must've had a real brain dead day yesterday. Let's see if today gets better ^^ Considering spending some time at work looking at that Mutilate cycle formula, since there seems to be jack all to do today.

Does the sheet actually calculate with average attack values, or does it derive average from end calculations of max/min? I.e. should the formula be using Max and Min, as two separates, or making a single formula based on average?
 
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Old 07/26/07, 9:23 AM   #231
Rinced
Von Kaiser
 
Troll Rogue
 
Alexstrasza (EU)
When trying to import with version 2.2.07 :

When trying to export with version 2.2.05 :
Excel completly freezes.

OSX 10.4.10
Microsoft Excel 2004 for Mac
Version 11.3 (060914)

*fixed link

Last edited by Rinced : 07/26/07 at 7:54 PM.
 
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Old 07/26/07, 10:33 AM   #232
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Rinced View Post
When trying to import with version 2.2.07 :


When trying to export with version 2.2.05 :
Excel completly freezes.

OSX 10.4.10
Microsoft Excel 2004 for Mac
Version 11.3 (060914)
While basically it's a good idea to post thumbnails instead of the original screenshot, not providing the link to the original screenshot it not such a good idea. Makes it kind of hard to actually see what you wanted us to see.

Here we go:
http://img513.imageshack.us/img513/6599/rdpsed0.png

 
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Old 07/27/07, 10:21 AM   #233
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
OK, we have DPS now.
Just as a thought, might it be nice to have TPS listed in the same spreadsheet? (Threat)
It would seem a small step from 1 to the next, since threat shouldn't be a huge calculation once you know your DPS.

Obvious modifiers would be:
* Use feint? (-x)
* Prism of Inner calm (?)
* Tranquil Air totem (20%)
* Blessing of Salvation (30%)
* -29% threat by default

It's just a random idea, and it'd assume you're not using "vanish" to completely clear your threat.
I'm still curious though, for instance what effect the prism would have on your actual threat output.

In a way your actual damage is always linked to the threat that the main tank can produce.
If the spreadsheet could show our estimated TPS, then we'd be able to compare that to the TPS of the tanks.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
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Old 07/27/07, 11:58 AM   #234
Sneakerpimp
Glass Joe
 
Dwarf Rogue
 
Area 52
Originally Posted by Zurgat View Post
OK, we have DPS now.
Just as a thought, might it be nice to have TPS listed in the same spreadsheet? (Threat)
It would seem a small step from 1 to the next, since threat shouldn't be a huge calculation once you know your DPS.

Obvious modifiers would be:
* Use feint? (-x)
* Prism of Inner calm (?)
* Tranquil Air totem (20%)
* Blessing of Salvation (30%)
* -29% threat by default

It's just a random idea, and it'd assume you're not using "vanish" to completely clear your threat.
I'm still curious though, for instance what effect the prism would have on your actual threat output.

In a way your actual damage is always linked to the threat that the main tank can produce.
If the spreadsheet could show our estimated TPS, then we'd be able to compare that to the TPS of the tanks.
Indeed, this would be very helpful.

Other potential modifiers:
* Shrouding Potion
* Sublety cloak enchant
 
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Old 07/27/07, 12:16 PM   #235
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Rinced View Post
When trying to import with version 2.2.07 :

When trying to export with version 2.2.05 :
Excel completly freezes.

OSX 10.4.10
Microsoft Excel 2004 for Mac
Version 11.3 (060914)

*fixed link
I believe you get that import error when the export file is not open. Not sure on your export error though.

Last edited by Wodahs : 07/28/07 at 4:12 AM.
 
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Old 07/27/07, 5:55 PM   #236
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
Originally Posted by Sneakerpimp View Post
Indeed, this would be very helpful.

Other potential modifiers:
* Shrouding Potion
* Sublety cloak enchant
There are several trinkets as well which have a use which reduces your threat.
 
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Old 07/27/07, 7:02 PM   #237
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Thinks like tps are thinks I'll make maybe later. At the moment there are enough bugs in the current version I have to fix, but I need time that I haven't at the moment. When I got more time, then I'll fix the bugs first, and then see whats next. There are huge things that should be change.

- procs have to work different, there not very well at the moment
- better cycles, I have a idea how they could be at the end, but it needs much time to make this

and well, maybe tps.

I'll see when I got time to make this.
 
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Old 07/27/07, 7:35 PM   #238
Andeh
Relapsing Feels Good
 
Orc Rogue
 
Balnazzar
As of version 2.2.0.7, I get a Compile error: Sub or Function not defined, using Microsoft Office 2004 on my Mac.

It looks like it is happening in Modul3, on the line "Public Sub UpgradeCheck(ByVal TargetRow As Integer)" or "Listname = Replace(ItemCell.Validation.Formula1, "=", "")". (I'm not sure what the highlighting colors mean in the debugger... the first line was highlighted in yellow with an arrow next to it, the other one just had Replace highlighted blue.

This happens for any of the upgrade checks. Unfortunately, I don't have a copy of Office on my PC, so the only way for me to use any of the macros is on my old laptop.

Thanks for the cool features you've been implementing.

Last edited by Andeh : 07/27/07 at 7:38 PM. Reason: better description of error lines
 
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Old 07/27/07, 10:04 PM   #239
Oscarvil
Don Flamenco
 
Oscarvil's Avatar
 
Gnome Rogue
 
Proudmoore
Is adding threat really relevant to this sheet? It is supposed to calculate a theoretical maximum dps and help you compare items and talents to help improve your dps. It is widely accepted that no fight in the current game matches the conditions of this spreadsheet and that you'll never reach the dps that it calculates. Therefore having another number which is far removed from the reality of the game may only add confusion and not give any real insight.

Surely in the theoretical situation of maximum dps the threat you put out per second is DPS*0.71*(modifiers)? Does this number mean anything at all? In any real situation threat fluctuates with dps which in turn fluctuates with the amount of time on the target, the precision of your cycles and the RNG. Will adding another number really be useful and/or relevant?

I can see value however in adding a feint button. How does spamming feint (-10 energy per 10 seconds and -1gcd) affect my cycles?

With reguard to -threat trinkets, they seem to me to be an inefficient use of a trinket slot when a vanish clears aggro completely. Similarly tranquil air totem vs. windfury, similarly subtlety to cloak now that we have better than +3agi as an alternative. Any fight where tank threat is the limiting factor seems to me to be out of the scope of this spreadsheet.
 
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Old 07/27/07, 10:36 PM   #240
gakutomagnum
Glass Joe
 
Gakuto
Night Elf Rogue
 
No WoW Account
A lot of this stuff isn't working with OpenOffice for some reason. I can only pick out daggers in the drop down? Gems don't show up? Hm?
 
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Old 07/28/07, 12:20 AM   #241
Kytrarewn
Captain N
 
Kytrarewn's Avatar
 
Undead Rogue
 
Kil'Jaeden
This has gone on so long it's getting silly. When you have Blessing of Kings, Strength is worth 10% more than AP. Is it really that difficult a fix?

ΜΟΛΩΝ ΛΑΒΕ


Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
 
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Old 07/28/07, 12:38 AM   #242
Maurice2u
Von Kaiser
 
Blood Elf Rogue
 
Twisting Nether
Originally Posted by Oscarvil View Post
Is adding threat really relevant to this sheet? It is supposed to calculate a theoretical maximum dps and help you compare items and talents to help improve your dps. It is widely accepted that no fight in the current game matches the conditions of this spreadsheet and that you'll never reach the dps that it calculates. Therefore having another number which is far removed from the reality of the game may only add confusion and not give any real insight.

Any fight where tank threat is the limiting factor seems to me to be out of the scope of this spreadsheet.
Agreed. No need to add extra complication to an already complicated thing. This is "vs. a attack dummy w/ unlimited hitpoints and no damage given back" kind of calculator.
 
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Old 07/28/07, 4:44 AM   #243
Backgoode
Von Kaiser
 
Tauren Warrior
 
Cenarion Circle
Originally Posted by Oscarvil View Post
Similarly tranquil air totem vs. windfury, similarly subtlety to cloak now that we have better than +3agi as an alternative.

One thing that should be noted is tranq air and salvation don't stack. Since all rogues will have salvation for any bossfight that really matters, multiplying your theoretical DPS by .497 will give you your theoretical threat generation. Considering vanish is a complete agro wipe, with any tank in equivalent gear to yours should be able to keep threat if the rogue uses vanish properly.
 
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Old 07/28/07, 6:21 AM   #244
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by Kytrarewn View Post
This has gone on so long it's getting silly. When you have Blessing of Kings, Strength is worth 10% more than AP. Is it really that difficult a fix?
To fix this I had added extra AEP for Strenght some time ago. Withtout Kings AP = Strength, with Kings Strength > AP.

So where should be an error?
Works for me.
 
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Old 07/28/07, 6:52 AM   #245
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by gakutomagnum View Post
A lot of this stuff isn't working with OpenOffice for some reason.
Yes anything that is done with macros will not work
Originally Posted by gakutomagnum View Post
I can only pick out daggers in the drop down?
Look at cells Y44 Y45 in the gear sheet. There is now a dropdown box to select weapon type
Originally Posted by gakutomagnum View Post
Gems don't show up? Hm?
Hm yup.
This error seems to have itself introduced again.
If you want to fix it for yourself, mulitselect all the greyed out gemcells, then
open in the menu "Format->Conditional format".
In the dialog that pops up you will find a cell that looks like 'Gear _ Buffs'.$D12.
Change the D to a C and hit OK your set
 
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Old 07/28/07, 11:06 AM   #246
Rinced
Von Kaiser
 
Troll Rogue
 
Alexstrasza (EU)
Manually put in my data.

Clicked on the "Items" button, waited a few seconds and the debugger popped up telling me
"Sub or Function not defined"

The debugger showed me this this window (along with others):


In the line "Listname = Replace(blabla)" "Replace" was beeing highlighted.

Again

OSX 10.4.10
Microsoft Excel 2004 for Mac
Version 11.3 (060914)
RogueDPS_2_2_0_7.xls

EDIT : Same thing is happening for Enchants & Gems.
EDIT 2: AEP works but buffed AEP for AP and STR are different, what doesn't make sense to me.

Last edited by Rinced : 07/28/07 at 11:36 AM.
 
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Old 07/28/07, 5:24 PM   #247
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Rinced View Post
EDIT 2: AEP works but buffed AEP for AP and STR are different, what doesn't make sense to me.
Strengths is affected by Blessing of Kings in the buffed AEP, therefore yielding more AEP than pure AP, which is not affected.

This is of course, if Strength was higher rated than AP in your sheet. Otherwise, it'd be a bug.

 
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Old 07/29/07, 3:52 PM   #248
Sneakerpimp
Glass Joe
 
Dwarf Rogue
 
Area 52
Originally Posted by Oscarvil View Post
Is adding threat really relevant to this sheet? It is supposed to calculate a theoretical maximum dps and help you compare items and talents to help improve your dps. It is widely accepted that no fight in the current game matches the conditions of this spreadsheet and that you'll never reach the dps that it calculates. Therefore having another number which is far removed from the reality of the game may only add confusion and not give any real insight.

Surely in the theoretical situation of maximum dps the threat you put out per second is DPS*0.71*(modifiers)? Does this number mean anything at all? In any real situation threat fluctuates with dps which in turn fluctuates with the amount of time on the target, the precision of your cycles and the RNG. Will adding another number really be useful and/or relevant?

I can see value however in adding a feint button. How does spamming feint (-10 energy per 10 seconds and -1gcd) affect my cycles?

With reguard to -threat trinkets, they seem to me to be an inefficient use of a trinket slot when a vanish clears aggro completely. Similarly tranquil air totem vs. windfury, similarly subtlety to cloak now that we have better than +3agi as an alternative. Any fight where tank threat is the limiting factor seems to me to be out of the scope of this spreadsheet.
You're right that 1) TPS isn't relevant if the sheet's only goal is to model DPS, 2) the TPS estimate (like the DPS estimate) would simply give a rough approximation that you're unlikely to ever actually replicate in game, and 3) TPS is less relevant for rogues who have an aggro wipe than, say, DPS warriors who don't.

However, I still think TPS would be helpful for the same reason that the DPS estimate is helpful: for comparing various specs, gear, and buffs. For instance, it would be great to be able compare the impact on DPS and TPS of feinting every 10 seconds versus, say, using anesthetic instead of instant poison (as well as how points in imp talent influence this), running with subtlety instead of +12 agility, and running with salvation instead of might or kings if you don't have enough pallies to get all three. Doing any of these things reduces both DPS and TPS, and if it were modeled in the sheet one could compare the efficiency of each. As well, the fact that we have an aggro wipe does not make TPS irrelevant. Some boss fights are very aggro sensitive (such as those with rotating MTs), and wiping aggro once or even twice during the fight doesn't necessarily mean aggro is never an issue.

So in sum, I think TPS would be a great addition. But easy for me to say, since it's not me that would actually update the spreadsheet.
 
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Old 07/29/07, 10:45 PM   #249
Oscarvil
Don Flamenco
 
Oscarvil's Avatar
 
Gnome Rogue
 
Proudmoore
TPS is just a multiplier of your dps, there are no complicated mechanics which require modeling in the sheet. Equipping gear with higher dps means you will be putting out higher threat, it's really that simple.

Got salv instead of kings? Click off kings buff. Got subtlety instead of 12agi? Click off your cloak enchant. The sheet will tell you your maximum dps in both of these situations. Less dps = less threat. (And who doesn't get salv if they have the choice? This means 30% more damage before having to vanish. Hm this is a discussion for another thread methinks.)

In an aggro sensitive fight even the dps part of the spreadsheet is irrelevant because you will not be keeping up a cycle anything like what is modeled in the sheet. In situations like this you need to do the maximum dps you can while staying under the MT's threat, having a number telling you your maximum TPS in a sustained dps situation won't help you here. I would suggest a threat meter, which will give you a realtime comparison of how your actual TPS compares to that of your MT. Learning how to play in these situations is up to you.
 
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Old 07/30/07, 10:50 AM   #250
Malan
postcount++
 
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Malan
Tauren Shaman
 
No WoW Account
Do you rogue have a well defined value for Armor Penetration effects, such as the one on [Madness of the Betrayer]? We're a bit stumped in the Enhance Shaman thread on how to determine how much DPS that effect is worth. (the effect of -Armor, not the proc on that trinket itself)

Shitting up every single thread on EJ since '06
 
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