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Old 08/02/07, 10:34 AM   #301
chaendaer
Glass Joe
 
Night Elf Druid
 
Twisting Nether (EU)
please add human racials checkbox. +5 weaponskill to sword/maces.
 
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Old 08/02/07, 10:42 AM   #302
Cyn
Piston Honda
 
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Night Elf Rogue
 
Frostmourne
There's a race drop down boss on the gear page....
 
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Old 08/02/07, 12:08 PM   #303
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Originally Posted by Kalman View Post
Nope. Kalman is, and will probably remain, 62.

And secondary extra attacks (proc on proc) isn't really that big a difference; it increases sword spec's value by ~5%.
Originally Posted by Dontmindme View Post
There is one significant change that might account for it...
I believe the new sheet has already taken into account the expected patch changes to extra attacks not proccing off extra attacks.

In short, Sword Spec or Windfury will be significantly undervalued right now.
I haven't been on PTR recently to test for myself, but from what I've heard and read here, that the only thing that is being taken out is sword on sword procs. Sword procs can still proc WF and vice versa I believe, and the DPS loss isn't very significant. If it was that OP'd, Blizzard wouldn't be waiting weeks to implement the change.

But one positive does come out of this, no more random long chains of procs/crits at the very beginning of a fight which can cause you to pull aggro
 
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Old 08/02/07, 12:17 PM   #304
Zerix
Von Kaiser
 
Undead Rogue
 
Mal'Ganis
Originally Posted by Urraca View Post
Speaking of Teron, which seems to be the new DPS test fight, I've been seeing some absolutely crazy rogue WWS logs. My guild just got him for the first time 2x weeks ago, and we didn't get a log on it, but I know we spoil the melee and give them multiple blood-lusts etc.

Anyway, this wws log which was just posted in the WWS thread today: Wow Web Stats

A rogue has a sustained DPS of almost 2.3k for the entire fight (with a 10% miss rate). Granted, he does have the legendary MH and 4-piece t6, but what strikes me is his 'lower' +hit and his emphasis on crit. He's currently a sword spec with 30%+ crit unbuffed, and during this WWS he actually used the ashetongue exalted Trinket...which mostly everyone thinks is subpar.

The point that I'm trying to make is that with maxing +hit being the current vogue thing to do, has crit un-deservingly lost it's reputation as a top stat? Putting in his exact gear (and even 'upgrading' with epic gems + more buffs) the spreadsheet DPS still falls well short of the posted data. I understand that the spreadsheet is not entirely accurate, but usually I find it hard to get near the max dps on most fights, not exceed it by a lot.

In a completely subjective observation with absolutely zero data to back up my claims, is there a a saturation point where adding more and more +hit adds very little additional utility (especially with +haste and endgame gear bringing crit back near pre-tbc levels)? At the surface it seems to me that there there are 3 tiers of +hit: awful, acceptable, and near maxed which is really just more icing on the cake. Has anyone else noticed any trends like this?
Just thought i'd chime in since I see this post is about me.

Currently Armory isnt showing the 5hit 5agility gems in the armory, i get multiple tells about this every day, and its quite anonying, but yes all my gear is properly socketed.

Also, I did not have 4 piece t6 for that fight, i picked up the shoulders from Mother this week, I was still using the ones from HWL for that fight. That DPS was much less than what it could be as well, i was missing out on quite a few buffs.. BoK, LoTP, Blood Frenzy, No improved blessing of might, no warrior solarian trinket, no flask. This next week i'll try to push it the highest it can go and see if I can bribe some people into respec'ing. Hoping for around 2400 DPS once I am able to get everything. Beyond that, the only thing left is the offhand warglaive which i'm really itching to get my hands on .

As for 10% miss rate, WWS counts dodges as "misses" as well. I've also never been a big fan of stacking +hit, with all the end-game gear I want i'll have around 241 hit rating, ~2150AP, and 32% crit.

The ashtongue trinket I think is extremely undervalued on boss fights where you can keep a perfect cycle going. It loses its appeal on trash, i normally use brooch/warpspring on trash then switch to ashtongue for bosses. If I had a druid in my group, with 2x mongoose, lotp, and the trinket it would put me at ~52% crit which is extremely ridiculous.

The multiple bloodlusts is something we always do for the melee groups since we gain the most from using lust. We usually run at least 4 shaman per raid, and lots of times 5. It helps alot on dps intensive fights in BT/Hyjal.

Last edited by Zerix : 08/02/07 at 12:28 PM.
 
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Old 08/03/07, 4:37 AM   #305
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
EDIT: Really shouldn't post at 6am. Mixing two trinkets...

Edit. 2: After going over a few things. With my current gear, Ashtongue exalted talisman would give me with my current mutilate setup a avg of 51.04 critical strike rating. However I find this very hard to believe, since that would indicate a ~33.xx% uptime.
Now when you consider that you can mutilate twice during 12 seconds, and that finishers are free
you should be able to sustain a 90% uptime. Even when you consider 4cp finishers and dodges then it should still be at least 70-80% uptime for mutilate rogues. Surely not as low as the spreadsheet indicates.

As for Warp-spring Coil. The spreadsheet models it as 1000*15*1,5/60 correct? Does this means the spreadsheet assumes a 1,5 ppm? Which would be incorrect as it's a 25% chance per special move to proc? (correct me if I'm wrong, or if this has been discussed in the old thread).
So for mutilate it would be a 31.25% per mutilate to proc the armor reduction? Some comments on wowhead suggest a hidden cooldown. I think I'll post this in the rogue mechanics testing thread as well, since I'm probably not the first or the last one who has pondered this.

Last edited by Grunge : 08/03/07 at 4:56 AM.

Fans glory to the Gladiators,
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Old 08/03/07, 5:17 AM   #306
chaendaer
Glass Joe
 
Night Elf Druid
 
Twisting Nether (EU)
Originally Posted by Cyn View Post
There's a race drop down boss on the gear page....
How could i have missed that. doh
 
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Old 08/03/07, 12:08 PM   #307
Batory
Glass Joe
 
Night Elf Rogue
 
Earthen Ring (EU)
i haven't follow the thread and im not sure if that was mentioned.
primal intent set is missing in newest spreadsheet. also some epic gear as well which i dont remember atm.
 
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Old 08/03/07, 6:17 PM   #308
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
Originally Posted by Batory View Post
i haven't follow the thread and im not sure if that was mentioned.
primal intent set is missing in newest spreadsheet. also some epic gear as well which i dont remember atm.
Just add the gear in if its no longer in the sheet. Some of the lower gear was removed as most people have progressed past it, and no longer need to compare its stats.
 
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Old 08/04/07, 12:32 PM   #309
Devil Warrior
Von Kaiser
 
Orc Death Knight
 
Bleeding Hollow
Originally Posted by Batory View Post
i haven't follow the thread and im not sure if that was mentioned.
primal intent set is missing in newest spreadsheet. also some epic gear as well which i dont remember atm.
No its not, there are checkboxes on the right side to enable Hyjal/BT items, Doomwalker/Kazzak items, and crafted BoP items.
 
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Old 08/04/07, 4:28 PM   #310
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
New dagger from Zulaman, shown at blizzcon.

dagger of bad mojo - 142-213 dmg, 98.6 dps, 1.80 speed, 21 agility, 40 attack power, attacks ignore 154 armor.

New Enchant: Executioner (Drops in Zul'aman)
Use: Learn how to permanently enchant a Melee Weapon to occasionally ignore 840 of your ennemy's armor. Requires a level 35 or higher item.
The visual effect will be at least as cool as Mongoose
 
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Old 08/04/07, 4:34 PM   #311
Halas
Glass Joe
 
Human Rogue
 
<KOS>
Cho'gall
So far no one knows the duration of Executioner. Does anyone know how long the Executioner proc would have to last to make it a better DPS gain than Mongoose?

I know armor penatration is benefits can vary depending on the mobbut lets just say what would the stats have to be for a typical boss fight.
 
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Old 08/04/07, 6:50 PM   #312
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
Armor penetration also increases its benefit when you have more items with the effect. It also varies from boss to boss, as some bosses has next to no armor to begin with. 840 armor is a good chunk, more than T6 pieces I think, so depending on the proc rate and duration, it would seem initially that its not something to scoff at.
 
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Old 08/04/07, 8:19 PM   #313
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Sounds like Executioner is just for one hit and not an entire duration.
 
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Old 08/04/07, 11:21 PM   #314
 Latito
WTB Blood Fury back
 
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Human Rogue
 
Bonechewer
Originally Posted by dr_AllCOM3 View Post
Sounds like Executioner is just for one hit and not an entire duration.
Sounds sorta like a PvP enchant. I mean, -840 armor on a clothie would be a pretty big dmg spike. Almost like a way for rogues to get around resilience..

Really depends on the proc rate though to see how it compares to Mongoose
 
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Old 08/05/07, 4:51 AM   #315
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Proc rate is said to be the same as mongoose. (~1-2 ppm?)
And I suspect it'll be 15 seconds, just like mongoose and most other procs.
A single hit with -840 armor won't do much, 15 second duration might actually be competitive.

Executioner :
http://www.worldofraids.com/news/exp...xecutioner.jpg
Compared to mongoose :
Thottbot World of Warcraft: Formula: Enchant Weapon - Mongoose

Let's say with limited uptime, it gives ~600 armor reduction(very generous guess), then it'd give ~47 DPS. (On my current gear according to the spreadsheet)
However, on a target with 3000 armor, i'd see an increase of ~91 DPS.
For comparison, the mongoose enchant on my mainhand gives ~32 DPS, and ~45 on the 3000 armor target.

We can't be sure until Zul'Aman is actually released, but i'm looking forward to playing with it.

Last edited by Zurgat : 08/06/07 at 5:06 AM.

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Old 08/06/07, 12:32 AM   #316
gakutomagnum
Glass Joe
 
Gakuto
Night Elf Rogue
 
No WoW Account
This thing isn't loading up on OpenOffice for me. Any ideas why? The gems aren't selectable.
 
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Old 08/06/07, 2:11 PM   #317
Halas
Glass Joe
 
Human Rogue
 
<KOS>
Cho'gall
Originally Posted by Zurgat View Post
Let's say with limited uptime, it gives ~600 armor reduction(very generous guess), then it'd give ~47 DPS. (On my current gear according to the spreadsheet)
However, on a target with 3000 armor, i'd see an increase of ~91 DPS.
For comparison, the mongoose enchant on my mainhand gives ~32 DPS, and ~45 on the 3000 armor target.

We can't be sure until Zul'Aman is actually released, but i'm looking forward to playing with it.
Does anyone know of a chart showing the estimated armor of boss mobs before sunders and other armor reducing abilities.
 
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Old 08/07/07, 12:21 AM   #318
Cloze
Glass Joe
 
Dwarf Rogue
 
<BL>
Korgath
Originally Posted by gakutomagnum View Post
This thing isn't loading up on OpenOffice for me. Any ideas why? The gems aren't selectable.
Doesnt support openoffice anymore. Try Microsoft Excel.
 
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Old 08/07/07, 4:44 AM   #319
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Halas View Post
Does anyone know of a chart showing the estimated armor of boss mobs before sunders and other armor reducing abilities.
The spreadsheet uses 7038.33 as a default, however i'd love to see more detailed research on boss armor as well.
Beasts are easy, lurker for example can be inspected by a hunter.

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Old 08/07/07, 5:36 AM   #320
Pips
Glass Joe
 
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Gnome Rogue
 
Argent Dawn (EU)
It seems the Violet Signet of the Master Assassin uses the old values: 27 sta, 24 hit, 52 AP. The values are 28 sta, 25 hit, 56 AP.

Last edited by Pips : 08/07/07 at 5:44 AM.
 
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Old 08/07/07, 8:54 AM   #321
Kapuras
Von Kaiser
 
Blood Elf Rogue
 
Zirkel des Cenarius (EU)
I'm missing under Boss debuff "Expose Weakness"

Expose Weakness Rank 3
Your ranged criticals have a 100% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.

And how many Agility the hunter need (Groupsetup Fury Warrior, Enhancement Shaman, Survival Hunter, 2 Rogues) , that

Grace of Air Totem + Expose Weakness + Instant Poison VII or Anesthetic Poison > Windfury Totem?
 
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Old 08/07/07, 9:45 AM   #322
Itzelsnitch
Glass Joe
 
Itzelsnitch's Avatar
 
Gnome Rogue
 
Skullcrusher (EU)
Grace of Air Totem + Expose Weakness + Instant Poison VII or Anesthetic Poison > Windfury Totem?
No.

GOA would simply mean that Expose Weakness ~20 more AP. WF still beats GOA by miles, and always will.
 
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Old 08/07/07, 9:45 AM   #323
 Rerox
Don't FWOOSH me, Bro.
 
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Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by Kapuras View Post
I'm missing under Boss debuff "Expose Weakness"
Expose Weakness can be found under the "Raid Buffs" Section, not the "Boss debuff" Section (since the effect buffs the raid and doesn't debuff the boss).
 
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Old 08/07/07, 9:48 AM   #324
 Rerox
Don't FWOOSH me, Bro.
 
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Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by Pips View Post
It seems the Violet Signet of the Master Assassin uses the old values: 27 sta, 24 hit, 52 AP. The values are 28 sta, 25 hit, 56 AP.
Violet Signet of the Master Assassin correctly shows 28 Sta 25 Hit 56 AP in Sheet Version 2.2.0.7 for me. Seems like you selected Violet Signet (epic2) by mistake.
 
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Old 08/07/07, 9:49 AM   #325
Halas
Glass Joe
 
Human Rogue
 
<KOS>
Cho'gall
Originally Posted by Zurgat View Post
The spreadsheet uses 7038.33 as a default, however i'd love to see more detailed research on boss armor as well.
Beasts are easy, lurker for example can be inspected by a hunter.
Can anyone propose a reliable way of collecting data on boss armor?
 
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