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08/07/07, 9:52 AM
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#326
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King Hippo
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Originally Posted by Halas
Can anyone propose a reliable way of collecting data on boss armor?
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Well, you can take a skill that has flat damage and determine it from there. You'd have to do this before armor debuffs are applied. I know some have used "Kick" and you get a ballpark based on how much of the 80 is reduced.
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08/07/07, 10:27 AM
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#327
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owns a cowbell irl
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Originally Posted by Halas
Can anyone propose a reliable way of collecting data on boss armor?
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I posted this on page 11.
Last edited by Lrigatonmai : 08/07/07 at 10:30 AM.
Reason: added link to post
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Note: The statement above is probably a lie.
Originally Posted by Praetorian
Seriously, stop posting.
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08/07/07, 10:28 AM
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#328
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Don't FWOOSH me, Bro.
Dwarf Rogue
Proudmoore (EU)
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Originally Posted by Halas
Can anyone propose a reliable way of collecting data on boss armor?
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You can try the TargetArmor Addon.
It's not perfectly valid, but it can give you a rough idea of the armor-level of a boss.
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08/07/07, 10:59 AM
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#329
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Glass Joe
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Originally Posted by Lrigatonmai
I posted this on page 11.
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Thanks. Sorry I missed that. I'm going to start making all of our rogues kick at least once per boss fight. ;P
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08/07/07, 11:03 AM
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#330
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King Hippo
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Originally Posted by Rerox
You can try the TargetArmor Addon.
It's not perfectly valid, but it can give you a rough idea of the armor-level of a boss.
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Alternatively : http://downloads.curse.com/details/4959/
Which is an ace2 version.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/07/07, 2:15 PM
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#331
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Glass Joe
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Band of Anguish
Is the Band of Anguish broken in 2.2.0.7? It gives me all #N/A when I try to select it. Everything else seems fine.
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08/07/07, 2:30 PM
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#332
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Glass Joe
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I took a quick stab at an armor penetration/reduction tool. I've never used this file host before so I appologize if there are any problems with it.
I designed the spreadsheet to show how much additional damage you can deal as you stack more and more armor penetration or reducing abilities. I tried to arrange them in what I thought was a logical order with passive items first and proc related items last.
Let me know if you have questions/comments/suggestions/improvements.
Armor Penetration Worksheet 1.0.xls - Rogue Armor Penetration Worksheet - Dedicated Web Hosting Service
EDIT: Also, as I start collecting more boss armor data, I'll populate the second tab with more choices.
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08/07/07, 9:49 PM
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#333
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Glass Joe
Night Elf Rogue
Blackrock
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under battleshout option in raid buffs, can you pls include 1 more dropdown for solarian's sapphire? my guild dps war got it and we're wondering if the 70ap buff to the group would be an overall benefit over him wearing some other trinket. you could also include 5/5 commanding presence, though i don't think there'll be many pple with mixed combinations of commanding presence lol so there isn't a real need for that but you could toss it in if you're bored too
also, alot of pple asked me in-game whether tsunami talisman or warp-spring coil is better, and my answer is that the results are situational due to the way armour scales. i'll try to summarise for new pple, because as the previous posts mentioned, armour does not scale linearly, which means increasing armour decreases the amount of mitigation gained. quite easy to prove, just go naked and wear 1 piece of armour and note the mitigation in char tab, then wear all your armour and remove one and compare the difference. if you plot the y-axis as the difference between using the WSC over TT, and x-axis as the boss' armour, you'll have a point of inflexion at y=0. this is the same regardless of spec, just a matter of where your curve cuts the x-axis. other things that factor into your choice is prob also whether you have LOTP, which will shift the graph in the x-axis in favour of TT. basically, my gut feeling is that your choice of whether to use WSC or TT will depend on the boss' armour; the lower the armour, the better WSC becomes. however, there's no fixed x-coordinate where the point of inflexion cuts the x-axis because it also depends on your gear and spec.
conclusion: as someone mentioned before, get whichever drops first imo lol. using 7k assumed average boss armour, the dps difference between the 2 is quite marginal, unless you're gonna be ripping at some paperdoll like teron
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08/08/07, 9:28 AM
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#334
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Glass Joe
Gnome Rogue
Blackrock (EU)
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I have a question:
In the Rogue Gear sheet (0.6.3) I get 6 dps more with Tundering Skyfire D. then with RED
In the RogueDPS sheet (2.2.0.7) I get 6.5 dps more with Relenthless Earthstorm D. then with TSD
What I have read in the forums here RED should be better, and scale better, or did I miss something?
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08/08/07, 9:42 AM
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#335
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Piston Honda
Blood Elf Paladin
Blackhand
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The two sheets are maintained by 2 different people. I would imagine that thier interpretation of the gems' overall dps will vary.
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08/08/07, 10:15 AM
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#336
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King Hippo
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I believe this spreadsheet models the TSD better than the "gear" spreadsheet.
So, it's likely that RED is in fact better, since no proc duration is lost by running in and out on bosses or trash.
It's a clear enough choice to me.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/08/07, 12:02 PM
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#337
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Von Kaiser
Orc Death Knight
Bleeding Hollow
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Is RED currently going under the "bugged" effect it has on the live realms, or has it been changed to the "actual" formula? Also, whats the status of it on the PTR, I know at one point it was fixed, then it was broken again, then fixed again.
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08/08/07, 2:36 PM
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#338
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Glass Joe
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I am interested in making some code that can be used in conjunction with the dps spreadsheet to populate the gear and talents fields with information from the armory.
I currently have php code running at http://shopserver.imperialcable.com/armory.php
This retrieves all of the information needed to fill out the spreadsheet. It's hardcoded to retrieve only my information, sorry. I can not find an armory url to translate the enchant ID to a name, however I could build a translation table manually, there are not that many enchants used.
Can you think of any convenient way to bridge the gap? maybe if I format the data in a certain way the user could paste the data into a field and then hit an import button?
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08/08/07, 3:30 PM
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#339
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Glass Joe
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Haste Cap? Yes or No?
Me and a fellow rogue had a discussion about whether there was a Haste Cap?
Is there, after a certain percent, a cap on haste rating..
Or even after a certain percent, is there a better stat to stack once your Haste rating has reached a certain point.
Cheers
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08/08/07, 5:12 PM
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#340
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King Hippo
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Originally Posted by Complete
Me and a fellow rogue had a discussion about whether there was a Haste Cap?
Is there, after a certain percent, a cap on haste rating..
Or even after a certain percent, is there a better stat to stack once your Haste rating has reached a certain point.
Cheers
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This has been addressed in other threads on this forum (although not all that recently). If you'd like details, I suggest using the search function to find specific posts.
The short answer is there appears not to be a Haste Cap.
As to the second part of your question, it all depends on your current level of gear and talents. My suggestion is to play around with the spreadsheets and see for yourself how this affects your dps.
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08/08/07, 7:32 PM
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#341
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Von Kaiser
Undead Rogue
Dragonmaw (EU)
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Originally Posted by Zurgat
I believe this spreadsheet models the TSD better than the "gear" spreadsheet.
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How so?
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08/09/07, 6:54 AM
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#342
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King Hippo
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It depends on cycles and the relative AEP value of haste, which i dont think the other sheet models?
Also about the cycles, with my current gear and spec the sheet lists the optimal cycle as: 1s 5r cut.
However, rupture can't be cut it. I tried to apply rupture before the previous one ended (about 1-2 sec left) but i got the message that "a more powerful debuff is already active". (perhaps because it was improved by mangle)
So, the "cut" part only refers to the slice and dice ability?
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/09/07, 7:38 AM
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#343
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Glass Joe
Night Elf Rogue
Silvermoon (EU)
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imp windfury seems to be bugged for me on the sheet (2.2.0.7)
gear_buffs, cell B106 is a static "1", maybe this should be more like "=1+C106*0.15"
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08/09/07, 8:22 AM
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#344
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Piston Honda
Undead Warlock
Dunemaul (EU)
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Originally Posted by Zurgat
Also about the cycles, with my current gear and spec the sheet lists the optimal cycle as: 1s 5r cut.
However, rupture can't be cut it. I tried to apply rupture before the previous one ended (about 1-2 sec left) but i got the message that "a more powerful debuff is already active". (perhaps because it was improved by mangle)
So, the "cut" part only refers to the slice and dice ability?
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I have also experienced not being able to cut rupture, but only occasionally. Often it can be cut without problems. To my knowledge we havent raided with sub rogues so i believe imp rupture can be ruled out of the question. So im also leaning towards the theory that if you have applied a rupture while target had mangle debuff, you cannot reapply rupture if the target is no longer mangled or the former rupture has run out.
Apart from that, the "new" 1s/5r cut rotation is simply amazing, with 3/3 ruthlessness and 4 pieces tier4, im able to keep both rupture and snd running nearly the whole fight on stationary targets.
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08/09/07, 10:20 AM
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#345
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Glass Joe
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Originally Posted by exog
I have also experienced not being able to cut rupture, but only occasionally. Often it can be cut without problems. To my knowledge we havent raided with sub rogues so i believe imp rupture can be ruled out of the question. So im also leaning towards the theory that if you have applied a rupture while target had mangle debuff, you cannot reapply rupture if the target is no longer mangled or the former rupture has run out.
Apart from that, the "new" 1s/5r cut rotation is simply amazing, with 3/3 ruthlessness and 4 pieces tier4, im able to keep both rupture and snd running nearly the whole fight on stationary targets.
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I'm pretty sue that 'A more powerfull spell' would generally be when you try to apply rupture while you have a lower AP then when you applied a rupture currently on the mob. This would normally be caused by temporary buff differences (ie: mongoose, trinkets, etc....)
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08/09/07, 10:24 AM
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#346
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Don Flamenco
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It's the same old thing that's been around for ages, you can't apply a debuff over the same debuff if it is less powerful. Like before HoTs stacked you couldn't cast a renew over your MT healer's one because they had more +heal than you. Same thing here but because Rupture damage scales with AP the strength of the rupture changes depending on mangle/mongoose/windfury procs etc. So you will only be able to cut a rupture which is weaker than the one you're applying over it.
That being said... the cut part of the cycle means cut snd time time in order to start building CP for your next rupture asap. If you get it just right you'll have 100% rupture uptime and 100% snd uptime netting maximum dps. Don't cut rupture, just save energy, or if you're going to go over 100 energy before applying your rupture throw a couple more primary attacks to burn it off.
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08/09/07, 11:49 AM
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#347
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King Hippo
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Originally Posted by Zugstab
I'm pretty sue that 'A more powerfull spell' would generally be when you try to apply rupture while you have a lower AP then when you applied a rupture currently on the mob. This would normally be caused by temporary buff differences (ie: mongoose, trinkets, etc....)
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Good catch, that would probably be caused by mongoose procs then.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/09/07, 12:04 PM
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#348
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Von Kaiser
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About the whole RED vs TSD--The 'gear' spreadsheet hasn't been updated in a very long time and is behind in re-modelling of certain things. RED being one of them. The DPS sheet used to have TSD above the RED as well.
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08/09/07, 5:44 PM
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#349
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Glass Joe
Undead Rogue
Anub'arak (EU)
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I was wondering if the current version of the Sheet considers the fact that armor reducing effects lose dps the more rupture becomes important in your cycle. The best known example would be the 1s/5r cycle, which i am using at the moment.
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08/09/07, 6:30 PM
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#350
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Don Flamenco
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Of course it does. If you're not using eviscerate as your main finisher then it doesn't take into account the dps increase of applying armour debuffs to the target for that attack.
edit: Unless I'm not understanding your question correctly.
Last edited by Oscarvil : 08/09/07 at 6:41 PM.
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