Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (1110) Thread Tools
Old 08/07/07, 9:52 AM   #326
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Halas View Post
Can anyone propose a reliable way of collecting data on boss armor?
Well, you can take a skill that has flat damage and determine it from there. You'd have to do this before armor debuffs are applied. I know some have used "Kick" and you get a ballpark based on how much of the 80 is reduced.
 
User is offline.
Old 08/07/07, 10:27 AM   #327
 Lrigatonmai
owns a cowbell irl
 
Lrigatonmai's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Halas View Post
Can anyone propose a reliable way of collecting data on boss armor?
I posted this on page 11.

Last edited by Lrigatonmai : 08/07/07 at 10:30 AM. Reason: added link to post

Note: The statement above is probably a lie.
Originally Posted by Praetorian View Post
Seriously, stop posting.
 
User is offline.
Old 08/07/07, 10:28 AM   #328
 Rerox
Don't FWOOSH me, Bro.
 
Rerox's Avatar
 
Dwarf Rogue
 
Proudmoore (EU)
Originally Posted by Halas View Post
Can anyone propose a reliable way of collecting data on boss armor?
You can try the TargetArmor Addon.

It's not perfectly valid, but it can give you a rough idea of the armor-level of a boss.
 
User is online.
Old 08/07/07, 10:59 AM   #329
Halas
Glass Joe
 
Human Rogue
 
<KOS>
Cho'gall
Originally Posted by Lrigatonmai View Post
I posted this on page 11.
Thanks. Sorry I missed that. I'm going to start making all of our rogues kick at least once per boss fight. ;P
 
User is offline.
Old 08/07/07, 11:03 AM   #330
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Rerox View Post
You can try the TargetArmor Addon.

It's not perfectly valid, but it can give you a rough idea of the armor-level of a boss.
Alternatively : http://downloads.curse.com/details/4959/
Which is an ace2 version.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
User is offline.
Old 08/07/07, 2:15 PM   #331
Alias
Glass Joe
 
Gnome Rogue
 
Cenarius
Band of Anguish

Is the Band of Anguish broken in 2.2.0.7? It gives me all #N/A when I try to select it. Everything else seems fine.
 
User is offline.
Old 08/07/07, 2:30 PM   #332
Halas
Glass Joe
 
Human Rogue
 
<KOS>
Cho'gall
I took a quick stab at an armor penetration/reduction tool. I've never used this file host before so I appologize if there are any problems with it.

I designed the spreadsheet to show how much additional damage you can deal as you stack more and more armor penetration or reducing abilities. I tried to arrange them in what I thought was a logical order with passive items first and proc related items last.

Let me know if you have questions/comments/suggestions/improvements.

Armor Penetration Worksheet 1.0.xls - Rogue Armor Penetration Worksheet - Dedicated Web Hosting Service

EDIT: Also, as I start collecting more boss armor data, I'll populate the second tab with more choices.
 
User is offline.
Old 08/07/07, 9:49 PM   #333
Xanthi
Glass Joe
 
Night Elf Rogue
 
Blackrock
under battleshout option in raid buffs, can you pls include 1 more dropdown for solarian's sapphire? my guild dps war got it and we're wondering if the 70ap buff to the group would be an overall benefit over him wearing some other trinket. you could also include 5/5 commanding presence, though i don't think there'll be many pple with mixed combinations of commanding presence lol so there isn't a real need for that but you could toss it in if you're bored too

also, alot of pple asked me in-game whether tsunami talisman or warp-spring coil is better, and my answer is that the results are situational due to the way armour scales. i'll try to summarise for new pple, because as the previous posts mentioned, armour does not scale linearly, which means increasing armour decreases the amount of mitigation gained. quite easy to prove, just go naked and wear 1 piece of armour and note the mitigation in char tab, then wear all your armour and remove one and compare the difference. if you plot the y-axis as the difference between using the WSC over TT, and x-axis as the boss' armour, you'll have a point of inflexion at y=0. this is the same regardless of spec, just a matter of where your curve cuts the x-axis. other things that factor into your choice is prob also whether you have LOTP, which will shift the graph in the x-axis in favour of TT. basically, my gut feeling is that your choice of whether to use WSC or TT will depend on the boss' armour; the lower the armour, the better WSC becomes. however, there's no fixed x-coordinate where the point of inflexion cuts the x-axis because it also depends on your gear and spec.

conclusion: as someone mentioned before, get whichever drops first imo lol. using 7k assumed average boss armour, the dps difference between the 2 is quite marginal, unless you're gonna be ripping at some paperdoll like teron
 
User is offline.
Old 08/08/07, 9:28 AM   #334
Whishes
Glass Joe
 
Gnome Rogue
 
Blackrock (EU)
I have a question:

In the Rogue Gear sheet (0.6.3) I get 6 dps more with Tundering Skyfire D. then with RED
In the RogueDPS sheet (2.2.0.7) I get 6.5 dps more with Relenthless Earthstorm D. then with TSD

What I have read in the forums here RED should be better, and scale better, or did I miss something?
 
User is offline.
Old 08/08/07, 9:42 AM   #335
Melnor
Piston Honda
 
Melnor's Avatar
 
Blood Elf Paladin
 
Blackhand
The two sheets are maintained by 2 different people. I would imagine that thier interpretation of the gems' overall dps will vary.
 
User is offline.
Old 08/08/07, 10:15 AM   #336
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
I believe this spreadsheet models the TSD better than the "gear" spreadsheet.
So, it's likely that RED is in fact better, since no proc duration is lost by running in and out on bosses or trash.
It's a clear enough choice to me.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
User is offline.
Old 08/08/07, 12:02 PM   #337
Devil Warrior
Von Kaiser
 
Orc Death Knight
 
Bleeding Hollow
Is RED currently going under the "bugged" effect it has on the live realms, or has it been changed to the "actual" formula? Also, whats the status of it on the PTR, I know at one point it was fixed, then it was broken again, then fixed again.
 
User is offline.
Old 08/08/07, 2:36 PM   #338
Zugstab
Glass Joe
 
Troll Rogue
 
Tichondrius
I am interested in making some code that can be used in conjunction with the dps spreadsheet to populate the gear and talents fields with information from the armory.

I currently have php code running at http://shopserver.imperialcable.com/armory.php

This retrieves all of the information needed to fill out the spreadsheet. It's hardcoded to retrieve only my information, sorry. I can not find an armory url to translate the enchant ID to a name, however I could build a translation table manually, there are not that many enchants used.

Can you think of any convenient way to bridge the gap? maybe if I format the data in a certain way the user could paste the data into a field and then hit an import button?
 
User is offline.
Old 08/08/07, 3:30 PM   #339
Complete
Glass Joe
 
Undead Rogue
 
Korgath
Haste Cap? Yes or No?

Me and a fellow rogue had a discussion about whether there was a Haste Cap?

Is there, after a certain percent, a cap on haste rating..

Or even after a certain percent, is there a better stat to stack once your Haste rating has reached a certain point.

Cheers
 
User is offline.
Old 08/08/07, 5:12 PM   #340
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by Complete View Post
Me and a fellow rogue had a discussion about whether there was a Haste Cap?

Is there, after a certain percent, a cap on haste rating..

Or even after a certain percent, is there a better stat to stack once your Haste rating has reached a certain point.

Cheers
This has been addressed in other threads on this forum (although not all that recently). If you'd like details, I suggest using the search function to find specific posts.

The short answer is there appears not to be a Haste Cap.

As to the second part of your question, it all depends on your current level of gear and talents. My suggestion is to play around with the spreadsheets and see for yourself how this affects your dps.
 
User is offline.
Old 08/08/07, 7:32 PM   #341
Gogge
Von Kaiser
 
Undead Rogue
 
Dragonmaw (EU)
Originally Posted by Zurgat View Post
I believe this spreadsheet models the TSD better than the "gear" spreadsheet.
How so?
 
User is offline.
Old 08/09/07, 6:54 AM   #342
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
It depends on cycles and the relative AEP value of haste, which i dont think the other sheet models?


Also about the cycles, with my current gear and spec the sheet lists the optimal cycle as: 1s 5r cut.

However, rupture can't be cut it. I tried to apply rupture before the previous one ended (about 1-2 sec left) but i got the message that "a more powerful debuff is already active". (perhaps because it was improved by mangle)
So, the "cut" part only refers to the slice and dice ability?

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
User is offline.
Old 08/09/07, 7:38 AM   #343
zeth_russ
Glass Joe
 
Night Elf Rogue
 
Silvermoon (EU)
imp windfury seems to be bugged for me on the sheet (2.2.0.7)
gear_buffs, cell B106 is a static "1", maybe this should be more like "=1+C106*0.15"
 
User is offline.
Old 08/09/07, 8:22 AM   #344
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
Originally Posted by Zurgat View Post
Also about the cycles, with my current gear and spec the sheet lists the optimal cycle as: 1s 5r cut.

However, rupture can't be cut it. I tried to apply rupture before the previous one ended (about 1-2 sec left) but i got the message that "a more powerful debuff is already active". (perhaps because it was improved by mangle)
So, the "cut" part only refers to the slice and dice ability?
I have also experienced not being able to cut rupture, but only occasionally. Often it can be cut without problems. To my knowledge we havent raided with sub rogues so i believe imp rupture can be ruled out of the question. So im also leaning towards the theory that if you have applied a rupture while target had mangle debuff, you cannot reapply rupture if the target is no longer mangled or the former rupture has run out.

Apart from that, the "new" 1s/5r cut rotation is simply amazing, with 3/3 ruthlessness and 4 pieces tier4, im able to keep both rupture and snd running nearly the whole fight on stationary targets.
 
User is offline.
Old 08/09/07, 10:20 AM   #345
Zugstab
Glass Joe
 
Troll Rogue
 
Tichondrius
Originally Posted by exog View Post
I have also experienced not being able to cut rupture, but only occasionally. Often it can be cut without problems. To my knowledge we havent raided with sub rogues so i believe imp rupture can be ruled out of the question. So im also leaning towards the theory that if you have applied a rupture while target had mangle debuff, you cannot reapply rupture if the target is no longer mangled or the former rupture has run out.

Apart from that, the "new" 1s/5r cut rotation is simply amazing, with 3/3 ruthlessness and 4 pieces tier4, im able to keep both rupture and snd running nearly the whole fight on stationary targets.
I'm pretty sue that 'A more powerfull spell' would generally be when you try to apply rupture while you have a lower AP then when you applied a rupture currently on the mob. This would normally be caused by temporary buff differences (ie: mongoose, trinkets, etc....)
 
User is offline.
Old 08/09/07, 10:24 AM   #346
Oscarvil
Don Flamenco
 
Oscarvil's Avatar
 
Gnome Rogue
 
Proudmoore
It's the same old thing that's been around for ages, you can't apply a debuff over the same debuff if it is less powerful. Like before HoTs stacked you couldn't cast a renew over your MT healer's one because they had more +heal than you. Same thing here but because Rupture damage scales with AP the strength of the rupture changes depending on mangle/mongoose/windfury procs etc. So you will only be able to cut a rupture which is weaker than the one you're applying over it.

That being said... the cut part of the cycle means cut snd time time in order to start building CP for your next rupture asap. If you get it just right you'll have 100% rupture uptime and 100% snd uptime netting maximum dps. Don't cut rupture, just save energy, or if you're going to go over 100 energy before applying your rupture throw a couple more primary attacks to burn it off.
 
User is offline.
Old 08/09/07, 11:49 AM   #347
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Zugstab View Post
I'm pretty sue that 'A more powerfull spell' would generally be when you try to apply rupture while you have a lower AP then when you applied a rupture currently on the mob. This would normally be caused by temporary buff differences (ie: mongoose, trinkets, etc....)
Good catch, that would probably be caused by mongoose procs then.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
User is offline.
Old 08/09/07, 12:04 PM   #348
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
About the whole RED vs TSD--The 'gear' spreadsheet hasn't been updated in a very long time and is behind in re-modelling of certain things. RED being one of them. The DPS sheet used to have TSD above the RED as well.
 
User is offline.
Old 08/09/07, 5:44 PM   #349
Sleepyhead
Glass Joe
 
Undead Rogue
 
Anub'arak (EU)
I was wondering if the current version of the Sheet considers the fact that armor reducing effects lose dps the more rupture becomes important in your cycle. The best known example would be the 1s/5r cycle, which i am using at the moment.
 
User is offline.
Old 08/09/07, 6:30 PM   #350
Oscarvil
Don Flamenco
 
Oscarvil's Avatar
 
Gnome Rogue
 
Proudmoore
Of course it does. If you're not using eviscerate as your main finisher then it doesn't take into account the dps increase of applying armour debuffs to the target for that attack.

edit: Unless I'm not understanding your question correctly.

Last edited by Oscarvil : 08/09/07 at 6:41 PM.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Rogue Gear Spreadsheet Aldriana Class Mechanics 2892 08/03/08 6:10 AM
Rogue DPS Spreadsheet pf Class Mechanics 2735 07/20/07 6:42 PM
Newbie qestion reg. rogue dps spreadsheet thesmellyone The Dung Heap 2 06/21/07 9:18 AM
[Rogue] Haste rating and the spreadsheet Cloak-SH Class Mechanics 11 05/30/07 4:37 PM
Rogue Spreadsheet tynan Public Discussion 2 12/06/06 6:30 AM