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08/24/07, 8:45 PM
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#476
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Now with 100%* less failure.
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Originally Posted by Jarlaxle
So WF mainhand, instant offhand is what people are going with after the Patch?
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WF main hand, Deadly offhand, same as always.
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08/24/07, 9:06 PM
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#477
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Von Kaiser
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Originally Posted by Vulajin
WF main hand, Deadly offhand, same as always.
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K thanks.
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08/25/07, 11:46 AM
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#478
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Glass Joe
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Merciless Gladiator's Left Ripper has been changed from 1.8 speed to 1.5 speed on the PTR. Stats are now identical to the mace and sword OH.
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08/25/07, 1:29 PM
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#479
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Glass Joe
Gnome Rogue
Ravencrest (EU)
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Originally Posted by Tyrne
The 2 set T6 bonus is around 100 dps itself if you go by the spreadsheet, but one thing to notice about Furi's DPS log is that he vanishes twice within a 2 minute fight which you obviously cannot do - Assuming he's not Prep, which he wouldn't be with 3090 DPS.
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WWS always counts vanish twice. Not exactly sure why but most likely just lazy code since combat log says:
You perform Vanish.
You gain Stealth.
You gain Vanish.
so it counts both lines with vanish.
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08/25/07, 8:02 PM
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#480
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Banned
Undead Rogue
Blackrock (EU)
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According to this sheet, talon of Azshara is slightly better than merciless glad sword for a classic 17/44 sword build.
Do you agree ?
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08/25/07, 8:15 PM
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#481
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Eyelaser Ninja Pirate
Troll Rogue
Burning Blade
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Originally Posted by Afkbio
According to this sheet, talon of Azshara is slightly better than merciless glad sword for a classic 17/44 sword build.
Do you agree ?
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It has better stats, spreadsheet calculations say it's better, and it's slower too. What is there to disagree about? Are you looking for people to make things up?
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08/25/07, 9:18 PM
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#482
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Glass Joe
Night Elf Rogue
Kirin Tor
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Originally Posted by Dulak
WWS always counts vanish twice.
You perform Vanish.
You gain Stealth.
You gain Vanish.
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Most likely, one is you casting the spell, and the other is you gaining the "enhanced stealth mode" buff from it.
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08/25/07, 10:55 PM
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#483
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King Hippo
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I started to look at some of the calculations on the sheet (trying to get a better understanding in case I want to make some more personal modifications).
Looking at the unbuffed DPS sheet and at Backstab (as I'm combat daggers), I do not see where Surprise Attacks 10% bonus is figured in for the raw backstab damage. I see where Opportunity is taken into account. I clearly could be missing something. Does this come in later calculations somewhere?
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08/25/07, 11:15 PM
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#484
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Eyelaser Ninja Pirate
Troll Rogue
Burning Blade
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Originally Posted by Dontmindme
I started to look at some of the calculations on the sheet (trying to get a better understanding in case I want to make some more personal modifications).
Looking at the unbuffed DPS sheet and at Backstab (as I'm combat daggers), I do not see where Surprise Attacks 10% bonus is figured in for the raw backstab damage. I see where Opportunity is taken into account. I clearly could be missing something. Does this come in later calculations somewhere?
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Look at Unbuffed Cycles, cell X6.
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08/25/07, 11:47 PM
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#485
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King Hippo
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Yeah, I'm looking at that. So it is taken into account in the cycles page, just not on the first couple entries on the Unbuffed DPS page chart.
It looks like Unbuffed DPS Cell B4 should read:
IF(instatk="bs",Slayer4value*(1.5*(M11+1.7*M9/14)+255)*(Talents!I28+Talents!M15)...
and cell B5:
IF(instatk="bs",Slayer4value*(1.5*('Gear _ Buffs'!T10+1.7*M9/14)+255)*(Talents!I28+Talents!M15)...
and cell B6:
IF(instatk="bs",Slayer4value*(1.5*('Gear _ Buffs'!U10+1.7*M9/14)+255)*(Talents!I28+Talents!M15)...
also: looking at the Unbuffed Cycles page, Cell X6 should read:
Slayer4value*(1+0.04*opp+sa*0.1)*(mhavg*1.5+uap/14*1.7*1.5+255)*(Z6+(ucfact+0.06*leth)*Z7)
Since Opportunity and Surprise Attacks are additive to one another, not multiplicative.
I just did some confirmation testing (to make sure Blizzard didn't change anything since last time I tested this).
Backstabbing Level 1 Young Ragged Wolves with a mighty 1-3 damage dagger. 5 points of Opportunity and Surprise Attacks naked (371 ap)
I get regular backstabs of 421, 421, 422, 423, 424
With opportunity and surprise attacks additive, expected 421-425.
The kick test shows exactly 110 and 220 on a crit.
If these were multiplicative, the result should be 427.8 to 431.7.
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08/26/07, 2:41 AM
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#486
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Glass Joe
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Whats the model on the T5 4pc set bonus btw? Is it really that huge of a dps upgrade?
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08/26/07, 7:57 AM
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#487
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Von Kaiser
Human Rogue
Stormreaver (EU)
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Originally Posted by antonmb
Whats the model on the T5 4pc set bonus btw? Is it really that huge of a dps upgrade?
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It's quite huge. Not worth replacing until you get 2 parts Tier 6. There's no hidden cooldown on the proc. Procs quite often.
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08/26/07, 2:06 PM
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#488
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Don Flamenco
Human Rogue
Kor'gall (EU)
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Originally Posted by Milano
It's quite huge. Not worth replacing until you get 2 parts Tier 6. There's no hidden cooldown on the proc. Procs quite often.
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Actually for mutilate it's not worth it (at least with my stats) until I get t6 chest+2 other pieces.
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Fans glory to the Gladiators,
Gods glory to the Heroes.
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08/27/07, 9:12 AM
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#489
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Von Kaiser
Night Elf Rogue
Argent Dawn (EU)
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A couple of days ago I reported that the improved eviscerate talent is not taken into account. Could somebody knowledgeable check what is wrong?
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08/27/07, 9:19 AM
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#490
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Glass Joe
Undead Rogue
Anub'arak (EU)
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Originally Posted by Wytryszek
A couple of days ago I reported that the improved eviscerate talent is not taken into account. Could somebody knowledgeable check what is wrong?
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Maybe simply because the Sheet will never suggest a cycle with Eviscerate as 2nd Finisher instead of rupture so theoretically it doesn't matter.
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08/27/07, 9:24 AM
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#491
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Von Kaiser
Night Elf Rogue
Argent Dawn (EU)
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It will suggest it if you disable rupture.
To preempt the question why I would do that - for example to see what is my DPS against Karazhan bosses immune to rupture. And also to find out what is the real difference between Eviscerate and Rupture finishers - the current bug (if it is a bug) makes the difference look quite bigger than it is in reality.
And anyhow, if it is a bug, it should be fixed, ain't it? It is probably 2 clicks for somebody familiar with the sheet.
Last edited by Wytryszek : 08/27/07 at 11:52 AM.
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08/27/07, 12:31 PM
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#492
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Von Kaiser
Orc Death Knight
Bleeding Hollow
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Assuming Eviscerate of 1000 non-crit, 2k crit, 25% crit rate, average eviscerate will be doing 1250 damage. Assume to get 5 combo points + 35 energy for evis using Sinister Strike will take 14 seconds due to CP procs/ruthlessness/Relentless Strikes. Eviscerate for 1250 every 14 seconds = 89.285 dps
Now assume Improved Eviscerate, +15% eviscerate damage, 1150 non-crit, 2300 crit, 1437.5 avg evis damage. Eviscerate for 1437.5 every 14 seconds = 102.678 dps.
Factoring armor in, the increase will be even less due to mitigation. Thus, while Improved Eviscerate will let you see bigger numbers on things, for raid DPS its still no where near as good as just using Rupture.
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08/27/07, 1:24 PM
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#493
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Von Kaiser
Night Elf Rogue
Argent Dawn (EU)
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Yep, I don't dispute that rupture is better. But every second boss in Karazhan is immune to it.
And you can't say how much better it is if the calculator is broken. - I assume it is, because your example shows over 10dps increase with the talent, and the calculator gives me +0.03dps
And what is the point of defending a bug?
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08/27/07, 2:42 PM
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#494
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Glass Joe
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Originally Posted by Wytryszek
Yep, I don't dispute that rupture is better. But every second boss in Karazhan is immune to it.
And you can't say how much better it is if the calculator is broken. - I assume it is, because your example shows over 10dps increase with the talent, and the calculator gives me +0.03dps
And what is the point of defending a bug?
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The problem appears to be in cells T51:T55 on the 'Buffed Cycles' and 'Unbuffed Cycles' sheets. These cells are supposed to hold the adjusted damage value of a 5 point eviscerate, which should be cell $E$13. It looks like someone forgot to use an absolute cell reference when they copied the cells downward to fill all the rows, and consequently ended up filling cells T52:T55 with rupture values.
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08/27/07, 5:32 PM
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#495
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Von Kaiser
Night Elf Rogue
Argent Dawn (EU)
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You nailed it Pork. I have fixed my version and can play a little with the talents there.
Thanks a lot!
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08/28/07, 2:16 AM
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#496
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Von Kaiser
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Warglaive Discrepancy
I recently found myself picking up the off-hand Warglaive of Azzinoth and when I updated the spreadsheet I noticed a discrepancy which is going to throw off any gear change calculations in the future.
In the sheet, it is listed as 21 agi 28 stam 23 hit rating and 44 AP. This should actually be 23 crit rating as opposed to hit.
I'm not terribly proficient at Excel so I'm not sure if there's a simple way for me to change the value or not. Are the items specced out in a hidden sheet I need to access?
Last edited by uhohzombies : 08/28/07 at 4:39 AM.
Reason: wow, spelling error is a light way of putting it
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08/28/07, 2:38 AM
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#497
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Glass Joe
Night Elf Rogue
Antonidas (EU)
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The values are held in a hidden sheet, accesible under Format -> Sheet -> Unhide. In the menu popping up, just click on Weapons, scroll down to the offhand weapon section and change the Warglaive. Save and done, it's not a big change at all.
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08/28/07, 2:48 AM
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#498
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Von Kaiser
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Thank you very much, Zaazel.
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08/28/07, 11:55 AM
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#500
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Von Kaiser
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Originally Posted by Zurgat
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I just upgraded my Talon to a blade of infamy this week, and it wasn't almost worth it (400ish gold for mongoose mats for a 7 dps upgrade, and I could have passed it etc). I don't have the spreadsheet here to play around with, but they are getting damn near equal.
I hope the re-itemization continues into hyjal/bt, such as:
All the haste gear getting additional stats or gem slots (please!)
Maybe making Kaz'rogal's boots better then Moroes?
A slight buff to Blade of infamy (some more stats, like 1.5 more dps, seeing that Talon has the superior 2.7 speed) -- and I only say this since they buffed Talon.
Last edited by Urraca : 08/28/07 at 12:04 PM.
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