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Old 08/24/07, 8:45 PM   #476
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Jarlaxle View Post
So WF mainhand, instant offhand is what people are going with after the Patch?
WF main hand, Deadly offhand, same as always.
 
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Old 08/24/07, 9:06 PM   #477
Jarlaxle
Von Kaiser
 
Troll Rogue
 
Area 52
Originally Posted by Vulajin View Post
WF main hand, Deadly offhand, same as always.
K thanks.
 
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Old 08/25/07, 11:46 AM   #478
Sneakerpimp
Glass Joe
 
Dwarf Rogue
 
Area 52
Merciless Gladiator's Left Ripper has been changed from 1.8 speed to 1.5 speed on the PTR. Stats are now identical to the mace and sword OH.
 
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Old 08/25/07, 1:29 PM   #479
Dulak
Glass Joe
 
Gnome Rogue
 
Ravencrest (EU)
Originally Posted by Tyrne View Post
The 2 set T6 bonus is around 100 dps itself if you go by the spreadsheet, but one thing to notice about Furi's DPS log is that he vanishes twice within a 2 minute fight which you obviously cannot do - Assuming he's not Prep, which he wouldn't be with 3090 DPS.
WWS always counts vanish twice. Not exactly sure why but most likely just lazy code since combat log says:

You perform Vanish.
You gain Stealth.
You gain Vanish.

so it counts both lines with vanish.
 
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Old 08/25/07, 8:02 PM   #480
Afkbio
Banned
 
Undead Rogue
 
Blackrock (EU)
According to this sheet, talon of Azshara is slightly better than merciless glad sword for a classic 17/44 sword build.

Do you agree ?
 
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Old 08/25/07, 8:15 PM   #481
 Viper
Eyelaser Ninja Pirate
 
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Troll Rogue
 
Burning Blade
Originally Posted by Afkbio View Post
According to this sheet, talon of Azshara is slightly better than merciless glad sword for a classic 17/44 sword build.

Do you agree ?
It has better stats, spreadsheet calculations say it's better, and it's slower too. What is there to disagree about? Are you looking for people to make things up?
 
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Old 08/25/07, 9:18 PM   #482
Misanthrope
Glass Joe
 
Night Elf Rogue
 
Kirin Tor
Originally Posted by Dulak View Post
WWS always counts vanish twice.

You perform Vanish.
You gain Stealth.
You gain Vanish.
Most likely, one is you casting the spell, and the other is you gaining the "enhanced stealth mode" buff from it.
 
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Old 08/25/07, 10:55 PM   #483
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
I started to look at some of the calculations on the sheet (trying to get a better understanding in case I want to make some more personal modifications).

Looking at the unbuffed DPS sheet and at Backstab (as I'm combat daggers), I do not see where Surprise Attacks 10% bonus is figured in for the raw backstab damage. I see where Opportunity is taken into account. I clearly could be missing something. Does this come in later calculations somewhere?
 
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Old 08/25/07, 11:15 PM   #484
 Viper
Eyelaser Ninja Pirate
 
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Troll Rogue
 
Burning Blade
Originally Posted by Dontmindme View Post
I started to look at some of the calculations on the sheet (trying to get a better understanding in case I want to make some more personal modifications).

Looking at the unbuffed DPS sheet and at Backstab (as I'm combat daggers), I do not see where Surprise Attacks 10% bonus is figured in for the raw backstab damage. I see where Opportunity is taken into account. I clearly could be missing something. Does this come in later calculations somewhere?
Look at Unbuffed Cycles, cell X6.
 
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Old 08/25/07, 11:47 PM   #485
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Yeah, I'm looking at that. So it is taken into account in the cycles page, just not on the first couple entries on the Unbuffed DPS page chart.

It looks like Unbuffed DPS Cell B4 should read:
IF(instatk="bs",Slayer4value*(1.5*(M11+1.7*M9/14)+255)*(Talents!I28+Talents!M15)...
and cell B5:
IF(instatk="bs",Slayer4value*(1.5*('Gear _ Buffs'!T10+1.7*M9/14)+255)*(Talents!I28+Talents!M15)...
and cell B6:
IF(instatk="bs",Slayer4value*(1.5*('Gear _ Buffs'!U10+1.7*M9/14)+255)*(Talents!I28+Talents!M15)...

also: looking at the Unbuffed Cycles page, Cell X6 should read:
Slayer4value*(1+0.04*opp+sa*0.1)*(mhavg*1.5+uap/14*1.7*1.5+255)*(Z6+(ucfact+0.06*leth)*Z7)

Since Opportunity and Surprise Attacks are additive to one another, not multiplicative.
I just did some confirmation testing (to make sure Blizzard didn't change anything since last time I tested this).
Backstabbing Level 1 Young Ragged Wolves with a mighty 1-3 damage dagger. 5 points of Opportunity and Surprise Attacks naked (371 ap)
I get regular backstabs of 421, 421, 422, 423, 424
With opportunity and surprise attacks additive, expected 421-425.
The kick test shows exactly 110 and 220 on a crit.

If these were multiplicative, the result should be 427.8 to 431.7.
 
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Old 08/26/07, 2:41 AM   #486
antonmb
Glass Joe
 
Human Rogue
 
Spirestone
Whats the model on the T5 4pc set bonus btw? Is it really that huge of a dps upgrade?
 
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Old 08/26/07, 7:57 AM   #487
Milano
Von Kaiser
 
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Human Rogue
 
Stormreaver (EU)
Originally Posted by antonmb View Post
Whats the model on the T5 4pc set bonus btw? Is it really that huge of a dps upgrade?
It's quite huge. Not worth replacing until you get 2 parts Tier 6. There's no hidden cooldown on the proc. Procs quite often.
 
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Old 08/26/07, 2:06 PM   #488
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
Originally Posted by Milano View Post
It's quite huge. Not worth replacing until you get 2 parts Tier 6. There's no hidden cooldown on the proc. Procs quite often.
Actually for mutilate it's not worth it (at least with my stats) until I get t6 chest+2 other pieces.

Fans glory to the Gladiators,
Gods glory to the Heroes.
 
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Old 08/27/07, 9:12 AM   #489
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
A couple of days ago I reported that the improved eviscerate talent is not taken into account. Could somebody knowledgeable check what is wrong?
 
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Old 08/27/07, 9:19 AM   #490
Sleepyhead
Glass Joe
 
Undead Rogue
 
Anub'arak (EU)
Originally Posted by Wytryszek View Post
A couple of days ago I reported that the improved eviscerate talent is not taken into account. Could somebody knowledgeable check what is wrong?
Maybe simply because the Sheet will never suggest a cycle with Eviscerate as 2nd Finisher instead of rupture so theoretically it doesn't matter.
 
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Old 08/27/07, 9:24 AM   #491
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
It will suggest it if you disable rupture.

To preempt the question why I would do that - for example to see what is my DPS against Karazhan bosses immune to rupture. And also to find out what is the real difference between Eviscerate and Rupture finishers - the current bug (if it is a bug) makes the difference look quite bigger than it is in reality.
And anyhow, if it is a bug, it should be fixed, ain't it? It is probably 2 clicks for somebody familiar with the sheet.

Last edited by Wytryszek : 08/27/07 at 11:52 AM.
 
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Old 08/27/07, 12:31 PM   #492
Devil Warrior
Von Kaiser
 
Orc Death Knight
 
Bleeding Hollow
Assuming Eviscerate of 1000 non-crit, 2k crit, 25% crit rate, average eviscerate will be doing 1250 damage. Assume to get 5 combo points + 35 energy for evis using Sinister Strike will take 14 seconds due to CP procs/ruthlessness/Relentless Strikes. Eviscerate for 1250 every 14 seconds = 89.285 dps

Now assume Improved Eviscerate, +15% eviscerate damage, 1150 non-crit, 2300 crit, 1437.5 avg evis damage. Eviscerate for 1437.5 every 14 seconds = 102.678 dps.

Factoring armor in, the increase will be even less due to mitigation. Thus, while Improved Eviscerate will let you see bigger numbers on things, for raid DPS its still no where near as good as just using Rupture.
 
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Old 08/27/07, 1:24 PM   #493
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
Yep, I don't dispute that rupture is better. But every second boss in Karazhan is immune to it.
And you can't say how much better it is if the calculator is broken. - I assume it is, because your example shows over 10dps increase with the talent, and the calculator gives me +0.03dps

And what is the point of defending a bug?
 
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Old 08/27/07, 2:42 PM   #494
Pork
Glass Joe
 
Troll Rogue
 
Dalvengyr
Originally Posted by Wytryszek View Post
Yep, I don't dispute that rupture is better. But every second boss in Karazhan is immune to it.
And you can't say how much better it is if the calculator is broken. - I assume it is, because your example shows over 10dps increase with the talent, and the calculator gives me +0.03dps

And what is the point of defending a bug?
The problem appears to be in cells T51:T55 on the 'Buffed Cycles' and 'Unbuffed Cycles' sheets. These cells are supposed to hold the adjusted damage value of a 5 point eviscerate, which should be cell $E$13. It looks like someone forgot to use an absolute cell reference when they copied the cells downward to fill all the rows, and consequently ended up filling cells T52:T55 with rupture values.
 
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Old 08/27/07, 5:32 PM   #495
Wytryszek
Von Kaiser
 
Night Elf Rogue
 
Argent Dawn (EU)
You nailed it Pork. I have fixed my version and can play a little with the talents there.
Thanks a lot!
 
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Old 08/28/07, 2:16 AM   #496
uhohzombies
Von Kaiser
 
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Human Rogue
 
Doomhammer
Warglaive Discrepancy

I recently found myself picking up the off-hand Warglaive of Azzinoth and when I updated the spreadsheet I noticed a discrepancy which is going to throw off any gear change calculations in the future.

In the sheet, it is listed as 21 agi 28 stam 23 hit rating and 44 AP. This should actually be 23 crit rating as opposed to hit.

I'm not terribly proficient at Excel so I'm not sure if there's a simple way for me to change the value or not. Are the items specced out in a hidden sheet I need to access?

Last edited by uhohzombies : 08/28/07 at 4:39 AM. Reason: wow, spelling error is a light way of putting it
 
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Old 08/28/07, 2:38 AM   #497
Zaazel
Glass Joe
 
Night Elf Rogue
 
Antonidas (EU)
The values are held in a hidden sheet, accesible under Format -> Sheet -> Unhide. In the menu popping up, just click on Weapons, scroll down to the offhand weapon section and change the Warglaive. Save and done, it's not a big change at all.
 
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Old 08/28/07, 2:48 AM   #498
uhohzombies
Von Kaiser
 
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Human Rogue
 
Doomhammer
Thank you very much, Zaazel.
 
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Old 08/28/07, 10:40 AM   #499
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Some interesting bits going on in the 2.2 ptr.
http://www.worldofraids.com/news/ite.../ssc/talon.jpg
Talon of Azshara (and other items) have gotten a slight dps increase.
Thottbot World of Warcraft: Talon of Azshara

Old dps : 93.7
New dps : 96.5 +1 hit +1 agi

A 2.8 dps increase compared to the old version.

Also, Fang of Vashj is now a 100 dps dagger http://www.worldofraids.com/news/ite...angofvashj.jpg instead of what it was before. (97 i think)

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
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Old 08/28/07, 11:55 AM   #500
Urraca
Von Kaiser
 
Undead Rogue
 
Mug'thol
Originally Posted by Zurgat View Post
Some interesting bits going on in the 2.2 ptr.
http://www.worldofraids.com/news/ite.../ssc/talon.jpg
Talon of Azshara (and other items) have gotten a slight dps increase.
Thottbot World of Warcraft: Talon of Azshara

Old dps : 93.7
New dps : 96.5 +1 hit +1 agi

A 2.8 dps increase compared to the old version.

Also, Fang of Vashj is now a 100 dps dagger http://www.worldofraids.com/news/ite...angofvashj.jpg instead of what it was before. (97 i think)
I just upgraded my Talon to a blade of infamy this week, and it wasn't almost worth it (400ish gold for mongoose mats for a 7 dps upgrade, and I could have passed it etc). I don't have the spreadsheet here to play around with, but they are getting damn near equal.

I hope the re-itemization continues into hyjal/bt, such as:

All the haste gear getting additional stats or gem slots (please!)
Maybe making Kaz'rogal's boots better then Moroes?

A slight buff to Blade of infamy (some more stats, like 1.5 more dps, seeing that Talon has the superior 2.7 speed) -- and I only say this since they buffed Talon.

Last edited by Urraca : 08/28/07 at 12:04 PM.
 
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