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07/14/07, 9:49 PM
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#31
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Don Flamenco
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Originally Posted by Apsalar
Latito, you are forgetting one thing. A single non-dagger weapon specced rogue will have 4 or 5 points in vile or imp poison. Now that probably isn't enough for a pure sword specc to overtake fist/swords, but it is most likely enough to level the playing field.
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Fair. 5/5 Vile poisons would give you +20% dmg to the 5% of your overall dmg coming from deadly poison.. which works out to 1% more dps. Not bad I suppose.. although that won't scale with gear. Once again, this is really just about nit-picking the details.
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07/15/07, 6:05 AM
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#32
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Glass Joe
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I can't seem to access the new one. Is that what you meant by saying that you are working on an updated version.
The one I can access from http://rogue.raidcal.com/ is 2.2.0.1 however 2.3.6 doesn't work.
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07/15/07, 8:32 AM
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#33
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Glass Joe
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Nevermind.
Last edited by Arioche : 07/15/07 at 9:04 AM.
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07/15/07, 8:43 AM
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#34
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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It's not the problem you work on a new version, but I don't want any work towards two different versions. This is doubled work. Maybe I had wrongly expressed. I only want you to ask, which one is the newest work and what is already done.
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07/15/07, 10:15 AM
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#35
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Glass Joe
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Originally Posted by Latito
Fair. 5/5 Vile poisons would give you +20% dmg to the 5% of your overall dmg coming from deadly poison.. which works out to 1% more dps. Not bad I suppose.. although that won't scale with gear. Once again, this is really just about nit-picking the details.
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I found the same dps with my gear :
1304.41 dps with Merciless Gladiator's Slicer and 5/5 Sword 4/5 Imp Poisons
1304.32 dps with Merciless Gladiator's Ripper and 5/5 Sword 5/5 Fist
MH : Windfury
OH : Deadly Poisons
Last edited by Noktelius : 07/15/07 at 2:40 PM.
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Patience et longueur de temps...
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07/15/07, 11:56 AM
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#36
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Glass Joe
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Originally Posted by Latito
Fair. 5/5 Vile poisons would give you +20% dmg to the 5% of your overall dmg coming from deadly poison.. which works out to 1% more dps. Not bad I suppose.. although that won't scale with gear. Once again, this is really just about nit-picking the details.
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I was leaning towards a Fist + Sword combo weapon spec build, but according to the spreadsheet (and Foreshadow's dps calculator) I was better off (if only slightly) putting the points into poisons. But that's with my T4-level gear and S2 Arena weapons. As you say, the dual-spec build might scale better with gear.
Of course, the advantage of having those extra points in poisons is reduced when running with windfury, making the dual-spec build (with my gear, anyway) identical to having 4 points in vile and better than 4 points in improved.
Details, details.
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07/15/07, 3:02 PM
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#37
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Von Kaiser
Tauren Druid
Dragonmaw (EU)
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Originally Posted by Spades
That's shamans. The Windfury Totem has no cooldown whatsoever.
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I'm not so sure of that, from some simple testing it seems that there is a cooldown of about half the weapon speed ( link to old rogue sheet thread).
Originally Posted by Dontmindme
2) Was it determined that crit actually does get 0.1% additional? I thought I saw some data that suggested that weapon skill didn't noticably increase crit at all beyond the expected 0.04 per skill?
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The paladins beating on the snake boss in ZG showed 0.04, some testing on the BL mobs also showed the same results ( link).
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07/15/07, 3:38 PM
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#38
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Glass Joe
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Originally Posted by Gogge
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I seem to recall myself getting some back to back procs on Illhoof the other day, although it could be my imagination...
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07/15/07, 4:05 PM
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#39
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by Gogge
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I can recall going windfury-sword spec from Windfury-windfury, but I don't have a log of it.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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07/15/07, 10:22 PM
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#40
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Glass Joe
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Hi, I'm a long time user of the DPS spreadsheet as a guide rather than a be all and end all.
Anyway, I was looking at the Crystalforged Trinket: Thottbot World of Warcraft: Crystalforged Trinket
I can't see in the Trinket sheet the: Equip: +7 Weapon Damage.
Is this modeled in the spreadsheet? or I'm just missing it altogether, I did try searching for it via the Ring enchant; +2 Weapon Damage, but that didn't work for me.
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07/15/07, 11:19 PM
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#41
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Glass Joe
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Originally Posted by Latito
Armory me. Its nuts.. dmg is insane.
5% crit vs 5% extra attack
Think about it this way:
Assume you have Rogue-A and Rogue-B. Rogue-A has almost no hit and misses 25% of the time. 5% dodge, 25% glance, 30% crit, 15% left over for hits. Rogue-B is better geared and has 0% miss, 5% dodge, 25% glance, 30% crit, 40% left over for crit. Now for some math. Assume both are doing 100 dps to make calculations easy. Crit rates are before spec.
Rogue-A:
First off, his base dmg would be 0 (misses) + 0 (dodges) + 17.5 (25 * 0.7 glance) + 60 (30 * 2 for crit) + 15 (hit) = 92.5 dps.
Suppose they spec'd into fist or dagger and got 5% more crit. They'd now have 25% miss, 5% dodge, 25% glance, 35% crit, 10% hit. Basically, we take 5 from hit and turn it into crit. This nets Rogue-A 5 more dmg per 100 base dps, letting him go from 92.5 to 97.5, a 5.4% increase.
Suppose instead they spec'd into swords. 5% of the LANDED attacks would have a chance to SWING again. This means that for the 70% of attacks landed (25 glance, 30 crit, 15 hit) he's have a chance to do another 92.5 dmg. This works out to an increase of 0.7 * 92.5 * 0.05 = 3.24 more dmg. Ouch. Now, that is a bit biased since OH attacks which normally hit for 75% damage trigger MH swings, but I'll get into that later.
Rogue-B:
First off, his base dmg would be 0 (misses) + 0 (dodges) + 17.5 (glance) + 60 (30 * 2 crit) + 40 (hit) = 117.5 dps. This makes sense, the 25% of Rogue-A's attacks which missed are now hits for Rogue-B.
Suppose they spec'd into fist or dagger and got 5% more crit. They'd now have 0% miss, 5% dodge, 25% glance, 35% crit, 35% hit.
This nets Rogue-B 5 more dmg per 100 base dps, letting him go from 117.5 to 122.5, a 4.3% increase.
Suppose instead they spec'd into swords. 5% of landed attacks would swing again. This means that for the 95% of his attacks which are landing, he's have a chance to do 117.5 more dmg. This works out to 5.58 more dmg. Nice! And remember, this still isn't including the fact that smaller OH attacks proc large MH swings.
Conclusions thus far:
Swords scale much better with hit rating. Sword Spec requires that you land as many attacks as possible so that you have a chance to get your 5% proc. Thanks to crits, those procs can do even more damage (hopefully enough to overcome any misses you still have, and the glancing penalty).
Fist/Dagger spec just adds a flat amount of damage to your attacks based on your weapon dps. Having a higher hit rating or crit rating do NOT increase the damage boost from fist/dagger spec, its always going to be a flat 5 more dmg per 100 dps (attack base damage + attack power bonus.. before glance/hit/miss/crit roll).
Sword Spec mechanics more in-depth:
First, lets assume a 1.5spd offhand and a 2.6spd mainhand. This represents [Merc] Gladiator weapons. If you've got a 2.7 or 1.4 speed you'll get an even bigger boost.
Second, I'll be assuming (for easy calculations) a 100 dps weapon in both hands. It really doesn't matter what the dps of the weapon is, so long as MH and OH are the same.
Third, haste increase the number of MH attacks more than the OH due to combat potency. You will get an identical (percentage) increase in WHITE hits from haste, however more OH hits mean more combat potency means more Sinister Strikes.
Fourth, I'll be roughly modeling a rogue who has everything from Kara, Gruul and Mag. SSC and TE don't include too many HUGE upgrades since T5 is basically for Mutilate crit-junkies. Swords spec with gear a lot, so if your still rocking greens, don't expect this to be necessarily the same for you.. but really, who cares how to maximize dps in greens? Maximize it by getting new gear.
Ok... Offhand starts at 1.5 speed, goes to 1.15 with SnD. Add in either a DST or TSD proc, some mongoose procs, perhaps a Haste pot, Blade Flurry or Bloodlust and you'll average say 1.00 speed. I know I'm usally at either 1.15 or 0.85 speed, pending if I have any sort of haste-type thing proc'd or not. 1.00 speed means 15 energy every 5 seconds. I assume you have 308 hit rating (or really close).
Now, number of attacks per hand which can proc a sword spec (aren't a WF or SS proc themselves.. ie your auto attacks and SS's)
OH:
1.00 speed, this is pretty easy.. 60 attacks a minute
MH:
1.73 speed = 34.6 a minute
SS:
13 energy a second (10 base + 3 from cpots) = (13 * 60) / 40 = 19.5 Sinister stricks a minute
34.6 + 19.5 = 54 MH attacks a minute.
This means that in a minute, you'll get roughly 114 attacks, of which 53% are OH, 47% are MH. 5% of those will be dodged, no big deal.. SS, and white is dodged the dame.
Now, your OH which is rated for 100 dps at 1.5 speed will be hitting for 150 on average (forget AP for now). This gets multiplied by 0.75 for the OH penalty, so you actually hit for 112.5. The 2.6 speed MH will be hitting for 260. Now the math gets a bit more fun.
OH: 60 / 114 = 53%
MH: 35 / 114 = 30%
SS: 19 / 114 = 17%
Your average attack will hit for (0.53 * 112.5) + (0.30 * 260) + (0.17 * [260 + 98]) = 59.625 + 78 + 60.86 = 198.485 damage per swing, pre-crit. Each of these 198 damage swings have a 5% chance to proc another swing which will do 260 damage pre-crit. So..
198.5 * 114 attacks = 22627 dmg per minute
260 * 114 * 0.05 = 1482 dmg per minute
1482 / 22627 = 0.0655.. Thats a 6.55% damage boost from Sword Spec, which beats the hell out of the 5.58% I quoted earlier, and slaughters the 4.3% boost from Fist spec crit bonus.
OH Sword Proc'ing MH attacks
Now lets do a bit more analysis on the OH sword proc'ing MH attacks.
Thats a 112.5 dmg swing proc'ing a 260 damage swing. So if you average it out, thats 260 * 0.05 added to each OH swing. thats 13 damage added, giving you a 125.5 dmg OH swing on average, good for a woping 11.5% increase. DAMN. And remember, crits scale perfectly here.. your OH can crit just as much as the MH, so the damage boosts effectively cancel each other out when turned into percentages.
"your OH can crit just as much as your MH". What if that weren't true? What if your MH crit 5% more. Lets dig deeper.
Fist MH, Sword OH
Assume that 65% of your damage comes from white attacks, 25% from SS, 5% rupture and 5% deadly poison. Thats a reasonably typical fight. White sometimes is more like low-60's, SS high-20's.. whatever. This means that 10% of your damage is independant of weapon or crit rate, just static damage (DP) or dmg boosted only by AP (Rupture).
25% of your damage is purely from your MH (SS)
65% of your damage is from combined MH and OH white swings. Since we're assuming equal dps weapons, your MH should do 100 dps, your OH 75. Or in fractions, 4/7ths vs 3/7ths of the damge. This splits the white damage 37% MH, 28% OH.
Totals:
25 + 37 = 62% damage coming from MH
28% coming from OH
10% independant of weapon.
So of the damage which relates to weapon spec:
62 / 90 = 69% based on MH attacks
28 / 90 = 31% based on OH attacks
Since crit will scale pretty much the same, Fist spec with just a Fist MH would give you 3.45% dps boost (0.69 * 5%).
Think about swords for a for a minute. OH attacks get a 11.5% boost from sword spec, MH gets screwed actually since a SS swing will proc a regular swing (no SS bonuses).
So.. Fist MH and Sword OH?
The 62% of your damage based on MH attacks get a 5% boost = 0.62 * 0.05 = 3.1%
The 31% of your damage based on OH attacks get a 11.5% boost = 0.31 * 0.115 = 3.6%
The 10% of your damage not based on weapons get no boost.
Summary
Thats a total of 6.7% boost from a Fist/Sword combo.
Swords I said earlier get a 6.55% boost, but that was only on the 90% of damage which is weapon-dependant, so its really a 5.9% boost
Fists are lagging behind around a 4% boost.
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Hate to resurface an old topic, but after browsing through numerous threads/posts, i still haven't found a solid answer as to the better weapon combination: Sword/sword, Fist/Sword, Fist/Dagger etc. Assuming a controlled environment such as this one, which is the better weapon combination? Anyone disagree with Latito?
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07/16/07, 1:25 AM
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#42
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Glass Joe
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Hi,
Awesome spreadsheet btw.
I have put in my gear and talents and buffed the expected dps is around 1120
This is with a 3s/5s/5r
Problem is I never seem to have enough energy to pull off 5 combo's for SnD/Rupture while the SnD is up.
The Armory
Last Gruul I did i was 618dps well short of the expected.
Is there something I should be looking at stats wise that will point me in the direction of what I am lacking or doing wrong.
Maybe im a newb
Thanks
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07/16/07, 1:47 AM
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#43
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Glass Joe
Night Elf Rogue
Shadowsong
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just a response, as I am also a combat dagger rogue like you. It appears you are missing the 2 set bonus for T4, which makes it easier...but most importantly, the spreadsheet assumes 0 use of feint. it also assumes never being out of melee range, dodging cave ins (in your case for grull) etc. Personally I have topped at 900 dps on grull that I have seen and that is with warrior and druid buffs and haste pots.
Hopefully that will help a bit.
To those who now run and maintain the spreadsheet, thank you for all your hard work! IF it is possible to add in cycles that "waste" 20 energy every 10 seconds (feint) that would be helpful.
~Dreshla
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07/16/07, 2:17 AM
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#44
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Glass Joe
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Thanks Dreshla
Usually I have the netherblade gloves on for the set bonus. Was just trying to see if dagger skill made a difference to the output dps.
Looking at your gear in Armory I can see you have alot more HR and AP so your 900 dps makes my ~600dps look about right.
Thanks
Florrie
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07/16/07, 2:20 AM
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#45
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Piston Honda
Night Elf Rogue
Zirkel des Cenarius (EU)
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Originally Posted by Nighthaunter
Hi, I'm a long time user of the DPS spreadsheet as a guide rather than a be all and end all.
Anyway, I was looking at the Crystalforged Trinket: Thottbot World of Warcraft: Crystalforged Trinket
I can't see in the Trinket sheet the: Equip: +7 Weapon Damage.
Is this modeled in the spreadsheet? or I'm just missing it altogether, I did try searching for it via the Ring enchant; +2 Weapon Damage, but that didn't work for me.
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The +7 dmg is modeled but it's count direktly on the weapon dmg. Maybe it should be change in a future version to make it easier to add those items.
Originally Posted by Dreshla
To those who now run and maintain the spreadsheet, thank you for all your hard work! IF it is possible to add in cycles that "waste" 20 energy every 10 seconds (feint) that would be helpful.
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Maybe it is I can add it as option.
Nether thouth about it, I'll rarely use feint in Raids, often I only need vanish at around 80%.
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