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Old 09/19/07, 12:37 PM   #726
AniwenofLothar
Von Kaiser
 
Night Elf Rogue
 
Lothar
Originally Posted by Lunaviel View Post
I noticed something I could not quite understand, when using the sheet today (latest edition).

As a sword rogue using WF on MH and DP on OH, I would expect 4/5 Vile Poisons (16% more poison damage) to be superior to 4/5 Improved Poisons (8% better chance to apply poison).
The rationale would be that my 1.5s OH would easily keep DP stacked, and the advantage of stacking it slightly faster would be far less than the benefit of DP ticking for 16% more for the entire fight.

However, the spreadsheet shows a difference of about 1.3 DPS in favor of Improved Poisons with my current gear.
a 1.5 speed weapon will not always keep 5/5 up, always. If it read "3 of every 10 hits will apply a poison", then it would, but it doesn't. Between misses (if you have any) and poison resists, I find my deadlys tick off without imp. poison a lot, compared to previous specs (with imp) where they didn't.

However, mix-and-match. I find 2/5 2/5 to be the most damage increase on the spreadsheet. (or maybe it was 3/5 1/5, I dunno).

"Such ... is the state of life, that none are happy but by the anticipation of change; the change itself is nothing; when we have made it, the next wish is to change again."
 
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Old 09/19/07, 12:59 PM   #727
suasponte
Glass Joe
 
Human Rogue
 
Eredar
Netherblade Set DPS

Greetings,

I was playing with the spreadsheet .13 and noticed what seems odd to me. I can equip any two pieces of netherblade (I have the gloves and was toying with shoulders, legs, and helm) and it is a dps increase of between 11 and 13 dps. However, if I equip a third piece the spreadsheet shows a decrease in dps of about .7. So the resulting dps from three pieces is 10.3 - 12.2. Additionally if I equip a fourth piece dps drops further to a gain of only 6.

So my question is whether this is a bug or T4 is only good with any two pieces. I will post my armory in case that would help. My gear isn't great but it is fair I think (I'm in pvp gear so some items would be different for raiding. Mainly EdgeWalker Longboots, Choker of Vile Intent, Bloodlust and Romulo's Vial).

The Armory

Thanks,

Suasponte
 
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Old 09/19/07, 1:10 PM   #728
Baiko
Glass Joe
 
Human Rogue
 
Windrunner
I would like to request that 1s/3r be added to the Unbuffed and Buffed Cycles in the sheet.

After having adopted that cycle recently in raid use with good results, I decided to modify my local sheet to see how competitive it was in theory to the 3s/5s/5r for combat daggers.

It appears to be a very viable cycle for combat daggers with Netherblade 2 piece and 2/3 ruthlessness.
 
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Old 09/19/07, 1:14 PM   #729
 Vulajin
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Mal'Ganis
Originally Posted by Chaplin View Post
The people bashing Shiv spam methods need to educate themselves and stop knocking it just for the sake of knocking it. I'm most certainly not in "crappy gear" and have seen a DPS increase with a shiv spam method. I think Shiv Spam vs SS Spam method is more determined by your weaponry than anything else. Different things work for different people. The "you must just suck" or "you must have crappy gear" responses only come across as immature and uneducated.
Even with a Spiteblade and Merciless Gladiator's Quickblade, I calculate Sinister Strike DPE (for my gear and raid buffed) at 26.40 and Shiv DPE at 18.43. (Note that this figure counts Instant Poison on the offhand.) So there's obviously no advantage in your primary special attack. What about cycles? A Shiv-user can run a faster cycle, right?

With 2-piece Netherblade, a Sinister Strike-user can already run 1s/5r. There is no better cycle for a Shiv-user either, on inspection. You obviously can't decrease the coefficient of the Rupture, or you lower your Rupture DPS. You also can't increase the coefficient of your Slice and Dice, because you gain zero Slice uptime and just end up spending more energy on your terribly inefficient Shiv. Could you run a cycle with Slice, Rupture, and Eviscerate? Certainly not a better one. My spreadsheet calculates the best cycle, 5s/5r/5e, as being 30 dps inferior to 1s/5r. 1s/5r with Shiv is still 60 dps inferior to Sinister Strike spam.

What if you have no buffs whatsoever? Sinister Strike DPE comes to 17.94, Shiv DPE still comes to 13.12. (And this is still with Instant Poison, which compares a lot more favorably when you have no buffs.) In this case, Shiv spam with 1s/5r still gives nearly 34 dps compared to SS spam with 1s/5r.

In conclusion, people bashing Shiv spam methods do so for a reason: they have actually figured out just how bad the ability is, and how ineffective it is to use it with any semblance of good gear and buffs. If your DPS increases by using Shiv, I assure you that you were doing something wrong before you switched.

--

Addendum: I just realized that I did all of the above calculations using an energy cost for Shiv that was too low by 3. As a result, the actual DPE for Shiv should have been even worse than what I listed.
 
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Old 09/19/07, 1:26 PM   #730
AniwenofLothar
Von Kaiser
 
Night Elf Rogue
 
Lothar
Originally Posted by suasponte View Post
So my question is whether this is a bug or T4 is only good with any two pieces.
The Armory
Most of rogue tier4 kinda sucks. The chest-gloves and helm are the only worthwhile pieces compared to equivalent gear (the shoulders are outperformed by the bladed shoulders from chess, the legs are outperformed by greys from Elwynn Forest)
The 2 piece set bonus is also pretty nice too so, yes, that would have an effect. The 4 piece bonus is good too, but not phenomia

"Such ... is the state of life, that none are happy but by the anticipation of change; the change itself is nothing; when we have made it, the next wish is to change again."
 
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Old 09/19/07, 1:52 PM   #731
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Originally Posted by AniwenofLothar View Post
Most of rogue tier4 kinda sucks. The chest-gloves and helm are the only worthwhile pieces compared to equivalent gear (the shoulders are outperformed by the bladed shoulders from chess, the legs are outperformed by greys from Elwynn Forest)
The 2 piece set bonus is also pretty nice too so, yes, that would have an effect. The 4 piece bonus is good too, but not phenomia
In particular: the 4-piece is reasonably interesting for dagger rogues, but since a sword rogue is already doing 1s/5r from the 2-piece, the 4-piece really doesn't do anything.
 
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Old 09/19/07, 2:27 PM   #732
songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Originally Posted by Vulajin View Post
In conclusion, people bashing Shiv spam methods do so for a reason: they have actually figured out just how bad the ability is, and how ineffective it is to use it with any semblance of good gear and buffs. If your DPS increases by using Shiv, I assure you that you were doing something wrong before you switched.
Or there's something wrong with the calculations. I dimly remember a report that Shiv can't be dodged. Is this substantiated, or just fluff? And could that be making the difference?
 
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Old 09/19/07, 2:36 PM   #733
elegy
Glass Joe
 
Undead Rogue
 
Magtheridon
Shiv can't be dodged or parried, from the stickied thread.

Calculating the dodge on a SS (since the boss shouldn't be parrying it anyway), would be something along the line of 5% of losing a straight 40 Energy -> 2 Energy per use (this is approximate and may be less then that for casting bosses).

So, you could average the damage over 42 instead of over 40 to calculate you DPE.
 
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Old 09/19/07, 2:40 PM   #734
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
You don't lose 40 energy on a dodged SS, you only lose 8. Thus, you would use 40.4 as the energy cost of SS.

Last edited by Aldriana : 09/19/07 at 3:59 PM.
 
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Old 09/19/07, 3:23 PM   #735
elegy
Glass Joe
 
Undead Rogue
 
Magtheridon
Nice catch. Anyhow, the difference is then practically insignificant for the purpose of shiv vs SS.

Why not add in the spreadsheet average DPE for each of the skills along with the % of the damage?
 
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Old 09/19/07, 3:33 PM   #736
 Vulajin
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Originally Posted by songster View Post
Or there's something wrong with the calculations. I dimly remember a report that Shiv can't be dodged. Is this substantiated, or just fluff? And could that be making the difference?
I actually took that into account in my spreadsheet. It's definitely not making the difference.

Originally Posted by elegy
Calculating the dodge on a SS (since the boss shouldn't be parrying it anyway), would be something along the line of 5% of losing a straight 40 Energy -> 2 Energy per use (this is approximate and may be less then that for casting bosses).

So, you could average the damage over 42 instead of over 40 to calculate you DPE.
I also took this into account.
 
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Old 09/19/07, 3:44 PM   #737
Cloak
Von Kaiser
 
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Lothar
Originally Posted by Vulajin View Post
Even with a Spiteblade and Merciless Gladiator's Quickblade, I calculate Sinister Strike DPE (for my gear and raid buffed) at 26.40 and Shiv DPE at 18.43. (Note that this figure counts Instant Poison on the offhand.) So there's obviously no advantage in your primary special attack. What about cycles? A Shiv-user can run a faster cycle, right?

With 2-piece Netherblade, a Sinister Strike-user can already run 1s/5r. There is no better cycle for a Shiv-user either, on inspection. You obviously can't decrease the coefficient of the Rupture, or you lower your Rupture DPS. You also can't increase the coefficient of your Slice and Dice, because you gain zero Slice uptime and just end up spending more energy on your terribly inefficient Shiv. Could you run a cycle with Slice, Rupture, and Eviscerate? Certainly not a better one. My spreadsheet calculates the best cycle, 5s/5r/5e, as being 30 dps inferior to 1s/5r. 1s/5r with Shiv is still 60 dps inferior to Sinister Strike spam.

What if you have no buffs whatsoever? Sinister Strike DPE comes to 17.94, Shiv DPE still comes to 13.12. (And this is still with Instant Poison, which compares a lot more favorably when you have no buffs.) In this case, Shiv spam with 1s/5r still gives nearly 34 dps compared to SS spam with 1s/5r.

In conclusion, people bashing Shiv spam methods do so for a reason: they have actually figured out just how bad the ability is, and how ineffective it is to use it with any semblance of good gear and buffs. If your DPS increases by using Shiv, I assure you that you were doing something wrong before you switched.

--

Addendum: I just realized that I did all of the above calculations using an energy cost for Shiv that was too low by 3. As a result, the actual DPE for Shiv should have been even worse than what I listed.
Could you make your calculations more transparent?

The more you know, the less you understand.
 
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Old 09/19/07, 4:04 PM   #738
songster
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Schizzle
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Hum, how about Shiv spam with DP/Envenom? With the poison talents it really does a lot more DPE than either rupture or eviscerate, and it would stack so fast that you wouldn't be losing DP ticks. The usual reason for using IP rather than DP with Shiv is because "extra" DP procs give you no damage gain once it's fully stacked. Using Envenom would allow you to parlay those extra DP procs into large finishers.

Envenom's a tad more expensive than Rupture, so I guess the minimal cycle would be something like 2s/5env, while a longer cycle would be 5s/Xr/5env
 
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Old 09/19/07, 4:21 PM   11 links from elsewhere to this Post. Click to view. #739
 Vulajin
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Mal'Ganis
Originally Posted by Cloak View Post
Could you make your calculations more transparent?
Well, I was pulling numbers from a spreadsheet, but sure, I'll redo them right here in napkin math format:

Assuming Spiteblade and Merciless Gladiator's Quickblade. Let's also go ahead and assume raid buffed AP of 3000, crit rate of 30%, and you're hit-capped for specials. Also, you have a Relentless Earthstorm Diamond. And of course, you have both Aggression and Surprise Attacks. Finally, assume 30% armor reduction. Instant Poison is used on the offhand if Shiv is used.

SS Damage = (Damage + AP / 14 * 2.4 + 98) * (1 + Surprise Attacks + Aggression)
((165 + 308) / 2 + 3000 / 14 * 2.4 + 98) * (1 + 0.10 + 0.06) ~= 985

0% miss
5% dodge
28.5% crit
66.5% hit

Avg. Damage = SS Damage * (2 * RED * Crit% + Hit%) * Armor
985 * (2 * 1.03 * 0.285 + 0.665) * 0.7 ~= 863
Avg. Energy = 8 * (Miss% + Dodge%) + 40 * (Crit% + Hit%)
(8 * 0.05 + 40 * 0.95) = 38.4
Avg. DPE = 863 / 38.4 ~= 22.47

Shiv Damage = (Damage + AP / 14 * 2.4) * Surprise Attacks * Offhand Penalty
((102 + 191) / 2 + 3000/14 * 2.4) * 1.10 * 0.75 ~= 545

0% miss
0% dodge
30% crit
70% hit

Avg. Damage = Shiv Damage * (2 * RED * Crit% + Hit%) * Armor + Instant Poison * Spell Hit%
545 * (2 * 1.03 * 0.30 + 0.70) * 0.7 + 170 * 0.83 ~= 644
Avg. Energy = 20 + (OH Speed * 10) = 35
Avg. DPE = 644 / 35 ~= 18.40

Additionally, both weapons have a chance to get a sword spec proc. Let's assume that you're also hit capped for white attacks:

Sword Spec Damage = (Damage + AP / 14 * MH Speed) * Sword Spec% * (1 - SS/Shiv Miss% - SS/Shiv Dodge%)
SS/Sword Spec Damage = ((165 + 308) / 2 + 3000 / 14 * 2.7) * 0.05 * 0.95 ~= 38.72
Shiv/Sword Spec Damage = ((165 + 308) / 2 + 3000 / 14 * 2.7) * 0.05 * 1.00 ~= 40.75

0% miss
5% dodge
30% crit
65% hit

SS/Sword Spec Avg. Damage = 38.72 * (2 * 1.03 * 0.30 + 0.65) * 0.7 ~= 34.36
Shiv/Sword Spec Avg. Damage = 40.75 * (2 * 1.03 * 0.30 + 0.65) * 0.7 ~= 36.17

SS/Sword Spec Avg. DPE = 34.36 / 38.4 ~= 0.89
SS Total DPE ~= 23.36

Shiv/Sword Spec Avg. DPE = 36.17 / 35 ~= 1.03
Shiv Total DPE ~= 19.43

I won't go in-depth into the cycle calcs, but the base DPE difference is enough alone, I think.
 
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Old 09/19/07, 4:30 PM   #740
westcliff
Glass Joe
 
Undead Rogue
 
Mug'thol
sorry if that has been asked already but i kinda am too lazy to read up the last 30 pages.

would with the right spec grace of air outpreform wf in a 2xrogue, druid, shaman, warrior group in terms of overall group dps?

ok. i switched around in the spreadsheet a bit. and came up with this spec (combat swords):

Talent Calculator - World of Warcraft

now i dropped out wf for grace of air and put instant poisen on the mainhand.

my Raid & potion buffed stats:
291 hit
3036 ap
31% crit

using 2 merc swords. no haste (except for abacus)

i came up with 6.72 less dps. but now if you consider wf doesen't help a dps druid at all. and a shaman already has his wf enchant on his weapon. woulden't grace of air be better for the overall group dps? or would it hurt the dps warrior too much? i have no experience with warriors at all therefor the question

[edit]

ok if the shaman has improved totems i woulden't loose any dps at all. its exactly 0.00 on my spreadsheet

Last edited by westcliff : 09/19/07 at 4:43 PM.
 
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Old 09/19/07, 4:43 PM   8 links from elsewhere to this Post. Click to view. #741
 Vulajin
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Mal'Ganis
Originally Posted by songster View Post
Hum, how about Shiv spam with DP/Envenom? With the poison talents it really does a lot more DPE than either rupture or eviscerate, and it would stack so fast that you wouldn't be losing DP ticks. The usual reason for using IP rather than DP with Shiv is because "extra" DP procs give you no damage gain once it's fully stacked. Using Envenom would allow you to parlay those extra DP procs into large finishers.

Envenom's a tad more expensive than Rupture, so I guess the minimal cycle would be something like 2s/5env, while a longer cycle would be 5s/Xr/5env
Envenom 2 deals 900 + 0.15 * AP damage at 5 CP, while Rupture 7 deals 1000 + 0.24 * AP. Assuming a build that somehow included 5/5 Vile Poisons, Envenom is boosted up to 1080 + 0.18 * AP. Now let's also assume 40% crit and a Relentless Earthstorm Diamond for Envenom. This increases its damage to 1538 + 0.256 * AP. Recall that Rupture costs 25 energy, though, while Envenom costs 35 energy. Rupture's base damage per energy, then, is 40 + 0.0096 * AP, while Envenom's is 43.94 + 0.0073 * AP. To compare:

40 + 0.0096 * AP = 43.94 * 0.0073 * AP
0.0023 * AP = 3.94
AP = 1730.92

At any point above 1730.92 AP (not at all unrealistic for a raiding rogue, even unbuffed), Rupture's damage per energy will be higher than that of Envenom. Note that we assumed 40% crit, RED, and 5/5 Vile Poisons for the Envenom rogue, and we did not assume that the Rupture rogue had Mangle or Serrated Blades. Also, this comparison doesn't even account for the potential loss of Deadly Poison DPS due to constantly having to refresh the stack.

(edit) Not to mention that if Deadly Poison were used on the offhand instead of Instant Poison, then you'd have to go back up to where I calculated Shiv's DPE and remove the term for IP, thereby lowering your overall DPE even further. It's just not worth it.

Last edited by Vulajin : 09/19/07 at 4:48 PM.
 
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Old 09/19/07, 5:17 PM   #742
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
Originally Posted by westcliff View Post
sorry if that has been asked already but i kinda am too lazy to read up the last 30 pages.

would with the right spec grace of air outpreform wf in a 2xrogue, druid, shaman, warrior group in terms of overall group dps?

ok. i switched around in the spreadsheet a bit. and came up with this spec (combat swords):

Talent Calculator - World of Warcraft

now i dropped out wf for grace of air and put instant poisen on the mainhand.

my Raid & potion buffed stats:
291 hit
3036 ap
31% crit

using 2 merc swords. no haste (except for abacus)

i came up with 6.72 less dps. but now if you consider wf doesen't help a dps druid at all. and a shaman already has his wf enchant on his weapon. woulden't grace of air be better for the overall group dps? or would it hurt the dps warrior too much? i have no experience with warriors at all therefor the question

[edit]

ok if the shaman has improved totems i woulden't loose any dps at all. its exactly 0.00 on my spreadsheet
Before they nerfed WF, it was always better for a DPS group with a War. Now that the WF nerf is in place, its less of an improvement over GoA, but still provides better numbers. When the 2.3 PTR rolls around, several members of this forums will be testing in detail the benefits of WF and GoA and detailing how much benefit each of the totems has.
 
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Old 09/19/07, 7:36 PM   #743
AniwenofLothar
Von Kaiser
 
Night Elf Rogue
 
Lothar
A question for the "pro" rogues out there...

I'm generally the top-dps rogue in the guild despite being probably the third-best geared. you can see my armory here: Aniwen

On gruul, my best DPS number ever on a flawless fight, 2 rogue 1 warrior 1 shaman 1 feral group, was 994. I outdpsed the #2 person in the raid by about 150 dps. I felt pretty bad ass, but since then I've received 0 upgrades and 0 changes to my gear and, with the numerous nerfs and such, I've noticed my DPS go down considerably (I still haven't broke 1k dps on Gruul). The spread between me and the other dps/rogues has shrunk from 150 to 10-30, and recently I was beat by a rogue on the Aran fight (we still do Karazhan on occasion despite the majority of raiders being done with the zone - you can see from my armory why I was in on Aran)

However looking at the spreadsheet, looking at the numbers other people are posting and the DPS people are showing on similar or LESSER geared rogues, I can only assume I'm pushing the wrong buttons.

These are the things I do to maximize my dps without pulling aggro -- I'll use Gruul as an example because it's a pretty straight forward fight for rogues and we're pretty much free to play after the first shatter.

I run windfury/deadly. On the run in, I let the tanks get aggro ( for about 5 seconds after repositioning stops). I start in with shivs, putting up 5 deadlies and a full rupture before the first shatter. I throw in a feint to keep myself from taking a hateful. I stay in until shatter knocks me away, shivving as soon as he yells "no more" or whatever to preserve deadly, cloak mid air and find a safe spot (usually not a problem, usually fairly close to gruul). I run back in and shiv to save my 5/5 deadly and hit SnD with about 3-4 combo points on him. I put a few more SSs in to him, up to about 4 combo points. I then blow my ADRush, BF and Bloodlust Trinket, get to 5CP and rupture while watching threat, careful to vanish when I near-pass tank#2. I build up CPs again, feinting if I haven't vanished yet, not if I have, and rupture again before my trinket wears off. I then SS/rupture spam, keeping snD up (generally with 1 CP) and shiv rarely (only to keep deadly up if it's about to tic off). I dont feint at this point as usually I wont need to. I hit BF/Trinket again when they're both up and put in two more trinketed-5p ruptures in to gruul. If I need to vanish again when it's back up, I do and break it with Garrote.

AFAIK, that's the ultimate rotation and I have very little time where I'm not slaughtering the boss or where my deadly has ticked off, yet I still seem to be way low on the damage. The spreadsheet says I should be at 1250dps or so, yet I've never come close to that and have never finished a boss fight above 1k dps.

One thing I do do that I've heard is bad is buttom-spam, I tap SS (2) about 3 times a second - is this really going to lower my damage a lot? At all?

I've never been out-damaged in a non-guild run (the few that I do) though I rarely PUG it with superiorly geared rogues and only once out-damaged in a 10man raid (which I died on because some wank kicked arcane missiles and he clubbed me in the face unexpectedly).

What am I missing? I've read through this whole thing and I just can't figure it out for the life of me...

"Such ... is the state of life, that none are happy but by the anticipation of change; the change itself is nothing; when we have made it, the next wish is to change again."
 
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Old 09/19/07, 7:48 PM   #744
 Shaker
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Vulajin, not that I'm advocating shiv spam, but did you factor in Combat Potency procs into your Shiv energy cost? It does (at least, I'm sure I read someone say it does - would need to be tested if this isn't held as accurate) proc CPot 20% of the time, so there should be a 3 energy reduction on the skill - netting 20.7 DPE on it ... which of course is still less than SS. Just adding for completeness. Also, IP can consume stormstrike debuffs (definitely not raid optimal) and probably is affected by Misery as well.
 
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Old 09/19/07, 7:51 PM   1 links from elsewhere to this Post. Click to view. #745
 Vulajin
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Originally Posted by Shaker View Post
Vulajin, not that I'm advocating shiv spam, but did you factor in Combat Potency procs into your Shiv energy cost? It does (at least, I'm sure I read someone say it does - would need to be tested if this isn't held as accurate) proc CPot 20% of the time, so there should be a 3 energy reduction on the skill - netting 20.7 DPE on it ... which of course is still less than SS. Just adding for completeness. Also, IP can consume stormstrike debuffs (definitely not raid optimal) and probably is affected by Misery as well.
Aha! That's why I had subtracted 3 from the energy cost! Thanks for reminding me. Yes, Shiv does proc CP, and so it does effectively have an energy cost of 3 less than tooltip.

And yes, the DPE still comes out lower.
 
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Old 09/19/07, 8:06 PM   #746
 Vulajin
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Originally Posted by AniwenofLothar View Post
I run windfury/deadly. On the run in, I let the tanks get aggro ( for about 5 seconds after repositioning stops). I start in with shivs, putting up 5 deadlies and a full rupture before the first shatter. I throw in a feint to keep myself from taking a hateful. I stay in until shatter knocks me away, shivving as soon as he yells "no more" or whatever to preserve deadly, cloak mid air and find a safe spot (usually not a problem, usually fairly close to gruul). I run back in and shiv to save my 5/5 deadly and hit SnD with about 3-4 combo points on him. I put a few more SSs in to him, up to about 4 combo points. I then blow my ADRush, BF and Bloodlust Trinket, get to 5CP and rupture while watching threat, careful to vanish when I near-pass tank#2. I build up CPs again, feinting if I haven't vanished yet, not if I have, and rupture again before my trinket wears off. I then SS/rupture spam, keeping snD up (generally with 1 CP) and shiv rarely (only to keep deadly up if it's about to tic off). I dont feint at this point as usually I wont need to. I hit BF/Trinket again when they're both up and put in two more trinketed-5p ruptures in to gruul. If I need to vanish again when it's back up, I do and break it with Garrote.

AFAIK, that's the ultimate rotation and I have very little time where I'm not slaughtering the boss or where my deadly has ticked off, yet I still seem to be way low on the damage. The spreadsheet says I should be at 1250dps or so, yet I've never come close to that and have never finished a boss fight above 1k dps.
I think your priorities are a bit off. Deadly Poison is, in the total scheme of rogue DPS, one of the least significant contributors. Granted, for me it's about 70 DPS out of around 1300 projected, but it's nowhere worth Shivving to save a stack when you could instead Sinister Strike for more DPE. I can't remember the last time I intentionally Shivved in a raid, my DP stacks fall off all the time, and I still come out right on top of the meters basically every fight (only second to the other rogue in my guild, who wields Dragonstrike and has a Dragonspine Trophy, whereas I don't).

Don't vary your cycle so much. If Adrenaline Rush is active, you should be building up to 5 CP and doing Rupture unless there's already one up, in which case you should Eviscerate. In all cases you should use the minimum CP Slice and Dice you can afford. Since you have 2-piece Netherblade, outside of Adrenaline Rush I'm pretty sure you could be running 1s/5r (read that as 1 CP, Slice and Dice, 5 CP, Rupture, repeat) with only Sinister Strike, never ever Shiv. In general don't make exceptions unless Slice and Dice falls off super early. Personally I run 2s/5r instead of 1s/5r just to make sure Slice and Dice doesn't fall, and I find that to be slightly superior, but that's up to taste.

Originally Posted by Aniwen
One thing I do do that I've heard is bad is buttom-spam, I tap SS (2) about 3 times a second - is this really going to lower my damage a lot? At all?
This is a myth. Common sense should tell you, as is true, that spamming buttons doesn't do anything to your DPS as a rogue. You are pretty much completely immune to lag except in situations where there's enough lag to prevent you from dumping your energy before it ticks over 100.

(edit - Actually, there's one situation where lag affects you. If you have 5 CP and you're sitting there waiting for a Rupture to tick off, you want to refresh that Rupture as close to the exact time of its last tick as possible. In this case, lag may affect your ability to chain the Rupture exactly.)

Finally, note that your DPS estimate from the spreadsheet is exactly that: an estimate. You will not likely ever hit this number exactly in a raid, unless you find ideal conditions where you never end up accidentally facing the mob (for example, when it turns in your direction to do an RSTS ability), people provide you with exactly the buffs you expected, and your enhancement shaman never misses a beat or (god forbid) dies. Not to mention the assumption that you actually get to DPS the boss for an entire fight without losing any time to movement or bandaging or whatever.

(edit 2 - You might also see slight DPS increases if you socket slightly more for hit and agility. I'd recommend filling red sockets with +4 hit/+4 agi and yellow sockets with +8 hit if you want socket bonuses. Obviously, +4 agi/+6 sta in blue sockets.

Last edited by Vulajin : 09/19/07 at 8:11 PM.
 
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Old 09/19/07, 8:12 PM   #747
AniwenofLothar
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thanks !

Heading in to lurker shortly, I'll pull shiv off my bar for him :P

"Such ... is the state of life, that none are happy but by the anticipation of change; the change itself is nothing; when we have made it, the next wish is to change again."
 
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Old 09/19/07, 9:04 PM   #748
 Shaker
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Originally Posted by Vulajin View Post
Aha! That's why I had subtracted 3 from the energy cost! Thanks for reminding me. Yes, Shiv does proc CP, and so it does effectively have an energy cost of 3 less than tooltip.

And yes, the DPE still comes out lower.
I think the most frustrating part of this whole calcuation is realizing how CLOSE Shiv is to being the replacement for SS, which would make for a much more interesting playstyle for combat rogues - you could have 1SS, SnD, (5-DP procs on whitehits)x Shiv + (DP Procs on White Hits)x SS Envenom styled cycles that would really increase the interactiveness of playing a combat rogue.

If you reduced the energy cost of Shiv across the board by 5, it becomes comparable - if you reduce it by 7 across the board, it starts winning. Give us poison resists based on hit rating (and find some way to balance that in PvP) and you're talking about a whole new game.
 
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Old 09/19/07, 9:37 PM   #749
Kinesia
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Originally Posted by Ellos View Post
I've got the AEP, so I've got a DPS Increase Value for 1 stat. With this values I can calculate the DPS for each Item and then compare this with the selected Item. When the DPS is positiv, it'll be an DPS Upgrade.

Thats the reason why you should have to calculate the AEP after each Itemchange (or select the non Macro AEP as I said above)
Ah, thanks Ellos, that makes a lot more sense.
 
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Old 09/19/07, 10:13 PM   #750
 Vulajin
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Originally Posted by Shaker View Post
I think the most frustrating part of this whole calcuation is realizing how CLOSE Shiv is to being the replacement for SS, which would make for a much more interesting playstyle for combat rogues - you could have 1SS, SnD, (5-DP procs on whitehits)x Shiv + (DP Procs on White Hits)x SS Envenom styled cycles that would really increase the interactiveness of playing a combat rogue.

If you reduced the energy cost of Shiv across the board by 5, it becomes comparable - if you reduce it by 7 across the board, it starts winning. Give us poison resists based on hit rating (and find some way to balance that in PvP) and you're talking about a whole new game.
The problem is, if Shiv had comparable DPE to Sinister Strike, it would be kinda overpowered in PvP since you could Shiv spam forever, dealing as much damage as if you were Sinister Striking and getting poison procs on every single one and being able to do it regardless of being disarmed or not.
 
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