Boss-Base-Miss from 25.5% to 26% based on [Rogue/Warrior] Weapon Skill Adjustment Discussion
Instant-Miss from 8.6% to 9%
Hit calculation for Boss-Mod based on [Rogue/Warrior] Weapon Skill Adjustment Discussion
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I haven't downloaded the sheet, but the description is not correct.
If boss mode is
NOT enabled it should be:
- 24% miss melee, 5% miss instants, 5% dodge.
- Each point of weapon skill reduces your chance to miss by 0.1% (only full weapon skill counts, fractions are dropped).
If boss mode
IS enabled it should be:
- 28% miss melee, 9% miss instants, 6% (or 6.5%?) dodge.
- Each point of weapon skill reduces your chance to miss by 0.4%.
- Once you have reached 5 additional skill (through talents or rating), your miss rate is reduced by another 1% (thus having 25% miss rate with 355 skill) and each further point of weapon skill is worth 0.1% hit just like above.
For weapon skill and dodge, you could either leave it out, or insert a 0.1% reduction per point of weapon skill for melee attacks, and zero (or 0.04%) for instants.
We haven't figured out that formula yet, but in the data samples I have, melee dodge rate is lower than instant dodge rate when you have some additional weapon skill.