Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (1110) Thread Tools
Old 10/29/07, 6:47 PM   #1051
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Yeah, I didn't see a change there either. The 165% seemed a little suspicious given that this is the same number a typical combat sword rogue will see on the backstab tooltip on live. This is derived from the base 150% of backstab x 110% from Surprise Attacks giving the 165% tootip.

The tooltip appears to read:
Combat swords (Live): 165% = 150% x 1.1 [Surprise Attacks]
Combat swords (PTR): 174% = 150% x (1.1 + 0.06) [Surprise Attacks + Aggression]
Combat daggers (Live or PTR w/o Aggression): 195% = 150% x (1.1 + 0.2) [Surprise Attacks + Opportunity]
Combat daggers (PTR with Aggression): 204% = 150% x (1.1 + 0.2 + 0.06) [Surprise Attacks + Opportunity + Aggression]

Should be noted all these numbers derive from a base of 150%.
 
User is offline.
Old 10/30/07, 1:31 AM   #1052
Kinesia
Glass Joe
 
Night Elf Rogue
 
Proudmoore
On the PTR DD only increases damage below 20% instead of below the 35% it's meant to. It also says it increases "damage" implying everything, but only works on yellow currently.
Whichever way it winds up I'd definitely expect either it or it's tooltip to change before release...
 
User is offline.
Old 10/30/07, 12:16 PM   #1053
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by Kinesia View Post
On the PTR DD only increases damage below 20% instead of below the 35% it's meant to. It also says it increases "damage" implying everything, but only works on yellow currently.
Whichever way it winds up I'd definitely expect either it or it's tooltip to change before release...
Dirty Deeds has been fixed to work below 35%; fix verified on the PTR.

I also got Netheara to respond to a post of mine about clarifying the wording on the PTR Notes Dirty Deeds change (yay me!):

WoW Forums -> Blizzard, You've Broken Rogues.

No answer as of yet. I'll update when I get one.
 
User is offline.
Old 10/30/07, 9:02 PM   #1054
Alatariel
Glass Joe
 
Night Elf Rogue
 
Kil'Jaeden
anyone know if the damage buff is applied to rupture damage (special attack) now? I read in forums that it wasn't
 
User is offline.
Old 10/31/07, 12:11 AM   #1055
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by Alatariel View Post
anyone know if the damage buff is applied to rupture damage (special attack) now? I read in forums that it wasn't
Yes it is, but only if the Rupture is applied below 35%. If you have one already ticking when the target hits 35%, the ticks will not increase.
 
User is offline.
Old 10/31/07, 4:55 AM   #1056
rhebus
Glass Joe
 
Undead Rogue
 
Daggerspine
I noticed that weapon expertise no longer affects your chance to hit in the new spreadsheet beta. Is this because they removed the "skillcap" ? Would be nice to know if I need more than 308 hit to be at the cap.
 
User is offline.
Old 10/31/07, 5:01 AM   #1057
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by rhebus View Post
I noticed that weapon expertise no longer affects your chance to hit in the new spreadsheet beta. Is this because they removed the "skillcap" ? Would be nice to know if I need more than 308 hit to be at the cap.
It's cause weapon skill rating is going to be changed to expertise rating and no longer affects chance to hit directly. Instead it lowers chance you'll be dodged/parried, thus you still get more hits with it. So with that, the cap is going to be at 363 hit rating.
 
User is online.
Old 10/31/07, 10:07 AM   #1058
mmaker
Von Kaiser
 
Undead Mage
 
Lightbringer (EU)
Hmm played with the updated sheet and the aggresion seemed to made combat dagger better then maces. Changing from merciless shanker and shiv to vengelful maces i loose 14 dps with current gear. But with 4 points in imp poison i gain 5 dps though.

btw,, think s3 shiv is missing in updated beta sheet. hmm its in the weapons sheeet, but in gear buff i cant see it the offhand list. worked when deleted some other weapon in the list.. maybe som max lenght on list maybe?


woot o.O tried swordspecc with s3 swords and it was lower dps then s3 daggers!! but with 4 points in imp poison i was higher then the daggers.

Last edited by mmaker : 10/31/07 at 10:29 AM.
 
User is offline.
Old 10/31/07, 11:36 AM   #1059
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Originally Posted by mmaker View Post
Hmm played with the updated sheet and the aggresion seemed to made combat dagger better then maces. Changing from merciless shanker and shiv to vengelful maces i loose 14 dps with current gear. But with 4 points in imp poison i gain 5 dps though.

btw,, think s3 shiv is missing in updated beta sheet. hmm its in the weapons sheeet, but in gear buff i cant see it the offhand list. worked when deleted some other weapon in the list.. maybe som max lenght on list maybe?


woot o.O tried swordspecc with s3 swords and it was lower dps then s3 daggers!! but with 4 points in imp poison i was higher then the daggers.
You may want to hold up on that. When backstab was changed on the sheet from 150% to 165%, it artificially increased the overall damage numbers. To the best of my knowledge, there was no such change.

So, if backstabs account for 30% of one's damage output, combat daggers is going to be overvalued by nearly 3% (not quite a straight 10% due to the flat +255 addition, but close)

For the record, I'm not being too critical. I greatly appreciate the work being done on the sheet and the quick work to get a beta model out for the new changes. Just saying, people should be cautious when using these beta sheets as errors often creep in unexpectedly and I wouldn't want anyone changing specs based on a typo somewhere.

Last edited by Dontmindme : 10/31/07 at 11:41 AM.
 
User is offline.
Old 10/31/07, 1:33 PM   #1060
Waldar
Von Kaiser
 
Undead Rogue
 
Archimonde (EU)
Just be sure to uncheck Surprise Attack when you spec combat daggers, numbers should be inline with base 150%.
 
User is offline.
Old 11/01/07, 5:18 AM   #1061
Tryss
Von Kaiser
 
Night Elf Rogue
 
Spinebreaker
I noticed in the latest version it mentioned you changed the Tsunami Talisman proc. What exactly did you do? I noticed it does not list any AP gain from the trinket at all, just the hit and crit. Same with the Hourglass.

I just got the Talisman so I dunno what exactly has changed from an old version of the sheet, just wondering why it shows no AP.
 
User is offline.
Old 11/01/07, 7:56 AM   #1062
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
I just uploaded a version with some little bugfixes (150% BS and a fix at the weapon list).

Link is the same then before.

Originally Posted by Tryss View Post
I noticed in the latest version it mentioned you changed the Tsunami Talisman proc. What exactly did you do? I noticed it does not list any AP gain from the trinket at all, just the hit and crit. Same with the Hourglass.

I just got the Talisman so I dunno what exactly has changed from an old version of the sheet, just wondering why it shows no AP.
To get exacter Values some Trinkets got different calcs for buffed and unbuffed Stats.

For Example you'll find Tsunami in Buffed DPS Q49. There is calculated the uptime. Then its used for a DPS Calc. This: "Q49*340*NextStat!I7" will give you the DPS you'll gain with this trinket.

I changed only the uptime a little in cell Q49 because I had calculated with 15 sec uptime instead of 10 sec.
 
User is offline.
Old 11/01/07, 9:34 PM   #1063
avatar2k3
Glass Joe
 
Night Elf Rogue
 
Draenor (EU)
I've been trying out the new http://rogue.raidcal.com/RogueDPS_2_3_0_2_beta.xls spreadsheet and noticed something unusual...

I put in all my current gear and saved my dps, then tried to see what improvement I would gain switching from Chestguard of the Conniver to Netherblade Chestpiece. I put Bright Living Ruby (16ap), Glinting Noble Topaz (4agi/4hit), and Rigid Dawnstone (8hit) as its gems - as this provides similar stats to Chestguard of the Conniver but slightly higher.

This gives me a boost of +2 agi, +1 hit rating, and I gain the 4 piece Netherblade bonus.

Yet, my raid dps drops by 0.14%, and my unbuffed dps drops by 0.28%, even though none of my stats have reduced. Surely this is some kind of mistake...?

Last edited by avatar2k3 : 11/01/07 at 9:45 PM.
 
User is offline.
Old 11/02/07, 9:44 AM   #1064
khaavren
Glass Joe
 
Human Rogue
 
Stormrage
Tier 5 armor

I need some general guidance. My armory: The World of Warcraft Armory

I have just gone from a guild using DKP doing Gruul to a guild in SSC and the Eye using Loot Council.

When I start to look at armor upgrades, going from the best Kara pieces to Tier 5, many of the pieces are dps sidegrades, and in some cases downgrades when i lose a set bonus.

There are some obvious upgrades I will shoot for, ring of lethality, wsc, any chest upgrade, TOA, etc. Yes i need the DST, but probably won't get it since my new guild doesn't run Gruul.

However, if I have a chance at Tier 5, what do I do. It seems wrong to ask for an item then bank it until I get a set bonus. Should I wait on most of the tier 5 until I get other significent upgrades.

My new guild has several new people, so tier 5 won't be going to waste if I pass on it.
 
User is offline.
Old 11/02/07, 11:22 AM   #1065
 astearns
comprehensively superior palpation
 
Human Rogue
 
Kilrogg
I was pretty much in the same boat, Khaavren. In my case I picked up the T5 gloves and have basically waited until everyone else has what they need. You might want to pick up the shoulders (Shoulderpads of the Stranger will be almost as good as T5 once 2.3 hits). I've pretty much given up on getting the 4-piece T5 set bonus as my guild is only killing Kael and Vashj to get people Hyjal-attuned now.
 
User is offline.
Old 11/02/07, 11:36 AM   #1066
Meedo
Glass Joe
 
Night Elf Rogue
 
Baelgun
Originally Posted by avatar2k3 View Post

Yet, my raid dps drops by 0.14%, and my unbuffed dps drops by 0.28%, even though none of my stats have reduced. Surely this is some kind of mistake...?
When I checked CoC vs. T4, using just the T4 hlm/gloves (i.e. no activation of 4 pc bonus when the chest was added) I do get the DPS increase you would expect with +2 agi / +1 hit...
 
User is offline.
Old 11/02/07, 3:55 PM   #1067
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Alright then, I hope it generly works.
The last Version I'll worked on:

http://rogue.raidcal.com/

Version: 2.3.0.2

2.3.0.2	ellos
Changed	Weapon Skill -> Expertise
	Racials -> Human now got 1% crit instead of Weapon skill
	Mace now got 1% critdmg-increase for each talentpoint
	Added Dirty Deeds
	Added Shadowstep
	Aggresion now works also for Backstab
	Hemo now got 36 dmg and 10 stacks
	Backstab Bonus changed from 150% to 165%
	
2.3.0.1	
changed	Merciless Gladiator's Leather Spaulders (14crit -> 24crit)
	Twinblades 45sec inner cooldown
removed	Elixir of Major Strength
added	New Items
	Akil'zon's Talonblade
	Ancient Sin'dorei Longbow
	Berserker's Call
	Bladeangel's Money Belt
	Cloak of Fiends
	Cruelty
	Determination
	Fury
	Grimgrin Faceguard
	Heartless
	Master Assassin Wristwraps
	Nyn'jah's Tabi Boots
	Prowler's Strikeblade
	Rage
	Ring of Ghoulish Delight
	Shadowtooth Trollskin Cuirass
	Shallow-grave Trousers
	Shoulderpads of Dancing Blades
	Signet of Primal Wrath
	The Savage's Choker
	Trickster's Stickyfingers
	Tuskbreaker
	Umbral Shiv
	Vengeful Gladiator's Bonecracker
	Vengeful Gladiator's Leather Gloves
	Vengeful Gladiator's Leather Helm
	Vengeful Gladiator's Leather Legguards
	Vengeful Gladiator's Leather Spaulders
	Vengeful Gladiator's Leather Tunic
	Vengeful Gladiator's Left Ripper
	Vengeful Gladiator's Mutilator
	Vengeful Gladiator's Pummeler
	Vengeful Gladiator's Quickblade
	Vengeful Gladiator's Right Ripper
	Vengeful Gladiator's Shanker
	Vengeful Gladiator's Shiv
	Vengeful Gladiator's Slicer
	Vengeful Gladiator's War Edge
	Vindicator's Band of Triumph
	Vindicator's Leather Belt
	Vindicator's Leather Boots
	Vindicator's Leather Bracers
	Vindicator's Pendant of Triumph
	
	
	Consumables
	Spicy Hot Talbuk
Maybe someone else will maintain this sheet for you all.

If someone wants to work on this sheet, he should maybe talk with mih, he got the Username and Passwort for the website.
 
User is offline.
Old 11/02/07, 4:00 PM   #1068
Tryss
Von Kaiser
 
Night Elf Rogue
 
Spinebreaker
Thank you for doing so.
 
User is offline.
Old 11/03/07, 4:06 AM   #1069
Alatariel
Glass Joe
 
Night Elf Rogue
 
Kil'Jaeden
was the new 125% weapon dmg from hemo included?
WoW -> Test Realm Patch Notes
 
User is offline.
Old 11/03/07, 4:14 AM   #1070
Radmsc
Von Kaiser
 
Dwarf Rogue
 
Quel'Thalas (EU)
Originally Posted by khaavren View Post
However, if I have a chance at Tier 5, what do I do. It seems wrong to ask for an item then bank it until I get a set bonus. Should I wait on most of the tier 5 until I get other significent upgrades.

My new guild has several new people, so tier 5 won't be going to waste if I pass on it.
Just need on it, I would say. Tier 5 is better than tier 4. Even if you loose a setbonus, just wait till you get another piece of the set. It's no matter of what the guild thinks. It doesn't matter if you are gonna bank it. It IS an upgrade, you just need to wait till you get another piece to wear it at the end.
 
User is offline.
Old 11/03/07, 6:36 AM   #1071
feanor831
Von Kaiser
 
Human Rogue
 
Stormrage
Originally Posted by khaavren View Post
I need some general guidance. My armory: The World of Warcraft Armory

I have just gone from a guild using DKP doing Gruul to a guild in SSC and the Eye using Loot Council.

When I start to look at armor upgrades, going from the best Kara pieces to Tier 5, many of the pieces are dps sidegrades, and in some cases downgrades when i lose a set bonus.

There are some obvious upgrades I will shoot for, ring of lethality, wsc, any chest upgrade, TOA, etc. Yes i need the DST, but probably won't get it since my new guild doesn't run Gruul.

However, if I have a chance at Tier 5, what do I do. It seems wrong to ask for an item then bank it until I get a set bonus. Should I wait on most of the tier 5 until I get other significent upgrades.

My new guild has several new people, so tier 5 won't be going to waste if I pass on it.
This has always been a topic of discussion in the past I know, and a lot of people have this feeling and believe overall DPS loss going from tier 4 -> tier5.

You are right in the sense at when one replace 1-2 pieces with tier 5 only, losing 2-set bonus from tier4 one actually decrease in DPS on sheets. But as you would add more pieces and gemming accordingly you will see that tier 5 edges out tier 4 DPS wise, but losing 1 tier 4 piece resulting in set bonus loss , you will see decrease in DPS.

Only reason why kara/tier 4 epics is so good is that it is extremely easy to reach to hit cap, which is the cheapest/easiest stat to get up for DPS increase. Tier 5 is overall better in DPS, it just caters different stats. I suggest picking up Tier5 hands (better than tier 5 and more hit) as well as shoulders. From there on you can replace each piece with tier 5. (play with ALOT of combos on sheets, you will see what I mean).

You will lose a lot of hit, but you can gem +8hit gems in belt of deep shadows as well as pickup Bloodsea brigand chestpiece (gemming Glinting noble topaz /+ 8 hit). Rest you can fill up with tier 5.

Pieces you should definitely pickup are :

- BBV (Very nice , easy to get upgrade , DONT WANNA DROP FOR US))
- WSC
- Ring of lethality (or TT if you can't get DST)
- tier 5 gloves/shoulders
- Talon (Although you have merciless, Talon is still an upgrade with 2.7 speed and superior stats , also more hit which you will need with tier 5)

Rest of the pieces you can play around with on sheet, like picking up tier 5 legs etc ...

Another thing you can suggest to you guild is to raid with a Moonkin (free +3% hit for WHOLE RAID) as well as in 2.3 there are +20 hit rating food.
 
User is offline.
Old 11/03/07, 7:14 AM   #1072
Aereus
Banned
 
Human Rogue
 
Cenarius
mt sorry
 
User is offline.
Old 11/03/07, 7:57 AM   #1073
Oki
Glass Joe
 
Gnome Rogue
 
Thunderhorn (EU)
Any idea what to change in the spreadsheet for the 125% damage change?
 
User is offline.
Old 11/03/07, 8:16 AM   #1074
Backgoode
Von Kaiser
 
Tauren Warrior
 
Cenarion Circle
Cell X8 on the Buffed Cycles sheet should read:
=((mhavg+ap/14*mhspd)*1.25)*(Z6+(cfact+0.06*leth)*Z7)+360*(1+raidcrit)*debuffon (The extra parentheses make it look neater to me)

You can also add the 1.25 multiplier to the Unbuffed Cycles sheet in the same fashion.
 
User is offline.
Old 11/03/07, 9:23 AM   #1075
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Hm. blizzard seems to be reworking hemo.
125% damage change, 100something damage bonus.
Is it still not normalized, or has it been normalized now?

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Rogue Gear Spreadsheet Aldriana Class Mechanics 2892 08/03/08 6:10 AM
Rogue DPS Spreadsheet pf Class Mechanics 2735 07/20/07 6:42 PM
Newbie qestion reg. rogue dps spreadsheet thesmellyone The Dung Heap 2 06/21/07 9:18 AM
[Rogue] Haste rating and the spreadsheet Cloak-SH Class Mechanics 11 05/30/07 4:37 PM
Rogue Spreadsheet tynan Public Discussion 2 12/06/06 6:30 AM