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Old 11/03/07, 11:03 AM   #1076
Barish
Glass Joe
 
Gnome Rogue
 
Draenor (EU)
No, hemo is still not normalized.
The 125% doesn't affect the debuff btw.

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Dirty deeds in sheet 2.3.0.2

Increases dmg for specials on mobhealth < 35%
The 20% is guessed for an earlier ptr.

But that`s around 7% of total.
(20/100*35)

[edit..] How stupid, i missed cell R27....[/edit]

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Last edited by Barish : 11/03/07 at 1:53 PM.

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Old 11/03/07, 1:00 PM   #1077
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Don't forget to set 'Dirty Deeds Damage Increase' to overall instead of 35% to see the effective (estimated) DPS increase (estimated because it assumes that the last 35% take as long as the other 65% for each percent).
I was wondering why DD increased my DPS by over 60, while I calculated it to be only around 16 for myself.
Setting this to overall produced a much more in line result of 22 DPS. However, still trying to figure out this 6 DPS difference.


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Old 11/03/07, 2:16 PM   #1078
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Minimum range on shadowstep is gone, so you may want to incorporate this into the sheet somehow. It looks to me like you'll want to use it on big ruptures wherever possible, to get the maximum benefit from the 20% damage boost. So the best way to model it may be as a straight adjustment to Rupture cost and damage.

This assumes your cycle is longer than 30 seconds, so you can burn SStep on every rupture. Is that reasonable? Even with the NS 2-piece bonus, my optimal cycle is 3s/5r. The s costs 10 energy (25 for the hit, and 15 returned from Relentless). Rupture costs 0 (25 for the hit, and 25 returned from Relentless). Sstep costs 10.

Energy cost for 3s/5r (with Sstep) is thus 8 x 35 + 10 + 0 + 10 = 300. Precisely 30 seconds, thus long enough to use Sstep on every rupture. Without the NS 2-piece bonus, the cycle will be 4s/5r or 5s/5r, easily long enough to Sstep each rupture.

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Old 11/03/07, 4:09 PM   #1079
Alatariel
Glass Joe
 
Worgen Druid
 
Kil'Jaeden
Originally Posted by Backgoode View Post
Cell X8 on the Buffed Cycles sheet should read:
=((mhavg+ap/14*mhspd)*1.25)*(Z6+(cfact+0.06*leth)*Z7)+360*(1+raidcrit)*debuffon (The extra parentheses make it look neater to me)

You can also add the 1.25 multiplier to the Unbuffed Cycles sheet in the same fashion.
What exactly does this do when I add it to cell X8? I see a number there now, what does it mean?

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Old 11/03/07, 4:10 PM   #1080
 s4dfish
Handbrake only!
 
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Skyl
Goblin Shaman
 
No WoW Account
Simply adding 125% weapon damage to the average Hemo damage.

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Old 11/03/07, 5:09 PM   #1081
Alatariel
Glass Joe
 
Worgen Druid
 
Kil'Jaeden
what does the number in X8 (in my sheet I see 450) mean, after adding that equation? I don't see any other numbers change.

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Old 11/03/07, 6:23 PM   #1082
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Barish View Post
No, hemo is still not normalized.
The 125% doesn't affect the debuff btw.
Wrong, Hemo is normalized now (to 2.4 for sword/mace and 1.7 for daggers, as all other special attacks).
See here

// Edit
Change the formula in cell X8 to
((mhavg+ap/14*2.4)*1.25)*(Z6+(cfact+0.06*leth)*Z7)+360*(1+raidcrit)*debuffon
to reflect this in the sheet.


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Old 11/03/07, 7:27 PM   #1083
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by sp00n View Post
Wrong, Hemo is normalized now (to 2.4 for sword/mace and 1.7 for daggers, as all other special attacks).
See here

// Edit
Change the formula in cell X8 to
((mhavg+ap/14*2.4)*1.25)*(Z6+(cfact+0.06*leth)*Z7)+360*(1+raidcrit)*debuffon
to reflect this in the sheet.

Interesting, i wonder where this change puts the new hemo for raid dps then.
Damage would be about the same as riposte then.
It's good they normalized it, in a way. Less hassle with weapon speed.
I suppose we'll see when 2.3 hits.

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Old 11/03/07, 8:36 PM   #1084
 s4dfish
Handbrake only!
 
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Skyl
Goblin Shaman
 
No WoW Account
Still seems on par with combat swords when you factor the debuff on personal DPS. Simply enable Hemo in raid buffs to see how it effects unbuffed DPS.

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Old 11/04/07, 7:05 AM   #1085
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by s4dfish View Post
Still seems on par with combat swords when you factor the debuff on personal DPS. Simply enable Hemo in raid buffs to see how it effects unbuffed DPS.

You do gain some increased pvp viability though.
If the total raid dps is on par, i suspect a good few combat rogues would make the switch.

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Old 11/04/07, 7:29 AM   #1086
Manuva
Glass Joe
 
Troll Rogue
 
Azjol-Nerub (EU)
I'm going to try it out. Been reading various forums since last night and I'm pretty much convinced of it.

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Old 11/04/07, 7:53 AM   #1087
Oki
Glass Joe
 
Gnome Rogue
 
Thunderhorn (EU)
I knew this was too good to be true, cause when i tried it, I would have expexted for damage to be on par with SS but it was less

But is still does more DPS than combat swords

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Old 11/04/07, 11:55 AM   #1088
Cakku
Glass Joe
 
Undead Rogue
 
Chromaggus (EU)
Does the current version of spreadsheet apply t6 4piece bonus to hemo?
After switching some t6 pieces and comparing the sinisterstrike and hemo dmg calculations it seems hemo is missing the slayer4value multiplication.

ps. 132,5% weapondmg hemo ftw

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Old 11/04/07, 12:18 PM   #1089
Zordi
Glass Joe
 
Goblin Hunter
 
Madmortem (EU)
i didnt find the cell to change the 125% dmg for hemo.
cell x8 is always blank at every sheet

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Old 11/04/07, 12:55 PM   #1090
Cakku
Glass Joe
 
Undead Rogue
 
Chromaggus (EU)
Originally Posted by Zordi View Post
i didnt find the cell to change the 125% dmg for hemo.
cell x8 is always blank at every sheet
Unhide unbuffed/buffed cycles sheets

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Old 11/04/07, 1:08 PM   #1091
Alatariel
Glass Joe
 
Worgen Druid
 
Kil'Jaeden
Originally Posted by Cakku View Post
Unhide unbuffed/buffed cycles sheets
thanks

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Old 11/04/07, 2:50 PM   #1092
mih
Von Kaiser
 
Orc Rogue
 
Mannoroth (EU)
http://rogue.raidcal.com/RogueDPS_2_3_0_3.xls
2.3.0.3
changed
Hemo 125% weapon dmg
Hemo normalize (2.4)

added
Slayer 4 Bonus to Hemo

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Old 11/04/07, 3:57 PM   #1093
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
I was looking over the last version of the spreadsheet this weekend and found a few mistakes...

Helm - Cell D8 should read 53 not 58 (at least according to the stats on wowhead)

Unbuffed cycles - X6 still is multiplying weapon damage by 165% (AP by 150%) and still is incorrectly multiplicative for Opportunity/Surprise Attacks/Aggression). not to mention the changes for Aggression have not been added here.

Correct formula here:

[top]Slayer4value*(mhavg*1.5+uap/14*1.7*1.5+255)*(Z6+(ucfact+0.06*leth)*Z7)*(1+sa*0.1+0.04*opp+0.02*agg)

Similar for X7 - Correction:


Slayer4value*(mhavg+uap/14*2.4+98)*(Z6+(ucfact+0.06*leth)*Z7)*(1+sa*0.1+0.02*agg)

Similarly for Buffed Cycles:
X6

[top]Slayer4value*(mhavg*1.5+ap/14*1.7*1.5+255)*(Z6+(cfact+0.06*leth)*Z7)*(1+sa*0.1+0.04*opp+0.02*agg)
X7


Slayer4value*(mhavg+ap/14*2.4+98)*(Z6+(cfact+0.06*leth)*Z7)*(1+sa*0.1+0.02*agg)

Some formulas would have to change on the chart for unbuffed dps and buffed dps for min/avg/max but since they aren't really used in the calculations, I didn't reformulate them.

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Old 11/05/07, 6:48 AM   #1094
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by mih View Post
http://rogue.raidcal.com/RogueDPS_2_3_0_3.xls
2.3.0.3
changed
Hemo 125% weapon dmg
Hemo normalize (2.4)

added
Slayer 4 Bonus to Hemo

Using this sheet it shows me losing about 100 DPS due to the changes in 2.3 (I guess weapon expertise is the main culpit in this)
I can regain about 80 DPS by speccing hemo however.

Is the hemo damage gain to players other than the rogue himself added into the calculation as well, or is this left out? (would be hard to calculate i'm guessing)

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Old 11/05/07, 7:53 AM   #1095
Ashere
Piston Honda
 
Night Elf Rogue
 
Khadgar (EU)
Originally Posted by Zurgat View Post
Is the hemo damage gain to players other than the rogue himself added into the calculation as well, or is this left out? (would be hard to calculate i'm guessing)
It is included if you have ticked the Hemo Debuff Estimate checkbox a bit to the right on the talent page of the spread sheet.

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Old 11/05/07, 8:10 AM   #1096
Zurgat
King Hippo
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Ashere View Post
It is included if you have ticked the Hemo Debuff Estimate checkbox a bit to the right on the talent page of the spread sheet.
Hmm. Does that mean hemo is counted double if you also check the buff checkbox in the bottom of the gear page?

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Old 11/05/07, 8:47 AM   #1097
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
Originally Posted by Zurgat View Post
Hmm. Does that mean hemo is counted double if you also check the buff checkbox in the bottom of the gear page?
I believe it is. That seems logical at least.

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Old 11/05/07, 11:01 AM   #1098
Baiko
Glass Joe
 
Human Rogue
 
Windrunner
So I'm still confused as to what "Include Hemo Debuff DPS Estimate?" represents.

Specifically, my confusion is around why when I enable that option the recommended cycle flips from 1s/5r (2 pc Netherblade) to 2s/5r. Perhaps the estimated raidwide gain is being regarded as personal gain in the cycle models?

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Old 11/05/07, 11:18 AM   #1099
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Baiko View Post
So I'm still confused as to what "Include Hemo Debuff DPS Estimate?" represents.

Specifically, my confusion is around why when I enable that option the recommended cycle flips from 1s/5r (2 pc Netherblade) to 2s/5r. Perhaps the estimated raidwide gain is being regarded as personal gain in the cycle models?
Yes. When you tick "Include Hemo Debuff DPS Estimate", it includes the Hemo debuff effect when calculating the output DPS for each cycle. You have to remember to *untick* the Hemo box in the buffs sheet, otherwise you end up double-counting.

As for the change in recommended cycle, I saw that as well. My suspicion is that it's because with a 2s/5r cycle you're spending more energy on Hemorrage, thus getting more use from the Hemo debuff. Presumably the drop in Rupture uptime is minimal enough that this actually makes a difference.

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Old 11/05/07, 1:21 PM   #1100
Alatariel
Glass Joe
 
Worgen Druid
 
Kil'Jaeden
I don't think I've ever been in a raid with more than one rogue specced hemo. Does anyone know if hemo stacks when there are two rogues using it (example: two debuffs with 10 charges each)? I'm thinking in a standard 25man raid with three rogues it might make sense to have two hemo because the 10 charges get used up so damn fast. Any thoughts?

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