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Old 11/05/07, 2:23 PM   #1101
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Pre-2.3 it doesn't stack, it just refreshes a single debuff. However with only 10 charges this is unlikely to make much difference.

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Old 11/05/07, 4:59 PM   #1102
Saurox
Glass Joe
 
Blood Elf Rogue
 
Altar of Storms
needs a little bit more charges imo hardly even get to see the debuff there before its even gone at least in PvE ;o

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Old 11/05/07, 5:17 PM   #1103
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
When messing around with Hemo builds with the latest spreadsheet, I decided to try out a 30/0/31 Seal Fate Swords build, just for fun.

I ended up with ~50 Buffed DPS more than with a Combat or Combat/Hemo spec. Needless to say, I was surprised.

After regemming with Agility & Crit gems, it was even better.

This seems counterintuitive, in that Dual Wield has always been a cornerstone of sustained DPS. This build doesn't have a single point in Combat, but according to the spreadsheet, it outperformed it by quite a bit.

Question: is there a bug with Seal Fate that skews its numbers in the spreadsheet? I know it's a bit of a pain to model, but this result surprised me.

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Old 11/05/07, 5:20 PM   #1104
halfpint
Von Kaiser
 
Dwarf Death Knight
 
Lightbringer
I tried hemo with another rogue yesterday (11/04) on PTR. The debuff doesn't stack; multiple rogues just refresh the stack back to a 10 count.

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Old 11/05/07, 8:27 PM   #1105
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Originally Posted by Stabmaster View Post
When messing around with Hemo builds with the latest spreadsheet, I decided to try out a 30/0/31 Seal Fate Swords build, just for fun.

I ended up with ~50 Buffed DPS more than with a Combat or Combat/Hemo spec. Needless to say, I was surprised.

After regemming with Agility & Crit gems, it was even better.

This seems counterintuitive, in that Dual Wield has always been a cornerstone of sustained DPS. This build doesn't have a single point in Combat, but according to the spreadsheet, it outperformed it by quite a bit.

Question: is there a bug with Seal Fate that skews its numbers in the spreadsheet? I know it's a bit of a pain to model, but this result surprised me.
Getting exactly same numbers (30/0/31 beating combat swords).

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Old 11/05/07, 8:39 PM   #1106
Alatariel
Glass Joe
 
Worgen Druid
 
Kil'Jaeden
It's been my experience that in a smaller raid like ZA the 10 hemo charges get used up faster than you can reapply the debuff. I expect them to be used much faster in 25man raids... possibly even as low as 10% of every physical attack in the raid will benefit from one rogue's 10 hemo debuffs. I'm not sure exactly how the formula works in the DPS sheet, but the hemo buff should maybe reflect that it will not be applied to all your personal attacks, only a fraction. Just a thought.

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Old 11/05/07, 9:29 PM   #1107
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Originally Posted by ekval View Post
Getting exactly same numbers (30/0/31 beating combat swords).
Ditto. Have it 70 ahead of combat swords (20/41) and combat/hemo

edit: back down to 50, forgot to remove a few combat talents.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 11/05/07, 9:40 PM   #1108
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
I would take any spreadsheet results incorporating Seal Fate with a heavy dose of salt. As it is, modeling Ruthlessness and Relentless Strikes as average effects rather than figuring the effects of proc and no-proc separately and averaging those together can be slightly inaccurate. Modeling Seal Fate as an average effect is even less accurate.

I've always wanted to have some sort of simulator for such builds, but such a thing is easier to say than do. :p

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Old 11/05/07, 10:13 PM   #1109
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
Its interesting to consider however, given its being projected as being ahead by 50 dps. Sounds like a fun spec too. Would be interesting to see some PTR testing of it.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 11/06/07, 12:44 AM   #1110
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by Alatariel View Post
It's been my experience that in a smaller raid like ZA the 10 hemo charges get used up faster than you can reapply the debuff. I expect them to be used much faster in 25man raids... possibly even as low as 10% of every physical attack in the raid will benefit from one rogue's 10 hemo debuffs. I'm not sure exactly how the formula works in the DPS sheet, but the hemo buff should maybe reflect that it will not be applied to all your personal attacks, only a fraction. Just a thought.
There are two places to apply the Hemo debuff.

One is on the Gear_Buffs sheet, which just gives you personally the Hemo damage.

The other is on the Talents sheet, which models the overall raid benefit from Hemo (~100 DPS).

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Old 11/06/07, 12:46 AM   #1111
Stabmaster
Von Kaiser
 
Orc Death Knight
 
Gorgonnash
Originally Posted by Vulajin View Post
I would take any spreadsheet results incorporating Seal Fate with a heavy dose of salt. As it is, modeling Ruthlessness and Relentless Strikes as average effects rather than figuring the effects of proc and no-proc separately and averaging those together can be slightly inaccurate. Modeling Seal Fate as an average effect is even less accurate.

I've always wanted to have some sort of simulator for such builds, but such a thing is easier to say than do. :p
That was my thought exactly, Seal Fate is difficult to model and the 30/0/31 in the spreadsheet is probably overstated in DPS.

That being said, it's still an interesting result, and could very likely be competitive. I'll try it when 2.3 rolls around.

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Old 11/06/07, 1:39 AM   #1112
Ellos
Piston Honda
 
Night Elf Rogue
 
Zirkel des Cenarius (EU)
Originally Posted by Vulajin View Post
I would take any spreadsheet results incorporating Seal Fate with a heavy dose of salt. As it is, modeling Ruthlessness and Relentless Strikes as average effects rather than figuring the effects of proc and no-proc separately and averaging those together can be slightly inaccurate. Modeling Seal Fate as an average effect is even less accurate.

I've always wanted to have some sort of simulator for such builds, but such a thing is easier to say than do. :p
like this? Foreshadow's sustained and burst rogue DPS calcula

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Old 11/06/07, 1:50 AM   #1113
• Vulajin
Vula'jin the Void, blessed by the loa
 
Vulajin's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Ellos View Post
Yes, though with more accommodation of things like Mongoose, Relentless Earthstorm Diamond, Dragonspine Trophy, etc. Also, you know, up-to-date for the patch 2.3 changes, since that's really what we're interested in finding out about right now. :p

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Old 11/06/07, 5:54 AM   #1114
Oki
Glass Joe
 
Gnome Rogue
 
Thunderhorn (EU)
I have this small problem with mutilate calculations

Just swaping Deathblow X11 goggles for Deathmantle Helm best cycle goes from [1-4SnD/4-5 Rupture] to [3-3 SnD 5-5 Rupture] (and 14 dps more)

Ofcourse 3-3SnD and 5-5 rupture is not feasable so..

I was wondering how i can modify the spread sheet to make it locked to the first cycle

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Old 11/06/07, 10:20 AM   #1115
 s4dfish
Handbrake only!
 
s4dfish's Avatar
 
Skyl
Goblin Shaman
 
No WoW Account
Speaking of odd DPS calculations, compare a 11/26/24 tri-spec with a 20/0/41 SS/Hemo spec. I've had it show only 1.5% off the tri-spec, which can't be right.

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Old 11/06/07, 10:23 AM   #1116
presagio
Glass Joe
 
Night Elf Rogue
 
Runetotem (EU)
I was looking at armor penetration procs, and i'm a little warned about the modelling.
For what i know more armor penetration stacking give to us more damage for every point stacked.

Looking at the sheet you have modelled, for example, executioner as a flat -210 armor; i think it should be a little more cause some test as point out the proc rate to be 1.4 and using specials you will increase the proc uptime too.

Even considering only 1 proc per minute there is some difference between:
-840 armor for 15 seconds every minute and -210 armor

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Old 11/07/07, 5:55 AM   #1117
Aura
Glass Joe
 
Human Rogue
 
Kil'Jaeden
Just downloaded the latest spreadsheet "RogueDPS_2_3_0_2". As I placed my usual armor set-up, I noticed one of the items to be added next patch is not listed Brooch of Deftness - Items - World of Warcraft [Brooch of Deftness], how can this item be added? I tried tinkering a bit with the "Neck" sheet but no use. Thanks.

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Old 11/07/07, 8:23 AM   #1118
presagio
Glass Joe
 
Night Elf Rogue
 
Runetotem (EU)
Originally Posted by Stabmaster View Post
That was my thought exactly, Seal Fate is difficult to model and the 30/0/31 in the spreadsheet is probably overstated in DPS.
I have tried it with my current gear too and it give me 10 more dps than 11/21/29.
Seal fate is messing the cycles a lot; infact with 11/21/29 it give 1Snd/5Rupt and with 30/0/31 5Snd/5Rupt.

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Old 11/07/07, 9:35 AM   #1119
Acroanidd
Glass Joe
 
Night Elf Rogue
 
Korgath
Nice job on the spreadsheet update.

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Old 11/07/07, 9:39 AM   #1120
khaavren
Glass Joe
 
Human Rogue
 
Stormrage
WF vs GOA

A fellow rogue mentioned to me that GOA + IP is now equivilent to WF in the 2.3 version of the spreadsheet for combat swords. Just checked it out and found an insignificent difference, around 1 dps. I know there were several nerfs in 2.2 but thought WF was still better. Were there other changes in 2.3?

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Old 11/07/07, 12:08 PM   #1121
Wandatin
Glass Joe
 
Gnome Rogue
 
Hyjal
A couple of things I noticed with the spreadsheet.

Vengeful Gladiator's Helm and Wastewalkers helm don't show for me on the dropdown list (count limited?).

Hemo is not normalized on the latest spreadsheet.

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Old 11/07/07, 12:24 PM   #1122
Waldar
Von Kaiser
 
Undead Rogue
 
Archimonde (EU)
Originally Posted by Aura View Post
Just downloaded the latest spreadsheet "RogueDPS_2_3_0_2". As I placed my usual armor set-up, I noticed one of the items to be added next patch is not listed Brooch of Deftness - Items - World of Warcraft [Brooch of Deftness], how can this item be added? I tried tinkering a bit with the "Neck" sheet but no use. Thanks.
You can add your items via unhinding the other tabs ( Format / Sheets / Show, or something), in your case the trinket one.
Be sure to make a proper copy paste from an existing row.

But to be honnest, the neck you're speaking of is much more tanking stuff and there are plenty of blue items which provide more dps.

Edit : i may have spoken a bit too fast, it's an OK neck, still inferior to karazhan / heroic badges one.

Last edited by Waldar : 11/07/07 at 12:30 PM.

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Old 11/07/07, 1:37 PM   #1123
Baiko
Glass Joe
 
Human Rogue
 
Windrunner
Originally Posted by Wandatin View Post
Hemo is not normalized on the latest spreadsheet.
Are you sure you're using the latest? Just checked again, and it looks normalized to me.

http://rogue.raidcal.com/RogueDPS_2_3_0_3.xls

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Old 11/07/07, 3:15 PM   #1124
Wandatin
Glass Joe
 
Gnome Rogue
 
Hyjal
My apologies. I grabbed what I thought was the latest from http://rogue.raidcal.com/ but the one listed there is 2.3.0.2

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Old 11/07/07, 5:35 PM   #1125
mih
Von Kaiser
 
Orc Rogue
 
Mannoroth (EU)
Originally Posted by Wandatin View Post
My apologies. I grabbed what I thought was the latest from http://rogue.raidcal.com/ but the one listed there is 2.3.0.2
*update*
sorry

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