Originally Posted by Vulajin
Sinister Strike:
0% miss
5% dodge
28.5% crit
66.5% hit
Overall AP boost: (0.285 * 2.369 + 0.665) * 2.784 * AP Bonus DPS = 3.731 * AP Bonus DPS
AP boost/energy: 9.33% of AP DPS per energy
Backstab:
0% miss
5% dodge
57% crit
38% hit
Overall AP boost: (0.57 * 2.369 + 0.38) * 3.315 * AP Bonus DPS = 5.736 * AP Bonus DPS
AP boost/energy: 9.56% of AP DPS per energy
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Yes, I neglected to take into account the damage bonus scaling the AP bonus as well. This quite clearly shows that weapon normalisation is not the issue.

Originally Posted by Vulajin
The real area of advantage for sword spec versus daggers is caused by the offhand sword spec mechanic: when your offhand sword causes a sword spec proc, the extra attack granted is performed by your main hand at no penalty to your normal main hand swings. Thus, rather than a 5% increase in offhand swings, your main hand swings are actually increased by 5% times the ratio of your main hand speed to your offhand speed. For a setup like mine (2.7 main hand, 1.5 offhand), I get a 5% * (2.7 / 1.5) = 9% increase to my total main hand swings just from my offhand.
Were it not for PPM procs, this wouldn't be a big deal. However, PPM procs are designed to normalize to the base speed (or possibly hasted speed, but they almost definitely don't take extra attacks into account) of your weapon to guarantee a certain average number of procs per minute. With my fast offhand, slow main hand, and sword spec, I'm getting about 14% more main hand attacks per minute than the system expects me to get. So I'll experience 14% more of any procs that rely on the main hand, and about 7% more attacks overall for procs that can occur from either hand.
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This would appear to be the crux of the issue. As has been stated, swords seem to be a
strictly better alternative to daggers in every sense. Being that there is no reason to choose to use daggers over swords (beyond having daggers shoved down our throats through itemisation) even in spite of the dearth of swords between Black Morass and Black Temple/Hyjal, we've ended up in the position of one spec being clearly better than any other.
Not that there's anything wrong with that
per se, however it calls into question the
raison d'etre for dagger spec and the abundance of dagger drops as you progress up the progression path. I think it's fair to say that for guilds reaching SSC and higher, performance takes precedence over preference, and rogues at that level (myself included) using daggers are doing so because they're constrained by drops, and given the choice of swords at the same item level would respec in a heart beat.
I think I liked it better when sword spec reset the swing timer. Back then, sword spec was the spec your grandma could play; you could get decent, if not spectacular DPS. You specced daggers to get the payoff of higher DPS for a little more effort. Every iteration of sword spec since then has seemed to nudge the spec farther ahead, such that now, why bother putting up with the positional requirements of daggers? Am I the only one seeing the disconnect between what is being communicated by the abundance of dagger itemisation and what the mechanics are proving to be the better spec?