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11/30/07, 5:54 PM
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#1276
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Piston Honda
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ahh, did not know that, Haven't ever run it.
I will also say, my personal experience in getting very close/real numbers with spreadsheet vs. real world would be in the gear spreadsheet, put out by aldriana. This one has a few more features that I enjoy, but, at least in my experience, tends to be a bit high on actual dps done when compared.
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12/01/07, 11:33 AM
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#1277
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Von Kaiser
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Playing with the spreadsheet today I noticed instant poison on my MH was giving a very large boost in dps over windfury. I thought WF > instant ?
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12/01/07, 3:16 PM
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#1278
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Piston Honda
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Originally Posted by PartNinja
Playing with the spreadsheet today I noticed instant poison on my MH was giving a very large boost in dps over windfury. I thought WF > instant ?
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Are you looking at Buffed DPS or Unbuffed DPS?
Windfury is ignored if you are looking at Unbuffed, while poisons are not.
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12/01/07, 9:22 PM
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#1279
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Von Kaiser
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Originally Posted by MasterDinadan
Are you looking at Buffed DPS or Unbuffed DPS?
Windfury is ignored if you are looking at Unbuffed, while poisons are not.
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Ah, that was it, didnt know.
Ok playing with it more I'm getting instant+GoA totem > WF. Should this be correct?
For reference im sword spec ( 19/42/0 ) with 3/5 imp poisons ( I wanted 2/2 kick ).
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12/02/07, 7:12 AM
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#1280
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Von Kaiser
Night Elf Rogue
Haomarush (EU)
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WF should be larger benefit that GoA.
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12/02/07, 10:17 AM
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#1281
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Piston Honda
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Originally Posted by Zavior
WF should be larger benefit that GoA.
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Well according to both spreadsheets GoA>WF in most cases. The only reason that you have WF most of the time, is because you have a dps warrior in your group, and that they benefit more from Goa->WF than you do the other way around.
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12/02/07, 11:08 AM
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#1282
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Von Kaiser
Human Rogue
Bloodhoof (EU)
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I have a very typical combat dagger spec. Yet when I try out different gems, I get more dps from the 4hit/4agi gems than the 8hit gems (Unb +0.02, buf +0.13). No socket bonus is affected. Any idea why? From what I've read so far it is supposed to be the other way around, but I might be wrong.
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12/02/07, 11:50 AM
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#1283
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Von Kaiser
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Originally Posted by madman
I have a very typical combat dagger spec. Yet when I try out different gems, I get more dps from the 4hit/4agi gems than the 8hit gems (Unb +0.02, buf +0.13). No socket bonus is affected. Any idea why? From what I've read so far it is supposed to be the other way around, but I might be wrong.
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Hit's value increases if you have more powerful procs (combat potency, mongoose, dragonspine, sword spec, poisons, etc). As daggers, you already lack one of those, so it's value will go down a tad bit. But I can't find you in the armory, so I can't really tell if it's an issue with the sheet or not.
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Hold shift for focused movement.
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12/02/07, 4:14 PM
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#1285
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Glass Joe
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How correct is this spread sheet?
example. I am currently using the Malefic mask of shadows, over my tier 4 helm. I did this because it has 1.08 more hit and 1.10 more crit at the cost of 42 ap and a meta slot. How ever when i put my gear through the spread sheet it shows that tier 4 is superior to my current helm.
Am i wrong for doing this? Is the spread sheet to be trusted completely with out question?
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12/02/07, 4:28 PM
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#1286
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Piston Honda
Gnome Rogue
Shattered Hand
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It's probably factoring in a set bonus.
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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12/02/07, 4:29 PM
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#1287
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Now with 100%* less failure.
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Originally Posted by mentok
How correct is this spread sheet?
example. I am currently using the Malefic mask of shadows, over my tier 4 helm. I did this because it has 1.08 more hit and 1.10 more crit at the cost of 42 ap and a meta slot. How ever when i put my gear through the spread sheet it shows that tier 4 is superior to my current helm.
Am i wrong for doing this? Is the spread sheet to be trusted completely with out question?
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It does factor in set bonuses, and also the fact that the meta socket is monstrous if socketed with [Relentless Earthstorm Diamond]. Malefic Mask is pretty mediocre.
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12/02/07, 4:52 PM
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#1288
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Glass Joe
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Originally Posted by Spades
It's probably factoring in a set bonus.
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When i put the helm on in the spread sheet I am only wearing 3 piece tier 4.
Equally, After reading the forums i was under the impression that executioner was a stronger enchant than mongoose. This according to the spread sheet was also knocked down.
Should i re-enchant my weapons?
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12/02/07, 6:15 PM
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#1289
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King Hippo
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Small update to Hemo in 2.3.2 : Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased
Source : MMO-Champion - World of Warcraft Guides and Raid Strategies
Seems we'll need to get the sheet updated.
How big would the increase to the hemo buff have to be in order to cut even to what we currently get for raid dps increase?
Last edited by Zurgat : 12/03/07 at 8:50 AM.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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12/03/07, 1:07 AM
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#1290
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Von Kaiser
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Originally Posted by mentok
When i put the helm on in the spread sheet I am only wearing 3 piece tier 4.
Equally, After reading the forums i was under the impression that executioner was a stronger enchant than mongoose. This according to the spread sheet was also knocked down.
Should i re-enchant my weapons?
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I'm pretty sure it hasnt been made clear yet which is better.
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12/03/07, 4:31 AM
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#1291
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Glass Joe
bogeyman
Human Rogue
Non-US/EU Server
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I'm using RogueDPS_2_3_0_3 recently and I find that "Executioner" is regarded as 210 -armor in the "Wep_ Enchants" page.We know that special attacks & SnD can increase the frequency of enchants like Executioner and Mongoose.To find out whether that is calculated I did a test:
-set MH Enchant as "none" in Gear _ Buffs page
-set Chest as "Shadowtooth Trollskin Cuirass"
-reduce the -armor value of "Shadowtooth Trollskin Cuirass" from 210 to 0
-save DPS
-set MH Enchant as Executioner ,get a increased DPS = A.
-backspace and icrease the -armor value of "Shadowtooth Trollskin Cuirass" from 0 to 210,get another increased DPS = B.
A=B,so Executioner is regarded as a fixed value of 210 -armor instead of a changeful value affected by special attacks & SnD.
I did other tests in WoW:
In 62.85 minutes of only-MH-wep auto attack,I got 77 times of Executioner effect.
PPM = 77/62.85 ≈ 1.2,while PPM of Executioner used in the Spreadsheet is 1.0 .
My MH-wep speed is 2.7 in the test ,so the rate is 1.2/(60/2.7)= 5.4% .
Considering SnD & special attacks(use hemo here,1 hit/3.6s):
Actual PPM = 1.2*1.3 + 60/3.6*5.4% = 2.46 .
In 1 min you will have Executioner effect for 2.46*15 = 37s(61.5%),this number is a liitle fat because Executioner will not stack.
In another test( dual wield,hemo,SnD) , Executioner effect lasted for 1655s in 52.7min(52.4%) Executioner actually equals to about 840*50% = 420 -armor under special attacks & SnD.
So,I think RogueDPS_2_3_0_3 can be improved on Executioner.
I'd sent a message to Ellos,but he told me taht he would no longer work on the Spreadsheet.
I want to konw whether the tests of Executioner has been done before and my results are exact.
p.s. English is not my mother tongue,please forgive me if I make any solecism.
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12/03/07, 4:59 AM
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#1292
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Great Tiger
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People really ought to stop reading tiny snippets of threads and "thinking" they have learned something cold.
There is no proof that Mongoose has been bested by Exectioner on either hand. Or the other way around for that matter.
Hit is not always better than hit/agility. Nor is hit/agility always better than hit.
Windfury is not always better than Grace of Air/instant Poison. Instant Poison/Grace of Air is not always better than Windfury.
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12/03/07, 5:31 AM
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#1293
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Von Kaiser
Human Rogue
Tarren Mill (EU)
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Avina, the thesis "SND And other attacks outside +haste lowers the chance to proc procs on white attacks to maintain PPM" seems generally accepted nowadays.
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12/03/07, 10:57 AM
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#1294
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Glass Joe
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Originally Posted by avina
I'm using RogueDPS_2_3_0_3 recently and I find that "Executioner" is regarded as 210 -armor in the "Wep_ Enchants" page.We know that special attacks & SnD can increase the frequency of enchants like Executioner and Mongoose.To find out whether that is calculated I did a test:
-set MH Enchant as "none" in Gear _ Buffs page
-set Chest as "Shadowtooth Trollskin Cuirass"
-reduce the -armor value of "Shadowtooth Trollskin Cuirass" from 210 to 0
-save DPS
-set MH Enchant as Executioner ,get a increased DPS = A.
-backspace and icrease the -armor value of "Shadowtooth Trollskin Cuirass" from 0 to 210,get another increased DPS = B.
A=B,so Executioner is regarded as a fixed value of 210 -armor instead of a changeful value affected by special attacks & SnD.
I did other tests in WoW:
In 62.85 minutes of only-MH-wep auto attack,I got 77 times of Executioner effect.
PPM = 77/62.85 ≈ 1.2,while PPM of Executioner used in the Spreadsheet is 1.0 .
My MH-wep speed is 2.7 in the test ,so the rate is 1.2/(60/2.7)= 5.4% .
Considering SnD & special attacks(use hemo here,1 hit/3.6s):
Actual PPM = 1.2*1.3 + 60/3.6*5.4% = 2.46 .
In 1 min you will have Executioner effect for 2.46*15 = 37s(61.5%),this number is a liitle fat because Executioner will not stack.
In another test( dual wield,hemo,SnD) , Executioner effect lasted for 1655s in 52.7min(52.4%) Executioner actually equals to about 840*50% = 420 -armor under special attacks & SnD.
So,I think RogueDPS_2_3_0_3 can be improved on Executioner.
I'd sent a message to Ellos,but he told me taht he would no longer work on the Spreadsheet.
I want to konw whether the tests of Executioner has been done before and my results are exact.
p.s. English is not my mother tongue,please forgive me if I make any solecism.
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It's very possible that the value for Executioner is understated in this spreadsheet. I believe the value assigned to the proc was determined before much or any testing was accomplished. The numbers you mention do seem more in line with testing accomplished by other individuals, but there is still the problem that no one ever nailed down the Mongoose enchant proc rate, so a direct comparison is still difficult. According to what seems to be a majority in the Executioner testing thread, it it believed that at a certain gear level (T5ish from what I gathered), Executioner has become the enchant of choice for MH, while you would retain Mongoose for OH.
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12/03/07, 12:39 PM
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#1295
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Don Flamenco
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Originally Posted by Mideci
People really ought to stop reading tiny snippets of threads and "thinking" they have learned something cold.
There is no proof that Mongoose has been bested by Exectioner on either hand. Or the other way around for that matter.
Hit is not always better than hit/agility. Nor is hit/agility always better than hit.
Windfury is not always better than Grace of Air/instant Poison. Instant Poison/Grace of Air is not always better than Windfury.
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With regards to Windfury or Grace of Air. There was conclusive testing, and gear levels determine which is most effective. If I remember correctly, it did not take very much gear, at all, for windfury to be better no matter how you set up. Im sure the details were in this thread, including the methodology used in testing.
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12/03/07, 1:11 PM
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#1296
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Von Kaiser
Orc Death Knight
Bleeding Hollow
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Bug on the spreadsheet with Necks. The Savage's Choker has its haste rating listed under "Setbonus" rather than Haste.
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12/03/07, 4:21 PM
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#1297
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Glass Joe
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Regarding Slow OHs
I recently started getting serious about my classes' DPS, discovering ways to increase it, and pondering other possibilities. I was searching through these forums for some sort of insight that I may get on my question but didn't see it, so I'll ask: I've been starting to think that slow off-hands might be(for a combat rogue) more beneficial for DPS. Upon realizing this, I questioned the purpose of having fast off-handers. To further illustrate my point I'll start off with some simple math. Off Hand weapon A has 1.5 weapon speed. Off-hand weapon B has 2.5 weapon speed. Popping slice and dice with either of these weapons means several things. Compare 30% of 1.5 to 30% of 2.5. Naturally the OH with slower speed also has more weapon damage. So if my haste abilities/enchants decrease the speed of slower weapons more than quicker weapons, isn't it more wise to invest in slower OHs?
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12/03/07, 4:59 PM
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#1298
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Bob Loblaw
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Originally Posted by Okita
I recently started getting serious about my classes' DPS, discovering ways to increase it, and pondering other possibilities. I was searching through these forums for some sort of insight that I may get on my question but didn't see it, so I'll ask: I've been starting to think that slow off-hands might be(for a combat rogue) more beneficial for DPS. Upon realizing this, I questioned the purpose of having fast off-handers. To further illustrate my point I'll start off with some simple math. Off Hand weapon A has 1.5 weapon speed. Off-hand weapon B has 2.5 weapon speed. Popping slice and dice with either of these weapons means several things. Compare 30% of 1.5 to 30% of 2.5. Naturally the OH with slower speed also has more weapon damage. So if my haste abilities/enchants decrease the speed of slower weapons more than quicker weapons, isn't it more wise to invest in slower OHs?
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No. See Attack speed - WoWWiki - Your guide to the World of Warcraft
Excluding procs/CP, SND enchances the white damage component of both the 1.5 and the 2.5 OH by the same amount: 30%
Say the 1.5 and 2.5 speed weapons are both 100 dps weapons.
Fast OH: 150 damage / 1.5 speed = 100 dps
Slow OH: 250 damage / 2.5 speed = 100 dps.
SND lowers attack speed by 30%, so:
Fast OH: 150 damage / (1.5/1.3) = 130 dps
Slow OH: 250 damage / (2.5/1.3) = 130 dps
So you don't gain any white damage with a slower OH. You do lose out on more poison procs, CP procs, etc.
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12/03/07, 5:10 PM
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#1299
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Glass Joe
Troll Rogue
Nordrassil (EU)
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Originally Posted by Okita
I recently started getting serious about my classes' DPS, discovering ways to increase it, and pondering other possibilities. I was searching through these forums for some sort of insight that I may get on my question but didn't see it, so I'll ask: I've been starting to think that slow off-hands might be(for a combat rogue) more beneficial for DPS. Upon realizing this, I questioned the purpose of having fast off-handers. To further illustrate my point I'll start off with some simple math. Off Hand weapon A has 1.5 weapon speed. Off-hand weapon B has 2.5 weapon speed. Popping slice and dice with either of these weapons means several things. Compare 30% of 1.5 to 30% of 2.5. Naturally the OH with slower speed also has more weapon damage. So if my haste abilities/enchants decrease the speed of slower weapons more than quicker weapons, isn't it more wise to invest in slower OHs?
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The amount of speed reduced in terms of seconds dosent matter - think of haste as increasing the amount of attacks within a certain timeframe and youll find that a 30% speed increase to a 1.5 speed weapon and a 30% speed increase to a 2.5 speed weapon results in both weapons having 30% more attacks. There are other ways of showing this too, such as seeing haste effects as a flat dps increase. Dps is tied to the weapon speed and the weapons damage, so lets say we have a weapon with 1.0 speed and 100 damage and another weapon with 2.0 speed and 200 damage. Both weapons have 100 dps as you can see.
If we increase the speed of both weapons by half then we have a 0.5 speed weapon doing 100 damage and a 1.0 speed weapon doing 200 damage - both weapons will now do 200 dps, the same increase, therefore a slower weapon does not benefit more from haste effects despite the understandable misconception that it is having more of its speed lowered.
The reason then that faster weapons are preferred is because raidind introduces 2 factors - poison procs and combat potency. Both of these have a % chance to proc on each attack, so a faster weapon will provide more chances of a proc occuring and therefore more procs. Based on this, fast weapons are preferred for combat rogues (and any raiding rogue really because of poisons) because they provide extra benefits to dps whereas a slow weapon provides none.
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12/03/07, 5:20 PM
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#1300
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Glass Joe
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I've been lurking here for some time but I'm just now taking an interest in the spreadsheet and the Rogue 101 thread.
I saw that it's best to keep the 2piece/T4 until you have 4piece T5. So I've decided to go back and equip my Netherblade Shoulders. (I still have my Netherblade leggings).
I had 2 16AP gems in the shoulders. So I set the spreadsheet to my current gear with the Netherblade shoulders and the gems. Then according to the Rogue 101 thread it said to stay away from the gems I have. So I tried out gem combinations of [8hit & 8hit] then [8hit & 4hit/4agi] then [4hit/4agi & 4hit/4agi].
In each of those cases the 2 16AP gems had more DPS. Is this a case of the Rogue 101 being mistaken due to my other gear? Or is the spreadsheet possibly wrong with DPS output?
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