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Old 12/27/07, 10:01 PM   #1451
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
In my "boss debuffs" column for Hit, Faerie Fire is listed with 47. Any idea why that is? With it, my total buffed hit is over 400 and it is inflicting the buffed results of my gear. Something must be wrong?

Last edited by madman : 12/27/07 at 10:12 PM.

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Old 12/27/07, 10:28 PM   #1452
Devil Warrior
Von Kaiser
 
Worgen Death Knight
 
Llane
That'd be Imp Faerie Fire. Change the 3 in the Imp calling to 0. Fixed.

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Old 12/28/07, 3:47 AM   #1453
Umbranex
Glass Joe
 
Undead Priest
 
Cho'gall
I am unable to see daggers on the gear list. This includes the use of the "update" button, as no daggers show up on the list of upgrades. I know 2.3.2.4 notes said "Possible issue with daggers not showing up on the list" was fixed, but I've always had this problem. I'm using MS Excel 2007 if this helps.

Also, Seal Fate calculations seems to be horribly wrong. My DPS goes UP when I remove 5 points out of Seal Fate, and that doesn't seem to be quite right to me.

Anyway, thank you for continuing work on a great spreadhseet!

Last edited by Umbranex : 12/28/07 at 4:00 AM.

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Old 12/28/07, 7:39 AM   #1454
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
are you sure that Y45 and Y46 in the Gear_Buffs sheet is set to daggers?

As of seal fate bugs. More details of this (what cycles are used? backstab/hemo/ss/mut instants?) would be helpful.

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Old 12/28/07, 8:46 AM   #1455
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
Originally Posted by Devil Warrior View Post
That'd be Imp Faerie Fire. Change the 3 in the Imp calling to 0. Fixed.
Does it actually increase lower the hit rating needed in boss fights by 47? I had no idea. But if that is the case, why do we talk about hit cap of 363 when fully buffed? Shouldn't it be 315 then? On large boss fights there are usually several tanks, and one of them is likely to be a druid. I mean, since all kinds of other buffs/debuffs are included in the spreadsheets and math that is used here, wouldn't it make sense to talk about 315 hit cap then? I'm just asking, not critisizing, since this was news to me.

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Old 12/28/07, 9:12 AM   #1456
Shadowlin
Glass Joe
 
Human Rogue
 
Frostmane
Originally Posted by madman View Post
Does it actually increase lower the hit rating needed in boss fights by 47? I had no idea. But if that is the case, why do we talk about hit cap of 363 when fully buffed? Shouldn't it be 315 then? On large boss fights there are usually several tanks, and one of them is likely to be a druid. I mean, since all kinds of other buffs/debuffs are included in the spreadsheets and math that is used here, wouldn't it make sense to talk about 315 hit cap then? I'm just asking, not critisizing, since this was news to me.
In my experience raiding Boomkins are rare and thus having Imp. FF is not something that the majority of the community has access to.

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Old 12/28/07, 9:59 AM   #1457
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
Ah, I see. I do raid with boomkin once in a while though. Guess I will have to keep two different sets of gear then. *sigh*.

But since most people don't why is it enabled by default in the new spreadsheet?

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Old 12/28/07, 2:55 PM   #1458
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
I guess the person maintaining the sheet has a boomkin in his usual setup.

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Old 12/28/07, 3:08 PM   #1459
Wandatin
Glass Joe
 
Gnome Rogue
 
Hyjal
Bug: When you copy a Ranged item to the Gear Upgrade worksheet it copies the Helm slot instead.

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Old 12/28/07, 3:13 PM   #1460
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
Originally Posted by madman View Post
Ah, I see. I do raid with boomkin once in a while though. Guess I will have to keep two different sets of gear then. *sigh*.

But since most people don't why is it enabled by default in the new spreadsheet?
Most raiding druids are not boomkins. Most raiding boomkins do not have the imp FF talent. I wouldn't really build around it.

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Old 12/28/07, 3:19 PM   #1461
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
Originally Posted by Wandatin View Post
Bug: When you copy a Ranged item to the Gear Upgrade worksheet it copies the Helm slot instead.
Hmm, I guess that means none of my equipment planning changes made it in, since I fixed that bug too.

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Old 12/28/07, 3:35 PM   #1462
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by Shadowlin View Post
In my experience raiding Boomkins are rare and thus having Imp. FF is not something that the majority of the community has access to.
We have a boomkin who makes a pretty good argument for not spec-ing improved faerie fire though I do keep pressing her and pressing her.

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Old 12/28/07, 3:50 PM   #1463
Arindelest
Piston Honda
 
Night Elf Rogue
 
Garona
Originally Posted by Mideci View Post
We have a boomkin who makes a pretty good argument for not spec-ing improved faerie fire though I do keep pressing her and pressing her.
I feel that the only reason to bring a Boomkin to raids over an additional caster DPS (especially a warlock) is the group utility (i.e. Moonkin Aura), thus, why not pick up Imp. FF?

Then again not many people have access to a Boomkin. There are so many potentially viable hybrids out there today that other ones seem to be more...useful.

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Old 12/28/07, 3:53 PM   #1464
Melnor
Piston Honda
 
Melnor's Avatar
 
Blood Elf Paladin
 
Blackhand
Originally Posted by Mideci View Post
We have a boomkin who makes a pretty good argument for not spec-ing improved faerie fire though I do keep pressing her and pressing her.
And that argument is?

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Old 12/28/07, 4:05 PM   #1465
Dontmindme
King Hippo
 
Dwarf Rogue
 
Icecrown
Well, looking at this last set of issues...

Murder vs. Humanoid...corrected in the next version

Typos, Midnight Chestguard and Void Reaver corrected in the next version...

Boomkin...hmm...ours just respecced Resto, I'll have to change that anyway...

Daggers seem to be working. I downloaded a copy at work, seems to work fine if you change the cells to the correct weapon types as mentioned below.

Ranged copy issue...Are you sure you are using 2.3.2.6? This was corrected in Dinesh's 2.3.2.5a which was used to create 2.3.2.6. This currently seems to be copying Ranged correctly on my version anyway. I also had corrected an issue with Backs/Cloaks and Trinket 2 not copying to the gear upgrade sheet at all.

Last edited by Dontmindme : 12/28/07 at 4:16 PM.

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Old 12/28/07, 4:39 PM   #1466
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
Originally Posted by dinesh View Post
Hmm, I guess that means none of my equipment planning changes made it in, since I fixed that bug too.
Nope, just downloaded it, and my changes are in there. Maybe there was another error I just didn't notice.

edit: crap, should learn to refresh before posting.

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Old 12/28/07, 6:16 PM   #1467
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
What could be really useful is some warning or some way to show when the hit cap is reached, and at what value. Because the way it is now, I am really confused as to when I have reached the hit cap when I try out different gear.

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Old 12/28/07, 6:22 PM   #1468
Xaoc
Piston Honda
 
Tauren Druid
 
Eitrigg
Originally Posted by madman View Post
What could be really useful is some warning or some way to show when the hit cap is reached, and at what value. Because the way it is now, I am really confused as to when I have reached the hit cap when I try out different gear.

363 Hit rating, +5% from talents = 28%. That is the hit cap for melee combat. The only number you have to worry about is the 363 (unless you have some oddball spec that doesnt include Precision). If your character sheet show you at or above 363, thats when you know you've reached the cap.

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Old 12/28/07, 6:30 PM   #1469
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
I know that, but I was thinking of the values in the spreadsheet. The way it is now, they show completely different numbers to what I have. I have 320 with food buff. In the spread sheet it says "Raid & potion buffed: 399", "Unbuffed totals: 379".

So when I start to change around gear to test possible upgrades, I have no idea when I reach the cap.

Last edited by madman : 12/28/07 at 6:40 PM.

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Old 12/28/07, 6:46 PM   #1470
todemax
Piston Honda
 
Troll Rogue
 
Zenedar (EU)
EDIT: Wrote without thinking.

Last edited by todemax : 12/28/07 at 6:57 PM.

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Old 12/28/07, 6:53 PM   #1471
Ruqas
Von Kaiser
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by madman View Post
I know that, but I was thinking of the values in the spreadsheet. The way it is now, they show completely different numbers to what I have. I have 320 with food buff. In the spread sheet it says "Raid & potion buffed: 399", "Unbuffed totals: 379".

So when I start to change around gear to test possible upgrades, I have no idea when I reach the cap.
Look at the talents line of the gear page. It adds hit rating according to Precision. That's why.

Now how she taketh mine eye.

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Old 12/28/07, 6:58 PM   #1472
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
Ok, I see. But that makes it even more confusing. Why not just add a box or field that just said [+/- hit cap]. That way I could keep track of it much easier.

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Old 12/28/07, 7:09 PM   #1473
Ruqas
Von Kaiser
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by madman View Post
Ok, I see. But that makes it even more confusing. Why not just add a box or field that just said [+/- hit cap]. That way I could keep track of it much easier.
Because the talents add other things as well. Grouping them in a single row only makes sense. If you wanted to know without talents, racials, and socket bonuses added into the mix just look at the total above the one you are mistaking.

Now how she taketh mine eye.

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Old 12/28/07, 7:38 PM   #1474
madman
Von Kaiser
 
Human Rogue
 
Bloodhoof (EU)
I'm not saying to group things differently or change anything. But I really think that the sheet could use a field or some simple way of telling someone how close they are to the hit cap.

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Old 12/28/07, 9:18 PM   #1475
saedo
King Hippo
 
Night Elf Rogue
 
Gorgonnash
Originally Posted by madman View Post
I'm not saying to group things differently or change anything. But I really think that the sheet could use a field or some simple way of telling someone how close they are to the hit cap.
Look at your hit % in the top boxes. Don't exceed 28%.

Or look at the hit totals and remember 442 will be the cap in that box. (363 + 79 from precision)

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