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Old 10/05/07, 2:30 PM   #901
Tosa
Von Kaiser
 
Tosa's Avatar
 
Troll Rogue
 
Bonechewer
Originally Posted by Usaybis View Post
Talent Calculator - World of Warcraft (30/28/3)

To me this doesn't make sense. I know there's a lot of filler in the combat tree for dagger rogues, but I always assumed that combat potency combined with surprise attacks were just too good to pass up for the assassination talents. Does gaining seal fate, some poison talents, and murder really amount to more dps than combat?

I'm not talking about a ton of dps here, something around 10-15dps. I even tried upgrading all my gear in the spreadsheet to the most ideal gear I could find, and still I ended up with the same result.
I plugged in my gear (if I were to respec Combat Daggers right now) and the spec you linked into 2.2.0.13 and I had 2.72% drop on my buffed dps on a mob not affected by Murder, 0.33% on a mob affected by Murder comapred to the cookie-cutter Combat Daggers. So I would guess that the biggest difference is Murder.

Last edited by Tosa : 10/05/07 at 2:31 PM. Reason: clarification?

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Old 10/07/07, 7:56 PM   #902
genai
Glass Joe
 
Tauren Druid
 
Kor'gall (EU)
Hi

recently we were trying to improve ourselves and are checking wws, talent specs etc and trying to correct our mistakes, so in the process of checking armory and specs, i found rogue with this spec... is it any good? to me it seems like crap, mostly cause of 3/5 seal fate, no potency and suprise attacks

is that good or should we try to point him in right direction? standard 15/41/5 etc?

Talent Calculator - World of Warcraft

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Old 10/08/07, 2:23 PM   #903
royaljester
Piston Honda
 
Orc Death Knight
 
Kil'Jaeden
Originally Posted by genai View Post
Hi

recently we were trying to improve ourselves and are checking wws, talent specs etc and trying to correct our mistakes, so in the process of checking armory and specs, i found rogue with this spec... is it any good? to me it seems like crap, mostly cause of 3/5 seal fate, no potency and suprise attacks

is that good or should we try to point him in right direction? standard 15/41/5 etc?

Talent Calculator - World of Warcraft
I'll say offhand, that ESPECIALLY as daggers, combat potency is the only way to go. If you lose it, you're losing TONS of dps opportunities, especially since BS is 60 nrg. I think the only thing I could say FOR that spec is that with seal fate, and the usual 60% crit chance of BS, you'll have a lot of free combo points, but I'm guessing it won't be enough to make up for it.

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Old 10/09/07, 5:01 AM   #904
Papaduval
Glass Joe
 
Draenei Shaman
 
Runetotem (EU)
Choker of Animalistic fury

I've noticed that the stats for the choker of animalistic fury are incorrect in the current build

The current stats being used are 24agi, 23sta, 64ap
The correct stats are 24sta, 23crit rating, 64ap

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Old 10/09/07, 5:11 PM   #905
Cloze
Glass Joe
 
Dwarf Rogue
 
<BL>
Korgath
Originally Posted by genai View Post
Hi

recently we were trying to improve ourselves and are checking wws, talent specs etc and trying to correct our mistakes, so in the process of checking armory and specs, i found rogue with this spec... is it any good? to me it seems like crap, mostly cause of 3/5 seal fate, no potency and suprise attacks

is that good or should we try to point him in right direction? standard 15/41/5 etc?

Talent Calculator - World of Warcraft
Well one of the reasons I am very careful and usually reluctant to spec combat daggers is the eventual lost combo points which you don't waste as a non-dagger combat spec. Looking at this build briefly there are many talent points which I would change but to be simple and concise I would just focus on the three talent points into Seal Fate, these three talent points would give the player a much larger general DPS increase if they were put into Adrenaline Rush. Also instead of putting 5 points into Lightning Reflexes you should put the 3 into Improved Sinister Strike because there will always be moments during boss fights at which you can not be behind a boss and the decrease in energy will be very useful. All in all its a not a horrible build but standard 15/41/5 would definitely be the way to go.

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Old 10/09/07, 7:33 PM   #906
Furien
Glass Joe
 
Furien's Avatar
 
Night Elf Rogue
 
Silvermoon
Having finally resigned myself to the fact that Spiteblade will never drop and only having recently started Arena I'm looking for some dps upgrades. We're just starting SSC, Kara and Gruul are on farm.

I'm usually in the top 1-3 for dps although it's rare that I can beat the two BM hunters we have.

Playing with the spreadsheet it seems that T4 helm is no longer an upgrade for me over Cowl of Defiance, even once I regem. Anyone else have the same outcome? Or am I doing something wrong in the spreadsheet?

I even considered switching to 15/41/5 combat daggers as I have Malchazeen but that doesn't appear to be an upgrade either. That may be because the best offhand I have is Ced's Carver and it's too slow for an offhand.

I'll keep grinding at arena I guess.

Armory: The World of Warcraft Armory

Last edited by Furien : 10/09/07 at 10:39 PM.

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Old 10/10/07, 3:06 AM   #907
nilme
Garona Halforcen
 
Orc Rogue
 
Dun Modr (EU)
Originally Posted by Furien View Post
Having finally resigned myself to the fact that Spiteblade will never drop and only having recently started Arena I'm looking for some dps upgrades. We're just starting SSC, Kara and Gruul are on farm.

I'm usually in the top 1-3 for dps although it's rare that I can beat the two BM hunters we have.

Playing with the spreadsheet it seems that T4 helm is no longer an upgrade for me over Cowl of Defiance, even once I regem. Anyone else have the same outcome? Or am I doing something wrong in the spreadsheet?

I even considered switching to 15/41/5 combat daggers as I have Malchazeen but that doesn't appear to be an upgrade either. That may be because the best offhand I have is Ced's Carver and it's too slow for an offhand.

I'll keep grinding at arena I guess.

Armory: The World of Warcraft Armory
I'm farming 5 bosses at SSC and wiping on Vashj. Your gear is similar to mine(do not check armory link, looks like itemrack got bugged when switching to pve gear before logging out and the result is..quite interesting to look at) except for 2 really important spots:
a) Dragonspine!
b) Weapons: You really need some upgrades over there. My best advice considering you won't get lucky and get any instance drop will be doing 2-3 weeks of decent arenas and get arena shiv. I do not have any problems topping metters(specially post 2.2=scorpid poison nerf) with both arena swords, and recently I tried raiding one night with both arena daggers and the result was excellent. What do I want to say? Don't be afraid of going combat daggers(as long as you get the arena shiv), at least at our gear level the dps loss over combat swords(with same quality weapons) is minimal and you will actually get a big dps increase as you are gaining 10dps on your mainhand and 26 on your offhand

One last thing:don't use the upgrade function on the sheet to compare items with different gem sockets. Equip cowl of defiance, save dps, and equip netherblade helm with the RED and another gem of your choice and check the dps increase/decrease

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Old 10/10/07, 3:27 AM   #908
Twilight
Glass Joe
 
Undead Rogue
 
Duskwood
I've been a lurker on these forums for several months and have always been able to find answers to my questions without posting so it was never necessitated. Lately though I've been pretty busy irl and haven't been keeping up with things as much, so I just have a quick question. Sorry if this has already been covered.

I run 1s/5r as combat swords with the 2 and 4 piece T4 set bonuses. The problem is that this usually ends up being more than enough to keep rupture up 100% of the time. I often find myself at 5 CP with SnD running and rupture with 4-5 seconds left. My question - is it better in this case to just wait for rupture to expire and reapply it, or to finish with eviscerate and start a new cycle? Reapplying rupture before the previous one finishes is often not an option because the previous rupture will have been done with higher AP and I can't override it.

I have had bad luck with DSTs not dropping and I imagine that this situation would only be compounded with one as I'd be getting a lot more combat potency procs.

Jitte - WWS - here is an anonymous WWS report of our Mag kill tonight if that helps any... As you can see I ended up throwing a few eviscerates, though a couple were during the 2 ARs I got off and on the adds who went down much too fast for rupture to be worth it.

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Old 10/10/07, 12:03 PM   #909
Waldar
Von Kaiser
 
Undead Rogue
 
Archimonde (EU)
Hi, i can't select any swords nor maces on the sheet... kidding.


As many, i'm a long time reader, first time poster.
My first words are props to the many people who are doing such a great job (chalon, valar, kalman, garona, pf, ellos, mih and all the contributors).

I'm trying to follow the whole thread, be forgiving if those changes have already been submited.

Just some tweaks for some next version of the sheet.
1 - Warp slicer can be equipped in OH
2 - The haste bonus on this sword is 210. However, the tooltip shows it's +20% to attack speed, with the 2.2 changes haste bonus should be more like 315
yes, my guild is working on Kael'Thas
3 - [Messenger of Fate] is shown as a reputation item instead a BT loot
4 - In the offhand section, the -armor part from [Boundless Agony] and the hit / crit part from [Kingsfall] are missing

With sp00n's findings in the weapon skill formula thread, i fail to understand how [Belt of One-Hundred Deaths] can be so much an upgrade from [Belt of Deep Shadow], especialy for rogues with Weapon Expertise.
I'm actualy sitting at 367 dagger skill with WE, Hydross shoulders and Vashj's dagger, and Vashj's belt is still shown as a 7 dps upgrade.

Removing the 21 dagger skill from [Fang of Vashj], i have to use 20 crit rating and 10 hit rating to retrive the same DPS, and the hit part from +21 skill rating is 8 hit rating.

I know the part about +crit and -dodge is still unknown, but weapon skill seems overrated in this sheet.

Last edited by Waldar : 10/10/07 at 12:54 PM.

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Old 10/10/07, 12:34 PM   #910
royaljester
Piston Honda
 
Orc Death Knight
 
Kil'Jaeden
Originally Posted by Waldar View Post
With sp00n's findings in the weapon skill formula thread, i fail to understand how [Belt of One-Hundred Deaths] can be so much an upgrade from [Belt of Deep Shadow], especialy for rogues with Weapon Expertise.
I'm actualy sitting at 367 dagger skill with WE, Hydross shoulders and Vashj's dagger, and Vashj's belt is still shown as a 7 dps upgrade.

Removing the 21 dagger skill from [Fang of Vashj], i have to use 20 crit rating and 10 hit rating to retrive the same DPS, and the hit part from +21 skill is 8 hit rating.

I know the part about +crit and -dodge is still unknown, but weapon skill seems overrated in this sheet.

I think something that will be brought up by the people that know more than I is that weapon skill also affects your abilities against a boss. When you get to 370 skill, its like you are also 73 vs the 73 boss, I think. That said, how can that not be good? Even without glancing being affected, it seems like being 3 levels higher against a boss that was always 3 levels higher would be a tremendous thing. That said, a dagger rogue in our guild passed on the vashj belt (we forced him to take it since it was goign to a feral drood lawl) because he'd be losing so much hit from the crafted one.

Just for kicks, I got the al'ar gloves and vashj belt, with both on, I'm 375 weapon skill (human sword rogue heh) and I lose my 2pc t4. If I change out the [Skulker's Greaves] for the [Netherblade Breeches], the skulkers beeing about 10dps better, I still GAIN dps, about 9-12 I think by upping my weapon skill. While these are just theory using the spreadsheets, I look at both btw, I've noticed an increase in my dps by just switching out the t4 pants for skulkers, and I'm thinking I'll notice a difference when I move to the Al'ar gloves and back to t4 pants, we'll see.

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Old 10/10/07, 5:25 PM   #911
Pstar
Von Kaiser
 
Pstar's Avatar
 
Blood Elf Rogue
 
Executus
So, I've crunched all of the numbers, and I just can't figure out why this other rogue is out-DPSing me.

WWS: Wow Web Stats
I'm rogue in #3 he's the one in #1. He's got about 50 more +hit than me, i've got an extra 1% crit, and we have the same AP. I'm daggers with an A2 shanker, a feltooth offhand. He's got a wolf paw and an A1 fist offhand.

There are some minor differences, naturally (i died about 20 seconds before the fight ended, my shaman wasn't good about refreshing WF totem, he has the poison vial trinket) but they shouldn't create this kind of DPS gap.

My own theory is that daggers are unsuited for fights with frequent cycle interrupts -- enfeebles on prince, shatters on gruul, etc. My "optimal cycle" of 3s/5s/5r just takes too long to ever be able to do. I have 2/4 T4 so I frequently shiv and do a 1 pt S&D to just to maintain 100% uptime when i get back after a ground pound/enfeeble. According to the spreadsheet, with my gear etc I should do 7% more damage than him.

What gives? Is there any way to forcibly shorten the length of the cycle to determine what the optimal, say, 40 second DPS cycle with combat daggers would be?

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Old 10/10/07, 6:32 PM   #912
Twilight
Glass Joe
 
Undead Rogue
 
Duskwood
Originally Posted by Pstar View Post
So, I've crunched all of the numbers, and I just can't figure out why this other rogue is out-DPSing me.

WWS: Wow Web Stats
I'm rogue in #3 he's the one in #1. He's got about 50 more +hit than me, i've got an extra 1% crit, and we have the same AP. I'm daggers with an A2 shanker, a feltooth offhand. He's got a wolf paw and an A1 fist offhand.

There are some minor differences, naturally (i died about 20 seconds before the fight ended, my shaman wasn't good about refreshing WF totem, he has the poison vial trinket) but they shouldn't create this kind of DPS gap.

My own theory is that daggers are unsuited for fights with frequent cycle interrupts -- enfeebles on prince, shatters on gruul, etc. My "optimal cycle" of 3s/5s/5r just takes too long to ever be able to do. I have 2/4 T4 so I frequently shiv and do a 1 pt S&D to just to maintain 100% uptime when i get back after a ground pound/enfeeble. According to the spreadsheet, with my gear etc I should do 7% more damage than him.

What gives? Is there any way to forcibly shorten the length of the cycle to determine what the optimal, say, 40 second DPS cycle with combat daggers would be?
One thing that I can notice from looking at the WWS is that you're not using your cooldowns as much as you could be. During the fight you only got 2 BFs and 3 Lust for Battles off, while he got 4 of each.

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Old 10/10/07, 8:33 PM   #913
Ticia
Piston Honda
 
Undead Rogue
 
Shattered Hand
@Pstar: I noticed from the WWS that you only got 4 windfury attacks while Chinte got 23. Were the two of you in the same group? If you were, it looks like you got out of range of your shaman for a large chunk of the fight, while he stayed in range and so got windfury.

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Old 10/11/07, 1:10 AM   #914
Pstar
Von Kaiser
 
Pstar's Avatar
 
Blood Elf Rogue
 
Executus
@Twilight, that's true, i could improve there

@Ticia, yeah we were in diff groups and my shaman forgot to keep dropping WF as gruul moved about. probably more annoying for the arms/fury warrior than for me, but sucky.

But, still 19 extra windfury procs with my average hit being about 300 would be... 6k damage over the 8 minute fight... 8 minutes=480 seconds, so that's 12 dps from the WF... 2 blade flurries and an extra whack of the trinket might have taken me up a little over the 8 minute fight but not much... i think the real problem is finding a good cycle for daggers when you can't stand and spam backstab for a minute to do 3s/5s/5r..

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Old 10/11/07, 1:56 AM   #915
Ticia
Piston Honda
 
Undead Rogue
 
Shattered Hand
Well for one you'd get more procs of WF since your MH is 1.8 speed while his is 2.5, so you would get more procs though your average damage per proc would be lower. Yeah it might not add that much, but it would be a bit more than you estimated.

As far as the shorter cycle, since you have the 2-piece Netherblade bonus, have you considered doing the 1s/3r rotation I've seen floating around?

I've heard good things about it both because it is short like the sword/fist 1s/5r and that it does very good damage.

Edit: Different groups could also mean different group buffs. You both had a shaman, but did you both have a dps warrior with talented Battle Shout or a Feral Druid? If he got to be in the "melee" dps group with all the group buffs that implies and you got stuck in the "random people who don't already have groups" group, that could mean a significant loss in dps just from a lack of group buffs.

Last edited by Ticia : 10/11/07 at 2:04 AM.

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